Vanth Agiel
Humanoide
SpectreN
Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah Unchained, Damoi Tui, Xandro Bebedor de Sangre, Vickas Giantbone, Orra Greengate, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Darkshroud, Ash Lessard, Wilorin Demontamer, Eoin Greyfur, Tinevin Highdove, Magnus Stonethorn, Minara Anemina, Igna Phoenix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Brownfur, Ulysses Morvant, Aurelio Cantante del Vacío, Ultima Thule, Ohne Trix, Kirmess Olli, Baracus Phraxisanct, Imperial de Thom, Ainsley Varrich, Sevet Tetherein
  • Vida
    121%
    Energy Shield From Life
    34%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    121%
    Resistencia
    30 30 30 20
    Damage
    154%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileScion4
    Metadata
    ExileScion4
    Nivel
    68
    Vida
    7,784
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,083
    Damage
    575
    Daño de hechizos
    575
    Precisión
    290
    Attack Time
    1.35
    Experiencia
    22,561
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileIceCrash2
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Choque de hielo
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 150%
    Daño de ataque: 150%
    Attack Time: 1.35 seg
    Golpea el suelo y daña a los enemigos en un área alrededor del impacto en tres fases de tamaño creciente. Los enemigos reciben ligeramente menos daño en la segunda y tercera fase y solo pueden ser golpeados por una de las fases. Funciona con espadas, mazas, cetros, hachas, báculos y estando desarmado.
    Inflige un 50% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    Velocidad de ataque aumentada un 62%
    25% menos Velocidad de Ataque
    Los golpes cuerpo a cuerpo fortifican
    La Segunda Fase inflige 25% menos Daño
    La Tercera Fase inflige 40% menos Daño
    El radio base es de 1.1 metros
    El radio secundario base es de 2.1 metros
    El radio terciario base es de 3.1 metros
    active skill area of effect radius +% final [-20]
    is area damage [1]
    ExileLeapSlam2
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo. No se puede asistir con Asistencia de Golpes múltiples.
    Velocidad de ataque aumentada un 62%
    Los golpes cuerpo a cuerpo fortifican
    El radio base es de 1.5 metros
    cast time overrides attack duration [1]
    is area damage [1]
    ExileBloodRage
    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Furia de sangre
    Tiempo de lanzamiento: 0.25 seg
    Una bonificación que inflige daño físico degenerativo al personaje y aumenta su velocidad de ataque y su absorción de vida. Si matas a un enemigo mientras la bonificación está activa, se actualiza su duración y puede otorgar una carga de frenesí.
    La duración base es de 16 segundos
    Otorga velocidad de ataque aumentada un 20%
    El 6.4% del daño físico de los ataques se absorbe como vida
    Ganas una carga de frenesí al matar
    ExileVaalGrace
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Gracia vaal
    Tiempo de lanzamiento: 0.6 seg
    Tiempo de recarga: 300 seg
    Proyecta un aura temporal que otorga a ti y a tus aliados una probabilidad adicional de evadir ataques, y hace que el daño de hechizos atenuado sea desafortunado contra ti.
    La duración base es de 6 segundos
    Tú y tus aliados cercanos tienen +15% de probabilidad de evadir golpes de ataques
    base deal no damage [1]
    ExileAbyssalCry
    Area, Duration, Chaos, Damage, Warcry, Cooldown
    Grito abisal
    Tiempo de recarga: 6 seg
    Ejecuta un grito de guerra que entumece a los enemigos cercanos y hace que exploten al morir. El efecto del entumecimiento es proporcional a la cantidad de enemigos circundantes. Provoca a todos los enemigos cercanos para que ataquen al personaje. Comparte su tiempo de recarga con otras habilidades de gritos de guerra.
    La duración base es de 4 segundos
    Velocidad de movimiento reducida un 21%
    El daño no se puede reflejar
    Velocidad de Movimiento reducida un 0.8% por cada Enemigo Cercano
    La explosión inflige daño de caos igual al 1% de la vida máxima del monstruo
    active skill area of effect radius +% final [20]
    base skill show average damage instead of dps [1]
    display skill deals secondary damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion4"] = {
        name = "Vanth Agiel",
        life = 1.21,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "ExileBloodRage",
            "ExileLeapSlam2",
            "ExileVaalGrace",
            "ExileIceCrash2",
            "ExileAbyssalCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodRage"] = {
        name = "Blood Rage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "life_leech_from_physical_attack_damage_permyriad",
            "base_skill_effect_duration",
            "add_frenzy_charge_on_kill_%_chance",
        },
        levels = {
            [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam2"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGrace"] = {
        name = "Vaal Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_evade_attacks_%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceCrash2"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "ice_crash_third_hit_damage_+%_final",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileAbyssalCry"] = {
        name = "Abyssal Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "abyssal_cry_%_max_life_as_chaos_on_death",
            "base_skill_effect_duration",
            "damage_cannot_be_reflected",
            "base_skill_show_average_damage_instead_of_dps",
            "display_skill_deals_secondary_damage",
        },
        levels = {
            [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    Vanth Agiel
    Humanoide
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
    Vida
    121%
    Energy Shield From Life
    34%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    121%
    Resistencia
    30 30 30 20
    Damage
    154%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileScion4
    Metadata
    ExileScion4Supporter
    Nivel
    68
    Vida
    7,784
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,083
    Damage
    575
    Daño de hechizos
    575
    Precisión
    290
    Attack Time
    1.35
    Experiencia
    22,561
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileIceCrash2
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Choque de hielo
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 150%
    Daño de ataque: 150%
    Attack Time: 1.35 seg
    Golpea el suelo y daña a los enemigos en un área alrededor del impacto en tres fases de tamaño creciente. Los enemigos reciben ligeramente menos daño en la segunda y tercera fase y solo pueden ser golpeados por una de las fases. Funciona con espadas, mazas, cetros, hachas, báculos y estando desarmado.
    Inflige un 50% más de daño de ataque
    El 50% del daño físico se convierte en daño de hielo
    Velocidad de ataque aumentada un 62%
    25% menos Velocidad de Ataque
    Los golpes cuerpo a cuerpo fortifican
    La Segunda Fase inflige 25% menos Daño
    La Tercera Fase inflige 40% menos Daño
    El radio base es de 1.1 metros
    El radio secundario base es de 2.1 metros
    El radio terciario base es de 3.1 metros
    active skill area of effect radius +% final [-20]
    is area damage [1]
    ExileLeapSlam2
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 460–690
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo. No se puede asistir con Asistencia de Golpes múltiples.
    Velocidad de ataque aumentada un 62%
    Los golpes cuerpo a cuerpo fortifican
    El radio base es de 1.5 metros
    cast time overrides attack duration [1]
    is area damage [1]
    ExileBloodRage
    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Furia de sangre
    Tiempo de lanzamiento: 0.25 seg
    Una bonificación que inflige daño físico degenerativo al personaje y aumenta su velocidad de ataque y su absorción de vida. Si matas a un enemigo mientras la bonificación está activa, se actualiza su duración y puede otorgar una carga de frenesí.
    La duración base es de 16 segundos
    Otorga velocidad de ataque aumentada un 20%
    El 6.4% del daño físico de los ataques se absorbe como vida
    Ganas una carga de frenesí al matar
    ExileVaalGrace
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Gracia vaal
    Tiempo de lanzamiento: 0.6 seg
    Tiempo de recarga: 300 seg
    Proyecta un aura temporal que otorga a ti y a tus aliados una probabilidad adicional de evadir ataques, y hace que el daño de hechizos atenuado sea desafortunado contra ti.
    La duración base es de 6 segundos
    Tú y tus aliados cercanos tienen +15% de probabilidad de evadir golpes de ataques
    base deal no damage [1]
    ExileAbyssalCry
    Area, Duration, Chaos, Damage, Warcry, Cooldown
    Grito abisal
    Tiempo de recarga: 6 seg
    Ejecuta un grito de guerra que entumece a los enemigos cercanos y hace que exploten al morir. El efecto del entumecimiento es proporcional a la cantidad de enemigos circundantes. Provoca a todos los enemigos cercanos para que ataquen al personaje. Comparte su tiempo de recarga con otras habilidades de gritos de guerra.
    La duración base es de 4 segundos
    Velocidad de movimiento reducida un 21%
    El daño no se puede reflejar
    Velocidad de Movimiento reducida un 0.8% por cada Enemigo Cercano
    La explosión inflige daño de caos igual al 1% de la vida máxima del monstruo
    active skill area of effect radius +% final [20]
    base skill show average damage instead of dps [1]
    display skill deals secondary damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion4Supporter"] = {
        name = "Vanth Agiel",
        life = 1.21,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "ExileBloodRage",
            "ExileLeapSlam2",
            "ExileVaalGrace",
            "ExileIceCrash2",
            "ExileAbyssalCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodRage"] = {
        name = "Blood Rage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "life_leech_from_physical_attack_damage_permyriad",
            "base_skill_effect_duration",
            "add_frenzy_charge_on_kill_%_chance",
        },
        levels = {
            [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam2"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGrace"] = {
        name = "Vaal Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_evade_attacks_%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceCrash2"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "ice_crash_third_hit_damage_+%_final",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileAbyssalCry"] = {
        name = "Abyssal Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "abyssal_cry_%_max_life_as_chaos_on_death",
            "base_skill_effect_duration",
            "damage_cannot_be_reflected",
            "base_skill_show_average_damage_instead_of_dps",
            "display_skill_deals_secondary_damage",
        },
        levels = {
            [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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