Bameth, la Oscuridad Cambiante
Demonio
El 50% del daño físico se convierte en daño de caos
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Antimaleficios
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Antimaleficios
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bameth, Shifting Darkness
Spectre | N |
---|---|
Tags | bameth, beyond_demon, Lanzador de hechizos, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner |
Packs |
Vida
200%
Evasión
+20%
Ailment Threshold
200%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
BeyondDemon3Bow
Metadata
BeyondDemon3-4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,687
Escudo de energía
0
Damage
747
Daño de hechizos
747
Precisión
290
Attack Time
1.35
Experiencia
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Levantar zombi
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 20 seg
Levanta un esbirro zombi de un cadáver. El zombi te sigue y ataca a los enemigos con un golpe cuerpo a cuerpo.
Las Habilidades se Repiten 6 Veces más
Tamaño del personaje aumentado un 25%
+6 a la cantidad máxima de zombis levantados
Los esbirros tienen un 90% más de vida máxima
Los esbirros infligen un 30% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 250%
alternate minion [1]
Tamaño del personaje aumentado un 25%
+6 a la cantidad máxima de zombis levantados
Los esbirros tienen un 90% más de vida máxima
Los esbirros infligen un 30% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 250%
alternate minion [1]
BeyondDemonSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha dividida
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Dispara múltiples flechas a diferentes objetivos.
Inflige un 20% menos de daño
Dispara 4 flechas adicionales
Daño físico aumentado un 18%
skill can fire arrows [1]
Dispara 4 flechas adicionales
Daño físico aumentado un 18%
skill can fire arrows [1]
BeyondDemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 3 segundos
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
BeyondDemonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Cadenas temporales
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
La duración base es de 4 segundos
Los enemigos normales y mágicos malditos tienen un 50% menos de velocidad de acción
Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
active skill area of effect radius +% final [82]
Los enemigos normales y mágicos malditos tienen un 50% menos de velocidad de acción
Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
active skill area of effect radius +% final [82]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonVaalDetonateDead
Spell, Damage, Area, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.75 seg
Tiempo de recarga: 30 seg
Inflige de 227.3 a 341 de daño de fuego
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
BeyondDemonBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Aluvión
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Tiempo de recarga: 3 seg
Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
Inflige un 60% menos de daño
Dispara 3 proyectiles adicionales
Daño físico aumentado un 52%
Dispara proyectiles secuencialmente
34% más Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Dispara 3 proyectiles adicionales
Daño físico aumentado un 52%
Dispara proyectiles secuencialmente
34% más Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon" Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4"] = { name = "Bameth, Shifting Darkness", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "BeyondDemonVaalDetonateDead", "BeyondDemonSplitArrow", "Melee", "BeyondDemonRaiseZombie", "BeyondDemonTemporalChains", "BeyondDemonSmokeMine", "BeyondDemonBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalDetonateDead"] = { name = "BeyondDemonVaalDetonateDead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "skill_repeat_count", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
El 50% del daño físico se convierte en daño de caos
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster casts vaal detonate dead text [1]
Id | MonsterUsesVaalDetonateDeadAtLowLifeDisplay_ |
---|---|
Family | MonsterUsesVaalDetonateDeadAtLowLifeDisplay |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Antimaleficios
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Bameth, la Oscuridad Cambiante
Demonio
El 50% del daño físico se convierte en daño de caos
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Antimaleficios
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Antimaleficios
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bameth, Shifting Darkness
Spectre | N |
---|---|
Tags | Lanzador de hechizos, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner |
Vida
200%
Evasión
+20%
Ailment Threshold
200%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
BeyondDemon3Bow
Metadata
BeyondDemon3-4Prophecy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,687
Escudo de energía
0
Damage
747
Daño de hechizos
747
Precisión
290
Attack Time
1.35
Experiencia
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Levantar zombi
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 20 seg
Levanta un esbirro zombi de un cadáver. El zombi te sigue y ataca a los enemigos con un golpe cuerpo a cuerpo.
Las Habilidades se Repiten 6 Veces más
Tamaño del personaje aumentado un 25%
+6 a la cantidad máxima de zombis levantados
Los esbirros tienen un 90% más de vida máxima
Los esbirros infligen un 30% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 250%
alternate minion [1]
Tamaño del personaje aumentado un 25%
+6 a la cantidad máxima de zombis levantados
Los esbirros tienen un 90% más de vida máxima
Los esbirros infligen un 30% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 250%
alternate minion [1]
BeyondDemonSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha dividida
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Dispara múltiples flechas a diferentes objetivos.
Inflige un 20% menos de daño
Dispara 4 flechas adicionales
Daño físico aumentado un 18%
skill can fire arrows [1]
Dispara 4 flechas adicionales
Daño físico aumentado un 18%
skill can fire arrows [1]
BeyondDemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 3 segundos
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
BeyondDemonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Cadenas temporales
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
La duración base es de 4 segundos
Los enemigos normales y mágicos malditos tienen un 50% menos de velocidad de acción
Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
active skill area of effect radius +% final [82]
Los enemigos normales y mágicos malditos tienen un 50% menos de velocidad de acción
Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
active skill area of effect radius +% final [82]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonVaalDetonateDead
Spell, Damage, Area, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.75 seg
Tiempo de recarga: 30 seg
Inflige de 227.3 a 341 de daño de fuego
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
BeyondDemonBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Aluvión
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Tiempo de recarga: 3 seg
Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
Inflige un 60% menos de daño
Dispara 3 proyectiles adicionales
Daño físico aumentado un 52%
Dispara proyectiles secuencialmente
34% más Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Dispara 3 proyectiles adicionales
Daño físico aumentado un 52%
Dispara proyectiles secuencialmente
34% más Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy" Stats { monster_is_beyond_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4Prophecy"] = { name = "Bameth, Shifting Darkness", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "BeyondDemonVaalDetonateDead", "BeyondDemonSplitArrow", "Melee", "BeyondDemonRaiseZombie", "BeyondDemonTemporalChains", "BeyondDemonSmokeMine", "BeyondDemonBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalDetonateDead"] = { name = "BeyondDemonVaalDetonateDead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "skill_repeat_count", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
El 50% del daño físico se convierte en daño de caos
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster casts vaal detonate dead text [1]
Id | MonsterUsesVaalDetonateDeadAtLowLifeDisplay_ |
---|---|
Family | MonsterUsesVaalDetonateDeadAtLowLifeDisplay |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Antimaleficios
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Bameth, la Oscuridad Cambiante
Demonio
El 50% del daño físico se convierte en daño de caos
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Antimaleficios
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Antimaleficios
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bameth, Shifting Darkness
Spectre | N |
---|---|
Tags | Lanzador de hechizos, cursing_monster, demon, fast_movement, flesh_armour, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner |
Vida
200%
Evasión
+20%
Ailment Threshold
200%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 50
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
BeyondDemon3Bow
Metadata
BeyondDemon3-4ProphecyStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,687
Escudo de energía
0
Damage
747
Daño de hechizos
747
Precisión
290
Attack Time
1.35
Experiencia
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Levantar zombi
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 20 seg
Levanta un esbirro zombi de un cadáver. El zombi te sigue y ataca a los enemigos con un golpe cuerpo a cuerpo.
Las Habilidades se Repiten 6 Veces más
Tamaño del personaje aumentado un 25%
+6 a la cantidad máxima de zombis levantados
Los esbirros tienen un 90% más de vida máxima
Los esbirros infligen un 30% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 250%
alternate minion [1]
Tamaño del personaje aumentado un 25%
+6 a la cantidad máxima de zombis levantados
Los esbirros tienen un 90% más de vida máxima
Los esbirros infligen un 30% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 250%
alternate minion [1]
BeyondDemonSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha dividida
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Dispara múltiples flechas a diferentes objetivos.
Inflige un 20% menos de daño
Dispara 4 flechas adicionales
Daño físico aumentado un 18%
skill can fire arrows [1]
Dispara 4 flechas adicionales
Daño físico aumentado un 18%
skill can fire arrows [1]
BeyondDemonSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 3 segundos
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
BeyondDemonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Cadenas temporales
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
La duración base es de 4 segundos
Los enemigos normales y mágicos malditos tienen un 50% menos de velocidad de acción
Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
active skill area of effect radius +% final [82]
Los enemigos normales y mágicos malditos tienen un 50% menos de velocidad de acción
Los otros efectos sobre los enemigos malditos expiran un 25% más despacio
Los enemigos raros y únicos malditos tienen un 10% menos de velocidad de acción
active skill area of effect radius +% final [82]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BeyondDemonVaalDetonateDead
Spell, Damage, Area, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.75 seg
Tiempo de recarga: 30 seg
Inflige de 227.3 a 341 de daño de fuego
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [-18]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
BeyondDemonBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Aluvión
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Tiempo de recarga: 3 seg
Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
Inflige un 60% menos de daño
Dispara 3 proyectiles adicionales
Daño físico aumentado un 52%
Dispara proyectiles secuencialmente
34% más Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Dispara 3 proyectiles adicionales
Daño físico aumentado un 52%
Dispara proyectiles secuencialmente
34% más Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4ProphecyStandalone"] = { name = "Bameth, Shifting Darkness", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "BeyondDemonVaalDetonateDead", "BeyondDemonSplitArrow", "Melee", "BeyondDemonRaiseZombie", "BeyondDemonTemporalChains", "BeyondDemonSmokeMine", "BeyondDemonBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalDetonateDead"] = { name = "BeyondDemonVaalDetonateDead", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "skill_repeat_count", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
El 50% del daño físico se convierte en daño de caos
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
display monster mod nemesis test [0]
Id | MonsterDesecrateDaemon |
---|---|
Family | Daemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster casts vaal detonate dead text [1]
Id | MonsterUsesVaalDetonateDeadAtLowLifeDisplay_ |
---|---|
Family | MonsterUsesVaalDetonateDeadAtLowLifeDisplay |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Antimaleficios
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.