來自品質的額外效果:
熔岩之擊 /6
範圍效果的近戰傷害,對敵人發射熔岩球投射物。轉化 50% 物理傷害至火焰傷害。名字 | 顯示物品素質 |
---|---|
先祖怒嚎輔助 | 使熔岩之擊額外瞄準兩個目標。若範圍內至少有三名敵人,熔岩投射物的數量也會是三倍。 |
集中效應輔助 | 減少熔岩之擊投射物的擴散範圍,同時大幅增加它們造成的範圍傷害。用來對付個別強大得怪物是不錯的選擇。 |
元素攻擊傷害輔助 | 加成熔岩之擊的元素傷害。轉化熔岩之擊所有物理傷害至元素傷害,可以最大化此輔助提供的效用。 |
近戰物理傷害輔助 | 熔岩之擊獲得更多近戰物理傷害。因為 60% 的物理傷害轉化至火焰傷害,此輔助同時也會增加熔岩之擊造成的火焰傷害。 |
多重打擊輔助 | 使熔岩之擊重複額外兩次,同時也大幅增加攻擊速度。 |
元素集中輔助 | 使熔岩之擊無法對敵人造成元素異常狀態,像是點燃。但它會大量增加熔岩之擊的元素傷害。轉化熔岩之擊所有物理傷害至元素傷害,可以最大化此輔助提供的效用。 |
等級效果 /40
等級 | 需要等級 | 力量 | 消耗 | 基本傷害 | 經驗值 |
---|---|---|---|---|---|
1 | 1 | 10 | 6 | 126.5% | 70 |
2 | 2 | 12 | 6 | 132.4% | 308 |
3 | 4 | 16 | 6 | 138.9% | 1,554 |
4 | 7 | 22 | 6 | 146% | 6,667 |
5 | 11 | 31 | 6 | 153.7% | 26,047 |
6 | 16 | 41 | 7 | 162% | 49,725 |
7 | 20 | 50 | 7 | 170.5% | 95,714 |
8 | 24 | 58 | 7 | 179.4% | 169,595 |
9 | 28 | 67 | 7 | 188.9% | 283,759 |
10 | 32 | 75 | 8 | 198.8% | 453,996 |
11 | 36 | 83 | 8 | 209.2% | 703,128 |
12 | 40 | 92 | 8 | 220.1% | 1,061,223 |
13 | 44 | 100 | 8 | 231.6% | 2,065,870 |
14 | 48 | 109 | 9 | 243.7% | 2,507,110 |
15 | 52 | 117 | 9 | 256.4% | 5,798,936 |
16 | 56 | 125 | 9 | 269.7% | 15,083,919 |
17 | 60 | 134 | 9 | 283.7% | 27,792,735 |
18 | 64 | 142 | 10 | 298.5% | 43,869,739 |
19 | 67 | 148 | 10 | 313.5% | 242,081,556 |
20 | 70 | 155 | 10 | 329.2% | |
21 | 72 | 10 | 345.2% | ||
22 | 74 | 10 | 361.9% | ||
23 | 76 | 10 | 379.4% | ||
24 | 78 | 11 | 397.7% | ||
25 | 80 | 11 | 417% | ||
26 | 82 | 11 | 437.2% | ||
27 | 84 | 11 | 458.3% | ||
28 | 86 | 11 | 480.5% | ||
29 | 88 | 11 | 503.7% | ||
30 | 90 | 11 | 528.1% | ||
31 | 91 | 11 | 565.1% | ||
32 | 92 | 11 | 578.7% | ||
33 | 93 | 12 | 592.7% | ||
34 | 94 | 12 | 607% | ||
35 | 95 | 12 | 621.6% | ||
36 | 96 | 12 | 636.7% | ||
37 | 97 | 12 | 651.9% | ||
38 | 98 | 12 | 667.7% | ||
39 | 99 | 12 | 683.7% | ||
40 | 100 | 12 | 700.3% |
屬性 /9
熔岩之擊
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x知識卷軸 |
關鍵字 | 擊中, 投射物, 異常狀態 |
BaseType | 熔岩之擊 |
Class | 技能寶石 |
武器 | 爪, 匕首, 單手劍, 細劍, 單手斧, 單手錘, 長杖, 雙手劍, 雙手斧, 雙手錘, 權杖, 符紋匕首, 征戰長杖 |
TargetTypes | 地面, 敵人 |
Type | 攻擊, 投射物, 範圍, 近戰, 近戰單一目標, 火焰, 範圍攻擊, ProjectilesNotFromUser, ThresholdJewelChaining, 攻擊可重複 |
ItemType | Metadata/Items/Gems/SkillGemMoltenStrike |
Reference | poe.ninja, Community Wiki |
熔火冥獄 武器 /2
比重 | Desc |
---|---|
500 (T5) | 瓦爾.炎火脈動和瓦爾.熔岩之擊,減少 40% 停止獲得靈魂持續時間 |
1000 (T5) | 瓦爾.炎火脈動和瓦爾.熔岩之擊,減少 80% 停止獲得靈魂持續時間 |
Patchnotes /22
Title | 描述 |
---|---|
Affliction | |
Sanctum | |
Settlers | |
20221222 版本 3.20.1 | |
20211116 版本 3.16.1 | |
20211028 版本 3.16.0 | |
20210729 版本 3.15.0 | |
20200623 版本 3.11.0 | |
20200319 版本 3.10.0 | |
20191218 版本 3.9.0 | |
20190912 版本 3.8.0 | |
20190614 3.7.0 | |
20190612 版本 3.7.0 | |
20190510 版本 3.6.4 | |
20181211 版本 3.5.0 | |
20180904 版本 3.4.0 | |
20180622 版本 3.3.0C | |
20180605 版本 3.3.0 | |
20171222 版本 3.1.1C | |
20150715 版本 2.0.0 | |
20150206 版本 1.3.1 | |
20141120 版本 |
來自品質的額外效果:
被輔助 /126
熔岩之擊 怪物 /31
名字 | 詞綴 | 幽魂 |
---|---|---|
魂悼 | Y | |
喚日者艾沙 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
燃燒信念 | Y | |
憎恨之炎 | Y | |
扎克里.迪斯馬雷 | monster base type attack cast speed +% and damage -% final [33] | Y |
扎克里.迪斯馬雷 | monster base type attack cast speed +% and damage -% final [33] 增加 100% 最大生命 增加 100% 範圍效果 增加 80% 角色體型 | Y |
提耶須狂徒 | monster no beyond portal [1] monster no map drops [1] | Y |
飢渴狂焰提耶須 | display monster mod nemesis test [0] monster no beyond portal [1] 增加 300% 物品掉落數量 增加 800% 物品掉落稀有度 monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster penalty against minions damage +% final vs player minions [-30] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
怒焰之傳承 | monster no drops or experience [1] 增加 30% 移動速度 | Y |
突變的酋長 | 增加 30% 移動速度 增加 60% 攻擊速度 +7 召喚圖騰的最大數量 增加 125% 範圍效果 monster penalty against minions damage +% final vs player minions [-40] monster no map drops [1] kill traps mines and totems on death [1] base totem range [80] | Y |
岡姆的精兵 | Y | |
被選召的忠僕 | Y | |
紅刃裂顱 | monster no map drops [1] cannot have affliction mods [1] | Y |
厄羅克巴拉 | 50% 物理傷害轉換為火焰傷害 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
夏季之靈 | 減少 25% 移動速度 monster no map drops [1] monster no drops or experience [1] monster do not fracture [1] | Y |
空生者拉尼亞 | 增加 30% 移動速度 drop additional rare items [3] kill traps mines and totems on death [1] | Y |
空生者拉尼亞 | 增加 30% 移動速度 kill traps mines and totems on death [1] | Y |
異教徒 | Y | |
人魔 | monster no map drops [1] | Y |
雕塑的 岡姆的精兵 | monster no drops or experience [1] | Y |
尊榮參事 | 減少熾灼奔流 25% 光束長度 base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 增加 250% 圖騰生命 kill traps mines and totems on death [1] | Y |
提耶須狂徒 | monster no beyond portal [1] monster no map drops [1] 怪物增加 300% 經驗值 monster no drops [0] | Y |
凋落的裝置 | Y | |
焦躁骷髏實驗體 | monster no map drops [1] | Y |
焦躁骷髏實驗體 | Y | |
焦躁骷髏實驗體 | 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 monster no map drops [1] | Y |
焦躁骷髏實驗體 | 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
逝者枯骨 | 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
鍛造大斧勇者 | Y | |
烈焰食人族 | Y | |
完美烈焰食人族 | Y |
Community Wiki
Molten Strike
Molten Strike is a Strike (Attack) skill that strikes an enemy, with some of the physical damage converted to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.
Skill functions
An attack with Molten Strike consists of two parts:
- An initial melee hit with the keywords Fire, Attack, Melee
- A projectile attack with the keywords Fire, Attack, Projectile, AoE
Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with Melee Physical Damage Support will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).
Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between 2 and 25 units by default, with projectiles from the same attack traveling different distances. Modifiers to both projectile speed and area of effect will alter the distance projectiles can travel. The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc, with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.
Projectile overlap: It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges. This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.
Travel distance: Projectiles have a minimum travel distance of 2 units and a maximum travel distance of 25 units by default. Modifiers to projectile speed and area of effect affect the distance projectiles can travel.
Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill.
Skill interactions
Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.
Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
Iron Grip: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.
Area of effect: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.
Projectile Count: Supporting Molten Strike with Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.
Pierce, fork and chain Projectiles: Molten Strike projectiles cannot chain, pierce or fork, since they are ground-targeted.
Point Blank: Projectiles are affected by Point Blank even though the melee attack is not. While the description of Point Blank doesn't make this exactly clear, the damage multiplier received from it is proportional to the distance it has traveled from the melee target's location at the time the projectile was created.
Vicious Projectiles Support: The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.11.0 |
|
3.7.0 |
|
3.5.0 |
|
3.4.0 |
|
2.0.0 |
|
1.1.3 |
|
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