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Bameth, Shifting Darkness

Bameth, Shifting Darkness

SpectreN
Area
ModChaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
Casts Vaal Detonate Dead
Hexproof
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in merciless +% [1500]
monster additional quantity of dropped items in cruel +% [500]
monster additional rarity of dropped items in cruel +% [750]
monster is beyond boss [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon
Damage200%
Life200%
Ailment Threshold200%
Critical Strike Chance5%
TypeBeyondDemon3Bow
Attack Distance6 ~ 50
Attack Time1.35 Second
Damage Spread20%
Armour+20%
Evasion+20%
Accuracy+100%

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 11 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 490.1 to 735.2 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Bameth, Shifting Darkness575052574.51.35152381939310258040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 11 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 446.1 to 669.1 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Bameth, Shifting Darkness515042296.21.3512668170389534040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 10 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 368.9 to 553.4 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Bameth, Shifting Darkness398541823.61.358536131288222040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 8 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 8 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 290.1 to 435.2 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Bameth, Shifting Darkness296091360.81.35543194466811040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 6 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 6 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 227.3 to 341 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Bameth, Shifting Darkness215361009.81.35344467705617040404025
RaiseZombie60UsableCorpseNearMe IHaveFewerThanThreeMinions
RaiseZombie45UsableCorpseNearMe IHaveThreeOrMoreMinions
RaiseZombie30UsableCorpseNearMe IHaveFiveOrMoreMinions
RaiseZombie15UsableCorpseNearMe IHaveTenOrMoreMinions
TemporalChains60TargetNotCursed OnlyLastTarget TargetIsCurseable TargetNotFar
SmokeMine30EnemyNearMe
SplitArrow300IHaveFiveOrMoreMinions
SplitArrow 60
Barrage60IHaveFiveOrMoreMinions
Barrage 24
Melee60OnlyLastTarget IAmBelowLevel40
Melee60IAmBelowLevel40
Melee60OnlyLastTarget IAmAboveLevel39 IAmBelowLevel67
Melee60IAmAboveLevel39 IAmBelowLevel67
Melee 3
StrongboxCorpseExplode150OnLessThan75PercentLife EnemyMediumNearTarget

Object Type

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemon"

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4"] = {
    name = "Bameth, Shifting Darkness",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BeyondDemonVaalDetonateDead",
        "BeyondDemonSplitArrow",
        "Melee",
        "BeyondDemonRaiseZombie",
        "BeyondDemonTemporalChains",
        "BeyondDemonSmokeMine",
        "BeyondDemonBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonVaalDetonateDead"] = {
    name = "BeyondDemonVaalDetonateDead",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.8889,
    incrementalEffectiveness = 0.037,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_explosion_monster_life_%",
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 0.8, 1.2, -25, levelRequirement = 1, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_additional_arrows",
        "physical_damage_+%",
        "skill_can_fire_arrows",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {4, 18, 1, -20, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonRaiseZombie"] = {
    name = "Raise Zombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_actor_scale_+%",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 30, 90, 25, 250, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {4, 30, 90, 25, 250, 4, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {5, 30, 90, 25, 250, 5, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {6, 30, 90, 25, 250, 6, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {7, 30, 90, 25, 250, 7, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {8, 30, 90, 25, 250, 8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {9, 30, 90, 25, 250, 9, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {10, 30, 90, 25, 250, 10, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {10, 30, 90, 25, 250, 11, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {4000, 0, -50, -40, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {3000, 20, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
ModChaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
Casts Vaal Detonate Dead
Hexproof
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in merciless +% [1500]
monster additional quantity of dropped items in cruel +% [500]
monster additional rarity of dropped items in cruel +% [750]
monster is beyond boss [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon
Damage200%
Life200%
Ailment Threshold200%
Critical Strike Chance5%
TypeBeyondDemon3Bow
Attack Distance6 ~ 50
Attack Time1.35 Second
Damage Spread20%
Armour+20%
Evasion+20%
Accuracy+100%

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 11 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 490.1 to 735.2 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Bameth, Shifting Darkness575052574.51.35152381939310258040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 11 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 446.1 to 669.1 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Bameth, Shifting Darkness515042296.21.3512668170389534040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 10 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 368.9 to 553.4 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Bameth, Shifting Darkness398541823.61.358536131288222040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 8 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 8 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 290.1 to 435.2 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Bameth, Shifting Darkness296091360.81.35543194466811040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 6 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 6 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 227.3 to 341 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Bameth, Shifting Darkness215361009.81.35344467705617040404025
RaiseZombie60UsableCorpseNearMe IHaveFewerThanThreeMinions
RaiseZombie45UsableCorpseNearMe IHaveThreeOrMoreMinions
RaiseZombie30UsableCorpseNearMe IHaveFiveOrMoreMinions
RaiseZombie15UsableCorpseNearMe IHaveTenOrMoreMinions
TemporalChains60TargetNotCursed OnlyLastTarget TargetIsCurseable TargetNotFar
SmokeMine30EnemyNearMe
SplitArrow300IHaveFiveOrMoreMinions
SplitArrow 60
Barrage60IHaveFiveOrMoreMinions
Barrage 24
Melee60OnlyLastTarget IAmBelowLevel40
Melee60IAmBelowLevel40
Melee60OnlyLastTarget IAmAboveLevel39 IAmBelowLevel67
Melee60IAmAboveLevel39 IAmBelowLevel67
Melee 3
StrongboxCorpseExplode150OnLessThan75PercentLife EnemyMediumNearTarget

Object Type

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"

Stats
{
	monster_is_beyond_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4Prophecy"] = {
    name = "Bameth, Shifting Darkness",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BeyondDemonVaalDetonateDead",
        "BeyondDemonSplitArrow",
        "Melee",
        "BeyondDemonRaiseZombie",
        "BeyondDemonTemporalChains",
        "BeyondDemonSmokeMine",
        "BeyondDemonBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonVaalDetonateDead"] = {
    name = "BeyondDemonVaalDetonateDead",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.8889,
    incrementalEffectiveness = 0.037,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_explosion_monster_life_%",
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 0.8, 1.2, -25, levelRequirement = 1, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_additional_arrows",
        "physical_damage_+%",
        "skill_can_fire_arrows",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {4, 18, 1, -20, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonRaiseZombie"] = {
    name = "Raise Zombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_actor_scale_+%",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 30, 90, 25, 250, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {4, 30, 90, 25, 250, 4, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {5, 30, 90, 25, 250, 5, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {6, 30, 90, 25, 250, 6, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {7, 30, 90, 25, 250, 7, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {8, 30, 90, 25, 250, 8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {9, 30, 90, 25, 250, 9, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {10, 30, 90, 25, 250, 10, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {10, 30, 90, 25, 250, 11, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {4000, 0, -50, -40, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {3000, 20, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
ModChaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
Casts Vaal Detonate Dead
Hexproof
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in merciless +% [1500]
monster additional quantity of dropped items in cruel +% [500]
monster additional rarity of dropped items in cruel +% [750]
monster is beyond boss [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon
Damage200%
Life200%
Ailment Threshold200%
Critical Strike Chance5%
TypeBeyondDemon3Bow
Attack Distance6 ~ 50
Attack Time1.35 Second
Damage Spread20%
Armour+20%
Evasion+20%
Accuracy+100%

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 11 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 490.1 to 735.2 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Bameth, Shifting Darkness575052574.51.35152381939310258040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 11 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 446.1 to 669.1 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Bameth, Shifting Darkness515042296.21.3512668170389534040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 10 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 368.9 to 553.4 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Bameth, Shifting Darkness398541823.61.358536131288222040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 8 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 8 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 290.1 to 435.2 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Bameth, Shifting Darkness296091360.81.35543194466811040404025

BeyondDemonRaiseZombie
iconraisezombie
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 6 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 6 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
Cast Time: 0.85 Second
Cooldown Time: 20 Second

BeyondDemonSplitArrow
iconsplitarrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second

BeyondDemonSmokeMine
SmokeBomb
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
Cast Time: 0.5 Second
Cooldown Time: 8 Second

BeyondDemonTemporalChains
temporalchains
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BeyondDemonVaalDetonateDead
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 227.3 to 341 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
Cast Time: 1.75 Second
Cooldown Time: 30 Second

BeyondDemonBarrage
barrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range []

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Bameth, Shifting Darkness215361009.81.35344467705617040404025
RaiseZombie60UsableCorpseNearMe IHaveFewerThanThreeMinions
RaiseZombie45UsableCorpseNearMe IHaveThreeOrMoreMinions
RaiseZombie30UsableCorpseNearMe IHaveFiveOrMoreMinions
RaiseZombie15UsableCorpseNearMe IHaveTenOrMoreMinions
TemporalChains60TargetNotCursed OnlyLastTarget TargetIsCurseable TargetNotFar
SmokeMine30EnemyNearMe
SplitArrow300IHaveFiveOrMoreMinions
SplitArrow 60
Barrage60IHaveFiveOrMoreMinions
Barrage 24
Melee60OnlyLastTarget IAmBelowLevel40
Melee60IAmBelowLevel40
Melee60OnlyLastTarget IAmAboveLevel39 IAmBelowLevel67
Melee60IAmAboveLevel39 IAmBelowLevel67
Melee 3
StrongboxCorpseExplode150OnLessThan75PercentLife EnemyMediumNearTarget

Object Type

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"

Object Type Codes

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4ProphecyStandalone"] = {
    name = "Bameth, Shifting Darkness",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BeyondDemonVaalDetonateDead",
        "BeyondDemonSplitArrow",
        "Melee",
        "BeyondDemonRaiseZombie",
        "BeyondDemonTemporalChains",
        "BeyondDemonSmokeMine",
        "BeyondDemonBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonVaalDetonateDead"] = {
    name = "BeyondDemonVaalDetonateDead",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.8889,
    incrementalEffectiveness = 0.037,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_explosion_monster_life_%",
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 0.8, 1.2, -25, levelRequirement = 1, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_additional_arrows",
        "physical_damage_+%",
        "skill_can_fire_arrows",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {4, 18, 1, -20, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonRaiseZombie"] = {
    name = "Raise Zombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_actor_scale_+%",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 30, 90, 25, 250, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {4, 30, 90, 25, 250, 4, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {5, 30, 90, 25, 250, 5, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {6, 30, 90, 25, 250, 6, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {7, 30, 90, 25, 250, 7, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {8, 30, 90, 25, 250, 8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {9, 30, 90, 25, 250, 9, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {10, 30, 90, 25, 250, 10, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {10, 30, 90, 25, 250, 11, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {4000, 0, -50, -40, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {3000, 20, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
Divination Card

Divination Card