技能宝石 画质 /1
物品 | Stats |
---|---|
攻城炮台 | 投射物分叉时有 (0–40)% 的几率发射一枚额外投射物 |
物品 词缀 /10
名字 | 等级 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
圣战者之 | 85 | 后缀 | 插槽内技能石的投射物会分叉 宝石 | bow_crusader 100 普通 0 |
32 | WeaponTree | 投射物分裂时,有 30% 的几率发射一个额外投射物 | 双手武器 0 ranged 200 单手武器 50 普通 0 | |
78 | WeaponTree | 投射物分裂时,有 40% 的几率发射一个额外投射物 | 双手武器 0 ranged 200 单手武器 50 普通 0 | |
32 | WeaponTree | 投射物分裂时,有 50% 的几率发射一个额外投射物 | 单手武器 0 ranged 200 双手武器 50 普通 0 | |
78 | WeaponTree | 投射物分裂时,有 75% 的几率发射一个额外投射物 | 单手武器 0 ranged 200 双手武器 50 普通 0 | |
38 | WeaponTree | 此物品上的技能石受到 10 级的 分裂 辅助 | 单手武器 100 盾 100 普通 0 | |
38 | WeaponTree | 此物品上的技能石受到 10 级的 分裂 辅助 | 双手武器 100 普通 0 | |
38 | WeaponTree | 此物品上的技能石受到 10 级的 分裂 辅助 | 单手武器 25 盾 25 普通 0 | |
38 | WeaponTree | 此物品上的技能石受到 10 级的 分裂 辅助 | 双手武器 25 普通 0 | |
1 | WeaponTree | 怒炎穿心的投射物穿过烈焰之墙时分叉 | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 法杖 1000 长杖 1000 匕首 1000 短杖 1000 盾 500 普通 0 |
其他属性 词缀 /1
名字 | 等级 | Domain | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|---|
裂隙之 | 68 | MapRelic | 后缀 | 你地图中异念‧艾许有 (20–30)% 几率会被复制 | atlas_relic_small 200 普通 0 |
传奇 /5
星团珠宝 天赋 /1
投射物不能贯穿、分裂或连锁
Community Wiki
分裂
分裂 is a behavior of 投射物s that causes them to split into two identical projectiles when they 击中 a target.
机制
When a projectile forks, it splits into two identical projectiles that continue travelling at 60 and -60 degree angles from the projectile's original trajectory. A projectile can only fork once unless it is supported by the awakened fork support gem.
Only one projectile behavior can be applied each time a projectile hits a target. Fork has second priority for projectile behaviors, preceded by #1 投射物穿透, and then followed by #3 连锁 and #4 返回. This means that if you had pierce, chain, and fork supporting the same skill, it would first pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains.
Projectiles apply their on-hit effects to each target they fork on or otherwise hit. For example, 灵魂吸取 will apply its debuff to each target a projectile hits. Skills such as 冰霜射击 and 力量爆破 apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as 火球 and 寒霜渗透, is not an on-hit effect and occurs only when a projectile ceases to exist.
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