Seele des Sommers
Bestie
25% verringerte Bewegungsgeschwindigkeit
monster no map drops [1]
monster no drops or experience [1]
monster do not fracture [1]
Soul of Summer
SpectreN
Tagsanimal_claw_weapon, beast, Zauberer, fast_movement, fire_affinity, flesh_armour, has_claw, has_one_handed_melee, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, primate_beast, red_blood
Leben
200%
Ausweichen
+15%
Ailment Threshold
200%
Widerstand
30 30 30 20
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
156%
Type
BloodMonkeyTalismanSummoned
Metadata
TalismanFireMonkey
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
5,450
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.005
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FireNovaTalismanMonkey
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Feuernova-Mine
Zauberzeit: 0.4 Sek.
Abklingzeit: 7 Sek.
Platziert eine Fernmine, die Ihr zünden könnt, um eine Reihe Feuernovae zu entfachen. Jede nachfolgende Nova aus derselben Mine verursacht höheren Schaden als die vorherige.
Eure Treffer können Gegner nicht betäuben
Fertigkeiten wiederholen sich 6 zusätzliche Male
Verursacht 448.2 bis 672.4 Feuerschaden
80% erhöhte Zaubergeschwindigkeit
30% mehr Schaden mit Treffern und Beeinträchtigungen pro Wiederholung
active skill area of effect radius +% final [-20]
is area damage [1]
TalismanMonkeyMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Lavaschlag
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Verstärkt Eure Nahkampfwaffe mit geschmolzener Energie und greift Gegner mit physischem und Feuerschaden an. Dieser Angriff schleudert Bälle aus brennender Lava, die sich auf alle Gegner verteilen, die durch den Schlag getroffen werden. Die Bälle verursachen bei den Gegnern, wo sie landen, Flächenschaden.
Verursacht 20% mehr Schaden
Feuert 4 zusätzliche Projektile
60% des physischen Schadens werden in Feuerschaden umgewandelt
25% verringerte Projektilgeschwindigkeit
40% weniger Projektilschaden
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( ice ); RemoveEffects( );"
	on_spawned_dead = "DetachAllContainingText( ice ); RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanFireMonkey"] = {
    name = "Soul of Summer",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "TalismanMonkeyMoltenStrike",
        "FireNovaTalismanMonkey",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanMonkeyMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 60, 20, -40, -25, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [2] = {3, 60, 20, -40, -25, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
        [3] = {4, 60, 20, -40, -25, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireNovaTalismanMonkey"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "fire_nova_damage_+%_per_repeat_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 20, -30, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4, 40, -30, 30, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 5, 60, -30, 30, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, 60, -20, 30, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6, 80, -20, 30, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 6, 80, -10, 30, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 6, 80, 30, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
25% verringerte Bewegungsgeschwindigkeit
IdMonsterImplicitAuraSlow1
FamilyMonsterAura
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level4 (Effective: 3)
Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    Aura der Verlangsamung
    Radius: 40
    Gegner werden verlangsamt
    Stärkung gewährt 25% verringerte Bewegungsgeschwindigkeit
    Slow Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

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