Herdeira Flamejante
Demoníaco
monster no drops or experience [1]
Velocidade de Movimento aumentada em 30%
Heir of Flame
SpectreN
Tagsdemon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, not_dex, not_str, red_blood, slow_movement
Vida
90%
Energy Shield From Life
100%
Ailment Threshold
90%
Resistência
0 75 0 0
Damage
114%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 8
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
90%
Model Size
104%
Type
SeaWitchMerveilDaughter
Metadata
SeaWitchMerveilSummonFire
Nível
68
Vida
5,790
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
426
Dano Mágico
426
Precisão
290
Attack Time
1.005
Experiência
9,230
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
MerveilDaughterMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Golpe Vulcânico
Base Damage: 341–511
Chance de Crítico: 5%
Attack Time: 1.005 seg
Infunde sua arma corpo a corpo com energias vulcânicas para atacar com dano físico e de fogo. Este ataque faz com que bolas de magma derretido sejam lançadas adiante a partir dos inimigos acertados por você, dividido entre todos os inimigos acertados pelo golpe. Estas causarão dano de ataque em Área aos inimigos onde caírem.
Habilidades se Repetem 2 Vezes mais
Causa 20% menos Dano
Dispara 4 Projéteis adicionais
60% do Dano Físico Convertido para Dano de Fogo
Velocidade de Projéteis reduzida em 25%
100% mais Velocidade de Ataque
30% menos Dano de Projétil
action attack or cast time uses animation length [1]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchMerveilSummonFire"] = {
    name = "Heir of Flame",
    life = 0.9,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MerveilDaughterMoltenStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilDaughterMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 0, 0, 60, -25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {4, -20, -30, 2, 100, 60, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Velocidade de Movimento aumentada em 30%
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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