Serviteur de Haast
Démon
monster no beyond portal [1]
monster no map drops [1]
Servant of Haast
SpectreN
Tagsbeyond_commander_monster, beyond_demon, Lanceur de sorts, cold_affinity, demon, flesh_armour, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
Packs
  • Tzteosh, la Flamme affamée, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Haast, le Froid opiniâtre, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Ephij, le Ciel crépitant, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Na'em, la Pierre inclinée, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Bameth, les Ténèbres mouvantes, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Vie
    195%
    Armure
    +20%
    Évasion
    +20%
    Ailment Threshold
    195%
    Résistance
    20 20 20 0
    Damage
    135%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    120%
    Type
    BeyondDemon2Bow
    Metadata
    BeyondDemon2-4
    Niveau
    68
    Vie
    12,545
    Armure
    34,548
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    504
    Dégâts des sorts
    504
    Précision
    290
    Attack Time
    1.35
    Expérience
    12,306
    Ailment Threshold
    12,545
    Chill
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 403–605
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonFrostCallOnHit
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Appel de la foudre
    Efficacité des Dégâts supplémentaires: 80%
    Temps d'incantation: 0.5 sec.
    Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
    Inflige 857 à 1286 Dégâts de froid
    La Durée de base est de 1.75 secondes
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster cast spell % on attack hit [75]
    spell uncastable if triggerable [1]
    ExileBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 403–605
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Temps de recharge: 4 sec.
    Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    45% d'Augmentation des Dégâts physiques
    Tire des Projectiles de manière séquencée
    29% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon2-4"] = {
        name = "Servant of Haast",
        life = 1.95,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "BeyondDemonFrostCallOnHit",
            "ExileBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonFrostCallOnHit"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_cast_spell_%_on_attack_hit",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 75, -31, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1750, 75, -31, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1500, 75, -31, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Serviteur de Haast
    Démon
    monster no beyond portal [1]
    monster no map drops [1]
    300% d'Augmentation de l'Expérience octroyée par les Monstres
    monster no drops [0]
    Servant of Haast
    SpectreN
    Tagsbeyond_commander_monster, beyond_demon, Lanceur de sorts, cold_affinity, delve_monster, demon, flesh_armour, has_bow, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
    Vie
    195%
    Armure
    +20%
    Évasion
    +20%
    Ailment Threshold
    195%
    Résistance
    20 20 20 0
    Damage
    135%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    120%
    Type
    BeyondDemon2Bow
    Metadata
    BeyondDemon2-4_
    Niveau
    68
    Vie
    12,545
    Armure
    34,548
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    504
    Dégâts des sorts
    504
    Précision
    290
    Attack Time
    1.35
    Expérience
    12,306
    Ailment Threshold
    12,545
    Chill
    40
    Shock
    40
    Brittle
    224
    Scorch
    40
    Sap
    110
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 403–605
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonFrostCallOnHit
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Appel de la foudre
    Efficacité des Dégâts supplémentaires: 80%
    Temps d'incantation: 0.5 sec.
    Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
    Inflige 857 à 1286 Dégâts de froid
    La Durée de base est de 1.75 secondes
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster cast spell % on attack hit [75]
    spell uncastable if triggerable [1]
    ExileBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Tir de barrage
    Base Damage: 403–605
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Temps de recharge: 4 sec.
    Une succession d'attaques de projectiles individuels à distance qui nécessite un bref instant de préparation. Ces attaques ont une légère dispersion aléatoire. Fonctionne uniquement avec les arcs et les baguettes. Cette Aptitude ne peut être Déclenchée.
    60% de Perte de Dégâts
    Tire 3 Projectiles supplémentaires
    45% d'Augmentation des Dégâts physiques
    Tire des Projectiles de manière séquencée
    29% Davantage de Vitesse d'attaque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/BeyondEncounter/BeyondDemon2-4_"] = {
        name = "Servant of Haast",
        life = 1.95,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "BeyondDemonFrostCallOnHit",
            "ExileBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonFrostCallOnHit"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_cast_spell_%_on_attack_hit",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 75, -31, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1750, 75, -31, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1500, 75, -31, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0, 0, 3, -60, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 1, 3, -60, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 2, 3, -60, 30, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 4, 3, -60, 30, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 5, 3, -60, 30, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [6] = {9, 7, 3, -60, 30, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [7] = {12, 8, 3, -60, 30, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [8] = {14, 10, 3, -60, 30, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {16, 11, 3, -60, 30, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {19, 13, 3, -60, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [11] = {21, 14, 3, -60, 30, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [12] = {24, 16, 3, -60, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [13] = {26, 17, 3, -60, 30, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [14] = {28, 19, 3, -60, 30, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [15] = {31, 20, 3, -60, 30, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [16] = {33, 22, 3, -60, 30, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [17] = {35, 23, 3, -60, 30, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [18] = {38, 25, 3, -60, 30, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [19] = {40, 26, 3, -60, 30, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {42, 28, 3, -60, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {44, 29, 3, -60, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {45, 29, 3, -60, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {46, 30, 3, -60, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {47, 31, 3, -60, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {48, 32, 3, -60, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {49, 32, 3, -60, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {51, 33, 3, -60, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {52, 34, 3, -60, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {53, 35, 3, -60, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {54, 35, 3, -60, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {55, 36, 3, -60, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {56, 37, 3, -60, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {58, 39, 3, -60, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {59, 38, 3, -60, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {60, 39, 3, -60, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {61, 40, 3, -60, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [37] = {64, 41, 3, -60, 30, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [38] = {66, 43, 3, -60, 30, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [39] = {68, 44, 3, -60, 30, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 300% d'Augmentation de l'Expérience octroyée par les Monstres
    monster no drops [0]
    IdMonsterSlainExperienceIncreaseBeyondDelve__
    FamilyMonsterSlainExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops Min: 0 Max: 0 Global
  • monster slain experience +% Min: 300 Max: 300 Global
  • Edit

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