Vanth Agiel
Humanoïde
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile |
Vie
121%
Energy Shield From Life
34%
Armure
+33%
Évasion
+33%
Ailment Threshold
121%
Résistance
30 30 30 20
Damage
154%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,784
Armure
38,291
Évasion
6,303
Bouclier d'énergie
2,083
Damage
575
Dégâts des sorts
575
Précision
290
Attack Time
1.35
Expérience
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Fracas de glace
Base Damage: 460–690
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.35 sec.
Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
50% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
62% d'Augmentation de la Vitesse d'attaque
25% de Perte de Vitesse d'attaque
Vous vous Renforcez en Touchant en mêlée
La deuxième étape a 25% de Perte de Dégâts
La troisième étape a 40% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
62% d'Augmentation de la Vitesse d'attaque
25% de Perte de Vitesse d'attaque
Vous vous Renforcez en Touchant en mêlée
La deuxième étape a 25% de Perte de Dégâts
La troisième étape a 40% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
62% d'Augmentation de la Vitesse d'attaque
Vous vous Renforcez en Touchant en mêlée
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
Vous vous Renforcez en Touchant en mêlée
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Rage sanguinaire
Temps d'incantation: 0.25 sec.
Un effet bénéfique qui inflige au personnage des dégâts physiques sur la durée, tout en augmentant sa vitesse d'attaque et son drain de vie. Tuer un ennemi pendant que cet effet bénéfique est actif réactive sa durée initiale et peut octroyer une charge de frénésie.
La Durée de base est de 16 secondes
Octroie 20% d'Augmentation de Vitesse d'attaque
6.4% des Dégâts physiques des Attaques Drainent de la Vie
Gagnez une Charge de frénésie en Tuant
Octroie 20% d'Augmentation de Vitesse d'attaque
6.4% des Dégâts physiques des Attaques Drainent de la Vie
Gagnez une Charge de frénésie en Tuant
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Grâce vaal
Temps d'incantation: 0.6 sec.
Temps de recharge: 300 sec.
Une aura temporaire qui octroie à vous et vos alliés des chances d'éviter les attaques. De plus, les dégâts des sorts réprimés des ennemis sont en leur défaveur contre vous.
La Durée de base est de 6 secondes
Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
base deal no damage [1]
Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Cri abyssal
Temps de recharge: 6 sec.
Un cri de guerre qui entrave les ennemis à proximité et les fait exploser lorsqu'ils sont tués. L'effet d'entrave est proportionnel au nombre d'ennemis aux alentours. Provoque tous les ennemis à proximité, qui attaquent l'utilisateur. Cri abyssal et les autres Cris de guerre ont un temps de recharge en commun.
La Durée de base est de 4 secondes
21% de Réduction de la Vitesse de déplacement
Les Dégâts ne peuvent pas être Renvoyés
0.8% de Réduction de la Vitesse de déplacement par Ennemi à proximité
L'explosion inflige des Dégâts de chaos équivalents à 1% de la Vie maximale du Monstre
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
21% de Réduction de la Vitesse de déplacement
Les Dégâts ne peuvent pas être Renvoyés
0.8% de Réduction de la Vitesse de déplacement par Ennemi à proximité
L'explosion inflige des Dégâts de chaos équivalents à 1% de la Vie maximale du Monstre
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion4"] = { name = "Vanth Agiel", life = 1.21, energyShield = 0.34, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "ExileBloodRage", "ExileLeapSlam2", "ExileVaalGrace", "ExileIceCrash2", "ExileAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill_%_chance", }, levels = { [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam2"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "chance_to_fortify_on_melee_hit_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceCrash2"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "ice_crash_third_hit_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", "damage_cannot_be_reflected", "base_skill_show_average_damage_instead_of_dps", "display_skill_deals_secondary_damage", }, levels = { [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
Vanth Agiel
Humanoïde
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile |
Vie
121%
Energy Shield From Life
34%
Armure
+33%
Évasion
+33%
Ailment Threshold
121%
Résistance
30 30 30 20
Damage
154%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,784
Armure
38,291
Évasion
6,303
Bouclier d'énergie
2,083
Damage
575
Dégâts des sorts
575
Précision
290
Attack Time
1.35
Expérience
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Fracas de glace
Base Damage: 460–690
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.35 sec.
Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
50% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
62% d'Augmentation de la Vitesse d'attaque
25% de Perte de Vitesse d'attaque
Vous vous Renforcez en Touchant en mêlée
La deuxième étape a 25% de Perte de Dégâts
La troisième étape a 40% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
62% d'Augmentation de la Vitesse d'attaque
25% de Perte de Vitesse d'attaque
Vous vous Renforcez en Touchant en mêlée
La deuxième étape a 25% de Perte de Dégâts
La troisième étape a 40% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 460–690
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
62% d'Augmentation de la Vitesse d'attaque
Vous vous Renforcez en Touchant en mêlée
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
Vous vous Renforcez en Touchant en mêlée
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
Rage sanguinaire
Temps d'incantation: 0.25 sec.
Un effet bénéfique qui inflige au personnage des dégâts physiques sur la durée, tout en augmentant sa vitesse d'attaque et son drain de vie. Tuer un ennemi pendant que cet effet bénéfique est actif réactive sa durée initiale et peut octroyer une charge de frénésie.
La Durée de base est de 16 secondes
Octroie 20% d'Augmentation de Vitesse d'attaque
6.4% des Dégâts physiques des Attaques Drainent de la Vie
Gagnez une Charge de frénésie en Tuant
Octroie 20% d'Augmentation de Vitesse d'attaque
6.4% des Dégâts physiques des Attaques Drainent de la Vie
Gagnez une Charge de frénésie en Tuant
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Grâce vaal
Temps d'incantation: 0.6 sec.
Temps de recharge: 300 sec.
Une aura temporaire qui octroie à vous et vos alliés des chances d'éviter les attaques. De plus, les dégâts des sorts réprimés des ennemis sont en leur défaveur contre vous.
La Durée de base est de 6 secondes
Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
base deal no damage [1]
Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Cri abyssal
Temps de recharge: 6 sec.
Un cri de guerre qui entrave les ennemis à proximité et les fait exploser lorsqu'ils sont tués. L'effet d'entrave est proportionnel au nombre d'ennemis aux alentours. Provoque tous les ennemis à proximité, qui attaquent l'utilisateur. Cri abyssal et les autres Cris de guerre ont un temps de recharge en commun.
La Durée de base est de 4 secondes
21% de Réduction de la Vitesse de déplacement
Les Dégâts ne peuvent pas être Renvoyés
0.8% de Réduction de la Vitesse de déplacement par Ennemi à proximité
L'explosion inflige des Dégâts de chaos équivalents à 1% de la Vie maximale du Monstre
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
21% de Réduction de la Vitesse de déplacement
Les Dégâts ne peuvent pas être Renvoyés
0.8% de Réduction de la Vitesse de déplacement par Ennemi à proximité
L'explosion inflige des Dégâts de chaos équivalents à 1% de la Vie maximale du Monstre
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileScion4Supporter"] = { name = "Vanth Agiel", life = 1.21, energyShield = 0.34, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "ExileBloodRage", "ExileLeapSlam2", "ExileVaalGrace", "ExileIceCrash2", "ExileAbyssalCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBloodRage"] = { name = "Blood Rage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "life_leech_from_physical_attack_damage_permyriad", "base_skill_effect_duration", "add_frenzy_charge_on_kill_%_chance", }, levels = { [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam2"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "chance_to_fortify_on_melee_hit_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileIceCrash2"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "ice_crash_third_hit_damage_+%_final", "chance_to_fortify_on_melee_hit_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", "damage_cannot_be_reflected", "base_skill_show_average_damage_instead_of_dps", "display_skill_deals_secondary_damage", }, levels = { [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |