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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Bameth, Shifting Darkness

Bameth, Shifting Darkness

SpectreN
ModChaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
Casts Vaal Detonate Dead
Hexproof
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in merciless +% [1500]
monster additional quantity of dropped items in cruel +% [500]
monster additional rarity of dropped items in cruel +% [750]
monster is beyond boss [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon, not_int
Life+200%
Armour+20%
Evasion+20%
Resistance
Part 11515157
Part 230303020
Epilogue40404025
Damage+200%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 50
Attack Time1.35 Second
Damage Spread20%
Ailment Threshold200%
Experience200%
TypeBeyondDemon3Bow
BeyondDemonRaiseZombie
iconraisezombie
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.85 Second
Cooldown Time: 20 Second
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Maximum Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 11 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
BeyondDemonSplitArrow
iconsplitarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
BeyondDemonSmokeMine
SmokeBomb
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
BeyondDemonTemporalChains
temporalchains
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BeyondDemonVaalDetonateDead
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1.75 Second
Cooldown Time: 30 Second
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 490.1 to 735.2 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
BeyondDemonBarrage
barrage
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Bameth, Shifting Darkness862583860.51.35228571951810258040404025
BeyondDemonRaiseZombie
iconraisezombie
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.85 Second
Cooldown Time: 20 Second
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Maximum Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 11 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
BeyondDemonSplitArrow
iconsplitarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
BeyondDemonSmokeMine
SmokeBomb
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
BeyondDemonTemporalChains
temporalchains
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BeyondDemonVaalDetonateDead
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1.75 Second
Cooldown Time: 30 Second
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 446.1 to 669.1 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
BeyondDemonBarrage
barrage
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Bameth, Shifting Darkness772563443.81.3519002173109534040404025
BeyondDemonRaiseZombie
iconraisezombie
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.85 Second
Cooldown Time: 20 Second
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 10 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Maximum Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 10 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
BeyondDemonSplitArrow
iconsplitarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
BeyondDemonSmokeMine
SmokeBomb
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
BeyondDemonTemporalChains
temporalchains
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BeyondDemonVaalDetonateDead
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1.75 Second
Cooldown Time: 30 Second
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 368.9 to 553.4 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
BeyondDemonBarrage
barrage
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Bameth, Shifting Darkness597812734.21.3512804135948222040404025
BeyondDemonRaiseZombie
iconraisezombie
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.85 Second
Cooldown Time: 20 Second
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 8 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Maximum Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 8 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
BeyondDemonSplitArrow
iconsplitarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
BeyondDemonSmokeMine
SmokeBomb
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
BeyondDemonTemporalChains
temporalchains
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BeyondDemonVaalDetonateDead
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1.75 Second
Cooldown Time: 30 Second
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 290.1 to 435.2 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
BeyondDemonBarrage
barrage
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Bameth, Shifting Darkness444132039.61.358147100186811040404025
BeyondDemonRaiseZombie
iconraisezombie
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.85 Second
Cooldown Time: 20 Second
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
Maximum 6 Raised Zombies
Minions deal 30% more Damage
Minions have 90% more Maximum Life
25% increased Character Size
This Spell and Minions have 250% increased Cast Speed
Skills Repeat an additional 6 Times

alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
BeyondDemonSplitArrow
iconsplitarrow
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Deals 20% less Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
BeyondDemonSmokeMine
SmokeBomb
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Smoke Mine
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed

Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
BeyondDemonTemporalChains
temporalchains
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 0.5 Second
Cooldown Time: 8 Second
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
active skill area of effect radius +% final [0]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BeyondDemonVaalDetonateDead
Critical Strike Chance: 0%
Effectiveness of Added Damage: 100%
Cast Time: 1.75 Second
Cooldown Time: 30 Second
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Deals 227.3 to 341 Fire Damage
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Triggerable AreaSpell
BeyondDemonBarrage
barrage
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 3 additional Projectiles
Deals 60% less Damage
52% increased Physical Damage
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]

skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
68Bameth, Shifting Darkness323031512.91.35516673525617040404025
RaiseZombie60UsableCorpseNearMe IHaveFewerThanThreeMinions
RaiseZombie45UsableCorpseNearMe IHaveThreeOrMoreMinions
RaiseZombie30UsableCorpseNearMe IHaveFiveOrMoreMinions
RaiseZombie15UsableCorpseNearMe IHaveTenOrMoreMinions
TemporalChains60TargetNotCursed OnlyLastTarget TargetIsCurseable TargetNotFar
SmokeMine30EnemyNearMe
SplitArrow300IHaveFiveOrMoreMinions
SplitArrow 60
Barrage60IHaveFiveOrMoreMinions
Barrage 24
Melee60OnlyLastTarget IAmBelowLevel40
Melee60IAmBelowLevel40
Melee60OnlyLastTarget IAmAboveLevel39 IAmBelowLevel67
Melee60IAmAboveLevel39 IAmBelowLevel67
Melee 3
StrongboxCorpseExplode150OnLessThan75PercentLife EnemyMediumNearTarget

Object Type

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemon"

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4"] = {
    name = "Bameth, Shifting Darkness",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BeyondDemonVaalDetonateDead",
        "BeyondDemonSplitArrow",
        "Melee",
        "BeyondDemonRaiseZombie",
        "BeyondDemonTemporalChains",
        "BeyondDemonSmokeMine",
        "BeyondDemonBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonVaalDetonateDead"] = {
    name = "BeyondDemonVaalDetonateDead",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.8889,
    incrementalEffectiveness = 0.037,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_explosion_monster_life_%",
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 0.8, 1.2, -25, levelRequirement = 1, statInterpolation = {1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_additional_arrows",
        "physical_damage_+%",
        "skill_can_fire_arrows",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {4, 18, 1, -20, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonRaiseZombie"] = {
    name = "Raise Zombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_actor_scale_+%",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 30, 90, 25, 250, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {4, 30, 90, 25, 250, 4, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {5, 30, 90, 25, 250, 5, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {6, 30, 90, 25, 250, 6, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {7, 30, 90, 25, 250, 7, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {8, 30, 90, 25, 250, 8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {9, 30, 90, 25, 250, 9, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {10, 30, 90, 25, 250, 10, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {10, 30, 90, 25, 250, 11, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {4000, 0, -50, -40, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {3000, 20, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
Chaos Damage

Chaos Damage

Mod IdMonsterConvertToChaos1
GroupChaosDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage physical chaos
    ModType Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]

    display monster mod nemesis test [0]

    Mod IdMonsterDesecrateDaemon
    GroupDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]

    monster no beyond portal [1]

    Mod IdCannotSpawnBeyondPortals
    GroupCannotSpawnBeyondPortals
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Casts Vaal Detonate Dead

    Casts Vaal Detonate Dead

    Mod IdMonsterUsesVaalDetonateDeadAtLowLifeDisplay_
    GroupMonsterUsesVaalDetonateDeadAtLowLifeDisplay
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster casts vaal detonate dead text Min: 1 Max: 1 Global
  • Hexproof

    Hexproof

    Mod IdMonsterImplicitHexproof
    GroupMonsterImmuneToCurses
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]

    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]

    Mod IdMonsterInvasionBoss
    GroupMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in merciless +% [1500]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional rarity of dropped items in cruel +% [750]

    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in merciless +% [1500]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional rarity of dropped items in cruel +% [750]

    Mod IdMonsterInvasionMercilessDrops2
    GroupMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster is beyond boss [1]

    monster is beyond boss [1]

    Mod IdIsBeyondBoss
    GroupMonsterIsBeyondBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityActBoss
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Bameth, Shifting Darkness

    Bameth, Shifting Darkness

    SpectreN
    ModChaos Damage
    display monster mod nemesis test [0]
    monster no beyond portal [1]
    Casts Vaal Detonate Dead
    Hexproof
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in merciless +% [1500]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional rarity of dropped items in cruel +% [750]
    monster is beyond boss [1]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    Tagsred_blood, demon, not_int
    Life+200%
    Armour+20%
    Evasion+20%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+200%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 50
    Attack Time1.35 Second
    Damage Spread20%
    Ailment Threshold200%
    Experience200%
    TypeBeyondDemon3Bow
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 10 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 11 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 490.1 to 735.2 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    84Bameth, Shifting Darkness862583860.51.35228571951810258040404025
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 10 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 11 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 446.1 to 669.1 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    82Bameth, Shifting Darkness772563443.81.3519002173109534040404025
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 10 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 10 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 368.9 to 553.4 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    78Bameth, Shifting Darkness597812734.21.3512804135948222040404025
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 8 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 8 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 290.1 to 435.2 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    73Bameth, Shifting Darkness444132039.61.358147100186811040404025
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 6 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 6 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 227.3 to 341 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    68Bameth, Shifting Darkness323031512.91.35516673525617040404025
    RaiseZombie60UsableCorpseNearMe IHaveFewerThanThreeMinions
    RaiseZombie45UsableCorpseNearMe IHaveThreeOrMoreMinions
    RaiseZombie30UsableCorpseNearMe IHaveFiveOrMoreMinions
    RaiseZombie15UsableCorpseNearMe IHaveTenOrMoreMinions
    TemporalChains60TargetNotCursed OnlyLastTarget TargetIsCurseable TargetNotFar
    SmokeMine30EnemyNearMe
    SplitArrow300IHaveFiveOrMoreMinions
    SplitArrow 60
    Barrage60IHaveFiveOrMoreMinions
    Barrage 24
    Melee60OnlyLastTarget IAmBelowLevel40
    Melee60IAmBelowLevel40
    Melee60OnlyLastTarget IAmAboveLevel39 IAmBelowLevel67
    Melee60IAmAboveLevel39 IAmBelowLevel67
    Melee 3
    StrongboxCorpseExplode150OnLessThan75PercentLife EnemyMediumNearTarget

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
    
    Stats
    {
    	monster_is_beyond_monster = 1
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4Prophecy"] = {
        name = "Bameth, Shifting Darkness",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BeyondDemonVaalDetonateDead",
            "BeyondDemonSplitArrow",
            "Melee",
            "BeyondDemonRaiseZombie",
            "BeyondDemonTemporalChains",
            "BeyondDemonSmokeMine",
            "BeyondDemonBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalDetonateDead"] = {
        name = "BeyondDemonVaalDetonateDead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0.8889,
        incrementalEffectiveness = 0.037,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 0.8, 1.2, -25, levelRequirement = 1, statInterpolation = {1, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.Triggerable] = true,
            [SkillType.PhysicalSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_additional_arrows",
            "physical_damage_+%",
            "skill_can_fire_arrows",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {4, 18, 1, -20, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreateMinion] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 30, 90, 25, 250, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {4, 30, 90, 25, 250, 4, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {5, 30, 90, 25, 250, 5, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {6, 30, 90, 25, 250, 6, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [5] = {7, 30, 90, 25, 250, 7, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [6] = {8, 30, 90, 25, 250, 8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [7] = {9, 30, 90, 25, 250, 9, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [8] = {10, 30, 90, 25, 250, 10, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {10, 30, 90, 25, 250, 11, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.SpellCanCascade] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        },
        levels = {
            [1] = {4000, 0, -50, -40, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.Mine] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.TravelSkill] = true,
            [SkillType.ManaCostReserved] = true,
            [SkillType.BlinkSkill] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {3000, 20, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    Chaos Damage

    Chaos Damage

    Mod IdMonsterConvertToChaos1
    GroupChaosDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage physical chaos
    ModType Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]

    display monster mod nemesis test [0]

    Mod IdMonsterDesecrateDaemon
    GroupDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]

    monster no beyond portal [1]

    Mod IdCannotSpawnBeyondPortals
    GroupCannotSpawnBeyondPortals
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Casts Vaal Detonate Dead

    Casts Vaal Detonate Dead

    Mod IdMonsterUsesVaalDetonateDeadAtLowLifeDisplay_
    GroupMonsterUsesVaalDetonateDeadAtLowLifeDisplay
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster casts vaal detonate dead text Min: 1 Max: 1 Global
  • Hexproof

    Hexproof

    Mod IdMonsterImplicitHexproof
    GroupMonsterImmuneToCurses
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]

    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]

    Mod IdMonsterInvasionBoss
    GroupMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in merciless +% [1500]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional rarity of dropped items in cruel +% [750]

    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in merciless +% [1500]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional rarity of dropped items in cruel +% [750]

    Mod IdMonsterInvasionMercilessDrops2
    GroupMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster is beyond boss [1]

    monster is beyond boss [1]

    Mod IdIsBeyondBoss
    GroupMonsterIsBeyondBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityActBoss
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Bameth, Shifting Darkness

    Bameth, Shifting Darkness

    SpectreN
    ModChaos Damage
    display monster mod nemesis test [0]
    monster no beyond portal [1]
    Casts Vaal Detonate Dead
    Hexproof
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in merciless +% [1500]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional rarity of dropped items in cruel +% [750]
    monster is beyond boss [1]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    Tagsred_blood, demon, not_int
    Life+200%
    Armour+20%
    Evasion+20%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+200%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 50
    Attack Time1.35 Second
    Damage Spread20%
    Ailment Threshold200%
    Experience200%
    TypeBeyondDemon3Bow
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 10 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 11 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 490.1 to 735.2 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    84Bameth, Shifting Darkness862583860.51.35228571951810258040404025
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 10 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 11 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 446.1 to 669.1 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    82Bameth, Shifting Darkness772563443.81.3519002173109534040404025
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 10 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 10 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 368.9 to 553.4 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    78Bameth, Shifting Darkness597812734.21.3512804135948222040404025
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 8 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 8 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 290.1 to 435.2 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    73Bameth, Shifting Darkness444132039.61.358147100186811040404025
    BeyondDemonRaiseZombie
    iconraisezombie
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.85 Second
    Cooldown Time: 20 Second
    Raise Zombie
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
    Maximum 6 Raised Zombies
    Minions deal 30% more Damage
    Minions have 90% more Maximum Life
    25% increased Character Size
    This Spell and Minions have 250% increased Cast Speed
    Skills Repeat an additional 6 Times

    alternate_minion Spell Minion CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion
    BeyondDemonSplitArrow
    iconsplitarrow
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Split Arrow
    Fires multiple arrows at different targets.
    Fires 4 additional Arrows
    18% increased Physical Damage
    skill can fire arrows [1]
    Deals 20% less Damage

    Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
    BeyondDemonSmokeMine
    SmokeBomb
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Smoke Mine
    Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
    Base duration is 3 seconds
    Buff grants 20% increased Movement Speed

    Spell Area Duration MovementSkill Mine AreaSpell TravelSkill ManaCostReserved BlinkSkill SecondWindSupport
    BeyondDemonTemporalChains
    temporalchains
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 0.5 Second
    Cooldown Time: 8 Second
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Base duration is 4 seconds
    active skill area of effect radius +% final [0]
    Cursed Normal and Magic Enemies have 50% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have 10% less Action Speed

    Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    BeyondDemonVaalDetonateDead
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 100%
    Cast Time: 1.75 Second
    Cooldown Time: 30 Second
    Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
    Deals 227.3 to 341 Fire Damage
    monster penalty against minions damage +% final vs player minions [-25]

    is_area_damage Spell Hit Area Triggerable AreaSpell
    BeyondDemonBarrage
    barrage
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 1.35 Second
    Cooldown Time: 3 Second
    Barrage
    After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    Fires 3 additional Projectiles
    Deals 60% less Damage
    52% increased Physical Damage
    34% more Attack Speed
    monster reverse point blank damage -% at minimum range [30]

    skill_can_fire_arrows skill_can_fire_wand_projectiles projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    68Bameth, Shifting Darkness323031512.91.35516673525617040404025
    RaiseZombie60UsableCorpseNearMe IHaveFewerThanThreeMinions
    RaiseZombie45UsableCorpseNearMe IHaveThreeOrMoreMinions
    RaiseZombie30UsableCorpseNearMe IHaveFiveOrMoreMinions
    RaiseZombie15UsableCorpseNearMe IHaveTenOrMoreMinions
    TemporalChains60TargetNotCursed OnlyLastTarget TargetIsCurseable TargetNotFar
    SmokeMine30EnemyNearMe
    SplitArrow300IHaveFiveOrMoreMinions
    SplitArrow 60
    Barrage60IHaveFiveOrMoreMinions
    Barrage 24
    Melee60OnlyLastTarget IAmBelowLevel40
    Melee60IAmBelowLevel40
    Melee60OnlyLastTarget IAmAboveLevel39 IAmBelowLevel67
    Melee60IAmAboveLevel39 IAmBelowLevel67
    Melee 3
    StrongboxCorpseExplode150OnLessThan75PercentLife EnemyMediumNearTarget

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4ProphecyStandalone"] = {
        name = "Bameth, Shifting Darkness",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BeyondDemonVaalDetonateDead",
            "BeyondDemonSplitArrow",
            "Melee",
            "BeyondDemonRaiseZombie",
            "BeyondDemonTemporalChains",
            "BeyondDemonSmokeMine",
            "BeyondDemonBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalDetonateDead"] = {
        name = "BeyondDemonVaalDetonateDead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0.8889,
        incrementalEffectiveness = 0.037,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 0.8, 1.2, -25, levelRequirement = 1, statInterpolation = {1, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.Triggerable] = true,
            [SkillType.PhysicalSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_additional_arrows",
            "physical_damage_+%",
            "skill_can_fire_arrows",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {4, 18, 1, -20, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreateMinion] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 30, 90, 25, 250, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {4, 30, 90, 25, 250, 4, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {5, 30, 90, 25, 250, 5, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {6, 30, 90, 25, 250, 6, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [5] = {7, 30, 90, 25, 250, 7, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [6] = {8, 30, 90, 25, 250, 8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [7] = {9, 30, 90, 25, 250, 9, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [8] = {10, 30, 90, 25, 250, 10, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [9] = {10, 30, 90, 25, 250, 11, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.SpellCanCascade] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Type91] = true,
            [SkillType.Type92] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        },
        levels = {
            [1] = {4000, 0, -50, -40, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.Mine] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.TravelSkill] = true,
            [SkillType.ManaCostReserved] = true,
            [SkillType.BlinkSkill] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {3000, 20, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    Chaos Damage

    Chaos Damage

    Mod IdMonsterConvertToChaos1
    GroupChaosDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage physical chaos
    ModType Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]

    display monster mod nemesis test [0]

    Mod IdMonsterDesecrateDaemon
    GroupDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]

    monster no beyond portal [1]

    Mod IdCannotSpawnBeyondPortals
    GroupCannotSpawnBeyondPortals
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Casts Vaal Detonate Dead

    Casts Vaal Detonate Dead

    Mod IdMonsterUsesVaalDetonateDeadAtLowLifeDisplay_
    GroupMonsterUsesVaalDetonateDeadAtLowLifeDisplay
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster casts vaal detonate dead text Min: 1 Max: 1 Global
  • Hexproof

    Hexproof

    Mod IdMonsterImplicitHexproof
    GroupMonsterImmuneToCurses
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]

    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]

    Mod IdMonsterInvasionBoss
    GroupMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in merciless +% [1500]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional rarity of dropped items in cruel +% [750]

    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in merciless +% [1500]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional rarity of dropped items in cruel +% [750]

    Mod IdMonsterInvasionMercilessDrops2
    GroupMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster is beyond boss [1]

    monster is beyond boss [1]

    Mod IdIsBeyondBoss
    GroupMonsterIsBeyondBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityActBoss
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Wiki Edit

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