鍛造大斧勇者
惡魔
Forged Axebearer
幽魂 | Y |
---|---|
標籤 | bludgeoning_weapon, bone_armour, construct, demon, fast_movement, fire_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged |
生命
256%
護甲
+100%
異常狀態臨界值
256%
抗性
0 75 0 0
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
160%
Model Size
110%
類型
CrucibleWickerMan
Metadata
WickerMan
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,469
護甲
57,580
閃避
4,739
能量護盾
0
傷害
598
法術傷害
598
命中
290
攻擊間隔
1.755
經驗值
16,408
異常狀態臨界值
16,469
冰緩
52
感電
52
易碎
295
焦灼
52
殘喘
144
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EASCrucibleWickerManSelfExplode
法術
施放時間: 1.13 秒
冷卻時間: 10 秒
GSCrucibleWickerManIceNova
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1768 至 2651 冰冷傷害
你擊中造成的冰緩總是至少減少 30% 行動速度
is area damage [1]
你擊中造成的冰緩總是至少減少 30% 行動速度
is area damage [1]
CrucibleWickerManMoltenStrike
攻擊, 投射物, 範圍, 近戰, 近戰單一目標, 火焰, 範圍攻擊, ProjectilesNotFromUser, ThresholdJewelChaining, 攻擊可重複
熔岩之擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.755 秒
為你的近戰武器注入熔岩之力,使你的攻擊帶有物理和火焰傷害。此攻擊使熔岩球向你擊中敵人的前方發射,在被打擊擊中的所有敵人之間彈跳。熔岩球在他們落地時,對敵人造成範圍攻擊傷害。
造成 30% 更少傷害
發射 4 個額外投射物
50% 物理傷害轉化至冰冷傷害
減少 25% 投射物速度
40% 更少投射物傷害
base is projectile [1]
發射 4 個額外投射物
50% 物理傷害轉化至冰冷傷害
減少 25% 投射物速度
40% 更少投射物傷害
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ColdMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ColdMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Cold/WickerMan"] = { name = "Forged Axebearer", life = 2.56, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "CrucibleWickerManMoltenStrike", "GSCrucibleWickerManIceNova", "EASCrucibleWickerManSelfExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CrucibleWickerManMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, 50, 4, -40, -25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCrucibleWickerManIceNova"] = { name = "GSCrucibleWickerManIceNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "chill_minimum_slow_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCrucibleWickerManSelfExplode"] = { name = "EASCrucibleWickerManSelfExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }