品质额外效果:
Skills Tutorial /6
让熔岩之击额外击中两个邻近的敌人。附近至少有三名敌人时,可使投射物的伤害达到三倍。
降低熔岩之击投射物的扩散范围,同时大幅提高其范围伤害。它是对付高生命值单体敌人的绝佳选择。
使熔岩之击造成的元素伤害成倍增加。将熔岩之击的所有物理伤害转化为元素伤害,最大发挥本辅助技能的效益。
提高熔岩之击的近战物理伤害。因为将60% 物理伤害转化为火焰伤害,这也使得熔岩之击6得了更多的火焰伤害。
使熔岩之击额外重复两次,同时大幅提升攻击速度。
移除熔岩之击对敌人的点燃等元素减益效果,但能够大幅提升熔岩之击的元素伤害。将熔岩之击的所有物理伤害转为元素伤害,使本辅助技能的加成效果最大化。
等级效果 /40
| 固定 |
|---|
| 将物理伤害的 60% 转化为火焰伤害 |
| 发射 4 个投射物 |
| 投射物的击中和异常状态伤害总降 60% |
| 等级 | 需求等级 | 力量 | 魔力 | 基本伤害 | 经验值 |
|---|---|---|---|---|---|
| 1 | 1 | 0 | 6 | 126.5%, 126.5%, 126.5% | 70 |
| 2 | 2 | 0 | 6 | 132.4%, 132.4%, 132.4% | 308 |
| 3 | 4 | 16 | 6 | 138.9%, 138.9%, 138.9% | 1,554 |
| 4 | 7 | 22 | 6 | 146%, 146%, 146% | 6,667 |
| 5 | 11 | 31 | 6 | 153.7%, 153.7%, 153.7% | 26,047 |
| 6 | 16 | 41 | 7 | 162%, 162%, 162% | 49,725 |
| 7 | 20 | 50 | 7 | 170.5%, 170.5%, 170.5% | 95,714 |
| 8 | 24 | 58 | 7 | 179.4%, 179.4%, 179.4% | 169,595 |
| 9 | 28 | 67 | 7 | 188.9%, 188.9%, 188.9% | 283,759 |
| 10 | 32 | 75 | 8 | 198.8%, 198.8%, 198.8% | 453,996 |
| 11 | 36 | 83 | 8 | 209.2%, 209.2%, 209.2% | 703,128 |
| 12 | 40 | 92 | 8 | 220.1%, 220.1%, 220.1% | 1,061,223 |
| 13 | 44 | 100 | 8 | 231.6%, 231.6%, 231.6% | 2,065,870 |
| 14 | 48 | 109 | 9 | 243.7%, 243.7%, 243.7% | 2,507,110 |
| 15 | 52 | 117 | 9 | 256.4%, 256.4%, 256.4% | 5,798,936 |
| 16 | 56 | 125 | 9 | 269.7%, 269.7%, 269.7% | 15,083,919 |
| 17 | 60 | 134 | 9 | 283.7%, 283.7%, 283.7% | 27,792,735 |
| 18 | 64 | 142 | 10 | 298.5%, 298.5%, 298.5% | 43,869,739 |
| 19 | 67 | 148 | 10 | 313.5%, 313.5%, 313.5% | 242,081,556 |
| 20 | 70 | 155 | 10 | 329.2%, 329.2%, 329.2% | |
| 21 | 72 | 10 | 345.2%, 345.2%, 345.2% | ||
| 22 | 74 | 10 | 361.9%, 361.9%, 361.9% | ||
| 23 | 76 | 10 | 379.4%, 379.4%, 379.4% | ||
| 24 | 78 | 11 | 397.7%, 397.7%, 397.7% | ||
| 25 | 80 | 11 | 417%, 417%, 417% | ||
| 26 | 82 | 11 | 437.2%, 437.2%, 437.2% | ||
| 27 | 84 | 11 | 458.3%, 458.3%, 458.3% | ||
| 28 | 86 | 11 | 480.5%, 480.5%, 480.5% | ||
| 29 | 88 | 11 | 503.7%, 503.7%, 503.7% | ||
| 30 | 90 | 11 | 528.1%, 528.1%, 528.1% | ||
| 31 | 91 | 11 | 565.1%, 565.1%, 565.1% | ||
| 32 | 92 | 11 | 578.7%, 578.7%, 578.7% | ||
| 33 | 93 | 12 | 592.7%, 592.7%, 592.7% | ||
| 34 | 94 | 12 | 607%, 607%, 607% | ||
| 35 | 95 | 12 | 621.6%, 621.6%, 621.6% | ||
| 36 | 96 | 12 | 636.7%, 636.7%, 636.7% | ||
| 37 | 97 | 12 | 651.9%, 651.9%, 651.9% | ||
| 38 | 98 | 12 | 667.7%, 667.7%, 667.7% | ||
| 39 | 99 | 12 | 683.7%, 683.7%, 683.7% | ||
| 40 | 100 | 12 | 700.3%, 700.3%, 700.3% |
Attribute /11
熔岩之击
| 名字 | 显示物品素质 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 关键字 | Hit, 投射物, 异常状态 |
| Id | MoltenStrike |
| BaseType | 熔岩之击 |
| Class | 技能宝石 |
| 武器 | 爪, 匕首, 单手剑, 细剑, 单手斧, 单手锤, 长杖, 双手剑, 双手斧, 双手锤, 短杖, 符文匕首, 战杖 |
| TargetTypes | 地面, 敌人 |
| Type | 攻击, 投射物, 范围, 近战, 近战单一目标, 火焰, 范围攻击, ProjectilesNotFromUser, ThresholdJewelChaining, 攻击可重复 |
| ItemType | Metadata/Items/Gems/SkillGemMoltenStrike |
| ActiveSkillsCode | molten_strike |
| Reference |
古神熔炉 武器 /2
| 比重 | Desc |
|---|---|
| 500 (T5) | 瓦尔:火山裂缝和瓦尔:熔岩之击的阻灵术持续时间降低 40% |
| 1000 (T5) | 瓦尔:火山裂缝和瓦尔:熔岩之击的阻灵术持续时间降低 80% |
品质额外效果:
被辅助 /155
Community Wiki
Molten Strike
Molten Strike is a Strike (Attack) skill that strikes an enemy, with some of the physical damage converted to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.
Skill functions
An attack with Molten Strike consists of two parts:
- An initial melee hit with the keywords Fire, Attack, Melee
- A projectile attack with the keywords Fire, Attack, Projectile, AoE
Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with Melee Physical Damage Support will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).
Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between 2 and 25 units by default, with projectiles from the same attack traveling different distances. Modifiers to both projectile speed and area of effect will alter the distance projectiles can travel. The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc, with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.
Projectile overlap: It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges. This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.
Travel distance: Projectiles have a minimum travel distance of 2 units and a maximum travel distance of 25 units by default. Modifiers to projectile speed and area of effect affect the distance projectiles can travel.
Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill.
Skill interactions
Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.
Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
Iron Grip: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.
Area of effect: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.
Projectile Count: Supporting Molten Strike with Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.
Pierce, fork and chain Projectiles: Molten Strike projectiles cannot chain, pierce or fork, since they are ground-targeted.
Point Blank: Projectiles are affected by Point Blank even though the melee attack is not. While the description of Point Blank doesn't make this exactly clear, the damage multiplier received from it is proportional to the distance it has traveled from the melee target's location at the time the projectile was created.
Vicious Projectiles Support: The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.
Version history
| Version | Changes |
|---|---|
| 3.15.0 |
|
| 3.11.0 |
|
| 3.7.0 |
|
| 3.5.0 |
|
| 3.4.0 |
|
| 2.0.0 |
|
| 1.1.3 |
|
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