Fanático de Ephij
Demonio
monster no beyond portal [1]
monster no map drops [1]
Fanatic of Ephij
SpectreN
Tagsbeyond_commander_monster, beyond_demon, bludgeoning_weapon, Lanzador de hechizos, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, lightning_affinity, medium_height, not_int, not_str, ranged, red_blood, slow_movement
Packs
  • Tzteosh, el Fuego Hambriento, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Haast, el Frío Implacable, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Ephij, el Cielo Chispeante, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Na'em, la Roca Curvada, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Bameth, la Oscuridad Cambiante, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Vida
    210%
    Evasión
    +20%
    Ailment Threshold
    210%
    Resistencia
    20 20 20 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    120%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-6
    Nivel
    68
    Vida
    13,510
    Armadura
    28,790
    Evasión
    5,687
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.35
    Experiencia
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    BeyondDemonLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 1 seg
    Inflige de 135.2 a 405.5 de daño de rayo
    base is projectile [1]
    monster projectile variation [4]
    spell maximum action distance +% [-35]
    BeyondDemonStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Llamado de tormenta
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 80%
    Tiempo de lanzamiento: 0.5 seg
    Pone un marcador en una ubicación. Después de una corta duración, un rayo golpea el marcador e inflige daño a su alrededor. Cuando esto sucede, también caen rayos en cualquier otro marcador que hayas colocado.
    Inflige de 275.5 a 826.4 de daño de rayo
    La duración base es de 3 segundos
    Velocidad de lanzamiento de hechizos aumentada un 50%
    active skill area of effect radius +% final [-31]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon2-6"] = {
        name = "Fanatic of Ephij",
        life = 2.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "BeyondDemonLightningProjectile",
            "BeyondDemonStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonLightningProjectile"] = {
        name = "BeyondDemonLightningProjectile",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, -35, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Fanático de Ephij
    Demonio
    monster no beyond portal [1]
    monster no map drops [1]
    Los monstruos otorgan la experiencia aumentada un 300%
    monster no drops [0]
    Fanatic of Ephij
    SpectreN
    Tagsbeyond_commander_monster, beyond_demon, bludgeoning_weapon, Lanzador de hechizos, delve_monster, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, lightning_affinity, medium_height, no_pantheon_mod, not_int, not_str, ranged, red_blood, slow_movement
    Vida
    210%
    Evasión
    +20%
    Ailment Threshold
    210%
    Resistencia
    20 20 20 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    120%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-6
    Nivel
    68
    Vida
    13,510
    Armadura
    28,790
    Evasión
    5,687
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.35
    Experiencia
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    BeyondDemonLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 1 seg
    Inflige de 135.2 a 405.5 de daño de rayo
    base is projectile [1]
    monster projectile variation [4]
    spell maximum action distance +% [-35]
    BeyondDemonStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Llamado de tormenta
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 80%
    Tiempo de lanzamiento: 0.5 seg
    Pone un marcador en una ubicación. Después de una corta duración, un rayo golpea el marcador e inflige daño a su alrededor. Cuando esto sucede, también caen rayos en cualquier otro marcador que hayas colocado.
    Inflige de 275.5 a 826.4 de daño de rayo
    La duración base es de 3 segundos
    Velocidad de lanzamiento de hechizos aumentada un 50%
    active skill area of effect radius +% final [-31]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/BeyondEncounter/BeyondDemon2-6"] = {
        name = "Fanatic of Ephij",
        life = 2.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "BeyondDemonLightningProjectile",
            "BeyondDemonStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonLightningProjectile"] = {
        name = "BeyondDemonLightningProjectile",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, -35, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Los monstruos otorgan la experiencia aumentada un 300%
    monster no drops [0]
    IdMonsterSlainExperienceIncreaseBeyondDelve__
    FamilyMonsterSlainExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops Min: 0 Max: 0 Global
  • monster slain experience +% Min: 300 Max: 300 Global