Tzteosh, Chama Voraz
Demoníaco
display monster mod nemesis test [0]
monster no beyond portal [1]
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tzteosh, Hungering Flame
SpectreN
Tagsbeyond_demon, bludgeoning_weapon, Conjurador, demon, fast_movement, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_int, physical_affinity, ranged, red_blood, summoner
Packs
  • Tzteosh, Chama Voraz, Carne de Bameth, Sangue de Haast, Olho de Tzteosh, Mão de Na'em, Adorador de Bameth, Sabujo de Tzteosh, Servo de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Vida
    200%
    Armadura
    +20%
    Evasão
    +20%
    Ailment Threshold
    200%
    Resistência
    40 40 40 25
    Damage
    200%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    140%
    Type
    BeyondDemon3
    Metadata
    BeyondDemon3-1
    Nível
    68
    Vida
    12,867
    Armadura
    34,548
    Evasão
    5,687
    Escudo de Energia
    0
    Damage
    747
    Dano Mágico
    747
    Precisão
    290
    Attack Time
    1.35
    Experiência
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.9 seg
    Recarga: 5 seg
    Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
    Duração base é de 14 segundos
    Causa 172.4 a 258.6 de Dano de Fogo
    25% de chance de Incendiar inimigos
    Um impacto a cada 0.23 segundos
    Raio Base igual a 1 metro
    firestorm base area of effect +% [300]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    BeyondDemonSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Tempo de Conjuração: 0.8 seg
    Recarga: 10 seg
    Habilidades se Repetem 10 Vezes mais
    Causa 47% menos Dano
    Máximo de Espíritos Furiosos Convocados: 50
    Duração base é de 6 segundos
    Velocidade de Conjuração aumentada em 340%
    Velocidade de Movimento dos Lacaios reduzida em 10%
    Lacaios têm 5000% mais Vida Máxima
    alternate minion [1]
    BeyondDemonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Golpe Vulcânico
    Base Damage: 598–897
    Chance de Crítico: 5%
    Attack Time: 1.35 seg
    Infunde sua arma corpo a corpo com energias vulcânicas para atacar com dano físico e de fogo. Este ataque faz com que bolas de magma derretido sejam lançadas adiante a partir dos inimigos acertados por você, dividido entre todos os inimigos acertados pelo golpe. Estas causarão dano de ataque em Área aos inimigos onde caírem.
    Causa 20% mais Dano
    Dispara 6 Projéteis adicionais
    60% do Dano Físico Convertido para Dano de Fogo
    Velocidade de Projéteis reduzida em 25%
    40% menos Dano de Projétil
    base is projectile [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 598–897
    Chance de Crítico: 5%
    Attack Time: 1.35 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-1"] = {
        name = "Tzteosh, Hungering Flame",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "BeyondDemonFirestorm",
            "BeyondDemonSummonRagingSpirit",
            "BeyondDemonMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "firestorm_use_server_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 10000, 300, 25, -50, 300, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 12500, 250, 25, -50, 300, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 14000, 225, 25, -50, 300, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 14000, 200, 25, -50, 300, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSummonRagingSpirit"] = {
        name = "BeyondDemonSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "base_cast_speed_+%",
            "minion_movement_speed_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 200, -20, -25, 6000, 50, 5000, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {3, 200, -20, -26, 6000, 50, 5000, 1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {3, 200, -20, -27, 6000, 50, 5000, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 220, -20, -28, 6000, 50, 5000, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 220, -20, -29, 6000, 50, 5000, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 220, -20, -30, 6000, 50, 5000, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {5, 240, -20, -31, 6000, 50, 5000, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {5, 240, -20, -32, 6000, 50, 5000, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {5, 240, -20, -33, 6000, 50, 5000, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 260, -20, -34, 6000, 50, 5000, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 260, -20, -35, 6000, 50, 5000, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 260, -20, -36, 6000, 50, 5000, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {7, 280, -20, -37, 6000, 50, 5000, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {7, 280, -10, -38, 6000, 50, 5000, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {7, 280, -10, -39, 6000, 50, 5000, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {8, 300, -10, -40, 6000, 50, 5000, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {8, 300, -10, -41, 6000, 50, 5000, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {8, 300, -10, -42, 6000, 50, 5000, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {9, 320, -10, -43, 6000, 50, 5000, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {9, 320, -10, -44, 6000, 50, 5000, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 320, -10, -45, 6000, 50, 5000, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 340, -10, -46, 6000, 50, 5000, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 340, -10, -47, 6000, 50, 5000, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 340, -5, -48, 6000, 50, 5000, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 360, -5, -49, 6000, 50, 5000, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 360, -5, -50, 6000, 50, 5000, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {11, 360, -5, -51, 6000, 50, 5000, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 380, -5, -52, 6000, 50, 5000, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {12, 380, -5, -53, 6000, 50, 5000, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {12, 380, -5, -54, 6000, 50, 5000, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {13, 400, -5, -55, 6000, 50, 5000, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {13, 400, -5, -56, 6000, 50, 5000, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {13, 400, -5, -57, 6000, 50, 5000, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {14, 420, -5, -58, 6000, 50, 5000, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {14, 420, -5, -59, 6000, 50, 5000, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {15, 440, -5, -60, 6000, 50, 5000, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [37] = {15, 440, -5, -61, 6000, 50, 5000, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 60, 20, -40, -25, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [2] = {4, 60, 20, -40, -25, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [3] = {6, 60, 20, -40, -25, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        },
    }
    
    display monster mod nemesis test [0]
    IdMonsterVaalFlameBlastDaemon
    FamilyDaemon
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Quantidade dos Itens Derrubados aumentada em 300%
    Raridade dos Itens Derrubados aumentada em 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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