逢斯.阿吉爾
人形
Vanth Agiel
幽魂N
標籤aura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
生命
121%
生命轉為護盾
34%
護甲
+33%
閃避
+33%
異常狀態臨界值
121%
抗性
30 30 30 20
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileScion4
Metadata
ExileScion4
等級
68
生命
7,784
護甲
38,291
閃避
6,303
能量護盾
2,083
傷害
575
法術傷害
575
命中
290
攻擊間隔
1.35
經驗值
22,561
異常狀態臨界值
7,784
冰緩
25
感電
25
易碎
139
焦灼
25
殘喘
68
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileIceCrash2
攻擊, 範圍, 近戰, 冰冷, 攻擊可重複, Slam, 圖騰技能
寒冰衝擊
基本傷害: 460–690
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.35 秒
猛擊地面,在影響範圍內的敵人造成三個階段的傷害,範圍逐漸增大。敵人在第二和第三階段受到稍微較少的傷害,並且只能被一個階段擊中。限定劍、錘、權杖、斧、長杖和空手。
造成 50% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
增加 62% 攻擊速度
25% 更少攻擊速度
近戰擊中護體
第二擊造成 25% 更少傷害
第三次命中時造成 40% 更少傷害
基礎範圍為 1.1
基礎二段範圍為 2.1
基礎三段範圍為 3.1
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.35 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
增加 62% 攻擊速度
近戰擊中護體
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
法術, 增益, 持續時間, 圖騰技能, 可觸發, 立即, 物理, 冷卻
鮮血狂怒
施放時間: 0.25 秒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
+16 秒基礎持續時間
增加 20% 攻擊速度
6.4% 攻擊物理傷害偷取生命
擊殺敵人獲得 1 顆狂怒球
ExileVaalGrace
法術, 增益, 範圍, 圖騰技能, 圖騰施放單獨, 持續時間, 瓦爾, 光環, 範圍法術, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
瓦爾.優雅
施放時間: 0.6 秒
冷卻時間: 300 秒
施放一個短暫的光環,使你與受光環影響友方獲得閃避攻擊和對你壓抑的法術傷害很不幸的能力。
+6 秒基礎持續時間
你和附近友方 +15% 閃避攻擊擊中率
base deal no damage [1]
ExileAbyssalCry
範圍, 持續時間, 混沌, 傷害, 戰吼, 冷卻
深淵戰吼
冷卻時間: 6 秒
施展戰吼,使周圍敵人受阻礙,並在遭殺害時爆裂。 阻礙效果隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
+4 秒基礎持續時間
減少 21% 移動速度
傷害不能被反射
每個附近敵人使你減少 0.8% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion4"] = {
    name = "Vanth Agiel",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "ExileBloodRage",
        "ExileLeapSlam2",
        "ExileVaalGrace",
        "ExileIceCrash2",
        "ExileAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "base_skill_effect_duration",
        "add_frenzy_charge_on_kill_%_chance",
    },
    levels = {
        [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam2"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_evade_attacks_%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash2"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
逢斯.阿吉爾
人形
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Vanth Agiel
幽魂N
標籤aura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
生命
121%
生命轉為護盾
34%
護甲
+33%
閃避
+33%
異常狀態臨界值
121%
抗性
30 30 30 20
傷害
154%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileScion4
Metadata
ExileScion4Supporter
等級
68
生命
7,784
護甲
38,291
閃避
6,303
能量護盾
2,083
傷害
575
法術傷害
575
命中
290
攻擊間隔
1.35
經驗值
22,561
異常狀態臨界值
7,784
冰緩
25
感電
25
易碎
139
焦灼
25
殘喘
68
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileIceCrash2
攻擊, 範圍, 近戰, 冰冷, 攻擊可重複, Slam, 圖騰技能
寒冰衝擊
基本傷害: 460–690
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.35 秒
猛擊地面,在影響範圍內的敵人造成三個階段的傷害,範圍逐漸增大。敵人在第二和第三階段受到稍微較少的傷害,並且只能被一個階段擊中。限定劍、錘、權杖、斧、長杖和空手。
造成 50% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
增加 62% 攻擊速度
25% 更少攻擊速度
近戰擊中護體
第二擊造成 25% 更少傷害
第三次命中時造成 40% 更少傷害
基礎範圍為 1.1
基礎二段範圍為 2.1
基礎三段範圍為 3.1
active skill area of effect radius +% final [-20]
is area damage [1]
ExileLeapSlam2
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 460–690
暴擊率: 5%
攻擊間隔: 1.35 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
增加 62% 攻擊速度
近戰擊中護體
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]
ExileBloodRage
法術, 增益, 持續時間, 圖騰技能, 可觸發, 立即, 物理, 冷卻
鮮血狂怒
施放時間: 0.25 秒
使用後將會給予角色時間內一個物理攻擊增益。此增益會對角色增加攻擊速度以及給予額外的生命偷取。擊殺任意敵人將會重置此增益的時間,且獲得一個狂怒球。
+16 秒基礎持續時間
增加 20% 攻擊速度
6.4% 攻擊物理傷害偷取生命
擊殺敵人獲得 1 顆狂怒球
ExileVaalGrace
法術, 增益, 範圍, 圖騰技能, 圖騰施放單獨, 持續時間, 瓦爾, 光環, 範圍法術, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
瓦爾.優雅
施放時間: 0.6 秒
冷卻時間: 300 秒
施放一個短暫的光環,使你與受光環影響友方獲得閃避攻擊和對你壓抑的法術傷害很不幸的能力。
+6 秒基礎持續時間
你和附近友方 +15% 閃避攻擊擊中率
base deal no damage [1]
ExileAbyssalCry
範圍, 持續時間, 混沌, 傷害, 戰吼, 冷卻
深淵戰吼
冷卻時間: 6 秒
施展戰吼,使周圍敵人受阻礙,並在遭殺害時爆裂。 阻礙效果隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
+4 秒基礎持續時間
減少 21% 移動速度
傷害不能被反射
每個附近敵人使你減少 0.8% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
active skill area of effect radius +% final [20]
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion4Supporter"] = {
    name = "Vanth Agiel",
    life = 1.21,
    energyShield = 0.34,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "ExileBloodRage",
        "ExileLeapSlam2",
        "ExileVaalGrace",
        "ExileIceCrash2",
        "ExileAbyssalCry",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBloodRage"] = {
    name = "Blood Rage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "life_leech_from_physical_attack_damage_permyriad",
        "base_skill_effect_duration",
        "add_frenzy_charge_on_kill_%_chance",
    },
    levels = {
        [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam2"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalGrace"] = {
    name = "Vaal Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_evade_attacks_%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceCrash2"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "chance_to_fortify_on_melee_hit_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
IdMonsterSupporterGigantism1
FamilyMonsterSupporterGigantism
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域