MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Adepte de Bameth
Démon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
monster no beyond portal [1]
monster no map drops [1]
Worshipper of Bameth
Spectre
Tagsbeyond_commander_monster, beyond_demon, demon, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, slow_movement
Packs
  • Tzteosh, la Flamme affamée, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Haast, le Froid opiniâtre, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Ephij, le Ciel crépitant, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Na'em, la Pierre inclinée, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Bameth, les Ténèbres mouvantes, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Vie
    210%
    Évasion
    +20%
    Ailment Threshold
    210%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    120%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-2
    Niveau
    68
    Vie
    13,510
    Armure
    28,790
    Score d'Évasion
    5,687
    Damage
    560
    Dégâts des sorts
    560
    Précision
    580
    Attack Time
    1.35
    Expérience
    12,306
    Minion Life
    2,930
    Minion Damage
    447
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Temps de recharge: 2 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    10% Davantage de Dégâts
    30% d'Augmentation de la Vitesse d'attaque
    10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
    ignores proximity shield [1]
    melee defer damage prediction [1]
    iconblinkstrike

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon2-2"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Worshipper of Bameth",
        life = 2.1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Valeur fixe
  • FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute 240 240 Global
  • Craft Tagschaos_damage Dégâts Chaos
    Aura de Dégénérescence
    Rayon: 50
    Inflige des Dégâts de chaos sur la durée
    base chaos damage % of maximum life taken per minute [240]
    Degeneration Aura
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • Adepte de Bameth
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no beyond portal [1]
    monster no map drops [1]
    Worshipper of Bameth
    Spectre
    Tagsdemon, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, slow_movement
    Vie
    210%
    Évasion
    +20%
    Ailment Threshold
    210%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    120%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-2Prophecy
    Niveau
    68
    Vie
    13,510
    Armure
    28,790
    Score d'Évasion
    5,687
    Damage
    560
    Dégâts des sorts
    560
    Précision
    580
    Attack Time
    1.35
    Expérience
    12,306
    Minion Life
    2,930
    Minion Damage
    447
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Temps de recharge: 2 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    10% Davantage de Dégâts
    30% d'Augmentation de la Vitesse d'attaque
    10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
    ignores proximity shield [1]
    melee defer damage prediction [1]
    iconblinkstrike

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	monster_is_beyond_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon2-2Prophecy"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Worshipper of Bameth",
        life = 2.1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Valeur fixe
  • FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute 240 240 Global
  • Craft Tagschaos_damage Dégâts Chaos
    Aura de Dégénérescence
    Rayon: 50
    Inflige des Dégâts de chaos sur la durée
    base chaos damage % of maximum life taken per minute [240]
    Degeneration Aura
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • Adepte de Bameth
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no beyond portal [1]
    monster no map drops [1]
    Worshipper of Bameth
    Spectre
    Tagsdemon, flesh_armour, has_two_hand_sword, has_two_handed_melee, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, slow_movement
    Vie
    210%
    Évasion
    +20%
    Ailment Threshold
    210%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    120%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-2ProphecyStandalone
    Niveau
    68
    Vie
    13,510
    Armure
    28,790
    Score d'Évasion
    5,687
    Damage
    560
    Dégâts des sorts
    560
    Précision
    580
    Attack Time
    1.35
    Expérience
    12,306
    Minion Life
    2,930
    Minion Damage
    447
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Temps de recharge: 2 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    10% Davantage de Dégâts
    30% d'Augmentation de la Vitesse d'attaque
    10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
    ignores proximity shield [1]
    melee defer damage prediction [1]
    iconblinkstrike

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	monster_is_beyond_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon2-2ProphecyStandalone"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Worshipper of Bameth",
        life = 2.1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Valeur fixe
  • FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute 240 240 Global
  • Craft Tagschaos_damage Dégâts Chaos
    Aura de Dégénérescence
    Rayon: 50
    Inflige des Dégâts de chaos sur la durée
    base chaos damage % of maximum life taken per minute [240]
    Degeneration Aura
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • Adepte de Bameth
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    monster no beyond portal [1]
    monster no map drops [1]
    monster no drops [0]
    monster slain experience +% [300]
    Worshipper of Bameth
    Spectre
    Tagsbeyond_commander_monster, beyond_demon, delve_monster, demon, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon, slow_movement
    Vie
    210%
    Évasion
    +20%
    Ailment Threshold
    210%
    Résistance
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    120%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-2
    Niveau
    68
    Vie
    13,510
    Armure
    28,790
    Score d'Évasion
    5,687
    Damage
    560
    Dégâts des sorts
    560
    Précision
    580
    Attack Time
    1.35
    Expérience
    12,306
    Minion Life
    2,930
    Minion Damage
    447
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Temps de recharge: 2 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    10% Davantage de Dégâts
    30% d'Augmentation de la Vitesse d'attaque
    10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
    ignores proximity shield [1]
    melee defer damage prediction [1]
    iconblinkstrike

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/BeyondEncounter/BeyondDemon2-2"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Worshipper of Bameth",
        life = 2.1,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Valeur fixe
  • FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute 240 240 Global
  • Craft Tagschaos_damage Dégâts Chaos
    Aura de Dégénérescence
    Rayon: 50
    Inflige des Dégâts de chaos sur la durée
    base chaos damage % of maximum life taken per minute [240]
    Degeneration Aura
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • monster no drops [0]
    monster slain experience +% [300]
    FamilyMonsterSlainExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops 0 0 Global — Valeur fixe
  • monster slain experience +% 300 300 Global
  • Edit

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