狂野怒火
等级: (1–20)
消耗: (12–29) 点生命
冷却时间: 1.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (41–155) 敏捷
增加一个持续造成物理伤害的增益效果,同时提高生命偷取效果。消灭敌人会刷新该增益效果的持续时间,并提供一个狂怒球。
基础持续时间为 (7–10.8) 秒
攻击速度加快 (5–15)%
攻击造成物理伤害的 1.2% 转化为生命
每秒受到最大生命 4% 的物理伤害
每秒受到最大能量护盾 4% 的物理伤害
击败敌人后有 25% 的几率获得 1 个狂怒球
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
品质额外效果:
攻击速度加快 (0–5)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Blood Rage
等级效果 /40
固定 |
---|
攻击造成物理伤害的 1.2% 转化为生命 每秒受到最大生命 4% 的物理伤害 每秒受到最大能量护盾 4% 的物理伤害 击败敌人后有 25% 的几率获得 1 个狂怒球 (吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限) |
等级 | 需求等级 | 敏捷 | 消耗 | 攻击速度加快 5% | 基础持续时间为 7 秒 | 经验值 |
---|---|---|---|---|---|---|
1 | 16 | 41 | 12 | 5 | 7 | 49,725 |
2 | 20 | 50 | 13 | 6 | 7.2 | 95,714 |
3 | 24 | 58 | 14 | 6 | 7.4 | 169,595 |
4 | 28 | 67 | 15 | 7 | 7.6 | 199,345 |
5 | 31 | 73 | 16 | 7 | 7.8 | 285,815 |
6 | 34 | 79 | 17 | 8 | 8 | 401,344 |
7 | 37 | 85 | 18 | 8 | 8.2 | 554,379 |
8 | 40 | 92 | 19 | 9 | 8.4 | 755,049 |
9 | 43 | 98 | 20 | 9 | 8.6 | 1,016,533 |
10 | 46 | 104 | 21 | 10 | 8.8 | 1,898,602 |
11 | 49 | 111 | 22 | 10 | 9 | 1,964,019 |
12 | 52 | 117 | 23 | 11 | 9.2 | 2,573,731 |
13 | 55 | 123 | 24 | 11 | 9.4 | 4,676,439 |
14 | 58 | 130 | 25 | 12 | 9.6 | 3,017,327 |
15 | 60 | 134 | 26 | 12 | 9.8 | 7,823,001 |
16 | 62 | 138 | 26 | 13 | 10 | 15,264,208 |
17 | 64 | 142 | 27 | 13 | 10.2 | 26,272,845 |
18 | 66 | 146 | 28 | 14 | 10.4 | 62,872,274 |
19 | 68 | 151 | 28 | 14 | 10.6 | 212,023,122 |
20 | 70 | 155 | 29 | 15 | 10.8 | |
21 | 72 | 30 | 15 | 11 | ||
22 | 74 | 31 | 16 | 11.2 | ||
23 | 76 | 32 | 16 | 11.4 | ||
24 | 78 | 32 | 17 | 11.6 | ||
25 | 80 | 33 | 17 | 11.8 | ||
26 | 82 | 33 | 18 | 12 | ||
27 | 84 | 34 | 18 | 12.2 | ||
28 | 86 | 34 | 19 | 12.4 | ||
29 | 88 | 35 | 19 | 12.6 | ||
30 | 90 | 35 | 20 | 12.8 | ||
31 | 91 | 36 | 20 | 12.9 | ||
32 | 92 | 36 | 20 | 13 | ||
33 | 93 | 37 | 20 | 13.1 | ||
34 | 94 | 37 | 21 | 13.2 | ||
35 | 95 | 38 | 21 | 13.3 | ||
36 | 96 | 38 | 21 | 13.4 | ||
37 | 97 | 38 | 21 | 13.5 | ||
38 | 98 | 39 | 22 | 13.6 | ||
39 | 99 | 39 | 22 | 13.7 | ||
40 | 100 | 39 | 22 | 13.8 |
Attribute /10
狂野怒火
狂野怒火
等级: (1–20)
消耗: (12–29) 点生命
冷却时间: 1.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (41–155) 敏捷
增加一个持续造成物理伤害的增益效果,同时提高生命偷取效果。消灭敌人会刷新该增益效果的持续时间,并提供一个狂怒球。
基础持续时间为 (7–10.8) 秒
攻击速度加快 (5–15)%
攻击造成物理伤害的 1.2% 转化为生命
每秒受到最大生命 4% 的物理伤害
每秒受到最大能量护盾 4% 的物理伤害
击败敌人后有 25% 的几率获得 1 个狂怒球
skill level [1,20]
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
品质额外效果:
攻击速度加快 (0–5)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Blood Rage
商城 /2
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Scavenger Blood Rage Effect
Your Blood Rage becomes a Scavenger Effect.
被辅助 /11
持续时间总增(辅)
辅助任意有持续时间的技能。
法术图腾(辅)
辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。
持续时间缩短(辅)
辅助任意有持续时间的技能。
死亡时施放(辅)
你被击败时触发所有被辅助的法术。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱类技能或有保留效果的技能无法被触发。
受伤时施放(辅)
所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
晕眩时施放(辅)
你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
极速腐化(辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
效能(辅)
辅助任意能造成伤害或有持续时间的技能。
秘术增强(辅)
所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
极速腐化(强辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
助力之风(辅)
辅助有冷却时间的技能。
无法辅助触发技能。
狂野怒火
根据生命和能量护盾来持续承受物理伤害,同时提高生命偷取效果。击败敌人会刷新该增益效果的持续时间,并提供一个狂怒球。
attack_speed_+%
add_frenzy_charge_on_kill_%_chance
base_physical_damage_%_of_maximum_life_taken_per_minute
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute
life_leech_from_physical_attack_damage_permyriad
base_life_leech_from_elemental_damage_permyriad
gain_frenzy_charge_on_hitting_unique_enemy_%
add_frenzy_charge_on_kill_%_chance
base_physical_damage_%_of_maximum_life_taken_per_minute
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute
life_leech_from_physical_attack_damage_permyriad
base_life_leech_from_elemental_damage_permyriad
gain_frenzy_charge_on_hitting_unique_enemy_%
Blood Rage
Attribute /5
blood_rage
Attack Speed +%
Code | attack speed +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | life leech from physical attack damage permyriad |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base physical damage % of maximum life taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base physical damage % of maximum energy shield taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | add frenzy charge on kill % chance |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | gain frenzy charge on hitting unique enemy % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base life leech from elemental damage permyriad |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
狂野怒火
生命衰退,生命偷取,攻击频率提高。击败敌人获得狂怒球。
attack_speed_+%
add_frenzy_charge_on_kill
base_physical_damage_%_of_maximum_life_taken_per_minute
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute
life_leech_from_physical_attack_damage_permyriad
add_frenzy_charge_on_kill
base_physical_damage_%_of_maximum_life_taken_per_minute
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute
life_leech_from_physical_attack_damage_permyriad
Blood Rage
Attack Speed +%
Code | attack speed +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | life leech from physical attack damage permyriad |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base physical damage % of maximum life taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base physical damage % of maximum energy shield taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | add frenzy charge on kill |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Blood Rage
Blood Rage applies a buff that deals physical damage to the player over time, while increasing attack speed and life leech. Killing an enemy while this buff is active refreshes the buff duration, and has a chance to grant a frenzy charge.
Skill functions and interactions
Physical damage reduction: Damage dealt by Blood Rage is lowered by physical damage reduction. Note that armour only reduces physical damage from hits, and thus does not affect the damage taken from Blood Rage.
Much like Righteous Fire the damage from this skill does not count as a hit so does not trigger Cast when Damage Taken.
Version history
Version | Changes |
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3.15.0 |
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3.6.0 |
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3.4.0 |
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2.2.0 |
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2.0.0 |
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0.11.0c |
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0.9.13c |
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0.9.4 |
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0.9.3e |
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0.9.3c |
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0.9.3 |
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0.9.2 |
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0.8.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.