Тзитиош, Голодное пламя
Демон
display monster mod nemesis test [0]
monster no beyond portal [1]
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tzteosh, Hungering Flame
SpectreN
Tagsbeyond_demon, bludgeoning_weapon, Чародейский, demon, fast_movement, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, summoner
Packs
  • Тзитиош, Голодное пламя, Плоть Бэмита, Кровь Хааста, Око Тзтиоша, Десница Найима, Одержимый Бэмита, Гончая Тзтиоша, Служитель Хааста, Уста Ифижа, Фанатик Ифижа, Апостол Хааста, Зилот Тзтиоша
  • Здоровье
    200%
    Уклонение
    +20%
    Ailment Threshold
    200%
    Сопротивление
    40 40 40 25
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    140%
    Type
    BeyondDemon3
    Metadata
    BeyondDemon3-1
    Уровень
    68
    Здоровье
    12,867
    Броня
    28,790
    Уклонение
    5,687
    Энергетический щит
    0
    Damage
    747
    Урон от чар
    747
    Точность
    290
    Attack Time
    1.35
    Опыт
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Шанс критического удара: 5%
    Время применения: 0.9 сек.
    Перезарядка: 5 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Базовая длительность - 14 секунд(-ы)
    Наносит от 172.4 до 258.6 урона от огня
    25% шанс поджечь врагов
    Один удар каждые 0.23 секунд(-ы)
    Базовый радиус равен 1 м
    firestorm base area of effect +% [300]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    BeyondDemonSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Время применения: 0.8 сек.
    Перезарядка: 10 сек.
    Умения повторяются ещё 10 раз(-а)
    Наносит на 47% меньше урона
    Максимум 50 призванных неистовых духов
    Базовая длительность - 6 секунд(-ы)
    340% повышение скорости сотворения чар
    10% снижение скорости передвижения приспешников
    Приспешники имеют на 5000% больше максимума здоровья
    alternate minion [1]
    BeyondDemonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Магмовый удар
    Base Damage: 598–897
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Наделяет оружие героя для ближнего боя расплавленной энергией и при атаке наносит физический урон и урон от огня, создавая при этом магмовые шары, урон от которых распределяется между всеми врагами, которых они заденут. Шары наносят урон от атак по области в месте приземления.
    Наносит на 20% больше урона
    Выпускает дополнительных снарядов: 6
    60% физического урона становится уроном от огня
    25% снижение скорости снаряда
    На 40% меньше урона снарядами
    base is projectile [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 598–897
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-1"] = {
        name = "Tzteosh, Hungering Flame",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "BeyondDemonFirestorm",
            "BeyondDemonSummonRagingSpirit",
            "BeyondDemonMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "firestorm_use_server_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 10000, 300, 25, -50, 300, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 12500, 250, 25, -50, 300, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 14000, 225, 25, -50, 300, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 14000, 200, 25, -50, 300, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSummonRagingSpirit"] = {
        name = "BeyondDemonSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "base_cast_speed_+%",
            "minion_movement_speed_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 200, -20, -25, 6000, 50, 5000, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {3, 200, -20, -26, 6000, 50, 5000, 1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {3, 200, -20, -27, 6000, 50, 5000, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 220, -20, -28, 6000, 50, 5000, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 220, -20, -29, 6000, 50, 5000, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 220, -20, -30, 6000, 50, 5000, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {5, 240, -20, -31, 6000, 50, 5000, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {5, 240, -20, -32, 6000, 50, 5000, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {5, 240, -20, -33, 6000, 50, 5000, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 260, -20, -34, 6000, 50, 5000, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 260, -20, -35, 6000, 50, 5000, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 260, -20, -36, 6000, 50, 5000, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {7, 280, -20, -37, 6000, 50, 5000, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {7, 280, -10, -38, 6000, 50, 5000, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {7, 280, -10, -39, 6000, 50, 5000, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {8, 300, -10, -40, 6000, 50, 5000, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {8, 300, -10, -41, 6000, 50, 5000, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {8, 300, -10, -42, 6000, 50, 5000, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {9, 320, -10, -43, 6000, 50, 5000, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {9, 320, -10, -44, 6000, 50, 5000, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 320, -10, -45, 6000, 50, 5000, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 340, -10, -46, 6000, 50, 5000, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 340, -10, -47, 6000, 50, 5000, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 340, -5, -48, 6000, 50, 5000, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 360, -5, -49, 6000, 50, 5000, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 360, -5, -50, 6000, 50, 5000, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {11, 360, -5, -51, 6000, 50, 5000, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 380, -5, -52, 6000, 50, 5000, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {12, 380, -5, -53, 6000, 50, 5000, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {12, 380, -5, -54, 6000, 50, 5000, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {13, 400, -5, -55, 6000, 50, 5000, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {13, 400, -5, -56, 6000, 50, 5000, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {13, 400, -5, -57, 6000, 50, 5000, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {14, 420, -5, -58, 6000, 50, 5000, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {14, 420, -5, -59, 6000, 50, 5000, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {15, 440, -5, -60, 6000, 50, 5000, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [37] = {15, 440, -5, -61, 6000, 50, 5000, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 60, 20, -40, -25, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [2] = {4, 60, 20, -40, -25, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [3] = {6, 60, 20, -40, -25, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        },
    }
    
    display monster mod nemesis test [0]
    IdMonsterVaalFlameBlastDaemon
    FamilyDaemon
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • 300% увеличение количества выпадающих предметов
    800% увеличение редкости выпадающих предметов
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global