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Jünger Haasts
Dämon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
monster no beyond portal [1]
monster no map drops [1]
Disciple of Haast
Spectre
Tagsbeyond_commander_monster, beyond_demon, bludgeoning_weapon, Zauberer, cold_affinity, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, not_int, not_str, ranged, red_blood, slow_movement
Packs
  • Tzteosh, Hungernde Flamme, Fleisch Bameths, Blut Haasts, Auge Tzteoshs, Hand Na'ems, Verehrer Bameths, Spürhund Tzteoshs, Diener Haasts, Maul Ephijs, Fanatiker Ephijs, Jünger Haasts, Eiferer Tzteoshs
  • Haast, Unerbittlicher Frost, Fleisch Bameths, Blut Haasts, Auge Tzteoshs, Hand Na'ems, Verehrer Bameths, Spürhund Tzteoshs, Diener Haasts, Maul Ephijs, Fanatiker Ephijs, Jünger Haasts, Eiferer Tzteoshs
  • Ephij, Einstürzendes Firmament, Fleisch Bameths, Blut Haasts, Auge Tzteoshs, Hand Na'ems, Verehrer Bameths, Spürhund Tzteoshs, Diener Haasts, Maul Ephijs, Fanatiker Ephijs, Jünger Haasts, Eiferer Tzteoshs
  • Na'em, Krümmender Stein, Fleisch Bameths, Blut Haasts, Auge Tzteoshs, Hand Na'ems, Verehrer Bameths, Spürhund Tzteoshs, Diener Haasts, Maul Ephijs, Fanatiker Ephijs, Jünger Haasts, Eiferer Tzteoshs
  • Bameth, Wandelnde Dunkelheit, Fleisch Bameths, Blut Haasts, Auge Tzteoshs, Hand Na'ems, Verehrer Bameths, Spürhund Tzteoshs, Diener Haasts, Maul Ephijs, Fanatiker Ephijs, Jünger Haasts, Eiferer Tzteoshs
  • Leben
    210%
    Ausweichen
    +20%
    Ailment Threshold
    210%
    Widerstand
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    120%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-7
    Stufe
    68
    Leben
    13,510
    Rüstung
    28,790
    Ausweichwert
    5,687
    Damage
    560
    Zauberschaden
    560
    Genauigkeit
    580
    Attack Time
    1.35
    Erfahrung
    12,306
    Minion Life
    2,930
    Minion Damage
    447
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    MonsterGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Frosthammer
    Base Damage: 448672
    Kritische Trefferchance: 5%
    Angriffsschaden: 62.5%
    Attack Time: 1.35 Sek.
    Trifft Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Falls ein Gegner (einzigartige ausgenommen) eingefroren ist und über weniger als ein Drittel seines Lebens verfügt, wird er bei einem Treffer durch die Fertigkeit zerschmettert. Bei drei aufeinanderfolgenden Schlägen friert der dritte Schlag Gegner leichter ein. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
    Verursacht 37.5% weniger Angriffsschaden
    Verursacht 25% mehr Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    25% Chance, Gegner einzufrieren
    icehammer
    MonsterArcticBreath
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell, DamageOverTime
    Schleichender Frost
    Kritische Trefferchance: 5%
    Zauberzeit: 0.8 Sek.
    Abklingzeit: 10 Sek.
    Entfesselt ein eisiges Projektil, das beim Aufprall oder beim Erreichen des Zielgebiets explodiert und Flächenschaden verursacht und dabei eine unterkühlende Fläche erzeugt, die Kälteschaden über Zeit verursacht. Diese Fläche bewegt sich auf Gegner im Umkreis zu, bis die Dauer ausläuft.
    Basisdauer beträgt 3.5 Sekunden
    50% verringerte Projektilgeschwindigkeit
    Basisradius beträgt 1.5 Meter
    Sekundärer Basisradius beträgt 1.5 Meter
    base is projectile [1]
    spell maximum base cold damage [1113]
    spell minimum base cold damage [742]
    arcticbreath

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon2-7"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Disciple of Haast",
        life = 2.1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MonsterGlacialHammer",
            "MonsterArcticBreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {50, 25, 25, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterArcticBreath"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Nicht skalierbarer Wert
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Nicht skalierbarer Wert
  • Jünger Haasts
    Dämon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no beyond portal [1]
    monster no map drops [1]
    monster no drops [0]
    monster slain experience +% [300]
    Disciple of Haast
    Spectre
    Tagsbeyond_commander_monster, beyond_demon, bludgeoning_weapon, Zauberer, cold_affinity, delve_monster, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, no_pantheon_mod, not_int, not_str, ranged, red_blood, slow_movement
    Leben
    210%
    Ausweichen
    +20%
    Ailment Threshold
    210%
    Widerstand
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    120%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-7
    Stufe
    68
    Leben
    13,510
    Rüstung
    28,790
    Ausweichwert
    5,687
    Damage
    560
    Zauberschaden
    560
    Genauigkeit
    580
    Attack Time
    1.35
    Erfahrung
    12,306
    Minion Life
    2,930
    Minion Damage
    447
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    MonsterGlacialHammer
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Frosthammer
    Base Damage: 448672
    Kritische Trefferchance: 5%
    Angriffsschaden: 62.5%
    Attack Time: 1.35 Sek.
    Trifft Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Falls ein Gegner (einzigartige ausgenommen) eingefroren ist und über weniger als ein Drittel seines Lebens verfügt, wird er bei einem Treffer durch die Fertigkeit zerschmettert. Bei drei aufeinanderfolgenden Schlägen friert der dritte Schlag Gegner leichter ein. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
    Verursacht 37.5% weniger Angriffsschaden
    Verursacht 25% mehr Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    25% Chance, Gegner einzufrieren
    icehammer
    MonsterArcticBreath
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell, DamageOverTime
    Schleichender Frost
    Kritische Trefferchance: 5%
    Zauberzeit: 0.8 Sek.
    Abklingzeit: 10 Sek.
    Entfesselt ein eisiges Projektil, das beim Aufprall oder beim Erreichen des Zielgebiets explodiert und Flächenschaden verursacht und dabei eine unterkühlende Fläche erzeugt, die Kälteschaden über Zeit verursacht. Diese Fläche bewegt sich auf Gegner im Umkreis zu, bis die Dauer ausläuft.
    Basisdauer beträgt 3.5 Sekunden
    50% verringerte Projektilgeschwindigkeit
    Basisradius beträgt 1.5 Meter
    Sekundärer Basisradius beträgt 1.5 Meter
    base is projectile [1]
    spell maximum base cold damage [1113]
    spell minimum base cold damage [742]
    arcticbreath

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/BeyondEncounter/BeyondDemon2-7"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Disciple of Haast",
        life = 2.1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MonsterGlacialHammer",
            "MonsterArcticBreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGlacialHammer"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {50, 25, 25, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterArcticBreath"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Nicht skalierbarer Wert
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Nicht skalierbarer Wert
  • monster no drops [0]
    monster slain experience +% [300]
    FamilyMonsterSlainExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops 0 0 Global — Nicht skalierbarer Wert
  • monster slain experience +% 300 300 Global
  • Edit

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