幽魂 | Y |
---|---|
地区 | 没落圣所, 幽闭城塞, 上古堡垒, 憎恨之地, 灵祭塔庙 |
标签 | demon, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement, stone_armour |
Packs |
生命
149%
护甲
+25%
异常状态临界值
149%
抗性
40 0 0 0
伤害
182%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
165%
Model Size
100%
类型
KaomWarrior2AtlasUber
Metadata
KaomWarrior2AtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
52,590
护甲
124,793
闪避值
8,120
能量护盾
0
伤害
1,735
法术伤害
1,735
命中
538
攻击间隔
1.755
经验值
21,863
异常状态临界值
52,590
冰缓
166
Shock
166
Brittle
941
Scorch
166
Sap
459
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1388–2082
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaomWarriorMoltenStrike
攻击, 投射物, 范围, 近战, 近战单一目标, 火焰, 范围攻击, ProjectilesNotFromUser, ThresholdJewelChaining, 攻击可重复
熔岩之击
基本伤害: 1388–2082
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 3 秒
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球着地时对敌人造成范围伤害。
伤害总降 20%
额外发射 5 个投射物
将物理伤害的 60% 转化为火焰伤害
投射物速度减慢 25%
投射物伤害减少 20%
active skill area of effect radius +% final [50]
base is projectile [1]
额外发射 5 个投射物
将物理伤害的 60% 转化为火焰伤害
投射物速度减慢 25%
投射物伤害减少 20%
active skill area of effect radius +% final [50]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "One_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Render { preload_buff_visual = "kaom_warrior2_effect" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomWarrior2AtlasUber"] = { name = "Chosen Loyal", life = 1.49, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.82, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "KaomWarriorMoltenStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_projectile_damage_+%_final", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {60, 5, -20, -20, -25, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }