Shaped Kaom's Chosen
Eldritch
monster no drops or experience [1]
SpectreN
Tagsdemon, eldritch, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, stone_armour
Life
715%
Armour
+25%
Ailment Threshold
715%
Resistance
75 0 0 0
Damage
187%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
KaomWarrior2Shaped
Metadata
KaomWarrior2ShaperMinion
Level
68
Life
45,998
Armour
35,988
Evasion
4,739
Energy Shield
0
Damage
699
Spell Damage
699
Accuracy
290
Attack Time
1.755
Experience
11,281
Ailment Threshold
45,998
Chill
145
Shock
145
Brittle
823
Scorch
145
Sap
402
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 559–838
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaomWarriorMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Molten Strike
Base Damage: 559–838
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Cooldown Time: 3 sec
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Deals 20% less Damage
Fires 5 additional Projectiles
60% of Physical Damage Converted to Fire Damage
25% reduced Projectile Speed
20% less Projectile Damage
active skill area of effect radius +% final [50]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "One_Hand_Axe"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"

Render
{
	preload_buff_visual = "kaom_warrior2_effect"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/KaomWarrior2ShaperMinion"] = {
    name = "Shaped Kaom's Chosen",
    life = 7.15,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.87,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "KaomWarriorMoltenStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomWarriorMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {60, 5, -20, -20, -25, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Shaped Kaom's Chosen
    Eldritch
    monster no drops or experience [1]
    SpectreN
    Tagsdemon, eldritch, fast_movement, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, stone_armour
    Life
    715%
    Armour
    +25%
    Ailment Threshold
    715%
    Resistance
    75 0 0 0
    Damage
    165%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    KaomWarrior3Shaped
    Metadata
    KaomWarrior3ShaperMinion
    Level
    68
    Life
    45,998
    Armour
    35,988
    Evasion
    4,739
    Energy Shield
    0
    Damage
    616
    Spell Damage
    616
    Accuracy
    290
    Attack Time
    1.5
    Experience
    11,281
    Ailment Threshold
    45,998
    Chill
    145
    Shock
    145
    Brittle
    823
    Scorch
    145
    Sap
    402
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 493–740
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    KaomWarriorGroundSlam
    Attack
    Base Damage: 493–740
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Deals 20% more Damage
    10% reduced Enemy Stun Threshold
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "One_Hand_Axe"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"
    
    Render
    {
    	preload_buff_visual = "kaom_warrior3_effect"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomWarrior3ShaperMinion"] = {
        name = "Shaped Kaom's Chosen",
        life = 7.15,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "KaomWarriorGroundSlam",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorGroundSlam"] = {
        name = "KaomWarriorGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 20, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global