Vanth Agiel
Humanoïde
SpectreN
Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah le Déchaîné, Damoi Tui, Xandro Boissang, Vickas Osgéant, Orra Verteporte, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Sombrevoile, Ash Lessard, Wilorin Dresdémon, Eoïn Grispoil, Tinevin Hautecolombe, Magnus Rochépine, Minara Anemina, Igna Phénix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Brunpoil, Ulysse Morvant, Aurélio Chantenéant, Ultima Thule, Ohne Trix, Kirmes Olli, Baracus Phraxisanct, Thom Imperial, Ainsley Varrich, Sevet Longerain
  • Vie
    121%
    Energy Shield From Life
    34%
    Armure
    +33%
    Évasion
    +33%
    Ailment Threshold
    121%
    Résistance
    30 30 30 20
    Damage
    154%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    220%
    Model Size
    100%
    Type
    ExileScion4
    Metadata
    ExileScion4
    Niveau
    68
    Vie
    7,784
    Armure
    38,291
    Évasion
    6,303
    Bouclier d'énergie
    2,083
    Damage
    575
    Dégâts des sorts
    575
    Précision
    290
    Attack Time
    1.35
    Expérience
    22,561
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 460–690
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileIceCrash2
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Fracas de glace
    Base Damage: 460–690
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Dégâts d'Attaque: 150%
    Attack Time: 1.35 sec.
    Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
    50% Davantage de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    62% d'Augmentation de la Vitesse d'attaque
    25% de Perte de Vitesse d'attaque
    Vous vous Renforcez en Touchant en mêlée
    La deuxième étape a 25% de Perte de Dégâts
    La troisième étape a 40% de Perte de Dégâts
    Le Rayon de base est de 1.1 mètres
    Le Rayon secondaire de base est de 2.1 mètres
    Le Rayon tertiaire de base est de 3.1 mètres
    active skill area of effect radius +% final [-20]
    is area damage [1]
    ExileLeapSlam2
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Bond percutant
    Base Damage: 460–690
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres. Ne peut pas être modifié par Multifrappe.
    62% d'Augmentation de la Vitesse d'attaque
    Vous vous Renforcez en Touchant en mêlée
    Le Rayon de base est de 1.5 mètres
    cast time overrides attack duration [1]
    is area damage [1]
    ExileBloodRage
    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Rage sanguinaire
    Temps d'incantation: 0.25 sec.
    Un effet bénéfique qui inflige au personnage des dégâts physiques sur la durée, tout en augmentant sa vitesse d'attaque et son drain de vie. Tuer un ennemi pendant que cet effet bénéfique est actif réactive sa durée initiale et peut octroyer une charge de frénésie.
    La Durée de base est de 16 secondes
    Octroie 20% d'Augmentation de Vitesse d'attaque
    6.4% des Dégâts physiques des Attaques Drainent de la Vie
    Gagnez une Charge de frénésie en Tuant
    ExileVaalGrace
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Grâce vaal
    Temps d'incantation: 0.6 sec.
    Temps de recharge: 300 sec.
    Une aura temporaire qui octroie à vous et vos alliés des chances d'éviter les attaques. De plus, les dégâts des sorts réprimés des ennemis sont en leur défaveur contre vous.
    La Durée de base est de 6 secondes
    Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
    base deal no damage [1]
    ExileAbyssalCry
    Area, Duration, Chaos, Damage, Warcry, Cooldown
    Cri abyssal
    Temps de recharge: 6 sec.
    Un cri de guerre qui entrave les ennemis à proximité et les fait exploser lorsqu'ils sont tués. L'effet d'entrave est proportionnel au nombre d'ennemis aux alentours. Provoque tous les ennemis à proximité, qui attaquent l'utilisateur. Cri abyssal et les autres Cris de guerre ont un temps de recharge en commun.
    La Durée de base est de 4 secondes
    21% de Réduction de la Vitesse de déplacement
    Les Dégâts ne peuvent pas être Renvoyés
    0.8% de Réduction de la Vitesse de déplacement par Ennemi à proximité
    L'explosion inflige des Dégâts de chaos équivalents à 1% de la Vie maximale du Monstre
    active skill area of effect radius +% final [20]
    base skill show average damage instead of dps [1]
    display skill deals secondary damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion4"] = {
        name = "Vanth Agiel",
        life = 1.21,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "ExileBloodRage",
            "ExileLeapSlam2",
            "ExileVaalGrace",
            "ExileIceCrash2",
            "ExileAbyssalCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodRage"] = {
        name = "Blood Rage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "life_leech_from_physical_attack_damage_permyriad",
            "base_skill_effect_duration",
            "add_frenzy_charge_on_kill_%_chance",
        },
        levels = {
            [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam2"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGrace"] = {
        name = "Vaal Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_evade_attacks_%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceCrash2"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "ice_crash_third_hit_damage_+%_final",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileAbyssalCry"] = {
        name = "Abyssal Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "abyssal_cry_%_max_life_as_chaos_on_death",
            "base_skill_effect_duration",
            "damage_cannot_be_reflected",
            "base_skill_show_average_damage_instead_of_dps",
            "display_skill_deals_secondary_damage",
        },
        levels = {
            [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    Vanth Agiel
    Humanoïde
    100% d'Augmentation de la Vie maximale
    100% d'Augmentation de Zone d'effet
    80% d'Augmentation de la taille du personnage
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
    Vie
    121%
    Energy Shield From Life
    34%
    Armure
    +33%
    Évasion
    +33%
    Ailment Threshold
    121%
    Résistance
    30 30 30 20
    Damage
    154%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    220%
    Model Size
    100%
    Type
    ExileScion4
    Metadata
    ExileScion4Supporter
    Niveau
    68
    Vie
    7,784
    Armure
    38,291
    Évasion
    6,303
    Bouclier d'énergie
    2,083
    Damage
    575
    Dégâts des sorts
    575
    Précision
    290
    Attack Time
    1.35
    Expérience
    22,561
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 460–690
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileIceCrash2
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Fracas de glace
    Base Damage: 460–690
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Dégâts d'Attaque: 150%
    Attack Time: 1.35 sec.
    Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
    50% Davantage de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    62% d'Augmentation de la Vitesse d'attaque
    25% de Perte de Vitesse d'attaque
    Vous vous Renforcez en Touchant en mêlée
    La deuxième étape a 25% de Perte de Dégâts
    La troisième étape a 40% de Perte de Dégâts
    Le Rayon de base est de 1.1 mètres
    Le Rayon secondaire de base est de 2.1 mètres
    Le Rayon tertiaire de base est de 3.1 mètres
    active skill area of effect radius +% final [-20]
    is area damage [1]
    ExileLeapSlam2
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Bond percutant
    Base Damage: 460–690
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres. Ne peut pas être modifié par Multifrappe.
    62% d'Augmentation de la Vitesse d'attaque
    Vous vous Renforcez en Touchant en mêlée
    Le Rayon de base est de 1.5 mètres
    cast time overrides attack duration [1]
    is area damage [1]
    ExileBloodRage
    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Rage sanguinaire
    Temps d'incantation: 0.25 sec.
    Un effet bénéfique qui inflige au personnage des dégâts physiques sur la durée, tout en augmentant sa vitesse d'attaque et son drain de vie. Tuer un ennemi pendant que cet effet bénéfique est actif réactive sa durée initiale et peut octroyer une charge de frénésie.
    La Durée de base est de 16 secondes
    Octroie 20% d'Augmentation de Vitesse d'attaque
    6.4% des Dégâts physiques des Attaques Drainent de la Vie
    Gagnez une Charge de frénésie en Tuant
    ExileVaalGrace
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Grâce vaal
    Temps d'incantation: 0.6 sec.
    Temps de recharge: 300 sec.
    Une aura temporaire qui octroie à vous et vos alliés des chances d'éviter les attaques. De plus, les dégâts des sorts réprimés des ennemis sont en leur défaveur contre vous.
    La Durée de base est de 6 secondes
    Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
    base deal no damage [1]
    ExileAbyssalCry
    Area, Duration, Chaos, Damage, Warcry, Cooldown
    Cri abyssal
    Temps de recharge: 6 sec.
    Un cri de guerre qui entrave les ennemis à proximité et les fait exploser lorsqu'ils sont tués. L'effet d'entrave est proportionnel au nombre d'ennemis aux alentours. Provoque tous les ennemis à proximité, qui attaquent l'utilisateur. Cri abyssal et les autres Cris de guerre ont un temps de recharge en commun.
    La Durée de base est de 4 secondes
    21% de Réduction de la Vitesse de déplacement
    Les Dégâts ne peuvent pas être Renvoyés
    0.8% de Réduction de la Vitesse de déplacement par Ennemi à proximité
    L'explosion inflige des Dégâts de chaos équivalents à 1% de la Vie maximale du Monstre
    active skill area of effect radius +% final [20]
    base skill show average damage instead of dps [1]
    display skill deals secondary damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion4Supporter"] = {
        name = "Vanth Agiel",
        life = 1.21,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "ExileBloodRage",
            "ExileLeapSlam2",
            "ExileVaalGrace",
            "ExileIceCrash2",
            "ExileAbyssalCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodRage"] = {
        name = "Blood Rage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "life_leech_from_physical_attack_damage_permyriad",
            "base_skill_effect_duration",
            "add_frenzy_charge_on_kill_%_chance",
        },
        levels = {
            [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam2"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGrace"] = {
        name = "Vaal Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_evade_attacks_%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceCrash2"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "ice_crash_third_hit_damage_+%_final",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileAbyssalCry"] = {
        name = "Abyssal Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "abyssal_cry_%_max_life_as_chaos_on_death",
            "base_skill_effect_duration",
            "damage_cannot_be_reflected",
            "base_skill_show_average_damage_instead_of_dps",
            "display_skill_deals_secondary_damage",
        },
        levels = {
            [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    100% d'Augmentation de la Vie maximale
    100% d'Augmentation de Zone d'effet
    80% d'Augmentation de la taille du personnage
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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