Lamento da Alma
Soulmourn
SpectreY
AreaRuínas do Santuário Caído
Tagsbludgeoning_weapon, Conjurador, construct, fire_affinity, has_one_handed_melee, has_sceptre, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slow_movement, stone_armour
Packs
  • Ruínas do Santuário Caído: Lamento da Alma, Cadáver Cambaleante
  • Vida
    300%
    Armadura
    +100%
    Ailment Threshold
    300%
    Resistência
    0 0 0 0
    Damage
    135%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 17
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    120%
    Type
    StatueBoss
    Metadata
    StatueChurch
    Nível
    16
    Vida
    432
    Armadura
    508
    Evasão
    428
    Damage
    25
    Dano Mágico
    25
    Precisão
    62
    Attack Time
    1.875
    Experiência
    692
    Minion Life
    168
    Minion Damage
    20
    Ailment Threshold
    432
    Chill
    1
    Shock
    1
    Brittle
    8
    Scorch
    1
    Sap
    4
    StatueDodgeBack
    Recarga: 6 seg
    monster dodge direction [3]
    monster dodge distance [39]
    ChurchStatueLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 20–30
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Dano de Ataque: 150%
    Attack Time: 1.875 seg
    Recarga: 4 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 50% mais Dano de Ataque
    Causa 40% mais Dano
    40% mais Velocidade de Ataque
    O raio Base é de 1.5 metros
    cast time overrides attack duration [1]
    is area damage [1]
    ChurchStatueMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Golpe Vulcânico
    Base Damage: 20–30
    Chance de Crítico: 5%
    Dano de Ataque: 55%
    Attack Time: 1.875 seg
    Infunde sua arma corpo a corpo com energias vulcânicas para atacar com dano físico e de fogo. Este ataque faz com que bolas de magma derretido sejam lançadas adiante a partir dos inimigos acertados por você, dividido entre todos os inimigos acertados pelo golpe. Estas causarão dano de ataque em Área aos inimigos onde caírem.
    Causa 45% menos Dano de Ataque
    Causa 20% mais Dano
    Dispara 4 Projéteis adicionais
    Dano Físico aumentado em 10%
    60% do Dano Físico Convertido para Dano de Fogo
    Velocidade de Projéteis reduzida em 25%
    40% mais Velocidade de Ataque
    40% menos Dano de Projétil
    active skill area of effect radius +% final [20]
    base is projectile [1]
    ChurchStatueMoltenStrikeMassive
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Golpe Vulcânico
    Base Damage: 20–30
    Chance de Crítico: 5%
    Dano de Ataque: 55%
    Attack Time: 1.875 seg
    Recarga: 4 seg
    Infunde sua arma corpo a corpo com energias vulcânicas para atacar com dano físico e de fogo. Este ataque faz com que bolas de magma derretido sejam lançadas adiante a partir dos inimigos acertados por você, dividido entre todos os inimigos acertados pelo golpe. Estas causarão dano de ataque em Área aos inimigos onde caírem.
    Causa 45% menos Dano de Ataque
    Causa 10% menos Dano
    Dispara 12 Projéteis adicionais
    Dano Físico aumentado em 10%
    60% do Dano Físico Convertido para Dano de Fogo
    Velocidade de Projéteis reduzida em 25%
    40% mais Velocidade de Ataque
    40% menos Dano de Projétil
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 20–30
    Chance de Crítico: 5%
    Attack Time: 1.875 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StatueChurch"] = {
        name = "Soulmourn",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "Sceptre",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ChurchStatueLeapSlam",
            "ChurchStatueMoltenStrike",
            "ChurchStatueMoltenStrikeMassive",
            "StatueDodgeBack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChurchStatueLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {40, 40, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChurchStatueMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_projectile_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 4, 20, 10, -40, 40, -25, 20, baseMultiplier = 0.55, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChurchStatueMoltenStrikeMassive"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_projectile_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 12, -10, 10, -40, 40, -25, 100, baseMultiplier = 0.55, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueDodgeBack"] = {
        name = "StatueDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 400
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance2, ChangeToStance1
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Edit

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