MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Mano de Na'em
Demonio
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
monster no beyond portal [1]
monster no map drops [1]
Hand of Na'em
Spectre
Tagsbeyond_commander_monster, beyond_demon, demon, flesh_armour, has_bow, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
Packs
  • Tzteosh, el Fuego Hambriento, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Haast, el Frío Implacable, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Ephij, el Cielo Chispeante, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Na'em, la Roca Curvada, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Bameth, la Oscuridad Cambiante, Carne de Bameth, Sangre de Haast, Ojo de Tzteosh, Mano de Na'em, Adorador de Bameth, Sabueso de Tzteosh, Sirviente de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Vida
    195%
    Evasión
    +20%
    Ailment Threshold
    195%
    Resistencia
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    120%
    Type
    BeyondDemon2Bow
    Metadata
    BeyondDemon2-1
    Nivel
    68
    Vida
    12,545
    Armadura
    28,790
    Evasión
    5,687
    Damage
    504
    Daño de hechizos
    504
    Precisión
    580
    Attack Time
    1.35
    Experiencia
    12,306
    Minion Life
    2,721
    Minion Damage
    403
    Ailment Threshold
    12,545
    Chill
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BeyondDemonTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Disparo de tornado
    Base Damage: 403605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Dispara un tiro perforante que viaja hasta alcanzar la ubicación objetivo. Desde ese punto, disparará proyectiles en todas direcciones que viajarán durante una distancia corta hasta desaparecer.
    Inflige un 30% menos de daño
    Dispara 2 proyectiles adicionales
    Dispara +3 proyectiles secundarios
    base is projectile [1]
    skill can fire arrows [1]
    TornadoShot

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon2-1"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Hand of Na'em",
        life = 1.95,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "BeyondDemonTornadoShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 0, 3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 2, 3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-30, 2, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Valor fijo
  • FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% -25 -25 Global
  • Craft TagsVelocidad
    Aura de lentitud
    Radio: 40
    Los enemigos están ralentizados
    El efecto beneficioso otorga velocidad de movimiento reducida un 25%
    Slow Aura
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor fijo
  • Mano de Na'em
    Demonio
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no beyond portal [1]
    monster no map drops [1]
    monster no drops [0]
    monster slain experience +% [300]
    Hand of Na'em
    Spectre
    Tagsbeyond_commander_monster, beyond_demon, delve_monster, demon, flesh_armour, has_bow, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
    Vida
    195%
    Evasión
    +20%
    Ailment Threshold
    195%
    Resistencia
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    120%
    Type
    BeyondDemon2Bow
    Metadata
    BeyondDemon2-1
    Nivel
    68
    Vida
    12,545
    Armadura
    28,790
    Evasión
    5,687
    Damage
    504
    Daño de hechizos
    504
    Precisión
    580
    Attack Time
    1.35
    Experiencia
    12,306
    Minion Life
    2,721
    Minion Damage
    403
    Ailment Threshold
    12,545
    Chill
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BeyondDemonTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Disparo de tornado
    Base Damage: 403605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Dispara un tiro perforante que viaja hasta alcanzar la ubicación objetivo. Desde ese punto, disparará proyectiles en todas direcciones que viajarán durante una distancia corta hasta desaparecer.
    Inflige un 30% menos de daño
    Dispara 2 proyectiles adicionales
    Dispara +3 proyectiles secundarios
    base is projectile [1]
    skill can fire arrows [1]
    TornadoShot

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/BeyondEncounter/BeyondDemon2-1"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Hand of Na'em",
        life = 1.95,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "BeyondDemonTornadoShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {10, 0, 3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 2, 3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-30, 2, 3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Valor fijo
  • FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% -25 -25 Global
  • Craft TagsVelocidad
    Aura de lentitud
    Radio: 40
    Los enemigos están ralentizados
    El efecto beneficioso otorga velocidad de movimiento reducida un 25%
    Slow Aura
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor fijo
  • monster no drops [0]
    monster slain experience +% [300]
    FamilyMonsterSlainExperience
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no drops 0 0 Global — Valor fijo
  • monster slain experience +% 300 300 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.