技能宝石 /1
名字 |
---|
剧毒旋风 |
辅助宝石 /1
名字 |
---|
投射物归返(辅) |
物品 词缀 /2
名字 | 等级 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
68 | ScourgeUpside | 攻击投射物返回你身边 攻击 | 箭袋 5 普通 0 | |
1 | WeaponTree | 冰矛和天雷之珠发射一圈投射物 冰矛和天雷之珠的投射物返回你身边 | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 法杖 1000 长杖 1000 匕首 1000 短杖 1000 盾 500 普通 0 |
传奇 /3
Community Wiki
返回
返回 is a behavior of 投射物s that causes them to attempt to return to the entity that fired them after they 击中 a target.
机制
Only one projectile behavior can be applied each time a projectile hits a target. Return has fourth priority for projectile behaviors, preceded by 投射物穿透, 分裂 and 连锁.
When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists□as is the case if it was fired by a 陷阱 or 地雷□the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once.
Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, 灵魂吸取 will apply its debuff to each target a projectile hits. Skills such as 冰霜射击 and 力量爆破 apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as 火球 and 寒霜渗透, is not an on-hit effect and occurs only when a projectile ceases to exist.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.