Escolhido de Kaom Remodelado
Ancestral
monster no drops or experience [1]
Shaped Kaom's Chosen
SpectreN
Tagsdemon, eldritch, fast_movement, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, stone_armour
Vida
715%
Armadura
+25%
Ailment Threshold
715%
Resistência
75 0 0 0
Damage
187%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
KaomWarrior2Shaped
Metadata
KaomWarrior2ShaperMinion
Nível
68
Vida
45,998
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
699
Dano Mágico
699
Precisão
290
Attack Time
1.755
Experiência
11,281
Ailment Threshold
45,998
Chill
145
Shock
145
Brittle
823
Scorch
145
Sap
402
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 559–838
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaomWarriorMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Golpe Vulcânico
Base Damage: 559–838
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 3 seg
Infunde sua arma corpo a corpo com energias vulcânicas para atacar com dano físico e de fogo. Este ataque faz com que bolas de magma derretido sejam lançadas adiante a partir dos inimigos acertados por você, dividido entre todos os inimigos acertados pelo golpe. Estas causarão dano de ataque em Área aos inimigos onde caírem.
Causa 20% menos Dano
Dispara 5 Projéteis adicionais
60% do Dano Físico Convertido para Dano de Fogo
Velocidade de Projéteis reduzida em 25%
20% menos Dano de Projétil
active skill area of effect radius +% final [50]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "One_Hand_Axe"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"

Render
{
	preload_buff_visual = "kaom_warrior2_effect"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/KaomWarrior2ShaperMinion"] = {
    name = "Shaped Kaom's Chosen",
    life = 7.15,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.87,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "KaomWarriorMoltenStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomWarriorMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {60, 5, -20, -20, -25, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Escolhido de Kaom Remodelado
    Ancestral
    monster no drops or experience [1]
    Shaped Kaom's Chosen
    SpectreN
    Tagsdemon, eldritch, fast_movement, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, stone_armour
    Vida
    715%
    Armadura
    +25%
    Ailment Threshold
    715%
    Resistência
    75 0 0 0
    Damage
    165%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    KaomWarrior3Shaped
    Metadata
    KaomWarrior3ShaperMinion
    Nível
    68
    Vida
    45,998
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    616
    Dano Mágico
    616
    Precisão
    290
    Attack Time
    1.5
    Experiência
    11,281
    Ailment Threshold
    45,998
    Chill
    145
    Shock
    145
    Brittle
    823
    Scorch
    145
    Sap
    402
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 493–740
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    KaomWarriorGroundSlam
    Attack
    Base Damage: 493–740
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Causa 20% mais Dano
    Ponto de Atordoamento Inimigo reduzido em 10%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "One_Hand_Axe"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasPortalMonsters"
    
    Render
    {
    	preload_buff_visual = "kaom_warrior3_effect"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomWarrior3ShaperMinion"] = {
        name = "Shaped Kaom's Chosen",
        life = 7.15,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "KaomWarriorGroundSlam",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorGroundSlam"] = {
        name = "KaomWarriorGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 20, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global