Tzteosh, Hungernde Flamme
Dämon
display monster mod nemesis test [0]
monster no beyond portal [1]
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tzteosh, Hungering Flame
SpectreN
Tagsbeyond_demon, bludgeoning_weapon, Zauberer, demon, fast_movement, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, summoner
Packs
  • Tzteosh, Hungernde Flamme, Fleisch Bameths, Blut Haasts, Auge Tzteoshs, Hand Na'ems, Verehrer Bameths, Spürhund Tzteoshs, Diener Haasts, Maul Ephijs, Fanatiker Ephijs, Jünger Haasts, Eiferer Tzteoshs
  • Leben
    200%
    Ausweichen
    +20%
    Ailment Threshold
    200%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    140%
    Type
    BeyondDemon3
    Metadata
    BeyondDemon3-1
    Stufe
    68
    Leben
    12,867
    Rüstung
    28,790
    Ausweichen
    5,687
    Energieschild
    0
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    290
    Attack Time
    1.35
    Erfahrung
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 0.9 Sek.
    Abklingzeit: 5 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Basisdauer beträgt 14 Sekunden
    Verursacht 172.4 bis 258.6 Feuerschaden
    25% Chance, Gegner zu entzünden
    Ein Aufprall alle 0.23 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [300]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    BeyondDemonSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Zauberzeit: 0.8 Sek.
    Abklingzeit: 10 Sek.
    Fertigkeiten wiederholen sich 10 zusätzliche Male
    Verursacht 47% weniger Schaden
    Maximal 50 beschworene Flammenschädel
    Basisdauer beträgt 6 Sekunden
    340% erhöhte Zaubergeschwindigkeit
    10% verringerte Kreaturen-Bewegungsgeschwindigkeit
    Kreaturen haben 5000% mehr maximales Leben
    alternate minion [1]
    BeyondDemonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Lavaschlag
    Base Damage: 598–897
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Verstärkt Eure Nahkampfwaffe mit geschmolzener Energie und greift Gegner mit physischem und Feuerschaden an. Dieser Angriff schleudert Bälle aus brennender Lava, die sich auf alle Gegner verteilen, die durch den Schlag getroffen werden. Die Bälle verursachen bei den Gegnern, wo sie landen, Flächenschaden.
    Verursacht 20% mehr Schaden
    Feuert 6 zusätzliche Projektile
    60% des physischen Schadens werden in Feuerschaden umgewandelt
    25% verringerte Projektilgeschwindigkeit
    40% weniger Projektilschaden
    base is projectile [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 598–897
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-1"] = {
        name = "Tzteosh, Hungering Flame",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "BeyondDemonFirestorm",
            "BeyondDemonSummonRagingSpirit",
            "BeyondDemonMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "firestorm_use_server_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 10000, 300, 25, -50, 300, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 12500, 250, 25, -50, 300, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 14000, 225, 25, -50, 300, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 14000, 200, 25, -50, 300, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSummonRagingSpirit"] = {
        name = "BeyondDemonSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "base_cast_speed_+%",
            "minion_movement_speed_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 200, -20, -25, 6000, 50, 5000, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {3, 200, -20, -26, 6000, 50, 5000, 1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {3, 200, -20, -27, 6000, 50, 5000, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 220, -20, -28, 6000, 50, 5000, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 220, -20, -29, 6000, 50, 5000, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 220, -20, -30, 6000, 50, 5000, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {5, 240, -20, -31, 6000, 50, 5000, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {5, 240, -20, -32, 6000, 50, 5000, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {5, 240, -20, -33, 6000, 50, 5000, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 260, -20, -34, 6000, 50, 5000, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 260, -20, -35, 6000, 50, 5000, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 260, -20, -36, 6000, 50, 5000, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {7, 280, -20, -37, 6000, 50, 5000, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {7, 280, -10, -38, 6000, 50, 5000, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {7, 280, -10, -39, 6000, 50, 5000, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {8, 300, -10, -40, 6000, 50, 5000, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {8, 300, -10, -41, 6000, 50, 5000, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {8, 300, -10, -42, 6000, 50, 5000, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {9, 320, -10, -43, 6000, 50, 5000, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {9, 320, -10, -44, 6000, 50, 5000, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 320, -10, -45, 6000, 50, 5000, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 340, -10, -46, 6000, 50, 5000, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 340, -10, -47, 6000, 50, 5000, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 340, -5, -48, 6000, 50, 5000, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 360, -5, -49, 6000, 50, 5000, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 360, -5, -50, 6000, 50, 5000, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {11, 360, -5, -51, 6000, 50, 5000, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 380, -5, -52, 6000, 50, 5000, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {12, 380, -5, -53, 6000, 50, 5000, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {12, 380, -5, -54, 6000, 50, 5000, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {13, 400, -5, -55, 6000, 50, 5000, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {13, 400, -5, -56, 6000, 50, 5000, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {13, 400, -5, -57, 6000, 50, 5000, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {14, 420, -5, -58, 6000, 50, 5000, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {14, 420, -5, -59, 6000, 50, 5000, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {15, 440, -5, -60, 6000, 50, 5000, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [37] = {15, 440, -5, -61, 6000, 50, 5000, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 60, 20, -40, -25, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [2] = {4, 60, 20, -40, -25, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [3] = {6, 60, 20, -40, -25, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        },
    }
    
    display monster mod nemesis test [0]
    IdMonsterVaalFlameBlastDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • 300% erhöhte Menge fallen gelassener Gegenstände
    800% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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