Zusätzliche Effekte durch Qualität:
Quest /2
Act | Quest | NPC | Charakter |
---|---|---|---|
1 | Der Gegner am Tor | Quest Reward | Marodeur · Adelstochter · Duellant · Templer |
1 | Der Gegner am Tor | Nessa | Duellant · Marodeur · Adelstochter · Templer |
Gattung
Lavaschlag /6
Ein Nahkampfangriff mit Wirkungsbereich, der Lavaprojektile auf Gegner schleudert. 50% des physischen Schadens werden in Feuerschaden umgewandelt.Name | Vollständige Beschreibung zeigen |
---|---|
Unterstützung: Ruf der Ahnen | Sorgt dafür, dass 'Lavaschlag' zwei weitere Gegner im Umkreis ins Ziel nimmt. Wenn sich mindestens drei Gegner im Umkreis befinden, kann dies zu einer Verdreifachung der Lavaschlag-Projektile führen. |
Unterstützung: Konzentrierte Wirkung | Verringert zwar den Wirkungsbereich, erhöht dafür aber beträchtlich den Schaden, den 'Lavaschlag' verursacht, weshalb sich die Unterstützungsgemme besonders gegen schwierige Einzelgegner eignet. |
Unterstützung: Elementarschaden mit Angriffen | Multipliziert den Elementarschaden, der mit 'Lavaschlag' verursacht wird. Der Nutzen dieser Unterstützungsgemme wird maximiert, indem man sämtlichen physischen Schaden von 'Lavaschlag' in Elementarschaden umwandelt. |
Unterstützung: Physischer Nahkampfschaden | Gewährt 'Lavaschlag' mehr physischen Nahkampfschaden und erhöht gleichzeitig den Feuerschaden, da 60 % des physischen Schadens in Feuerschaden umgewandelt werden. |
Unterstützung: Mehrfachschlag | Bewirkt, dass sich 'Lavaschlag' zwei zusätzliche Male wiederholt und gewährt einen großen Bonus auf die Angriffsgeschwindigkeit. |
Unterstützung: Elementarfokus | Nimmt zwar die Fähigkeit, durch 'Lavaschlag' bei Gegnern Beeinträchtigungen zu verursachen (wie zum Beispiel Entzünden), führt jedoch zu einer beträchtlichen Steigerung des Elementarschadens. Der Nutzen dieser Unterstützungsgemme wird maximiert, indem man sämtlichen physischen Schaden von 'Lavaschlag' in Elementarschaden umwandelt. |
Level Effect /40
Stufe | ErfordertStufe | Str | Kosten | Base Damage | Erfahrung |
---|---|---|---|---|---|
1 | 1 | 10 | 6 | 126.5% | 70 |
2 | 2 | 12 | 6 | 132.4% | 308 |
3 | 4 | 16 | 6 | 138.9% | 1,554 |
4 | 7 | 22 | 6 | 146% | 6,667 |
5 | 11 | 31 | 6 | 153.7% | 26,047 |
6 | 16 | 41 | 7 | 162% | 49,725 |
7 | 20 | 50 | 7 | 170.5% | 95,714 |
8 | 24 | 58 | 7 | 179.4% | 169,595 |
9 | 28 | 67 | 7 | 188.9% | 283,759 |
10 | 32 | 75 | 8 | 198.8% | 453,996 |
11 | 36 | 83 | 8 | 209.2% | 703,128 |
12 | 40 | 92 | 8 | 220.1% | 1,061,223 |
13 | 44 | 100 | 8 | 231.6% | 2,065,870 |
14 | 48 | 109 | 9 | 243.7% | 2,507,110 |
15 | 52 | 117 | 9 | 256.4% | 5,798,936 |
16 | 56 | 125 | 9 | 269.7% | 15,083,919 |
17 | 60 | 134 | 9 | 283.7% | 27,792,735 |
18 | 64 | 142 | 10 | 298.5% | 43,869,739 |
19 | 67 | 148 | 10 | 313.5% | 242,081,556 |
20 | 70 | 155 | 10 | 329.2% | |
21 | 72 | 10 | 345.2% | ||
22 | 74 | 10 | 361.9% | ||
23 | 76 | 10 | 379.4% | ||
24 | 78 | 11 | 397.7% | ||
25 | 80 | 11 | 417% | ||
26 | 82 | 11 | 437.2% | ||
27 | 84 | 11 | 458.3% | ||
28 | 86 | 11 | 480.5% | ||
29 | 88 | 11 | 503.7% | ||
30 | 90 | 11 | 528.1% | ||
31 | 91 | 11 | 565.1% | ||
32 | 92 | 11 | 578.7% | ||
33 | 93 | 12 | 592.7% | ||
34 | 94 | 12 | 607% | ||
35 | 95 | 12 | 621.6% | ||
36 | 96 | 12 | 636.7% | ||
37 | 97 | 12 | 651.9% | ||
38 | 98 | 12 | 667.7% | ||
39 | 99 | 12 | 683.7% | ||
40 | 100 | 12 | 700.3% |
Attribute /10
Lavaschlag
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xIdentifikationsrolle |
Acronym | Hit, Projektil, Beeinträchtigung |
BaseType | Lavaschlag |
Class | Fertigkeitengemmen |
Waffe | Klauen, Dolche, Einhandschwerter, Einhandstichschwerter, Einhandäxte, Einhandstreitkolben, Stäbe, Zweihandschwerter, Zweihandäxte, Zweihandstreitkolben, Zepter, Runendolche, Kriegsstäbe |
TargetTypes | Ground, Enemy |
Type | Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable |
ItemType | Metadata/Items/Gems/SkillGemMoltenStrike |
ActiveSkillsCode | molten_strike |
Reference | poe.ninja, Community Wiki |
Crucible Waffe /2
Weight | Desc |
---|---|
500 (T5) | 'Vaal-Vulkanische Spalte' und 'Vaal-Lavaschlag' haben 40% verkürzte Dauer von 'Kein Seelenerhalt' |
1000 (T5) | 'Vaal-Vulkanische Spalte' und 'Vaal-Lavaschlag' haben 80% verkürzte Dauer von 'Kein Seelenerhalt' |
Zusätzliche Effekte durch Qualität:
Mikrotransaktionen /2
Supported By /126
Lavaschlag Einzigartig /1
Bei mindestens 40 Stärke im Radius verketten sich die Projektile von 'Lavaschlag', wenn sie auf dem Boden aufprallen
Bei mindestens 40 Stärke im Radius verketten sich die Projektile von 'Lavaschlag' +1 Mal
Bei mindestens 40 Stärke im Radius feuert 'Lavaschlag' 50% weniger Projektile ab
Lavaschlag Monster /31
Name | Modifikatoren | Spectre |
---|---|---|
Seelentrauerer | Y | |
Sonnenanbeterin Asha | Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Brennender Glaube | Y | |
Hassloderer | Y | |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] 100% erhöhtes maximales Leben 100% vergrößerter Wirkungsbereich 80% vergrößerte Charaktergröße | Y |
Eiferer Tzteoshs | monster no beyond portal [1] monster no map drops [1] | Y |
Tzteosh, Hungernde Flamme | display monster mod nemesis test [0] monster no beyond portal [1] 300% erhöhte Menge fallen gelassener Gegenstände 800% erhöhte Seltenheit fallen gelassener Gegenstände monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster penalty against minions damage +% final vs player minions [-30] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Erbin des Feuers | monster no drops or experience [1] 30% erhöhte Bewegungsgeschwindigkeit | Y |
Mutierter Stammesführer | 30% erhöhte Bewegungsgeschwindigkeit 60% erhöhte Angriffsgeschwindigkeit +7 zu maximaler Anzahl beschworener Totems 125% vergrößerter Wirkungsbereich monster penalty against minions damage +% final vs player minions [-40] monster no map drops [1] kill traps mines and totems on death [1] base totem range [80] | Y |
Auserwählter Kaoms | Y | |
Loyaler Auserwählter | Y | |
Rotklingen-Schädelbrecher | monster no map drops [1] cannot have affliction mods [1] | Y |
Uruk Baleh | 50% des physischen Schadens werden in Feuerschaden umgewandelt Monster gewähren 100% erhöhte Erfahrung 15000% erhöhte Seltenheit fallen gelassener Gegenstände cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Seele des Sommers | 25% verringerte Bewegungsgeschwindigkeit monster no map drops [1] monster no drops or experience [1] monster do not fracture [1] | Y |
Rania Himmelsgeborene | 30% erhöhte Bewegungsgeschwindigkeit drop additional rare items [3] kill traps mines and totems on death [1] | Y |
Rania Himmelsgeborene | 30% erhöhte Bewegungsgeschwindigkeit kill traps mines and totems on death [1] | Y |
Schreckgespenst | Y | |
Fleischmonster | monster no map drops [1] | Y |
Verformter Auserwählter Kaoms | monster no drops or experience [1] | Y |
Der respektierte Berater | 25% verkürzte Strahllänge von 'Sengender Strahl' base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 250% erhöhtes Totemleben kill traps mines and totems on death [1] | Y |
Eiferer Tzteoshs | monster no beyond portal [1] monster no map drops [1] Monster gewähren 300% erhöhte Erfahrung monster no drops [0] | Y |
Befallenes Konstrukt | Y | |
Ratterndes Experiment | monster no map drops [1] | Y |
Ratterndes Experiment | Y | |
Ratterndes Experiment | 20% Chance, Angriffsschaden zu blocken Ihr erleidet 10% des Schadens von geblockten Treffern monster no map drops [1] | Y |
Ratterndes Experiment | 20% Chance, Angriffsschaden zu blocken Ihr erleidet 10% des Schadens von geblockten Treffern | Y |
Klappernde Knochen | 20% Chance, Angriffsschaden zu blocken Ihr erleidet 10% des Schadens von geblockten Treffern | Y |
Geschmiedeter Axtträger | Y | |
Feuriger Kannibale | Y | |
Vollkommener feuriger Kannibale | Y |
Community Wiki
Molten Strike
Molten Strike is a Strike (Attack) skill that strikes an enemy, with some of the physical damage converted to fire damage. Each strike creates multiple molten ball projectiles that land to deal damage in a small area.
Skill functions
An attack with Molten Strike consists of two parts:
- An initial melee hit with the keywords Fire, Attack, Melee
- A projectile attack with the keywords Fire, Attack, Projectile, AoE
Modifiers that require the keywords Melee, Projectile, or AoE only apply to the appropriate portions of the attack. For example, supporting Molten Strike with Melee Physical Damage Support will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage).
Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Projectiles will travel a random distance between 2 and 25 units by default, with projectiles from the same attack traveling different distances. Modifiers to both projectile speed and area of effect will alter the distance projectiles can travel. The direction of each projectile is also chosen randomly along a 270 degree (3/4 circle) arc, with the center of the blank zone pointed at the attacking character. Upon landing each projectile explodes with a hit radius of 9dealing (55 to 92.5)% of full weapon damage, of which 60% of physical is converted to fire damage.
Projectile overlap: It is possible for more than one projectile from this skill to hit a single enemy, including the enemy that was already hit by the melee attack. The likelihood of hitting the initial target is reduced due to the ability of each projectile to travel much further than its hit radius. Molten Strike's projectiles tend to be clumped towards the center and away from the edges. This is because unlike other skills such as Firestorm which sample uniformly across their potential landing area, Molten Strike's projectile landing positions are determined by choosing their direction and distance from two separate uniform distributions.
Travel distance: Projectiles have a minimum travel distance of 2 units and a maximum travel distance of 25 units by default. Modifiers to projectile speed and area of effect affect the distance projectiles can travel.
Damage conversion: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases.
Tooltip damage: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill.
Skill interactions
Dual Wielding: Dual wielding attacks with Molten Strike will alternate the weapon being swung.
Gain on hit: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy.
Iron Grip: This will allow Strength's melee physical damage bonus to apply to the projectile portion of the attack.
Area of effect: Increases and reductions to AoE change both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger or smaller area. AoE bonuses only affect the outer radius; the inner radius is fixed.
Projectile Count: Supporting Molten Strike with Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way.
Pierce, fork and chain Projectiles: Molten Strike projectiles cannot chain, pierce or fork, since they are ground-targeted.
Point Blank: Projectiles are affected by Point Blank even though the melee attack is not. While the description of Point Blank doesn't make this exactly clear, the damage multiplier received from it is proportional to the distance it has traveled from the melee target's location at the time the projectile was created.
Vicious Projectiles Support: The Projectiles will receive the damage multiplier, however Molten Strike attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself.
Version history
Version | Changes |
---|---|
3.15.0 |
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3.11.0 |
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3.7.0 |
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3.5.0 |
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3.4.0 |
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2.0.0 |
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1.1.3 |
|
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