來自品質的額外效果:
Skills Tutorial /6
使熔岩之擊額外瞄準兩個目標。若範圍內至少有三名敵人,熔岩投射物的數量也會是三倍。
減少熔岩之擊投射物的擴散範圍,同時大幅增加它們造成的範圍傷害。用來對付個別強大得怪物是不錯的選擇。
加成熔岩之擊的元素傷害。轉化熔岩之擊所有物理傷害至元素傷害,可以最大化此輔助提供的效用。
熔岩之擊獲得更多近戰物理傷害。因為 60% 的物理傷害轉化至火焰傷害,此輔助同時也會增加熔岩之擊造成的火焰傷害。
使熔岩之擊重複額外兩次,同時也大幅增加攻擊速度。
使熔岩之擊無法對敵人造成元素異常狀態,像是點燃。但它會大量增加熔岩之擊的元素傷害。轉化熔岩之擊所有物理傷害至元素傷害,可以最大化此輔助提供的效用。
等級效果 /40
| 固定 |
|---|
| 60% 物理傷害轉化至火焰傷害 |
| 發射4個投射物 |
| 投射物造成 60% 更少擊中和異常狀態傷害 |
| 等級 | 需求等級 | 力量 | 魔力 | 基本傷害 | 經驗值 |
|---|---|---|---|---|---|
| 1 | 1 | 0 | 6 | 126.5%, 126.5%, 126.5% | 70 |
| 2 | 2 | 0 | 6 | 132.4%, 132.4%, 132.4% | 308 |
| 3 | 4 | 16 | 6 | 138.9%, 138.9%, 138.9% | 1,554 |
| 4 | 7 | 22 | 6 | 146%, 146%, 146% | 6,667 |
| 5 | 11 | 31 | 6 | 153.7%, 153.7%, 153.7% | 26,047 |
| 6 | 16 | 41 | 7 | 162%, 162%, 162% | 49,725 |
| 7 | 20 | 50 | 7 | 170.5%, 170.5%, 170.5% | 95,714 |
| 8 | 24 | 58 | 7 | 179.4%, 179.4%, 179.4% | 169,595 |
| 9 | 28 | 67 | 7 | 188.9%, 188.9%, 188.9% | 283,759 |
| 10 | 32 | 75 | 8 | 198.8%, 198.8%, 198.8% | 453,996 |
| 11 | 36 | 83 | 8 | 209.2%, 209.2%, 209.2% | 703,128 |
| 12 | 40 | 92 | 8 | 220.1%, 220.1%, 220.1% | 1,061,223 |
| 13 | 44 | 100 | 8 | 231.6%, 231.6%, 231.6% | 2,065,870 |
| 14 | 48 | 109 | 9 | 243.7%, 243.7%, 243.7% | 2,507,110 |
| 15 | 52 | 117 | 9 | 256.4%, 256.4%, 256.4% | 5,798,936 |
| 16 | 56 | 125 | 9 | 269.7%, 269.7%, 269.7% | 15,083,919 |
| 17 | 60 | 134 | 9 | 283.7%, 283.7%, 283.7% | 27,792,735 |
| 18 | 64 | 142 | 10 | 298.5%, 298.5%, 298.5% | 43,869,739 |
| 19 | 67 | 148 | 10 | 313.5%, 313.5%, 313.5% | 242,081,556 |
| 20 | 70 | 155 | 10 | 329.2%, 329.2%, 329.2% | |
| 21 | 72 | 10 | 345.2%, 345.2%, 345.2% | ||
| 22 | 74 | 10 | 361.9%, 361.9%, 361.9% | ||
| 23 | 76 | 10 | 379.4%, 379.4%, 379.4% | ||
| 24 | 78 | 11 | 397.7%, 397.7%, 397.7% | ||
| 25 | 80 | 11 | 417%, 417%, 417% | ||
| 26 | 82 | 11 | 437.2%, 437.2%, 437.2% | ||
| 27 | 84 | 11 | 458.3%, 458.3%, 458.3% | ||
| 28 | 86 | 11 | 480.5%, 480.5%, 480.5% | ||
| 29 | 88 | 11 | 503.7%, 503.7%, 503.7% | ||
| 30 | 90 | 11 | 528.1%, 528.1%, 528.1% | ||
| 31 | 91 | 11 | 565.1%, 565.1%, 565.1% | ||
| 32 | 92 | 11 | 578.7%, 578.7%, 578.7% | ||
| 33 | 93 | 12 | 592.7%, 592.7%, 592.7% | ||
| 34 | 94 | 12 | 607%, 607%, 607% | ||
| 35 | 95 | 12 | 621.6%, 621.6%, 621.6% | ||
| 36 | 96 | 12 | 636.7%, 636.7%, 636.7% | ||
| 37 | 97 | 12 | 651.9%, 651.9%, 651.9% | ||
| 38 | 98 | 12 | 667.7%, 667.7%, 667.7% | ||
| 39 | 99 | 12 | 683.7%, 683.7%, 683.7% | ||
| 40 | 100 | 12 | 700.3%, 700.3%, 700.3% |
屬性 /11
熔岩之擊
| 名字 | 顯示物品素質 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 關鍵字 | 擊中, 投射物, 異常狀態 |
| Id | MoltenStrike |
| BaseType | 熔岩之擊 |
| Class | 技能寶石 |
| 武器 | 爪, 匕首, 單手劍, 細劍, 單手斧, 單手錘, 長杖, 雙手劍, 雙手斧, 雙手錘, 權杖, 符紋匕首, 征戰長杖 |
| TargetTypes | 地面, 敵人 |
| Type | 攻擊, 投射物, 範圍, 近戰, 近戰單一目標, 火焰, 範圍攻擊, ProjectilesNotFromUser, ThresholdJewelChaining, 攻擊可重複 |
| ItemType | Metadata/Items/Gems/SkillGemMoltenStrike |
| ActiveSkillsCode | molten_strike |
| Reference |
熔火冥獄 武器 /2
| 比重 | Desc |
|---|---|
| 500 (T5) | 瓦爾.炎火脈動和瓦爾.熔岩之擊,減少 40% 停止獲得靈魂持續時間 |
| 1000 (T5) | 瓦爾.炎火脈動和瓦爾.熔岩之擊,減少 80% 停止獲得靈魂持續時間 |
Version history /21
| Version | Changes |
|---|---|
| 3.26.0 | * 熔岩之擊:現在投射物造成 60% 更少擊中和異常狀態傷害(原為 50%)。 * 熔岩之擊.極盛:現在投射物造成 60% 更少擊中和異常狀態傷害(原為 50%)。 每五次攻擊,現在投射物造成 600% 更多擊中和異常狀態傷害(原為 800%)。 |
| 3.25.0 | * 熔岩之擊:不再在所有等級的寶石中附加火焰傷害。它現在在寶石1級有126%的傷害效用(以前是110%),在寶石20級增加到329%(以前是185%)。現在在寶石1級時有6點魔力消耗,在寶石20級增加到10點(之前在所有寶石等級都是6點)。不再有+0.2到+0.6米的近戰打擊範圍。 * 熔岩之擊.極盛:現在在寶石1級時有7點魔力消耗,在寶石20級增加到13點魔力消耗(之前在所有寶石級都是10點)。現在在寶石1級有92%的傷害效用(之前是85%),在寶石20級增加到239%(之前是130%)。不再有+0.2到+0.6米的近戰打擊範圍。 * 瓦爾.熔岩之擊:不再在所有等級的寶石中附加火焰傷害。現在它在寶石1級有87%的傷害效用(之前是70%),在寶石20級增加到199%(之前是110%)。 |
| 3.23.0 | * 熔岩之擊:品質不再給予提高 0-20% 火焰傷害,現在給予投射物擊中和異常狀態傷害總增 0-10%。 * 瓦爾.熔岩之擊:品質不再給予提高 0-20% 火焰傷害,現在給予此技能的投射物擊中和異常狀態傷害總增 0-10%。 |
| 3.20.1 | |
| 3.20.0 | |
| 3.16.1 | |
| 3.16.0 | |
| 3.15.0 | |
| 3.11.0 | |
| 3.10.0 | |
| 3.9.0 | |
| 3.8.0 | |
| 3.7.0 | |
| 3.6.4 | |
| 3.5.0 | |
| 3.4.0 | |
| 3.3.0c | |
| 3.3.0 | |
| 3.1.1c | |
| 2.0.0 | |
| 1.3.1 |
來自品質的額外效果:
被輔助 /155
Community Wiki
Molten Strike
Molten Strike is a Strike (Attack) skill that strikes an enemy, with some of the physical damage converted to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.
Skill functions
An attack with Molten Strike consists of two parts:
- An initial melee hit with the keywords Fire, Attack, Melee
- A projectile attack with the keywords Fire, Attack, Projectile, AoE
Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with Melee Physical Damage Support will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).
Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between 2 and 25 units by default, with projectiles from the same attack traveling different distances. Modifiers to both projectile speed and area of effect will alter the distance projectiles can travel. The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc, with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.
Projectile overlap: It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges. This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.
Travel distance: Projectiles have a minimum travel distance of 2 units and a maximum travel distance of 25 units by default. Modifiers to projectile speed and area of effect affect the distance projectiles can travel.
Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill.
Skill interactions
Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.
Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
Iron Grip: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.
Area of effect: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.
Projectile Count: Supporting Molten Strike with Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.
Pierce, fork and chain Projectiles: Molten Strike projectiles cannot chain, pierce or fork, since they are ground-targeted.
Point Blank: Projectiles are affected by Point Blank even though the melee attack is not. While the description of Point Blank doesn't make this exactly clear, the damage multiplier received from it is proportional to the distance it has traveled from the melee target's location at the time the projectile was created.
Vicious Projectiles Support: The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.
Version history
| Version | Changes |
|---|---|
| 3.15.0 |
|
| 3.11.0 |
|
| 3.7.0 |
|
| 3.5.0 |
|
| 3.4.0 |
|
| 2.0.0 |
|
| 1.1.3 |
|
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