Vanth Agiel
Humanoid
SpectreN
Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah der Entfesselte, Damoi Tui, Xandro Blutschlürfer, Vickas Großknochen, Orra Grüntor, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Düstertuch, Ash Lessard, Wilorin Dämonenbändiger, Eoin Graupelz, Tinevin Hochtaub, Magnus Steindorn, Minara Anemina, Igna Phönix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Braunpelz, Ulysses Morvant, Aurelio Leerensinger, Ultima Thule, Ohne Trix, Kirmes Olli, Baracus Phraxisanct, Thom Imperial, Ainsley Varrich, Sevet Tetherein
  • Leben
    121%
    Energy Shield From Life
    34%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    121%
    Widerstand
    30 30 30 20
    Damage
    154%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    220%
    Model Size
    100%
    Type
    ExileScion4
    Metadata
    ExileScion4
    Stufe
    68
    Leben
    7,784
    Rüstung
    38,291
    Ausweichen
    6,303
    Energieschild
    2,083
    Damage
    575
    Zauberschaden
    575
    Genauigkeit
    290
    Attack Time
    1.35
    Erfahrung
    22,561
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 460–690
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileIceCrash2
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Eishieb
    Base Damage: 460–690
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Angriffsschaden: 150%
    Attack Time: 1.35 Sek.
    Der Charakter schlägt auf den Boden, wodurch er Gegnern im Wirkungsbereich in drei größer werdenden Phasen Schaden zufügt. In der zweiten und dritten Phase erleiden Gegner etwas weniger Schaden und sie können nur von einer Phase getroffen werden. Erfordert ein Schwert, eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
    Verursacht 50% mehr Angriffsschaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    62% erhöhte Angriffsgeschwindigkeit
    25% weniger Angriffsgeschwindigkeit
    Nahkampftreffer verstärken
    Sekundäre Phase verursacht 25% weniger Schaden
    Tertiäre Phase verursacht 40% weniger Schaden
    Basisradius beträgt 1.1 Meter
    Sekundärer Basisradius beträgt 2.1 Meter
    Tertiärer Basisradius 3.1 Meter
    active skill area of effect radius +% final [-20]
    is area damage [1]
    ExileLeapSlam2
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 460–690
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    62% erhöhte Angriffsgeschwindigkeit
    Nahkampftreffer verstärken
    Basisradius beträgt 1.5 Meter
    cast time overrides attack duration [1]
    is area damage [1]
    ExileBloodRage
    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Blutrausch
    Zauberzeit: 0.25 Sek.
    Fügt eine Stärkung hinzu, die physischen Schaden über Zeit verursacht und Angriffsgeschwindigkeit und Lebensraub erhöht. Wird ein Gegner innerhalb der Stärkungsdauer getötet, wird diese verlängert und der Charakter kann eine zusätzliche Raserei-Ladung erhalten.
    Basisdauer beträgt 16 Sekunden
    Gewährt 20% erhöhte Angriffsgeschwindigkeit
    6.4% des physischen Schadens von Angriffen werden als Leben geraubt
    Erhaltet eine Raserei-Ladung bei Tötung
    ExileVaalGrace
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Vaal-Anmut
    Zauberzeit: 0.6 Sek.
    Abklingzeit: 300 Sek.
    Zaubert eine temporäre Aura, die Euch und Euren Verbündeten eine zusätzliche Chance gewährt, Angriffstreffern auszuweichen, und lässt unterdrückten Zauberschaden gegen Euch ungünstig werden.
    Basisdauer beträgt 6 Sekunden
    Ihr und Verbündete im Umkreis haben +15% Chance, Angriffstreffern zu entgehen
    base deal no damage [1]
    ExileAbyssalCry
    Area, Duration, Chaos, Damage, Warcry, Cooldown
    Abyssischer Schrei
    Abklingzeit: 6 Sek.
    Entfesselt einen Kriegsschrei, der Gegner im Umkreis lähmt und sie zum Explodieren bringt, wenn sie sterben. Der Lähmungseffekt wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
    Basisdauer beträgt 4 Sekunden
    21% verringerte Bewegungsgeschwindigkeit
    Schaden kann nicht reflektiert werden
    0.8% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
    Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
    active skill area of effect radius +% final [20]
    base skill show average damage instead of dps [1]
    display skill deals secondary damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion4"] = {
        name = "Vanth Agiel",
        life = 1.21,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "ExileBloodRage",
            "ExileLeapSlam2",
            "ExileVaalGrace",
            "ExileIceCrash2",
            "ExileAbyssalCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodRage"] = {
        name = "Blood Rage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "life_leech_from_physical_attack_damage_permyriad",
            "base_skill_effect_duration",
            "add_frenzy_charge_on_kill_%_chance",
        },
        levels = {
            [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam2"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGrace"] = {
        name = "Vaal Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_evade_attacks_%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceCrash2"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "ice_crash_third_hit_damage_+%_final",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileAbyssalCry"] = {
        name = "Abyssal Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "abyssal_cry_%_max_life_as_chaos_on_death",
            "base_skill_effect_duration",
            "damage_cannot_be_reflected",
            "base_skill_show_average_damage_instead_of_dps",
            "display_skill_deals_secondary_damage",
        },
        levels = {
            [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    Vanth Agiel
    Humanoid
    100% erhöhtes maximales Leben
    100% vergrößerter Wirkungsbereich
    80% vergrößerte Charaktergröße
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, cold_affinity, exile, female_rogue_exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, red_blood, rogue_exile
    Leben
    121%
    Energy Shield From Life
    34%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    121%
    Widerstand
    30 30 30 20
    Damage
    154%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    220%
    Model Size
    100%
    Type
    ExileScion4
    Metadata
    ExileScion4Supporter
    Stufe
    68
    Leben
    7,784
    Rüstung
    38,291
    Ausweichen
    6,303
    Energieschild
    2,083
    Damage
    575
    Zauberschaden
    575
    Genauigkeit
    290
    Attack Time
    1.35
    Erfahrung
    22,561
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 460–690
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileIceCrash2
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Eishieb
    Base Damage: 460–690
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Angriffsschaden: 150%
    Attack Time: 1.35 Sek.
    Der Charakter schlägt auf den Boden, wodurch er Gegnern im Wirkungsbereich in drei größer werdenden Phasen Schaden zufügt. In der zweiten und dritten Phase erleiden Gegner etwas weniger Schaden und sie können nur von einer Phase getroffen werden. Erfordert ein Schwert, eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
    Verursacht 50% mehr Angriffsschaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    62% erhöhte Angriffsgeschwindigkeit
    25% weniger Angriffsgeschwindigkeit
    Nahkampftreffer verstärken
    Sekundäre Phase verursacht 25% weniger Schaden
    Tertiäre Phase verursacht 40% weniger Schaden
    Basisradius beträgt 1.1 Meter
    Sekundärer Basisradius beträgt 2.1 Meter
    Tertiärer Basisradius 3.1 Meter
    active skill area of effect radius +% final [-20]
    is area damage [1]
    ExileLeapSlam2
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 460–690
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    62% erhöhte Angriffsgeschwindigkeit
    Nahkampftreffer verstärken
    Basisradius beträgt 1.5 Meter
    cast time overrides attack duration [1]
    is area damage [1]
    ExileBloodRage
    Spell, Buff, Duration, Totemable, Triggerable, Instant, Physical, Cooldown
    Blutrausch
    Zauberzeit: 0.25 Sek.
    Fügt eine Stärkung hinzu, die physischen Schaden über Zeit verursacht und Angriffsgeschwindigkeit und Lebensraub erhöht. Wird ein Gegner innerhalb der Stärkungsdauer getötet, wird diese verlängert und der Charakter kann eine zusätzliche Raserei-Ladung erhalten.
    Basisdauer beträgt 16 Sekunden
    Gewährt 20% erhöhte Angriffsgeschwindigkeit
    6.4% des physischen Schadens von Angriffen werden als Leben geraubt
    Erhaltet eine Raserei-Ladung bei Tötung
    ExileVaalGrace
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Vaal-Anmut
    Zauberzeit: 0.6 Sek.
    Abklingzeit: 300 Sek.
    Zaubert eine temporäre Aura, die Euch und Euren Verbündeten eine zusätzliche Chance gewährt, Angriffstreffern auszuweichen, und lässt unterdrückten Zauberschaden gegen Euch ungünstig werden.
    Basisdauer beträgt 6 Sekunden
    Ihr und Verbündete im Umkreis haben +15% Chance, Angriffstreffern zu entgehen
    base deal no damage [1]
    ExileAbyssalCry
    Area, Duration, Chaos, Damage, Warcry, Cooldown
    Abyssischer Schrei
    Abklingzeit: 6 Sek.
    Entfesselt einen Kriegsschrei, der Gegner im Umkreis lähmt und sie zum Explodieren bringt, wenn sie sterben. Der Lähmungseffekt wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
    Basisdauer beträgt 4 Sekunden
    21% verringerte Bewegungsgeschwindigkeit
    Schaden kann nicht reflektiert werden
    0.8% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
    Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
    active skill area of effect radius +% final [20]
    base skill show average damage instead of dps [1]
    display skill deals secondary damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion4Supporter"] = {
        name = "Vanth Agiel",
        life = 1.21,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "ExileBloodRage",
            "ExileLeapSlam2",
            "ExileVaalGrace",
            "ExileIceCrash2",
            "ExileAbyssalCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBloodRage"] = {
        name = "Blood Rage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "life_leech_from_physical_attack_damage_permyriad",
            "base_skill_effect_duration",
            "add_frenzy_charge_on_kill_%_chance",
        },
        levels = {
            [1] = {20, 640, 16000, 100, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam2"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 100, 15, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {22, 100, 15, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {24, 100, 15, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {26, 100, 15, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {28, 100, 15, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {30, 100, 15, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {32, 100, 15, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {34, 100, 15, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {36, 100, 15, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {38, 100, 15, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {40, 100, 15, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {42, 100, 15, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {44, 100, 15, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {46, 100, 15, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {48, 100, 15, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {50, 100, 15, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {52, 100, 15, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {54, 100, 15, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {56, 100, 15, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {58, 100, 15, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {60, 100, 15, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {62, 100, 15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {64, 100, 15, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {66, 100, 15, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {68, 100, 15, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {70, 100, 15, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {72, 100, 15, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {74, 100, 15, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {76, 100, 15, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {78, 100, 15, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {80, 100, 15, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {82, 100, 15, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {84, 100, 15, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {86, 100, 15, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {88, 100, 15, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {90, 100, 15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalGrace"] = {
        name = "Vaal Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_evade_attacks_%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceCrash2"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "ice_crash_third_hit_damage_+%_final",
            "chance_to_fortify_on_melee_hit_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {27, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {28, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {30, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {32, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {34, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {36, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {38, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {40, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {42, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {44, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {46, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {48, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {50, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {52, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {54, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {56, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {58, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {60, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {62, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {64, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {66, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {68, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {70, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {74, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {76, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {78, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {80, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {82, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {84, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {86, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {88, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {90, 50, -25, -25, -40, 100, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileAbyssalCry"] = {
        name = "Abyssal Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "abyssal_cry_%_max_life_as_chaos_on_death",
            "base_skill_effect_duration",
            "damage_cannot_be_reflected",
            "base_skill_show_average_damage_instead_of_dps",
            "display_skill_deals_secondary_damage",
        },
        levels = {
            [1] = {-60, -12, 1, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-62, -12, 2, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-62, -13, 3, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-64, -13, 4, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-66, -14, 5, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-66, -14, 6, 1, 4000, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {-68, -15, 7, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {-68, -15, 8, 1, 4000, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {-69, -16, 9, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {-70, -16, 10, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {-71, -17, 11, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {-72, -17, 12, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {-73, -18, 13, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {-74, -18, 14, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {-75, -19, 15, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {-76, -19, 16, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {-77, -20, 17, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {-78, -20, 18, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {-79, -21, 19, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {-80, -21, 20, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {-81, -22, 21, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {-82, -22, 22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {-83, -23, 23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {-84, -23, 24, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {-85, -24, 25, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {-86, -24, 26, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {-87, -25, 27, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {-88, -25, 28, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {-89, -26, 29, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {-90, -26, 30, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {-91, -27, 31, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {-92, -27, 32, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {-93, -28, 33, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {-94, -28, 34, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    100% erhöhtes maximales Leben
    100% vergrößerter Wirkungsbereich
    80% vergrößerte Charaktergröße
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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