변화하는 어둠 바메스
악마
물리 피해의 50%를 카오스 피해로 전환
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
사술 방지
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bameth, Shifting Darkness
SpectreN
Tagsbameth, beyond_demon, 시전, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner
Packs
  • 변화하는 어둠 바메스, 바메스의 육체, 하스트의 피, 체오쉬의 눈, 나엠의 손, 바메스의 숭배자, 체오쉬의 사냥개, 하스트의 종복, 에피즈의 입, 에피즈의 광신도, 하스트의 신봉자, 체오쉬의 맹신자
  • 생명력
    200%
    회피
    +20%
    Ailment Threshold
    200%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    140%
    Type
    BeyondDemon3Bow
    Metadata
    BeyondDemon3-4
    레벨
    68
    생명력
    12,867
    방어도
    28,790
    회피
    5,687
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    1.35
    경험치
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    좀비 소환
    시전 속도: 0.85 초
    재사용 대기시간: 20 초
    시신에서 좀비 하나를 소환합니다. 좀비는 시전자를 따라다니며 근접 타격으로 적을 공격합니다.
    스킬 6회 추가 반복
    캐릭터 크기 25% 증가
    소환 가능한 좀비 최대치 +6
    소환수의 최대 생명력 90% 증폭
    소환수가 주는 피해 30% 증폭
    이 주문 및 소환수의 시전 속도 250% 증가
    alternate minion [1]
    BeyondDemonSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    분할 화살
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.35 초
    여러 개의 화살을 각기 다른 대상에게 발사합니다.
    주는 피해 20% 감폭
    추가 화살 4개 발사
    물리 피해 18% 증가
    skill can fire arrows [1]
    BeyondDemonSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    기본 지속시간 3
    버프 시 이동 속도 20% 증가
    active skill area of effect radius +% final [-45]
    BeyondDemonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    시간의 사슬
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    범위 내 모든 적에게 저주를 걸어 동작 속도를 늦춥니다. 이때 적에게 걸려있던 다른 효과의 만료시간도 더 느려집니다.
    기본 지속시간 4
    저주받은 일반 및 마법 등급 적의 동작 속도 50% 감폭
    저주받은 적에게 적용된 다른 효과들이 25% 느리게 만료
    저주받은 희귀 및 고유 적의 동작 속도 10% 감폭
    active skill area of effect radius +% final [82]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonVaalDetonateDead
    Spell, Damage, Area, Triggerable, AreaSpell
    시전 속도: 1.75 초
    재사용 대기시간: 30 초
    227.3~341 화염 피해
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    BeyondDemonBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    연발 사격
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.35 초
    재사용 대기시간: 3 초
    잠깐의 준비 시간 후 활이나 마법봉으로 별개의 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
    주는 피해 60% 감폭
    투사체 3개 추가 발사
    물리 피해 52% 증가
    연속해서 투사체 발사
    공격 속도 34% 증폭
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4"] = {
        name = "Bameth, Shifting Darkness",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BeyondDemonVaalDetonateDead",
            "BeyondDemonSplitArrow",
            "Melee",
            "BeyondDemonRaiseZombie",
            "BeyondDemonTemporalChains",
            "BeyondDemonSmokeMine",
            "BeyondDemonBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalDetonateDead"] = {
        name = "BeyondDemonVaalDetonateDead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "skill_repeat_count",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 카오스 피해로 전환
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdMonsterDesecrateDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • display monster casts vaal detonate dead text [1]
    IdMonsterUsesVaalDetonateDeadAtLowLifeDisplay_
    FamilyMonsterUsesVaalDetonateDeadAtLowLifeDisplay
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster casts vaal detonate dead text Min: 1 Max: 1 Global
  • 사술 방지
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 변화하는 어둠 바메스
    악마
    물리 피해의 50%를 카오스 피해로 전환
    display monster mod nemesis test [0]
    monster no beyond portal [1]
    display monster casts vaal detonate dead text [1]
    사술 방지
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster is beyond boss [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Bameth, Shifting Darkness
    SpectreN
    Tags시전, cursing_monster, demon, fast_movement, flesh_armour, has_bow, large_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner
    생명력
    200%
    회피
    +20%
    Ailment Threshold
    200%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    140%
    Type
    BeyondDemon3Bow
    Metadata
    BeyondDemon3-4Prophecy
    레벨
    68
    생명력
    12,867
    방어도
    28,790
    회피
    5,687
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    1.35
    경험치
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    좀비 소환
    시전 속도: 0.85 초
    재사용 대기시간: 20 초
    시신에서 좀비 하나를 소환합니다. 좀비는 시전자를 따라다니며 근접 타격으로 적을 공격합니다.
    스킬 6회 추가 반복
    캐릭터 크기 25% 증가
    소환 가능한 좀비 최대치 +6
    소환수의 최대 생명력 90% 증폭
    소환수가 주는 피해 30% 증폭
    이 주문 및 소환수의 시전 속도 250% 증가
    alternate minion [1]
    BeyondDemonSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    분할 화살
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.35 초
    여러 개의 화살을 각기 다른 대상에게 발사합니다.
    주는 피해 20% 감폭
    추가 화살 4개 발사
    물리 피해 18% 증가
    skill can fire arrows [1]
    BeyondDemonSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    기본 지속시간 3
    버프 시 이동 속도 20% 증가
    active skill area of effect radius +% final [-45]
    BeyondDemonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    시간의 사슬
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    범위 내 모든 적에게 저주를 걸어 동작 속도를 늦춥니다. 이때 적에게 걸려있던 다른 효과의 만료시간도 더 느려집니다.
    기본 지속시간 4
    저주받은 일반 및 마법 등급 적의 동작 속도 50% 감폭
    저주받은 적에게 적용된 다른 효과들이 25% 느리게 만료
    저주받은 희귀 및 고유 적의 동작 속도 10% 감폭
    active skill area of effect radius +% final [82]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonVaalDetonateDead
    Spell, Damage, Area, Triggerable, AreaSpell
    시전 속도: 1.75 초
    재사용 대기시간: 30 초
    227.3~341 화염 피해
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    BeyondDemonBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    연발 사격
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.35 초
    재사용 대기시간: 3 초
    잠깐의 준비 시간 후 활이나 마법봉으로 별개의 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
    주는 피해 60% 감폭
    투사체 3개 추가 발사
    물리 피해 52% 증가
    연속해서 투사체 발사
    공격 속도 34% 증폭
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
    
    Stats
    {
    	monster_is_beyond_monster = 1
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecy"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4Prophecy"] = {
        name = "Bameth, Shifting Darkness",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BeyondDemonVaalDetonateDead",
            "BeyondDemonSplitArrow",
            "Melee",
            "BeyondDemonRaiseZombie",
            "BeyondDemonTemporalChains",
            "BeyondDemonSmokeMine",
            "BeyondDemonBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalDetonateDead"] = {
        name = "BeyondDemonVaalDetonateDead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "skill_repeat_count",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 카오스 피해로 전환
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdMonsterDesecrateDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • display monster casts vaal detonate dead text [1]
    IdMonsterUsesVaalDetonateDeadAtLowLifeDisplay_
    FamilyMonsterUsesVaalDetonateDeadAtLowLifeDisplay
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster casts vaal detonate dead text Min: 1 Max: 1 Global
  • 사술 방지
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 변화하는 어둠 바메스
    악마
    물리 피해의 50%를 카오스 피해로 전환
    display monster mod nemesis test [0]
    monster no beyond portal [1]
    display monster casts vaal detonate dead text [1]
    사술 방지
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster is beyond boss [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Bameth, Shifting Darkness
    SpectreN
    Tags시전, cursing_monster, demon, fast_movement, flesh_armour, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, summoner
    생명력
    200%
    회피
    +20%
    Ailment Threshold
    200%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    140%
    Type
    BeyondDemon3Bow
    Metadata
    BeyondDemon3-4ProphecyStandalone
    레벨
    68
    생명력
    12,867
    방어도
    28,790
    회피
    5,687
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    1.35
    경험치
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    BeyondDemonRaiseZombie
    Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
    좀비 소환
    시전 속도: 0.85 초
    재사용 대기시간: 20 초
    시신에서 좀비 하나를 소환합니다. 좀비는 시전자를 따라다니며 근접 타격으로 적을 공격합니다.
    스킬 6회 추가 반복
    캐릭터 크기 25% 증가
    소환 가능한 좀비 최대치 +6
    소환수의 최대 생명력 90% 증폭
    소환수가 주는 피해 30% 증폭
    이 주문 및 소환수의 시전 속도 250% 증가
    alternate minion [1]
    BeyondDemonSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    분할 화살
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.35 초
    여러 개의 화살을 각기 다른 대상에게 발사합니다.
    주는 피해 20% 감폭
    추가 화살 4개 발사
    물리 피해 18% 증가
    skill can fire arrows [1]
    BeyondDemonSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    기본 지속시간 3
    버프 시 이동 속도 20% 증가
    active skill area of effect radius +% final [-45]
    BeyondDemonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    시간의 사슬
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    범위 내 모든 적에게 저주를 걸어 동작 속도를 늦춥니다. 이때 적에게 걸려있던 다른 효과의 만료시간도 더 느려집니다.
    기본 지속시간 4
    저주받은 일반 및 마법 등급 적의 동작 속도 50% 감폭
    저주받은 적에게 적용된 다른 효과들이 25% 느리게 만료
    저주받은 희귀 및 고유 적의 동작 속도 10% 감폭
    active skill area of effect radius +% final [82]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BeyondDemonVaalDetonateDead
    Spell, Damage, Area, Triggerable, AreaSpell
    시전 속도: 1.75 초
    재사용 대기시간: 30 초
    227.3~341 화염 피해
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    BeyondDemonBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    연발 사격
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.35 초
    재사용 대기시간: 3 초
    잠깐의 준비 시간 후 활이나 마법봉으로 별개의 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
    주는 피해 60% 감폭
    투사체 3개 추가 발사
    물리 피해 52% 증가
    연속해서 투사체 발사
    공격 속도 34% 증폭
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonProphecyStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-4ProphecyStandalone"] = {
        name = "Bameth, Shifting Darkness",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BeyondDemonVaalDetonateDead",
            "BeyondDemonSplitArrow",
            "Melee",
            "BeyondDemonRaiseZombie",
            "BeyondDemonTemporalChains",
            "BeyondDemonSmokeMine",
            "BeyondDemonBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalDetonateDead"] = {
        name = "BeyondDemonVaalDetonateDead",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {4, 18, -20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonRaiseZombie"] = {
        name = "Raise Zombie",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_zombies_allowed",
            "skill_repeat_count",
            "active_skill_minion_damage_+%_final",
            "active_skill_minion_life_+%_final",
            "base_actor_scale_+%",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 3, 30, 90, 25, 250, 1, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 4, 30, 90, 25, 250, 1, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 5, 30, 90, 25, 250, 1, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6, 6, 30, 90, 25, 250, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [5] = {7, 7, 30, 90, 25, 250, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [6] = {8, 8, 30, 90, 25, 250, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [7] = {9, 9, 30, 90, 25, 250, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {10, 10, 30, 90, 25, 250, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [9] = {10, 11, 30, 90, 25, 250, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -50, -25, -10, 82, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {3, -60, 52, 34, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 50%를 카오스 피해로 전환
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdMonsterDesecrateDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • display monster casts vaal detonate dead text [1]
    IdMonsterUsesVaalDetonateDeadAtLowLifeDisplay_
    FamilyMonsterUsesVaalDetonateDeadAtLowLifeDisplay
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster casts vaal detonate dead text Min: 1 Max: 1 Global
  • 사술 방지
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 Global
  • Craft Tagscaster curse
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global