Sang de Haast
Démon
monster no beyond portal [1]
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
monster no map drops [1]
Blood of Haast
SpectreN
Tagsbeyond_demon, Lanceur de sorts, cleaving_weapon, cold_affinity, demon, flesh_armour, is_unarmed, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Packs
  • Tzteosh, la Flamme affamée, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Haast, le Froid opiniâtre, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Ephij, le Ciel crépitant, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Na'em, la Pierre inclinée, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Bameth, les Ténèbres mouvantes, Chair de Bameth, Sang de Haast, Œil de Tzteosh, Main de Na'em, Adepte de Bameth, Molosse de Tzteosh, Serviteur de Haast, Bouche d'Ephij, Fanatique d'Ephij, Disciple de Haast, Zélote de Tzteosh
  • Vie
    140%
    Évasion
    +20%
    Ailment Threshold
    140%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    95%
    Type
    BeyondDemon1
    Metadata
    BeyondDemon1-2
    Niveau
    68
    Vie
    9,007
    Armure
    28,790
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.35
    Expérience
    8,204
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonFrostCallOnHit
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Appel de la foudre
    Efficacité des Dégâts supplémentaires: 80%
    Temps d'incantation: 0.5 sec.
    Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
    Inflige 857 à 1286 Dégâts de froid
    La Durée de base est de 1.75 secondes
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster cast spell % on attack hit [75]
    spell uncastable if triggerable [1]
    IceNovaWaterElemental
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova de glace
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 70%
    Temps d'incantation: 1 sec.
    Un cercle frigorifiant de glace s'étend autour du lanceur.
    Inflige 770.4 à 1203 Dégâts de froid
    Le Rayon de base est de 2.6 mètres
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	monster_is_beyond_monster = 1
    }
    
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon1-2"] = {
        name = "Blood of Haast",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "IceNovaWaterElemental",
            "Melee",
            "BeyondDemonFrostCallOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaWaterElemental"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonFrostCallOnHit"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_cast_spell_%_on_attack_hit",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 75, -31, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1750, 75, -31, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1500, 75, -31, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Sang de Haast
    Démon
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
    monster no map drops [1]
    300% d'Augmentation de l'Expérience octroyée par les Monstres
    monster no drops [0]
    Blood of Haast
    SpectreN
    Tagsbeyond_demon, Lanceur de sorts, cleaving_weapon, cold_affinity, delve_monster, demon, flesh_armour, is_unarmed, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Vie
    140%
    Évasion
    +20%
    Ailment Threshold
    140%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    95%
    Type
    BeyondDemon1
    Metadata
    BeyondDemon1-2
    Niveau
    68
    Vie
    9,007
    Armure
    28,790
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.35
    Expérience
    8,204
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.35 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonFrostCallOnHit
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Appel de la foudre
    Efficacité des Dégâts supplémentaires: 80%
    Temps d'incantation: 0.5 sec.
    Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
    Inflige 857 à 1286 Dégâts de froid
    La Durée de base est de 1.75 secondes
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster cast spell % on attack hit [75]
    spell uncastable if triggerable [1]
    IceNovaWaterElemental
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova de glace
    Chances de coup critique: 5%
    Efficacité des Dégâts supplémentaires: 70%
    Temps d'incantation: 1 sec.
    Un cercle frigorifiant de glace s'étend autour du lanceur.
    Inflige 770.4 à 1203 Dégâts de froid
    Le Rayon de base est de 2.6 mètres
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	monster_is_beyond_monster = 1
    }
    
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/BeyondEncounter/BeyondDemon1-2"] = {
        name = "Blood of Haast",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "IceNovaWaterElemental",
            "Melee",
            "BeyondDemonFrostCallOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaWaterElemental"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonFrostCallOnHit"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_cast_spell_%_on_attack_hit",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 75, -31, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1750, 75, -31, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1500, 75, -31, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 300% d'Augmentation de l'Expérience octroyée par les Monstres
    monster no drops [0]
    IdMonsterSlainExperienceIncreaseBeyondDelve__
    FamilyMonsterSlainExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops Min: 0 Max: 0 Global
  • monster slain experience +% Min: 300 Max: 300 Global
  • Edit

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