技能宝石 /1
辅助宝石 /1
物品 词缀 /2
名字等级Pre/Suf描述比重
68ScourgeUpside攻击投射物返回你身边 攻击箭袋 5
普通 0
1WeaponTree冰矛和天雷之珠发射一圈投射物
冰矛和天雷之珠的投射物返回你身边
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
法杖 1000
长杖 1000
匕首 1000
短杖 1000
盾 500
普通 0
传奇 /3
物理伤害提高 100%
攻击速度加快 10%
+30 命中值
投射物返回你身边
此物品上的技能石受到 20 级的 高阶齐射 辅助
物理伤害提高 (50–75)%
该装备附加 (10–16) - (45–60) 基础物理伤害
攻击速度加快 (8–12)%
投射物速度减慢 20%
第一个发射点发射的箭矢始终贯穿
第二个发射点发射的箭矢会分裂
第三个发射点发射的箭矢会返回
第四个发射点发射的箭矢 +2 次连锁
+(20–30)% 闪电抗性
+(30–50) 敏捷
投射物伤害提高 (25–35)%
投射物返回你身边
投射物朝随机方向发射
天赋 /2
返回的投射物的速度提高 150%
弹幕的首次与最终射击发射的投射物会归返

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返回

返回 is a behavior of 投射物s that causes them to attempt to return to the entity that fired them after they 击中 a target.

机制

Only one projectile behavior can be applied each time a projectile hits a target. Return has fourth priority for projectile behaviors, preceded by 投射物穿透, 分裂 and 连锁.

When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists□as is the case if it was fired by a 陷阱 or 地雷□the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once.

Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, 灵魂吸取 will apply its debuff to each target a projectile hits. Skills such as 冰霜射击 and 力量爆破 apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as 火球 and 寒霜渗透, is not an on-hit effect and occurs only when a projectile ceases to exist.


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