Аглая из Ванта
Гуманоид
Vanth Agiel
SpectreN
Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
Здоровье
121%
Energy Shield From Life
34%
Броня
+33%
Уклонение
+33%
Ailment Threshold
121%
Сопротивление
30 30 30 20
Damage
154%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4
Уровень
68
Здоровье
5,138
Броня
38,291
Уклонение
6,303
Энергетический щит
2,521
Damage
575
Урон от чар
575
Точность
580
Attack Time
1.35
Опыт
10,255
Minion Life
1,114
Minion Energy Shield
547
Minion Damage
459
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ледяное сокрушение
Base Damage: 460–690
Шанс критического удара: 5%
Урон от атаки: 93.75%
Attack Time: 1.35 сек.
Герой совершает удар по земле, нанося урон врагам в области тремя сокрушительными волнами увеличивающихся размеров. Враги получают немного меньше урона от второй и третьей стадии умения, и могут быть поражены только одной из стадий. Можно использовать с мечами, булавами, скипетрами, топорами, посохами или без оружия.
Наносит на 6.25% меньше урона атаками
50% физического урона становится уроном от холода
62% повышение скорости атаки
Скорость атаки на 25% меньше
Удары в ближнем бою накладывают Укрепление
Второй удар наносит на 25% меньше урона
Третий удар наносит на 40% меньше урона
Базовый радиус - 1.1 м
Базовый третичный радиус - 3.1 м
Базовый вторичный радиус - 2.1 м
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
62% повышение скорости атаки
Удары в ближнем бою накладывают Укрепление
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Кровавый угар
Время применения: 0.25 сек.
Герой получает постепенный физический урон, но при этом имеет повышенную скорость атаки и похищение здоровья. Убийство врага обновляет время действия умения и может дать заряд ярости.
Базовая длительность - 16 секунд(-ы)
Дарует 20% повышение скорости атаки
6.4% физического урона от атак похищается в виде здоровья
Получение заряда ярости при убийстве
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Грация ваал
Время применения: 0.6 сек.
Перезарядка: 300 сек.
Герой окружает себя временной аурой, которая даёт ему и союзникам дополнительный шанс уклониться от атак и делает подавленный героем урон от чар неудачливым.
Базовая длительность - 6 секунд(-ы)
Вы и ближайшие союзники имеете +15% шанс уклониться от ударов атаками
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Клич преисподней
Перезарядка: 6 сек.
Герой издаёт боевой клич, накладывая Скованность на врагов вокруг и заставляя их взрываться при смерти. Эффект Скованности зависит от количества врагов. Провоцирует всех врагов поблизости, заставляя их атаковать героя. Имеет общее время перезарядки с другими кличами.
Базовая длительность - 4 секунд(-ы)
21% снижение скорости передвижения
Урон не может быть отражён
0.8% снижение скорости передвижения за каждого врага поблизости
Взрыв наносит урона хаосом, равный 1% от максимума здоровья монстра
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion4"] = {
    name = "Vanth Agiel",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "ExileBloodRage",
        "ExileLeapSlam2",
        "ExileVaalGrace",
        "ExileIceCrash2",
        "ExileAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "base_skill_effect_duration",
        "add_frenzy_charge_on_kill_%_chance",
    },
    levels = {
        [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam2"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_evade_attacks_%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash2"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%2000
Stats.mana_regeneration_rate_per_minute_%100
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.max_viper_strike_orbs4
Stats.base_maximum_all_resistances_%75
Stats.max_fuse_arrow_orbs5
Stats.max_fire_beam_stacks8
Stats.max_charged_attack_stacks10
Stats.base_critical_strike_multiplier130
Stats.critical_ailment_dot_multiplier_+30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.base_attack_speed_+%_per_frenzy_charge5
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.base_cast_speed_+%_per_frenzy_charge5
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
Stats.object_inherent_damage_+%_final_per_frenzy_charge4
Stats.physical_damage_reduction_%_per_endurance_charge4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
Stats.resist_all_elements_%_per_endurance_charge4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
Stats.critical_strike_chance_+%_per_power_charge50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
Stats.maximum_block_%75
Stats.base_maximum_spell_block_%75
Stats.base_number_of_totems_allowed1
Stats.base_number_of_traps_allowed3
Stats.base_number_of_remote_mines_allowed5
Stats.movement_velocity_cap128
Stats.maximum_life_leech_rate_%_per_minute1200
Stats.maximum_mana_leech_rate_%_per_minute1200
Stats.maximum_energy_shield_leech_rate_%_per_minute600
Stats.monster_ignite_damage_+%_final-72
Stats.monster_bleeding_damage_+%_final-86
Stats.monster_poison_damage_+%_final-50
Stats.bleeding_moving_damage_%_of_base_override500
Stats.max_azurite_debuff_stacks10
Stats.impaled_debuff_base_duration_ms8000
Stats.impaled_debuff_number_of_reflected_hits5
Stats.ignore_skill_weapon_restrictions1
Stats.base_total_number_of_sigils_allowed3
Stats.maximum_life_leech_amount_per_leech_%_max_life10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Stats.object_inherent_melee_hit_stun_duration_+%_final20
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.actor_scale_+%_limit100
Stats.damage_taken_when_hit_+%_final_per_fortification-1
Stats.base_max_fortification20
Stats.soul_eater_maximum_stacks45
Stats.base_mana_cost_-%100
Stats.additional_life_scaling_index10
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idletrue
Аглая из Ванта
Гуманоид
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
Vanth Agiel
SpectreN
Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
Здоровье
121%
Energy Shield From Life
34%
Броня
+33%
Уклонение
+33%
Ailment Threshold
121%
Сопротивление
30 30 30 20
Damage
154%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4Supporter
Уровень
68
Здоровье
5,138
Броня
38,291
Уклонение
6,303
Энергетический щит
2,521
Damage
575
Урон от чар
575
Точность
580
Attack Time
1.35
Опыт
10,255
Minion Life
1,114
Minion Energy Shield
547
Minion Damage
459
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ледяное сокрушение
Base Damage: 460–690
Шанс критического удара: 5%
Урон от атаки: 93.75%
Attack Time: 1.35 сек.
Герой совершает удар по земле, нанося урон врагам в области тремя сокрушительными волнами увеличивающихся размеров. Враги получают немного меньше урона от второй и третьей стадии умения, и могут быть поражены только одной из стадий. Можно использовать с мечами, булавами, скипетрами, топорами, посохами или без оружия.
Наносит на 6.25% меньше урона атаками
50% физического урона становится уроном от холода
62% повышение скорости атаки
Скорость атаки на 25% меньше
Удары в ближнем бою накладывают Укрепление
Второй удар наносит на 25% меньше урона
Третий удар наносит на 40% меньше урона
Базовый радиус - 1.1 м
Базовый третичный радиус - 3.1 м
Базовый вторичный радиус - 2.1 м
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 460–690
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
62% повышение скорости атаки
Удары в ближнем бою накладывают Укрепление
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Кровавый угар
Время применения: 0.25 сек.
Герой получает постепенный физический урон, но при этом имеет повышенную скорость атаки и похищение здоровья. Убийство врага обновляет время действия умения и может дать заряд ярости.
Базовая длительность - 16 секунд(-ы)
Дарует 20% повышение скорости атаки
6.4% физического урона от атак похищается в виде здоровья
Получение заряда ярости при убийстве
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Грация ваал
Время применения: 0.6 сек.
Перезарядка: 300 сек.
Герой окружает себя временной аурой, которая даёт ему и союзникам дополнительный шанс уклониться от атак и делает подавленный героем урон от чар неудачливым.
Базовая длительность - 6 секунд(-ы)
Вы и ближайшие союзники имеете +15% шанс уклониться от ударов атаками
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Клич преисподней
Перезарядка: 6 сек.
Герой издаёт боевой клич, накладывая Скованность на врагов вокруг и заставляя их взрываться при смерти. Эффект Скованности зависит от количества врагов. Провоцирует всех врагов поблизости, заставляя их атаковать героя. Имеет общее время перезарядки с другими кличами.
Базовая длительность - 4 секунд(-ы)
21% снижение скорости передвижения
Урон не может быть отражён
0.8% снижение скорости передвижения за каждого врага поблизости
Взрыв наносит урона хаосом, равный 1% от максимума здоровья монстра
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion4Supporter"] = {
    name = "Vanth Agiel",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "ExileBloodRage",
        "ExileLeapSlam2",
        "ExileVaalGrace",
        "ExileIceCrash2",
        "ExileAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "base_skill_effect_duration",
        "add_frenzy_charge_on_kill_%_chance",
    },
    levels = {
        [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam2"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_evade_attacks_%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash2"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 0.9375, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
100% увеличение максимума здоровья
100% увеличение области действия
80% увеличение размера персонажа
FamilyMonsterSupporterGigantism
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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