ヴァンス・アギエル
人型
Vanth Agiel
SpectreN
Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
ライフ
121%
Energy Shield From Life
34%
アーマー
+33%
回避力
+33%
Ailment Threshold
121%
耐性
30 30 30 20
Damage
154%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4
レベル
68
ライフ
7,784
アーマー
38,291
回避力
6,303
エナジーシールド
2,083
Damage
575
スペルダメージ
575
命中
290
Attack Time
1.35
経験値
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 460–690
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
アイスクラッシュ
Base Damage: 460–690
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.35 秒
地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
アタックダメージが50%上昇する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが62%増加する
アタックスピードが25%低下する
近接ヒットにより堅牢化する
第二ステージの与えるダメージが25%低下する
第三ステージの与えるダメージが40%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 460–690
クリティカル率: 5%
Attack Time: 1.35 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
アタックスピードが62%増加する
近接ヒットにより堅牢化する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
ブラッドレイジ
キャストタイム: 0.25 秒
物理継続ダメージを使用者に与えながら、アタックスピードとライフリーチを増加させるバフを追加する。バフがアクティブな間に敵を倒すと、バフの持続時間が更新され、フレンジーチャージを付与する場合がある。
基礎持続時間は16
アタックスピード20%増加を付与する
アタック物理ダメージの6.4%をライフとしてリーチする
撃破時にフレンジーチャージを1個獲得する
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヴァールグレース
キャストタイム: 0.6 秒
クールダウン時間: 300 秒
使用者とその仲間にアタック回避し、受ける抑制されたスペルダメージを不幸にする能力を付与する一時的オーラを纏う。
基礎持続時間は6
プレイヤーおよび近くの味方はアタックヒットに対する回避率 +15%
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
アビサルクライ
クールダウン時間: 6 秒
近くの敵を妨害状態にするウォークライを行う。このように妨害された敵は倒された時に爆発する。妨害の効果は周囲にいる敵の数に比例する。近くの敵を挑発し、プレーヤーを攻撃させる。他のウォークライスキルとクールダウンを共有する。
基礎持続時間は4
移動スピードが21%減少する
ダメージは反射されない
近くの敵1体ごとに移動スピードが0.8%減少する
爆発はモンスターの最大ライフの1%と同量の混沌ダメージを与える
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion4"] = {
    name = "Vanth Agiel",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "ExileBloodRage",
        "ExileLeapSlam2",
        "ExileVaalGrace",
        "ExileIceCrash2",
        "ExileAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "base_skill_effect_duration",
        "add_frenzy_charge_on_kill_%_chance",
    },
    levels = {
        [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam2"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_evade_attacks_%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash2"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
ヴァンス・アギエル
人型
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
Vanth Agiel
SpectreN
Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
ライフ
121%
Energy Shield From Life
34%
アーマー
+33%
回避力
+33%
Ailment Threshold
121%
耐性
30 30 30 20
Damage
154%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4Supporter
レベル
68
ライフ
7,784
アーマー
38,291
回避力
6,303
エナジーシールド
2,083
Damage
575
スペルダメージ
575
命中
290
Attack Time
1.35
経験値
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 460–690
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
アイスクラッシュ
Base Damage: 460–690
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.35 秒
地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
アタックダメージが50%上昇する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが62%増加する
アタックスピードが25%低下する
近接ヒットにより堅牢化する
第二ステージの与えるダメージが25%低下する
第三ステージの与えるダメージが40%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 460–690
クリティカル率: 5%
Attack Time: 1.35 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
アタックスピードが62%増加する
近接ヒットにより堅牢化する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
ブラッドレイジ
キャストタイム: 0.25 秒
物理継続ダメージを使用者に与えながら、アタックスピードとライフリーチを増加させるバフを追加する。バフがアクティブな間に敵を倒すと、バフの持続時間が更新され、フレンジーチャージを付与する場合がある。
基礎持続時間は16
アタックスピード20%増加を付与する
アタック物理ダメージの6.4%をライフとしてリーチする
撃破時にフレンジーチャージを1個獲得する
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヴァールグレース
キャストタイム: 0.6 秒
クールダウン時間: 300 秒
使用者とその仲間にアタック回避し、受ける抑制されたスペルダメージを不幸にする能力を付与する一時的オーラを纏う。
基礎持続時間は6
プレイヤーおよび近くの味方はアタックヒットに対する回避率 +15%
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
アビサルクライ
クールダウン時間: 6 秒
近くの敵を妨害状態にするウォークライを行う。このように妨害された敵は倒された時に爆発する。妨害の効果は周囲にいる敵の数に比例する。近くの敵を挑発し、プレーヤーを攻撃させる。他のウォークライスキルとクールダウンを共有する。
基礎持続時間は4
移動スピードが21%減少する
ダメージは反射されない
近くの敵1体ごとに移動スピードが0.8%減少する
爆発はモンスターの最大ライフの1%と同量の混沌ダメージを与える
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion4Supporter"] = {
    name = "Vanth Agiel",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "ExileBloodRage",
        "ExileLeapSlam2",
        "ExileVaalGrace",
        "ExileIceCrash2",
        "ExileAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "base_skill_effect_duration",
        "add_frenzy_charge_on_kill_%_chance",
    },
    levels = {
        [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam2"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_evade_attacks_%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash2"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
IdMonsterSupporterGigantism1
FamilyMonsterSupporterGigantism
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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