Âmedeuil
Fabrication
Zone : Les Ruines du sacrilège
Soulmourn
Spectre | Y |
---|---|
Area | Les Ruines du sacrilège |
Tags | bludgeoning_weapon, Lanceur de sorts, construct, fire_affinity, has_one_handed_melee, has_sceptre, humanoid, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slow_movement, stone_armour |
Packs |
Vie
300%
Armure
+100%
Ailment Threshold
300%
Résistance
0 0 0 0
Damage
135%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 17
Attack Time
1.875 Second
Damage Spread
±20%
Expérience
150%
Model Size
120%
Type
StatueBoss
Metadata
StatueChurch
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
16
Vie
432
Armure
508
Évasion
428
Bouclier d'énergie
0
Damage
25
Dégâts des sorts
25
Précision
31
Attack Time
1.875
Expérience
692
Ailment Threshold
432
Chill
1
Shock
1
Brittle
8
Scorch
1
Sap
4
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
StatueDodgeBack
Temps de recharge: 6 sec.
monster dodge direction [3]
monster dodge distance [39]
monster dodge distance [39]
ChurchStatueLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 20–30
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.875 sec.
Temps de recharge: 4 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
50% Davantage de Dégâts d'Attaque
40% Davantage de Dégâts
40% Davantage de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
40% Davantage de Dégâts
40% Davantage de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
ChurchStatueMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Frappe volcanique
Base Damage: 20–30
Chances de coup critique: 5%
Attack Time: 1.875 sec.
Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
20% Davantage de Dégâts
Tire 4 Projectiles supplémentaires
10% d'Augmentation des Dégâts physiques
60% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Réduction de la Vitesse des Projectiles
40% Davantage de Vitesse d'attaque
40% de Perte de Dégâts des Projectiles
active skill area of effect radius +% final [20]
base is projectile [1]
Tire 4 Projectiles supplémentaires
10% d'Augmentation des Dégâts physiques
60% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Réduction de la Vitesse des Projectiles
40% Davantage de Vitesse d'attaque
40% de Perte de Dégâts des Projectiles
active skill area of effect radius +% final [20]
base is projectile [1]
ChurchStatueMoltenStrikeMassive
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Frappe volcanique
Base Damage: 20–30
Chances de coup critique: 5%
Attack Time: 1.875 sec.
Temps de recharge: 4 sec.
Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
10% de Perte de Dégâts
Tire 12 Projectiles supplémentaires
10% d'Augmentation des Dégâts physiques
60% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Réduction de la Vitesse des Projectiles
40% Davantage de Vitesse d'attaque
40% de Perte de Dégâts des Projectiles
active skill area of effect radius +% final [100]
base is projectile [1]
Tire 12 Projectiles supplémentaires
10% d'Augmentation des Dégâts physiques
60% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Réduction de la Vitesse des Projectiles
40% Davantage de Vitesse d'attaque
40% de Perte de Dégâts des Projectiles
active skill area of effect radius +% final [100]
base is projectile [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 20–30
Chances de coup critique: 5%
Attack Time: 1.875 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/StatueChurch"] = { name = "Soulmourn", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.875, attackRange = 17, accuracy = 1, weaponType1 = "Sceptre", skillList = { "MeleeAtAnimationSpeedUnique", "ChurchStatueLeapSlam", "ChurchStatueMoltenStrike", "ChurchStatueMoltenStrikeMassive", "StatueDodgeBack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChurchStatueLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {40, 40, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChurchStatueMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_projectile_damage_+%_final", "active_skill_attack_speed_+%_final", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {60, 4, 20, 10, -40, 40, -25, 20, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChurchStatueMoltenStrikeMassive"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_projectile_damage_+%_final", "active_skill_attack_speed_+%_final", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {60, 12, -10, 10, -40, 40, -25, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueDodgeBack"] = { name = "StatueDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 39, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }