Hand Na'ems
Dämon
monster no beyond portal [1]
25% verringerte Bewegungsgeschwindigkeit
monster no map drops [1]
25% verringerte Bewegungsgeschwindigkeit
monster no map drops [1]
Hand of Na'em
Leben
195%
Ausweichen
+20%
Ailment Threshold
195%
Widerstand
20 20 20 0
Damage
135%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
120%
Type
BeyondDemon2Bow
Metadata
BeyondDemon2-1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,545
Rüstung
28,790
Ausweichen
5,687
Energieschild
0
Damage
504
Zauberschaden
504
Genauigkeit
290
Attack Time
1.35
Erfahrung
12,306
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 403–605
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornadoschuss
Base Damage: 403–605
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Feuert einen durchbohrenden Schuss, der bis zum Ziel fliegt und von dort aus Projektile in alle Richtungen feuert, die eine kurze Zeit fliegen, bevor sie verschwinden.
Verursacht 30% weniger Schaden
Feuert 2 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
Feuert 2 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon2-1"] = { name = "Hand of Na'em", life = 1.95, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BeyondDemonTornadoShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {10, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-30, 2, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, }
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
25% verringerte Bewegungsgeschwindigkeit
Id | MonsterImplicitAuraSlow1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Aura der Verlangsamung
Radius: 40
Gegner werden verlangsamt
Stärkung gewährt 25% verringerte Bewegungsgeschwindigkeit
Slow Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Hand Na'ems
Dämon
monster no beyond portal [1]
25% verringerte Bewegungsgeschwindigkeit
monster no map drops [1]
Monster gewähren 300% erhöhte Erfahrung
monster no drops [0]
25% verringerte Bewegungsgeschwindigkeit
monster no map drops [1]
Monster gewähren 300% erhöhte Erfahrung
monster no drops [0]
Hand of Na'em
Spectre | N |
---|---|
Tags | beyond_commander_monster, beyond_demon, delve_monster, demon, flesh_armour, has_bow, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement |
Leben
195%
Ausweichen
+20%
Ailment Threshold
195%
Widerstand
20 20 20 0
Damage
135%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
120%
Type
BeyondDemon2Bow
Metadata
BeyondDemon2-1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,545
Rüstung
28,790
Ausweichen
5,687
Energieschild
0
Damage
504
Zauberschaden
504
Genauigkeit
290
Attack Time
1.35
Erfahrung
12,306
Ailment Threshold
12,545
Chill
40
Shock
40
Brittle
224
Scorch
40
Sap
110
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 403–605
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornadoschuss
Base Damage: 403–605
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Feuert einen durchbohrenden Schuss, der bis zum Ziel fliegt und von dort aus Projektile in alle Richtungen feuert, die eine kurze Zeit fliegen, bevor sie verschwinden.
Verursacht 30% weniger Schaden
Feuert 2 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
Feuert 2 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/BeyondEncounter/BeyondDemon2-1"] = { name = "Hand of Na'em", life = 1.95, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "BeyondDemonTornadoShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {10, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-30, 2, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, }
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
25% verringerte Bewegungsgeschwindigkeit
Id | MonsterImplicitAuraSlow1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Aura der Verlangsamung
Radius: 40
Gegner werden verlangsamt
Stärkung gewährt 25% verringerte Bewegungsgeschwindigkeit
Slow Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 300% erhöhte Erfahrung
monster no drops [0]
Id | MonsterSlainExperienceIncreaseBeyondDelve__ |
---|---|
Family | MonsterSlainExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |