Héritière des Flammes
Démon
monster no drops or experience [1]
30% d'Augmentation de la Vitesse de déplacement
Heir of Flame
SpectreN
Tagsdemon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, not_dex, not_str, red_blood, slow_movement
Vie
90%
Energy Shield From Life
100%
Ailment Threshold
90%
Résistance
0 75 0 0
Damage
114%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 8
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
90%
Model Size
104%
Type
SeaWitchMerveilDaughter
Metadata
SeaWitchMerveilSummonFire
Niveau
68
Vie
5,790
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
426
Dégâts des sorts
426
Précision
290
Attack Time
1.005
Expérience
9,230
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
MerveilDaughterMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Frappe volcanique
Base Damage: 341–511
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
Les Aptitudes se répètent 2 fois de plus
20% de Perte de Dégâts
Tire 4 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Réduction de la Vitesse des Projectiles
100% Davantage de Vitesse d'attaque
30% de Perte de Dégâts des Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchMerveilSummonFire"] = {
    name = "Heir of Flame",
    life = 0.9,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MerveilDaughterMoltenStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilDaughterMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 0, 0, 60, -25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {4, -20, -30, 2, 100, 60, -25, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 30% d'Augmentation de la Vitesse de déplacement
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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