魂悼
創造物
地區: 墮道遺跡
Soulmourn
幽魂 | Y |
---|---|
地區 | 墮道遺跡 |
標籤 | bludgeoning_weapon, 法術, construct, fire_affinity, has_one_handed_melee, has_sceptre, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slow_movement, stone_armour |
Packs |
生命
300%
護甲
+100%
異常狀態臨界值
300%
抗性
0 0 0 0
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 17
攻擊間隔
1.875 秒
傷害分佈
±20%
經驗值
150%
Model Size
120%
類型
StatueBoss
Metadata
StatueChurch
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
16
生命
432
護甲
508
閃避
428
能量護盾
0
傷害
25
法術傷害
25
命中
31
攻擊間隔
1.875
經驗值
692
異常狀態臨界值
432
冰緩
1
感電
1
易碎
8
焦灼
1
殘喘
4
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
StatueDodgeBack
冷卻時間: 6 秒
monster dodge direction [3]
monster dodge distance [39]
monster dodge distance [39]
ChurchStatueLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 20–30
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.875 秒
冷卻時間: 4 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多攻擊傷害
造成 40% 更多傷害
40% 更多攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
造成 40% 更多傷害
40% 更多攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
ChurchStatueMoltenStrike
攻擊, 投射物, 範圍, 近戰, 近戰單一目標, 火焰, 範圍攻擊, ProjectilesNotFromUser, ThresholdJewelChaining, 攻擊可重複
熔岩之擊
基本傷害: 20–30
暴擊率: 5%
攻擊間隔: 1.875 秒
為你的近戰武器注入熔岩之力,使你的攻擊帶有物理和火焰傷害。此攻擊使熔岩球向你擊中敵人的前方發射,在被打擊擊中的所有敵人之間彈跳。熔岩球在他們落地時,對敵人造成範圍攻擊傷害。
造成 20% 更多傷害
發射 4 個額外投射物
增加 10% 物理傷害
60% 物理傷害轉化至火焰傷害
減少 25% 投射物速度
40% 更多攻擊速度
40% 更少投射物傷害
active skill area of effect radius +% final [20]
base is projectile [1]
發射 4 個額外投射物
增加 10% 物理傷害
60% 物理傷害轉化至火焰傷害
減少 25% 投射物速度
40% 更多攻擊速度
40% 更少投射物傷害
active skill area of effect radius +% final [20]
base is projectile [1]
ChurchStatueMoltenStrikeMassive
攻擊, 投射物, 範圍, 近戰, 近戰單一目標, 火焰, 範圍攻擊, ProjectilesNotFromUser, ThresholdJewelChaining, 攻擊可重複
熔岩之擊
基本傷害: 20–30
暴擊率: 5%
攻擊間隔: 1.875 秒
冷卻時間: 4 秒
為你的近戰武器注入熔岩之力,使你的攻擊帶有物理和火焰傷害。此攻擊使熔岩球向你擊中敵人的前方發射,在被打擊擊中的所有敵人之間彈跳。熔岩球在他們落地時,對敵人造成範圍攻擊傷害。
造成 10% 更少傷害
發射 12 個額外投射物
增加 10% 物理傷害
60% 物理傷害轉化至火焰傷害
減少 25% 投射物速度
40% 更多攻擊速度
40% 更少投射物傷害
active skill area of effect radius +% final [100]
base is projectile [1]
發射 12 個額外投射物
增加 10% 物理傷害
60% 物理傷害轉化至火焰傷害
減少 25% 投射物速度
40% 更多攻擊速度
40% 更少投射物傷害
active skill area of effect radius +% final [100]
base is projectile [1]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 20–30
暴擊率: 5%
攻擊間隔: 1.875 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/StatueChurch"] = { name = "Soulmourn", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.875, attackRange = 17, accuracy = 1, weaponType1 = "Sceptre", skillList = { "MeleeAtAnimationSpeedUnique", "ChurchStatueLeapSlam", "ChurchStatueMoltenStrike", "ChurchStatueMoltenStrikeMassive", "StatueDodgeBack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChurchStatueLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {40, 40, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChurchStatueMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_projectile_damage_+%_final", "active_skill_attack_speed_+%_final", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {60, 4, 20, 10, -40, 40, -25, 20, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChurchStatueMoltenStrikeMassive"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_projectile_damage_+%_final", "active_skill_attack_speed_+%_final", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {60, 12, -10, 10, -40, 40, -25, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueDodgeBack"] = { name = "StatueDodgeBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 39, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }