Tzteosh, Hungering Flame
Demon
display monster mod nemesis test [0]
monster no beyond portal [1]
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
Tagsbeyond_demon, bludgeoning_weapon, caster, demon, fast_movement, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_int, physical_affinity, ranged, red_blood, summoner
Packs
  • Tzteosh, Hungering Flame, Flesh of Bameth, Blood of Haast, Eye of Tzteosh, Hand of Na'em, Worshipper of Bameth, Hound of Tzteosh, Servant of Haast, Mouth of Ephij, Fanatic of Ephij, Disciple of Haast, Zealot of Tzteosh
  • Life
    200%
    Armour
    +20%
    Evasion
    +20%
    Ailment Threshold
    200%
    Resistance
    40 40 40 25
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    BeyondDemon3
    Metadata
    BeyondDemon3-1
    Level
    68
    Life
    12,867
    Armour
    34,548
    Evasion
    5,687
    Energy Shield
    0
    Damage
    747
    Spell Damage
    747
    Accuracy
    290
    Attack Time
    1.35
    Experience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 5%
    Cast Time: 0.9 sec
    Cooldown Time: 5 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Base duration is 14 seconds
    Deals 172.4 to 258.6 Fire Damage
    25% chance to Ignite enemies
    One impact every 0.23 seconds
    Base radius is 1 metre
    firestorm base area of effect +% [300]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    BeyondDemonSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Cast Time: 0.8 sec
    Cooldown Time: 10 sec
    Skills Repeat an additional 10 Times
    Deals 47% less Damage
    Maximum 50 Summoned Raging Spirits
    Base duration is 6 seconds
    340% increased Cast Speed
    10% reduced Minion Movement Speed
    Minions have 5000% more Maximum Life
    alternate minion [1]
    BeyondDemonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Molten Strike
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
    Deals 20% more Damage
    Fires 6 additional Projectiles
    60% of Physical Damage Converted to Fire Damage
    25% reduced Projectile Speed
    40% less Projectile Damage
    base is projectile [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-1"] = {
        name = "Tzteosh, Hungering Flame",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "BeyondDemonFirestorm",
            "BeyondDemonSummonRagingSpirit",
            "BeyondDemonMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "firestorm_use_server_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 10000, 300, 25, -50, 300, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 12500, 250, 25, -50, 300, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 14000, 225, 25, -50, 300, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 14000, 200, 25, -50, 300, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSummonRagingSpirit"] = {
        name = "BeyondDemonSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "base_cast_speed_+%",
            "minion_movement_speed_+%",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "active_skill_minion_life_+%_final",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 200, -20, -25, 6000, 50, 5000, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {3, 200, -20, -26, 6000, 50, 5000, 1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {3, 200, -20, -27, 6000, 50, 5000, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {4, 220, -20, -28, 6000, 50, 5000, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 220, -20, -29, 6000, 50, 5000, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {4, 220, -20, -30, 6000, 50, 5000, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {5, 240, -20, -31, 6000, 50, 5000, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {5, 240, -20, -32, 6000, 50, 5000, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {5, 240, -20, -33, 6000, 50, 5000, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {6, 260, -20, -34, 6000, 50, 5000, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {6, 260, -20, -35, 6000, 50, 5000, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {6, 260, -20, -36, 6000, 50, 5000, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {7, 280, -20, -37, 6000, 50, 5000, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {7, 280, -10, -38, 6000, 50, 5000, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {7, 280, -10, -39, 6000, 50, 5000, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {8, 300, -10, -40, 6000, 50, 5000, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {8, 300, -10, -41, 6000, 50, 5000, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {8, 300, -10, -42, 6000, 50, 5000, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {9, 320, -10, -43, 6000, 50, 5000, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {9, 320, -10, -44, 6000, 50, 5000, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 320, -10, -45, 6000, 50, 5000, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {10, 340, -10, -46, 6000, 50, 5000, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 340, -10, -47, 6000, 50, 5000, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 340, -5, -48, 6000, 50, 5000, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 360, -5, -49, 6000, 50, 5000, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 360, -5, -50, 6000, 50, 5000, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {11, 360, -5, -51, 6000, 50, 5000, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 380, -5, -52, 6000, 50, 5000, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {12, 380, -5, -53, 6000, 50, 5000, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {12, 380, -5, -54, 6000, 50, 5000, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [31] = {13, 400, -5, -55, 6000, 50, 5000, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [32] = {13, 400, -5, -56, 6000, 50, 5000, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [33] = {13, 400, -5, -57, 6000, 50, 5000, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [34] = {14, 420, -5, -58, 6000, 50, 5000, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [35] = {14, 420, -5, -59, 6000, 50, 5000, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [36] = {15, 440, -5, -60, 6000, 50, 5000, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [37] = {15, 440, -5, -61, 6000, 50, 5000, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 60, 20, -40, -25, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [2] = {4, 60, 20, -40, -25, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [3] = {6, 60, 20, -40, -25, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        },
    }
    
    display monster mod nemesis test [0]
    IdMonsterVaalFlameBlastDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • 300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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