怒焰之传承
恶魔
monster no drops or experience [1]
移动速度加快 30%
移动速度加快 30%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Heir of Flame
幽魂 | N |
---|---|
标签 | demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, not_dex, not_str, red_blood, slow_movement |
生命
90%
生命转为护盾
100%
异常状态临界值
90%
抗性
0 75 0 0
伤害
114%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 8
攻击间隔
1.005 秒
伤害分布
±20%
经验值
90%
Model Size
104%
类型
SeaWitchMerveilDaughter
Metadata
SeaWitchMerveilSummonFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,790
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
426
法术伤害
426
命中
290
攻击间隔
1.005
经验值
9,230
异常状态临界值
5,790
冰缓
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MerveilDaughterMoltenStrike
攻击, 投射物, 范围, 近战, 近战单一目标, 火焰, 范围攻击, ProjectilesNotFromUser, ThresholdJewelChaining, 攻击可重复
熔岩之击
基本伤害: 341–511
暴击几率: 5%
攻击间隔: 1.005 秒
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球着地时对敌人造成范围伤害。
技能可重复施放 2 次
伤害总降 20%
额外发射 4 个投射物
将物理伤害的 60% 转化为火焰伤害
投射物速度减慢 25%
攻击速度总增 100%
投射物伤害减少 30%
action attack or cast time uses animation length [1]
base is projectile [1]
伤害总降 20%
额外发射 4 个投射物
将物理伤害的 60% 转化为火焰伤害
投射物速度减慢 25%
攻击速度总增 100%
投射物伤害减少 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); RemoveCollidability(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchMerveilSummonFire"] = { name = "Heir of Flame", life = 0.9, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 8, accuracy = 1, skillList = { "MerveilDaughterMoltenStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MerveilDaughterMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_projectile_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_projectile_speed_+%", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {2, 0, 0, 60, -25, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {4, -20, -30, 2, 100, 60, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |