技能寶石 /1
輔助寶石 /1
物品 詞綴 /2
名字等級Pre/Suf描述比重
68ScourgeUpside攻擊投射物返回你 攻擊箭袋 5
普通 0
1WeaponTree冰矛和天雷之珠以環形發射投射物
冰矛和天雷之珠投射物返回你
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
法杖 1000
長杖 1000
匕首 1000
權杖 1000
盾 500
普通 0
傳奇 /3
增加 100% 物理傷害
增加 10% 攻擊速度
+30 點命中
投射物返回你
插槽中寶石被等級 20高階齊射輔助
增加 (50–75)% 物理傷害
附加 (10–16)(45–60) 物理傷害
增加 (8–12)% 攻擊速度
減少 20% 投射物速度
從初始發射位置發射的箭矢一定穿透
從第 2 個發射點發射的箭矢會分裂
從第 3 個發射點發射的箭矢會返回你
從第 4 個發射點發射的箭矢 +2 次連鎖
+(20–30)% 閃電抗性
+(30–50) 敏捷
增加 (25–35)% 投射物傷害
投射物返回你
投射物以隨機方向發射
天賦 /2
返回的投射物增加 150% 速度
彈幕的第一次和最後一次射擊會發射返回你的投射物

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返回

返回 is a behavior of 投射物s that causes them to attempt to return to the entity that fired them after they 擊中 a target.

機制

Only one projectile behavior can be applied each time a projectile hits a target. Return has fourth priority for projectile behaviors, preceded by 投射物穿透, 分裂 and 連鎖.

When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists—as is the case if it was fired by a 陷阱 or 地雷—the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once.

Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, 靈魂吸取 will apply its debuff to each target a projectile hits. Skills such as 冰霜射擊 and 力量爆破 apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as 火球 and 寒霜滲透, is not an on-hit effect and occurs only when a projectile ceases to exist.


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