Vanth Agiel
Humanoid
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile |
Life
121%
Energy Shield From Life
34%
Armour
+33%
Evasion
+33%
Ailment Threshold
121%
Resistance
30 30 30 20
Damage
154%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,784
Armour
38,291
Evasion
6,303
Energy Shield
2,083
Damage
575
Spell Damage
575
Accuracy
290
Attack Time
1.35
Experience
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.35 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 50% more Attack Damage
50% of Physical Damage Converted to Cold Damage
62% increased Attack Speed
25% less Attack Speed
Melee Hits Fortify
Second Stage deals 25% less Damage
Third Stage deals 40% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
50% of Physical Damage Converted to Cold Damage
62% increased Attack Speed
25% less Attack Speed
Melee Hits Fortify
Second Stage deals 25% less Damage
Third Stage deals 40% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
62% increased Attack Speed
Melee Hits Fortify
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Melee Hits Fortify
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Blood Rage
Cast Time: 0.25 sec
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
Base duration is 16 seconds
Grants 20% increased Attack Speed
6.4% of Attack Physical Damage Leeched as Life
Gain a Frenzy Charge on Kill
Grants 20% increased Attack Speed
6.4% of Attack Physical Damage Leeched as Life
Gain a Frenzy Charge on Kill
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vaal Grace
Cast Time: 0.6 sec
Cooldown Time: 300 sec
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
Base duration is 6 seconds
You and nearby allies have +15% chance to Evade Attack Hits
base deal no damage [1]
You and nearby allies have +15% chance to Evade Attack Hits
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Abyssal Cry
Cooldown Time: 6 sec
Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Base duration is 4 seconds
21% reduced Movement Speed
Damage cannot be Reflected
0.8% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
21% reduced Movement Speed
Damage cannot be Reflected
0.8% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion4"] = { name = "Vanth Agiel", life = 1.21, energyShield = 0.34, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "ExileBloodRage", "ExileLeapSlam2", "ExileVaalGrace", "ExileIceCrash2", "ExileAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill_%_chance", }, levels = { [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam2"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "chance_to_fortify_on_melee_hit_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceCrash2"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "ice_crash_third_hit_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", "damage_cannot_be_reflected", "base_skill_show_average_damage_instead_of_dps", "display_skill_deals_secondary_damage", }, levels = { [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
Vanth Agiel
Humanoid
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
100% increased Area of Effect
80% increased Character Size
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile |
Life
121%
Energy Shield From Life
34%
Armour
+33%
Evasion
+33%
Ailment Threshold
121%
Resistance
30 30 30 20
Damage
154%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,784
Armour
38,291
Evasion
6,303
Energy Shield
2,083
Damage
575
Spell Damage
575
Accuracy
290
Attack Time
1.35
Experience
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.35 sec
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Deals 50% more Attack Damage
50% of Physical Damage Converted to Cold Damage
62% increased Attack Speed
25% less Attack Speed
Melee Hits Fortify
Second Stage deals 25% less Damage
Third Stage deals 40% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
50% of Physical Damage Converted to Cold Damage
62% increased Attack Speed
25% less Attack Speed
Melee Hits Fortify
Second Stage deals 25% less Damage
Third Stage deals 40% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 460–690
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
62% increased Attack Speed
Melee Hits Fortify
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Melee Hits Fortify
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Blood Rage
Cast Time: 0.25 sec
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
Base duration is 16 seconds
Grants 20% increased Attack Speed
6.4% of Attack Physical Damage Leeched as Life
Gain a Frenzy Charge on Kill
Grants 20% increased Attack Speed
6.4% of Attack Physical Damage Leeched as Life
Gain a Frenzy Charge on Kill
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vaal Grace
Cast Time: 0.6 sec
Cooldown Time: 300 sec
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
Base duration is 6 seconds
You and nearby allies have +15% chance to Evade Attack Hits
base deal no damage [1]
You and nearby allies have +15% chance to Evade Attack Hits
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Abyssal Cry
Cooldown Time: 6 sec
Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Base duration is 4 seconds
21% reduced Movement Speed
Damage cannot be Reflected
0.8% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
21% reduced Movement Speed
Damage cannot be Reflected
0.8% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion4Supporter"] = { name = "Vanth Agiel", life = 1.21, energyShield = 0.34, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "ExileBloodRage", "ExileLeapSlam2", "ExileVaalGrace", "ExileIceCrash2", "ExileAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill_%_chance", }, levels = { [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam2"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "chance_to_fortify_on_melee_hit_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceCrash2"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "ice_crash_third_hit_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", "damage_cannot_be_reflected", "base_skill_show_average_damage_instead_of_dps", "display_skill_deals_secondary_damage", }, levels = { [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |