반스 애질
인간형
Vanth Agiel
SpectreN
Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
생명력
121%
Energy Shield From Life
34%
방어도
+33%
회피
+33%
Ailment Threshold
121%
저항
30 30 30 20
Damage
154%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4
레벨
68
생명력
7,784
방어도
38,291
회피
6,303
에너지 보호막
2,083
Damage
575
주문 피해
575
정확도
290
Attack Time
1.35
경험치
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 460–690
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
얼음 충격
Base Damage: 460–690
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.35 초
지면을 강타해 점점 커지는 3단계에 걸쳐 충격 지점 주위의 적들에게 피해를 줍니다. 단계가 거듭될수록 적이 받는 피해는 줄어들며, 적은 한 단계에만 피격됩니다. 검, 철퇴, 셉터, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
주는 공격 피해 50% 증폭
물리 피해의 50%를 냉기 피해로 전환
공격 속도 62% 증가
공격 속도 25% 감폭
근접 명중 시 방어 상승
두 번째 단계가 주는 피해 25% 감폭
세 번째 단계가 주는 피해 40% 감폭
기본 반경 1.1미터
기본 2차 반경 2.1미터
기본 3차 반경 3.1미터
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 460–690
치명타 확률: 5%
Attack Time: 1.35 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
공격 속도 62% 증가
근접 명중 시 방어 상승
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
피의 격노
시전 속도: 0.25 초
공격 속도와 생명력 흡수를 증가시키는 반면, 지속 물리 피해를 받는 버프를 부여합니다. 효과가 활성화된 동안 적을 처치하면 지속시간이 초기화되고, 격분 충전을 하나 얻습니다.
기본 지속시간 16
공격 속도 20% 증가
공격 물리 피해의 6.4%를 생명력으로 흡수
처치 시 격분 충전 획득
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
바알 은총
시전 속도: 0.6 초
재사용 대기시간: 300 초
플레이어와 동료들에게 공격에 피격되는 것을 회피할 확률을 추가로 제공하며, 자신이 받는 억제된 주문 피해에 불운을 적용합니다.
기본 지속시간 6
자신 및 주변 동료들의 공격 명중 회피 확률 +15%
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
심연의 함성
재사용 대기시간: 6 초
함성을 질러 주변의 적의 이동을 방해하고 적이 사망할 경우 폭발시킵니다. 이동 방해 효과는 포위한 적의 숫자에 비례합니다. 주변의 모든 적이 사용자를 공격하도록 도발하는 효과가 있습니다. 다른 함성 스킬과 재사용 대기시간을 공유합니다.
기본 지속시간 4
이동 속도 21% 감소
피해가 반사되지 않음
주변의 적 하나당 이동 속도 0.8% 감소
폭발로 몬스터 최대 생명력의 1%와 동일한 카오스 피해를 줌
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion4"] = {
    name = "Vanth Agiel",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "ExileBloodRage",
        "ExileLeapSlam2",
        "ExileVaalGrace",
        "ExileIceCrash2",
        "ExileAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "base_skill_effect_duration",
        "add_frenzy_charge_on_kill_%_chance",
    },
    levels = {
        [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam2"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_evade_attacks_%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash2"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
반스 애질
인간형
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Vanth Agiel
SpectreN
Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
생명력
121%
Energy Shield From Life
34%
방어도
+33%
회피
+33%
Ailment Threshold
121%
저항
30 30 30 20
Damage
154%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileScion4
Metadata
ExileScion4Supporter
레벨
68
생명력
7,784
방어도
38,291
회피
6,303
에너지 보호막
2,083
Damage
575
주문 피해
575
정확도
290
Attack Time
1.35
경험치
22,561
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 460–690
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileIceCrash2
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
얼음 충격
Base Damage: 460–690
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.35 초
지면을 강타해 점점 커지는 3단계에 걸쳐 충격 지점 주위의 적들에게 피해를 줍니다. 단계가 거듭될수록 적이 받는 피해는 줄어들며, 적은 한 단계에만 피격됩니다. 검, 철퇴, 셉터, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
주는 공격 피해 50% 증폭
물리 피해의 50%를 냉기 피해로 전환
공격 속도 62% 증가
공격 속도 25% 감폭
근접 명중 시 방어 상승
두 번째 단계가 주는 피해 25% 감폭
세 번째 단계가 주는 피해 40% 감폭
기본 반경 1.1미터
기본 2차 반경 2.1미터
기본 3차 반경 3.1미터
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 460–690
치명타 확률: 5%
Attack Time: 1.35 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
공격 속도 62% 증가
근접 명중 시 방어 상승
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
피의 격노
시전 속도: 0.25 초
공격 속도와 생명력 흡수를 증가시키는 반면, 지속 물리 피해를 받는 버프를 부여합니다. 효과가 활성화된 동안 적을 처치하면 지속시간이 초기화되고, 격분 충전을 하나 얻습니다.
기본 지속시간 16
공격 속도 20% 증가
공격 물리 피해의 6.4%를 생명력으로 흡수
처치 시 격분 충전 획득
ExileVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
바알 은총
시전 속도: 0.6 초
재사용 대기시간: 300 초
플레이어와 동료들에게 공격에 피격되는 것을 회피할 확률을 추가로 제공하며, 자신이 받는 억제된 주문 피해에 불운을 적용합니다.
기본 지속시간 6
자신 및 주변 동료들의 공격 명중 회피 확률 +15%
base deal no damage [1]
ExileAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
심연의 함성
재사용 대기시간: 6 초
함성을 질러 주변의 적의 이동을 방해하고 적이 사망할 경우 폭발시킵니다. 이동 방해 효과는 포위한 적의 숫자에 비례합니다. 주변의 모든 적이 사용자를 공격하도록 도발하는 효과가 있습니다. 다른 함성 스킬과 재사용 대기시간을 공유합니다.
기본 지속시간 4
이동 속도 21% 감소
피해가 반사되지 않음
주변의 적 하나당 이동 속도 0.8% 감소
폭발로 몬스터 최대 생명력의 1%와 동일한 카오스 피해를 줌
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion4Supporter"] = {
    name = "Vanth Agiel",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "ExileBloodRage",
        "ExileLeapSlam2",
        "ExileVaalGrace",
        "ExileIceCrash2",
        "ExileAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "base_skill_effect_duration",
        "add_frenzy_charge_on_kill_%_chance",
    },
    levels = {
        [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam2"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_evade_attacks_%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash2"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
IdMonsterSupporterGigantism1
FamilyMonsterSupporterGigantism
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global