Преемница пламени
Демон
monster no drops or experience [1]
30% повышение скорости передвижения
Heir of Flame
SpectreN
Tagsdemon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, not_dex, not_str, red_blood, slow_movement
Здоровье
90%
Energy Shield From Life
100%
Ailment Threshold
90%
Сопротивление
0 75 0 0
Damage
114%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 8
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
90%
Model Size
104%
Type
SeaWitchMerveilDaughter
Metadata
SeaWitchMerveilSummonFire
Уровень
68
Здоровье
5,790
Броня
28,790
Уклонение
4,739
Энерг. щит
6,127
Damage
426
Урон от чар
426
Точность
290
Attack Time
1.005
Опыт
9,230
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
MerveilDaughterMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Магмовый удар
Base Damage: 341–511
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Наделяет оружие героя для ближнего боя расплавленной энергией и при атаке наносит физический урон и урон от огня, создавая при этом магмовые шары, урон от которых распределяется между всеми врагами, которых они заденут. Шары наносят урон от атак по области в месте приземления.
Умения повторяются ещё 2 раз(-а)
Наносит на 20% меньше урона
Выпускает дополнительных снарядов: 4
60% физического урона становится уроном от огня
25% снижение скорости снаряда
Скорость атаки на 100% больше
На 30% меньше урона снарядами
action attack or cast time uses animation length [1]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchMerveilSummonFire"] = {
    name = "Heir of Flame",
    life = 0.9,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MerveilDaughterMoltenStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilDaughterMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 0, 0, 60, -25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {4, -20, -30, 2, 100, 60, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 30% повышение скорости передвижения
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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