技能寶石 /1
名字 |
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猛毒迴旋 |
輔助寶石 /1
名字 |
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投射物返回輔助 |
物品 詞綴 /2
名字 | 等級 | Pre/Suf | 描述 | 比重 |
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68 | ScourgeUpside | 攻擊投射物返回你 攻擊 | 箭袋 5 普通 0 | |
1 | WeaponTree | 冰矛和天雷之珠以環形發射投射物 冰矛和天雷之珠投射物返回你 | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 法杖 1000 長杖 1000 匕首 1000 權杖 1000 盾 500 普通 0 |
傳奇 /3
Community Wiki
返回
返回 is a behavior of 投射物s that causes them to attempt to return to the entity that fired them after they 擊中 a target.
機制
Only one projectile behavior can be applied each time a projectile hits a target. Return has fourth priority for projectile behaviors, preceded by 投射物穿透, 分裂 and 連鎖.
When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists—as is the case if it was fired by a 陷阱 or 地雷—the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once.
Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, 靈魂吸取 will apply its debuff to each target a projectile hits. Skills such as 冰霜射擊 and 力量爆破 apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as 火球 and 寒霜滲透, is not an on-hit effect and occurs only when a projectile ceases to exist.
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