Bameth, Wandelnde Dunkelheit
Dämon
50% des physischen Schadens werden in Chaosschaden umgewandelt
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexgeschützt
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexgeschützt
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bameth, Shifting Darkness
Spectre | N |
---|---|
Tags | bameth, beyond_demon, Zauberer, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner |
Packs |
Leben
200%
Ausweichen
+20%
Ailment Threshold
200%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
140%
Type
BeyondDemon3Bow
Metadata
BeyondDemon3-4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
5,687
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.35
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Zombie erwecken
Zauberzeit: 0.85 Sek.
Abklingzeit: 20 Sek.
Beschwört eine Zombiekreatur aus einem Leichnam, die Euch folgt und Eure Gegner mit einem Nahkampfschlag angreift.
Fertigkeiten wiederholen sich 6 zusätzliche Male
25% vergrößerte Charaktergröße
+6 zu maximaler Anzahl an erweckten Zombies
Kreaturen haben 90% mehr maximales Leben
Kreaturen verursachen 30% mehr Schaden
Dieser Zauber und Kreaturen haben 250% erhöhte Zaubergeschwindigkeit
alternate minion [1]
25% vergrößerte Charaktergröße
+6 zu maximaler Anzahl an erweckten Zombies
Kreaturen haben 90% mehr maximales Leben
Kreaturen verursachen 30% mehr Schaden
Dieser Zauber und Kreaturen haben 250% erhöhte Zaubergeschwindigkeit
alternate minion [1]
BeyondDemonSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Pfeilfächer
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Schießt mehrere Pfeile auf verschiedene Ziele.
Verursacht 20% weniger Schaden
Feuert 4 zusätzliche Pfeile
18% erhöhter physischer Schaden
skill can fire arrows [1]
Feuert 4 zusätzliche Pfeile
18% erhöhter physischer Schaden
skill can fire arrows [1]
BeyondDemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Basisdauer beträgt 3 Sekunden
Stärkung gewährt 20% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [-45]
Stärkung gewährt 20% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [-45]
BeyondDemonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Fesseln der Zeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, verringert ihre Aktionsgeschwindigkeit und bewirkt, dass Effekte auf ihnen langsamer auslaufen.
Basisdauer beträgt 4 Sekunden
Verfluchte normale und magische Gegner haben 50% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [82]
Verfluchte normale und magische Gegner haben 50% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [82]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonVaalDetonateDead
Spell, Damage, Area, Triggerable, AreaSpell
Zauberzeit: 1.75 Sek.
Abklingzeit: 30 Sek.
Verursacht 227.3 bis 341 Feuerschaden
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
BeyondDemonBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Sperrfeuer
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Abklingzeit: 3 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 3 zusätzliche Projektile
52% erhöhter physischer Schaden
Feuert Projektile nacheinander
34% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Feuert 3 zusätzliche Projektile
52% erhöhter physischer Schaden
Feuert Projektile nacheinander
34% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon" Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4"] = { name = "Bameth, Shifting Darkness", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "BeyondDemonVaalDetonateDead", "BeyondDemonSplitArrow", "Melee", "BeyondDemonRaiseZombie", "BeyondDemonTemporalChains", "BeyondDemonSmokeMine", "BeyondDemonBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalDetonateDead"] = { name = "BeyondDemonVaalDetonateDead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "skill_repeat_count", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
display monster casts vaal detonate dead text [1]
Id | MonsterUsesVaalDetonateDeadAtLowLifeDisplay_ |
---|---|
Family | MonsterUsesVaalDetonateDeadAtLowLifeDisplay |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Hexgeschützt
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bameth, Wandelnde Dunkelheit
Dämon
50% des physischen Schadens werden in Chaosschaden umgewandelt
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexgeschützt
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexgeschützt
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bameth, Shifting Darkness
Spectre | N |
---|---|
Tags | Zauberer, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner |
Leben
200%
Ausweichen
+20%
Ailment Threshold
200%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
140%
Type
BeyondDemon3Bow
Metadata
BeyondDemon3-4Prophecy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
5,687
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.35
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Zombie erwecken
Zauberzeit: 0.85 Sek.
Abklingzeit: 20 Sek.
Beschwört eine Zombiekreatur aus einem Leichnam, die Euch folgt und Eure Gegner mit einem Nahkampfschlag angreift.
Fertigkeiten wiederholen sich 6 zusätzliche Male
25% vergrößerte Charaktergröße
+6 zu maximaler Anzahl an erweckten Zombies
Kreaturen haben 90% mehr maximales Leben
Kreaturen verursachen 30% mehr Schaden
Dieser Zauber und Kreaturen haben 250% erhöhte Zaubergeschwindigkeit
alternate minion [1]
25% vergrößerte Charaktergröße
+6 zu maximaler Anzahl an erweckten Zombies
Kreaturen haben 90% mehr maximales Leben
Kreaturen verursachen 30% mehr Schaden
Dieser Zauber und Kreaturen haben 250% erhöhte Zaubergeschwindigkeit
alternate minion [1]
BeyondDemonSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Pfeilfächer
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Schießt mehrere Pfeile auf verschiedene Ziele.
Verursacht 20% weniger Schaden
Feuert 4 zusätzliche Pfeile
18% erhöhter physischer Schaden
skill can fire arrows [1]
Feuert 4 zusätzliche Pfeile
18% erhöhter physischer Schaden
skill can fire arrows [1]
BeyondDemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Basisdauer beträgt 3 Sekunden
Stärkung gewährt 20% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [-45]
Stärkung gewährt 20% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [-45]
BeyondDemonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Fesseln der Zeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, verringert ihre Aktionsgeschwindigkeit und bewirkt, dass Effekte auf ihnen langsamer auslaufen.
Basisdauer beträgt 4 Sekunden
Verfluchte normale und magische Gegner haben 50% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [82]
Verfluchte normale und magische Gegner haben 50% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [82]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonVaalDetonateDead
Spell, Damage, Area, Triggerable, AreaSpell
Zauberzeit: 1.75 Sek.
Abklingzeit: 30 Sek.
Verursacht 227.3 bis 341 Feuerschaden
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
BeyondDemonBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Sperrfeuer
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Abklingzeit: 3 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 3 zusätzliche Projektile
52% erhöhter physischer Schaden
Feuert Projektile nacheinander
34% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Feuert 3 zusätzliche Projektile
52% erhöhter physischer Schaden
Feuert Projektile nacheinander
34% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy" Stats { monster_is_beyond_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4Prophecy"] = { name = "Bameth, Shifting Darkness", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "BeyondDemonVaalDetonateDead", "BeyondDemonSplitArrow", "Melee", "BeyondDemonRaiseZombie", "BeyondDemonTemporalChains", "BeyondDemonSmokeMine", "BeyondDemonBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalDetonateDead"] = { name = "BeyondDemonVaalDetonateDead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "skill_repeat_count", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
display monster casts vaal detonate dead text [1]
Id | MonsterUsesVaalDetonateDeadAtLowLifeDisplay_ |
---|---|
Family | MonsterUsesVaalDetonateDeadAtLowLifeDisplay |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Hexgeschützt
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Bameth, Wandelnde Dunkelheit
Dämon
50% des physischen Schadens werden in Chaosschaden umgewandelt
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexgeschützt
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexgeschützt
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bameth, Shifting Darkness
Spectre | N |
---|---|
Tags | Zauberer, cursing_monster, demon, fast_movement, flesh_armour, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner |
Leben
200%
Ausweichen
+20%
Ailment Threshold
200%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
140%
Type
BeyondDemon3Bow
Metadata
BeyondDemon3-4ProphecyStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
5,687
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.35
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Zombie erwecken
Zauberzeit: 0.85 Sek.
Abklingzeit: 20 Sek.
Beschwört eine Zombiekreatur aus einem Leichnam, die Euch folgt und Eure Gegner mit einem Nahkampfschlag angreift.
Fertigkeiten wiederholen sich 6 zusätzliche Male
25% vergrößerte Charaktergröße
+6 zu maximaler Anzahl an erweckten Zombies
Kreaturen haben 90% mehr maximales Leben
Kreaturen verursachen 30% mehr Schaden
Dieser Zauber und Kreaturen haben 250% erhöhte Zaubergeschwindigkeit
alternate minion [1]
25% vergrößerte Charaktergröße
+6 zu maximaler Anzahl an erweckten Zombies
Kreaturen haben 90% mehr maximales Leben
Kreaturen verursachen 30% mehr Schaden
Dieser Zauber und Kreaturen haben 250% erhöhte Zaubergeschwindigkeit
alternate minion [1]
BeyondDemonSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Pfeilfächer
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Schießt mehrere Pfeile auf verschiedene Ziele.
Verursacht 20% weniger Schaden
Feuert 4 zusätzliche Pfeile
18% erhöhter physischer Schaden
skill can fire arrows [1]
Feuert 4 zusätzliche Pfeile
18% erhöhter physischer Schaden
skill can fire arrows [1]
BeyondDemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Rauchmine
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Wirft eine Mine, die Euch zu ihr teleportiert, wenn sie gezündet wird. Die Mine hüllt Eure Herkunfts- sowie Ankunftsposition in Rauch, der Gegner blendet, und gewährt Euch einen kurzzeitigen Bonus auf Eure Bewegungsgeschwindigkeit. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Basisdauer beträgt 3 Sekunden
Stärkung gewährt 20% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [-45]
Stärkung gewährt 20% erhöhte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [-45]
BeyondDemonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Fesseln der Zeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, verringert ihre Aktionsgeschwindigkeit und bewirkt, dass Effekte auf ihnen langsamer auslaufen.
Basisdauer beträgt 4 Sekunden
Verfluchte normale und magische Gegner haben 50% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [82]
Verfluchte normale und magische Gegner haben 50% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [82]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonVaalDetonateDead
Spell, Damage, Area, Triggerable, AreaSpell
Zauberzeit: 1.75 Sek.
Abklingzeit: 30 Sek.
Verursacht 227.3 bis 341 Feuerschaden
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
BeyondDemonBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Sperrfeuer
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Abklingzeit: 3 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Verursacht 60% weniger Schaden
Feuert 3 zusätzliche Projektile
52% erhöhter physischer Schaden
Feuert Projektile nacheinander
34% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Feuert 3 zusätzliche Projektile
52% erhöhter physischer Schaden
Feuert Projektile nacheinander
34% mehr Angriffsgeschwindigkeit
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4ProphecyStandalone"] = { name = "Bameth, Shifting Darkness", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "BeyondDemonVaalDetonateDead", "BeyondDemonSplitArrow", "Melee", "BeyondDemonRaiseZombie", "BeyondDemonTemporalChains", "BeyondDemonSmokeMine", "BeyondDemonBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalDetonateDead"] = { name = "BeyondDemonVaalDetonateDead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "skill_repeat_count", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
display monster casts vaal detonate dead text [1]
Id | MonsterUsesVaalDetonateDeadAtLowLifeDisplay_ |
---|---|
Family | MonsterUsesVaalDetonateDeadAtLowLifeDisplay |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Hexgeschützt
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |