Retaliation
Oils: Verdant, Crimson, Opalescent
Attack Skills deal 20% increased Damage while holding a Shield
8% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Retaliation Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | shield_damage_notable1915 |
| Icon | |
| PassiveSkillsHash | 12878 |
| Tags | isNotable: true isUsed: true |
| Reference | Community Wiki |
retaliation GemTags /8
Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.
Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.
Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.
Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.
Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.
Supports retaliation skills.
Support Gem /8
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Supports retaliation skills.
Supports Vaal spell skills, making them repeat when cast at the cost of your life and energy shield. Cannot support totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Item mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | WeaponTree | -3% Chance to Block Allocates Retaliation | crucible_unique_helmet 0 shield 100 default 0 | |
| 28 | WeaponTree | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 45% more Damage | crucible_unique_helmet 0 shield 400 default 0 | |
| 75 | WeaponTree | Retaliation Skills have 30% reduced Cooldown Recovery Rate Retaliation Skills deal 60% more Damage | crucible_unique_helmet 0 shield 400 default 0 |
Monsters mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Final Gasp | 40 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [4000] | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 400 default 0 |
| of Dying Breath | 34 | Unique | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | no_common_monster_mods 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
| of Revival | 34 | Suffix | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | sanctum_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
| 1 | Unique | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
Cluster Jewel mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Notable | 50 | Prefix | 1 Added Passive Skill is Precise Retaliation Damage Critical | affliction_attack_damage_while_holding_a_shield 300 affliction_critical_chance 457 default 0 |
Unique /3
Requires Level 11, 33 Str
+(10—20) to maximum Life
+(120—160) to Armour
+(30—40) to maximum Life
Your hits can't be Evaded
+(3—5)% Chance to Block
Adds 250 to 300 Cold Damage to Retaliation Skills
Requires Level 64, 158 Str, 76 Dex
25% chance to Maim on Hit
(230—270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
Requires Level 62, 85 Str, 85 Dex
60% increased Block Recovery
(170—250)% increased Armour and Evasion
Reflects (200—300) Physical Damage to Melee Attackers
Retaliation Skills deal (50—100)% increased Damage
Damaging Retaliation Skills become Usable every 4 seconds
Retaliation Skills become Usable for (50—100)% longer
Passive /8
20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
(They will also not be put on cooldown if they remain Usable)
10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
(Recently refers to the past 4 seconds)
25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
Retaliation Skills become Usable for 30% longer
Retaliation Skills deal 30% increased Damage
Gain 5 Rage on Hit with Retaliation Skills
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Every fourth Retaliation Skill you use always Critically Strikes
Retaliation Skills have 20% increased Speed
Retaliation Skills have 50% increased Stun Duration on Enemies
Retaliation Skills Fortify on Melee Hit
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead
Anoint /1
| Type | Items | Result |
|---|---|---|
| Unique, Amulets | Oils: Verdant, Crimson, Opalescent Attack Skills deal 20% increased Damage while holding a Shield 8% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
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