Bameth, les Ténèbres mouvantes
Démon
50% des Dégâts physiques sont Convertis en Dégâts de chaos
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Protection contre les Calamités
300% d'Augmentation de la Quantité d'Objets cédés
800% d'Augmentation de la Rareté des Objets cédés
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bameth, Shifting Darkness
SpectreN
Tagsbameth, beyond_demon, Lanceur de sorts, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner
Packs
  • Bameth, les Ténèbres mouvantes, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Vie
    200%
    Évasion
    +20%
    Ailment Threshold
    200%
    Résistance
    40 40 40 25
    Damage
    200%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    140%
    Type
    BeyondDemon3Bow
    Metadata
    BeyondDemon3-4
    Niveau
    68
    Vie
    12,867
    Armure
    28,790
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    747
    Dégâts des sorts
    747
    Précision
    290
    Attack Time
    1.35
    Expérience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Réanimation en Zombie
    Temps d'incantation: 0.85 sec.
    Temps de recharge: 20 sec.
    Réanime un cadavre sous forme de zombie, qui vous suivra et attaquera les ennemis avec une attaque de mêlée.
    Les Aptitudes se répètent 6 fois de plus
    25% d'Augmentation de la taille du personnage
    +6 au nombre maximum de Zombies Réanimés
    Les Créatures ont 90% Davantage de Vie
    Les Créatures ont 30% Davantage de Dégâts
    Ce Sort et les Créatures ont 250% d'Augmentation de la Vitesse d'incantation
    alternate minion [1]
    BeyondDemonSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flèches multiples
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
    20% de Perte de Dégâts
    Tire 4 Flèches supplémentaires
    18% d'Augmentation des Dégâts physiques
    skill can fire arrows [1]
    BeyondDemonSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Mine fumigène
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
    La Durée de base est de 3 secondes
    L'Effet bénéfique octroie 20% d'Augmentation de Vitesse de déplacement
    active skill area of effect radius +% final [-45]
    BeyondDemonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Chaînes temporelles
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur vitesse d'action ainsi que la vitesse d'expiration des autres effets qui les affectent.
    La Durée de base est de 4 secondes
    Les Ennemis Normaux et Magiques Maudits ont 50% de Perte de Vitesse d'action
    Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
    Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
    active skill area of effect radius +% final [82]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonVaalDetonateDead
    Spell, Damage, Area, Triggerable, AreaSpell
    Temps d'incantation: 1.75 sec.
    Temps de recharge: 30 sec.
    Inflige 227.3 à 341 Dégâts de feu
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    BeyondDemonBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Temps de recharge: 3 sec.
    Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    52% d'Augmentation des Dégâts physiques
    Tire des Projectiles de manière séquencée
    34% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4"] = {
        name = "Bameth, Shifting Darkness",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BeyondDemonVaalDetonateDead",
            "BeyondDemonSplitArrow",
            "Melee",
            "BeyondDemonRaiseZombie",
            "BeyondDemonTemporalChains",
            "BeyondDemonSmokeMine",
            "BeyondDemonBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalDetonateDead"] = {
        name = "BeyondDemonVaalDetonateDead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "skill_repeat_count",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdMonsterDesecrateDaemon
    FamilyDaemon
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • display monster casts vaal detonate dead text [1]
    IdMonsterUsesVaalDetonateDeadAtLowLifeDisplay_
    FamilyMonsterUsesVaalDetonateDeadAtLowLifeDisplay
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster casts vaal detonate dead text Min: 1 Max: 1 Global
  • Protection contre les Calamités
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    300% d'Augmentation de la Quantité d'Objets cédés
    800% d'Augmentation de la Rareté des Objets cédés
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Bameth, les Ténèbres mouvantes
    Démon
    50% des Dégâts physiques sont Convertis en Dégâts de chaos
    display monster mod nemesis test [0]
    monster no beyond portal [1]
    display monster casts vaal detonate dead text [1]
    Protection contre les Calamités
    300% d'Augmentation de la Quantité d'Objets cédés
    800% d'Augmentation de la Rareté des Objets cédés
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster is beyond boss [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Bameth, Shifting Darkness
    SpectreN
    TagsLanceur de sorts, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner
    Vie
    200%
    Évasion
    +20%
    Ailment Threshold
    200%
    Résistance
    40 40 40 25
    Damage
    200%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    140%
    Type
    BeyondDemon3Bow
    Metadata
    BeyondDemon3-4Prophecy
    Niveau
    68
    Vie
    12,867
    Armure
    28,790
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    747
    Dégâts des sorts
    747
    Précision
    290
    Attack Time
    1.35
    Expérience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Réanimation en Zombie
    Temps d'incantation: 0.85 sec.
    Temps de recharge: 20 sec.
    Réanime un cadavre sous forme de zombie, qui vous suivra et attaquera les ennemis avec une attaque de mêlée.
    Les Aptitudes se répètent 6 fois de plus
    25% d'Augmentation de la taille du personnage
    +6 au nombre maximum de Zombies Réanimés
    Les Créatures ont 90% Davantage de Vie
    Les Créatures ont 30% Davantage de Dégâts
    Ce Sort et les Créatures ont 250% d'Augmentation de la Vitesse d'incantation
    alternate minion [1]
    BeyondDemonSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flèches multiples
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
    20% de Perte de Dégâts
    Tire 4 Flèches supplémentaires
    18% d'Augmentation des Dégâts physiques
    skill can fire arrows [1]
    BeyondDemonSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Mine fumigène
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
    La Durée de base est de 3 secondes
    L'Effet bénéfique octroie 20% d'Augmentation de Vitesse de déplacement
    active skill area of effect radius +% final [-45]
    BeyondDemonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Chaînes temporelles
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur vitesse d'action ainsi que la vitesse d'expiration des autres effets qui les affectent.
    La Durée de base est de 4 secondes
    Les Ennemis Normaux et Magiques Maudits ont 50% de Perte de Vitesse d'action
    Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
    Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
    active skill area of effect radius +% final [82]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonVaalDetonateDead
    Spell, Damage, Area, Triggerable, AreaSpell
    Temps d'incantation: 1.75 sec.
    Temps de recharge: 30 sec.
    Inflige 227.3 à 341 Dégâts de feu
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    BeyondDemonBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Temps de recharge: 3 sec.
    Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    52% d'Augmentation des Dégâts physiques
    Tire des Projectiles de manière séquencée
    34% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
    
    Stats
    {
    	monster_is_beyond_monster = 1
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4Prophecy"] = {
        name = "Bameth, Shifting Darkness",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BeyondDemonVaalDetonateDead",
            "BeyondDemonSplitArrow",
            "Melee",
            "BeyondDemonRaiseZombie",
            "BeyondDemonTemporalChains",
            "BeyondDemonSmokeMine",
            "BeyondDemonBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalDetonateDead"] = {
        name = "BeyondDemonVaalDetonateDead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "skill_repeat_count",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdMonsterDesecrateDaemon
    FamilyDaemon
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • display monster casts vaal detonate dead text [1]
    IdMonsterUsesVaalDetonateDeadAtLowLifeDisplay_
    FamilyMonsterUsesVaalDetonateDeadAtLowLifeDisplay
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster casts vaal detonate dead text Min: 1 Max: 1 Global
  • Protection contre les Calamités
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    300% d'Augmentation de la Quantité d'Objets cédés
    800% d'Augmentation de la Rareté des Objets cédés
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Bameth, les Ténèbres mouvantes
    Démon
    50% des Dégâts physiques sont Convertis en Dégâts de chaos
    display monster mod nemesis test [0]
    monster no beyond portal [1]
    display monster casts vaal detonate dead text [1]
    Protection contre les Calamités
    300% d'Augmentation de la Quantité d'Objets cédés
    800% d'Augmentation de la Rareté des Objets cédés
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster is beyond boss [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Bameth, Shifting Darkness
    SpectreN
    TagsLanceur de sorts, cursing_monster, demon, fast_movement, flesh_armour, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner
    Vie
    200%
    Évasion
    +20%
    Ailment Threshold
    200%
    Résistance
    40 40 40 25
    Damage
    200%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    140%
    Type
    BeyondDemon3Bow
    Metadata
    BeyondDemon3-4ProphecyStandalone
    Niveau
    68
    Vie
    12,867
    Armure
    28,790
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    747
    Dégâts des sorts
    747
    Précision
    290
    Attack Time
    1.35
    Expérience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    Réanimation en Zombie
    Temps d'incantation: 0.85 sec.
    Temps de recharge: 20 sec.
    Réanime un cadavre sous forme de zombie, qui vous suivra et attaquera les ennemis avec une attaque de mêlée.
    Les Aptitudes se répètent 6 fois de plus
    25% d'Augmentation de la taille du personnage
    +6 au nombre maximum de Zombies Réanimés
    Les Créatures ont 90% Davantage de Vie
    Les Créatures ont 30% Davantage de Dégâts
    Ce Sort et les Créatures ont 250% d'Augmentation de la Vitesse d'incantation
    alternate minion [1]
    BeyondDemonSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    Flèches multiples
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
    20% de Perte de Dégâts
    Tire 4 Flèches supplémentaires
    18% d'Augmentation des Dégâts physiques
    skill can fire arrows [1]
    BeyondDemonSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Mine fumigène
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
    La Durée de base est de 3 secondes
    L'Effet bénéfique octroie 20% d'Augmentation de Vitesse de déplacement
    active skill area of effect radius +% final [-45]
    BeyondDemonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Chaînes temporelles
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur vitesse d'action ainsi que la vitesse d'expiration des autres effets qui les affectent.
    La Durée de base est de 4 secondes
    Les Ennemis Normaux et Magiques Maudits ont 50% de Perte de Vitesse d'action
    Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
    Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
    active skill area of effect radius +% final [82]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonVaalDetonateDead
    Spell, Damage, Area, Triggerable, AreaSpell
    Temps d'incantation: 1.75 sec.
    Temps de recharge: 30 sec.
    Inflige 227.3 à 341 Dégâts de feu
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    BeyondDemonBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Temps de recharge: 3 sec.
    Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    52% d'Augmentation des Dégâts physiques
    Tire des Projectiles de manière séquencée
    34% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4ProphecyStandalone"] = {
        name = "Bameth, Shifting Darkness",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BeyondDemonVaalDetonateDead",
            "BeyondDemonSplitArrow",
            "Melee",
            "BeyondDemonRaiseZombie",
            "BeyondDemonTemporalChains",
            "BeyondDemonSmokeMine",
            "BeyondDemonBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalDetonateDead"] = {
        name = "BeyondDemonVaalDetonateDead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "skill_repeat_count",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdMonsterDesecrateDaemon
    FamilyDaemon
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • display monster casts vaal detonate dead text [1]
    IdMonsterUsesVaalDetonateDeadAtLowLifeDisplay_
    FamilyMonsterUsesVaalDetonateDeadAtLowLifeDisplay
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster casts vaal detonate dead text Min: 1 Max: 1 Global
  • Protection contre les Calamités
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    300% d'Augmentation de la Quantité d'Objets cédés
    800% d'Augmentation de la Rareté des Objets cédés
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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