Bameth, Shifting Darkness
Demon
50% of Physical Damage Converted to Chaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | bameth, beyond_demon, caster, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner |
Packs |
Life
200%
Evasion
+20%
Ailment Threshold
200%
Resistance
40 40 40 25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
140%
Type
BeyondDemon3Bow
Metadata
BeyondDemon3-4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
5,687
Energy Shield
0
Damage
747
Spell Damage
747
Accuracy
290
Attack Time
1.35
Experience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Raise Zombie
Cast Time: 0.85 sec
Cooldown Time: 20 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
Skills Repeat an additional 6 Times
25% increased Character Size
+6 to Maximum Raised Zombies
Minions have 90% more Maximum Life
Minions deal 30% more Damage
This Spell and Minions have 250% increased Cast Speed
alternate minion [1]
25% increased Character Size
+6 to Maximum Raised Zombies
Minions have 90% more Maximum Life
Minions deal 30% more Damage
This Spell and Minions have 250% increased Cast Speed
alternate minion [1]
BeyondDemonSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Split Arrow
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Fires multiple arrows at different targets.
Deals 20% less Damage
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
BeyondDemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed
active skill area of effect radius +% final [-45]
Buff grants 20% increased Movement Speed
active skill area of effect radius +% final [-45]
BeyondDemonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Temporal Chains
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [82]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [82]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonVaalDetonateDead
Spell, Damage, Area, Triggerable, AreaSpell
Cast Time: 1.75 sec
Cooldown Time: 30 sec
Deals 227.3 to 341 Fire Damage
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
BeyondDemonBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Cooldown Time: 3 sec
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Deals 60% less Damage
Fires 3 additional Projectiles
52% increased Physical Damage
Fires Projectiles sequentially
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Fires 3 additional Projectiles
52% increased Physical Damage
Fires Projectiles sequentially
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon" Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4"] = { name = "Bameth, Shifting Darkness", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "BeyondDemonVaalDetonateDead", "BeyondDemonSplitArrow", "Melee", "BeyondDemonRaiseZombie", "BeyondDemonTemporalChains", "BeyondDemonSmokeMine", "BeyondDemonBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalDetonateDead"] = { name = "BeyondDemonVaalDetonateDead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "skill_repeat_count", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% of Physical Damage Converted to Chaos Damage
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
display monster casts vaal detonate dead text [1]
Id | MonsterUsesVaalDetonateDeadAtLowLifeDisplay_ |
---|---|
Family | MonsterUsesVaalDetonateDeadAtLowLifeDisplay |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Hexproof
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bameth, Shifting Darkness
Demon
50% of Physical Damage Converted to Chaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner |
Life
200%
Evasion
+20%
Ailment Threshold
200%
Resistance
40 40 40 25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
140%
Type
BeyondDemon3Bow
Metadata
BeyondDemon3-4Prophecy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
5,687
Energy Shield
0
Damage
747
Spell Damage
747
Accuracy
290
Attack Time
1.35
Experience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Raise Zombie
Cast Time: 0.85 sec
Cooldown Time: 20 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
Skills Repeat an additional 6 Times
25% increased Character Size
+6 to Maximum Raised Zombies
Minions have 90% more Maximum Life
Minions deal 30% more Damage
This Spell and Minions have 250% increased Cast Speed
alternate minion [1]
25% increased Character Size
+6 to Maximum Raised Zombies
Minions have 90% more Maximum Life
Minions deal 30% more Damage
This Spell and Minions have 250% increased Cast Speed
alternate minion [1]
BeyondDemonSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Split Arrow
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Fires multiple arrows at different targets.
Deals 20% less Damage
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
BeyondDemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed
active skill area of effect radius +% final [-45]
Buff grants 20% increased Movement Speed
active skill area of effect radius +% final [-45]
BeyondDemonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Temporal Chains
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [82]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [82]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonVaalDetonateDead
Spell, Damage, Area, Triggerable, AreaSpell
Cast Time: 1.75 sec
Cooldown Time: 30 sec
Deals 227.3 to 341 Fire Damage
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
BeyondDemonBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Cooldown Time: 3 sec
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Deals 60% less Damage
Fires 3 additional Projectiles
52% increased Physical Damage
Fires Projectiles sequentially
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Fires 3 additional Projectiles
52% increased Physical Damage
Fires Projectiles sequentially
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy" Stats { monster_is_beyond_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4Prophecy"] = { name = "Bameth, Shifting Darkness", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "BeyondDemonVaalDetonateDead", "BeyondDemonSplitArrow", "Melee", "BeyondDemonRaiseZombie", "BeyondDemonTemporalChains", "BeyondDemonSmokeMine", "BeyondDemonBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalDetonateDead"] = { name = "BeyondDemonVaalDetonateDead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "skill_repeat_count", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% of Physical Damage Converted to Chaos Damage
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
display monster casts vaal detonate dead text [1]
Id | MonsterUsesVaalDetonateDeadAtLowLifeDisplay_ |
---|---|
Family | MonsterUsesVaalDetonateDeadAtLowLifeDisplay |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Hexproof
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Bameth, Shifting Darkness
Demon
50% of Physical Damage Converted to Chaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, cursing_monster, demon, fast_movement, flesh_armour, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner |
Life
200%
Evasion
+20%
Ailment Threshold
200%
Resistance
40 40 40 25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Experience
200%
Model Size
140%
Type
BeyondDemon3Bow
Metadata
BeyondDemon3-4ProphecyStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
28,790
Evasion
5,687
Energy Shield
0
Damage
747
Spell Damage
747
Accuracy
290
Attack Time
1.35
Experience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Raise Zombie
Cast Time: 0.85 sec
Cooldown Time: 20 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
Skills Repeat an additional 6 Times
25% increased Character Size
+6 to Maximum Raised Zombies
Minions have 90% more Maximum Life
Minions deal 30% more Damage
This Spell and Minions have 250% increased Cast Speed
alternate minion [1]
25% increased Character Size
+6 to Maximum Raised Zombies
Minions have 90% more Maximum Life
Minions deal 30% more Damage
This Spell and Minions have 250% increased Cast Speed
alternate minion [1]
BeyondDemonSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Split Arrow
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Fires multiple arrows at different targets.
Deals 20% less Damage
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
Fires 4 additional Arrows
18% increased Physical Damage
skill can fire arrows [1]
BeyondDemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 3 seconds
Buff grants 20% increased Movement Speed
active skill area of effect radius +% final [-45]
Buff grants 20% increased Movement Speed
active skill area of effect radius +% final [-45]
BeyondDemonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Temporal Chains
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 4 seconds
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [82]
Cursed Normal and Magic Enemies have 50% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
active skill area of effect radius +% final [82]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonVaalDetonateDead
Spell, Damage, Area, Triggerable, AreaSpell
Cast Time: 1.75 sec
Cooldown Time: 30 sec
Deals 227.3 to 341 Fire Damage
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
BeyondDemonBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Cooldown Time: 3 sec
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Deals 60% less Damage
Fires 3 additional Projectiles
52% increased Physical Damage
Fires Projectiles sequentially
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Fires 3 additional Projectiles
52% increased Physical Damage
Fires Projectiles sequentially
34% more Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4ProphecyStandalone"] = { name = "Bameth, Shifting Darkness", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "BeyondDemonVaalDetonateDead", "BeyondDemonSplitArrow", "Melee", "BeyondDemonRaiseZombie", "BeyondDemonTemporalChains", "BeyondDemonSmokeMine", "BeyondDemonBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalDetonateDead"] = { name = "BeyondDemonVaalDetonateDead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "skill_repeat_count", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% of Physical Damage Converted to Chaos Damage
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
display monster casts vaal detonate dead text [1]
Id | MonsterUsesVaalDetonateDeadAtLowLifeDisplay_ |
---|---|
Family | MonsterUsesVaalDetonateDeadAtLowLifeDisplay |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Hexproof
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |