Skill Gem /50
Skill Gem Quality /19
Item | Type | Stats | Weight |
---|---|---|---|
Detonate Dead | Anomalous | (0–60)% of Fire Damage Converted to Chaos Damage | 10 |
Molten Strike | Superior | (0–20)% increased Fire Damage | 50 |
Vaal Molten Strike | Superior | (0–20)% increased Fire Damage | 50 |
Burning Arrow | Superior | (0–20)% increased Fire Damage | 50 |
Fire Trap | Superior | (0–20)% increased Fire Damage | 50 |
Holy Flame Totem | Divergent | (0–20)% of Physical Damage Converted to Fire Damage | 100 |
Flameblast | Anomalous | (0–40)% of Fire Damage Converted to Chaos Damage (0–20)% chance to Poison on Hit | 10 |
Herald of Ash | Superior | Buff grants (0–15)% increased Fire Damage | 50 |
Volatile Dead | Anomalous | (0–20)% increased Fire Damage | 100 |
Cremation | Superior | (0–20)% increased Fire Damage | 50 |
Tectonic Slam | Divergent | (0–2)% of Fire Damage Leeched as Life | 20 |
Tectonic Slam | Phantasmal | (0–20)% increased Fire Damage | 100 |
Flamethrower Trap | Superior | (0–20)% increased Fire Damage | 50 |
Incinerate | Superior | (0–20)% increased Fire Damage | 50 |
Artillery Ballista | Superior | (0–20)% increased Fire Damage | 50 |
Penance Brand | Anomalous | (0–20)% of Physical Damage Converted to Fire Damage | 100 |
Blazing Salvo | Divergent | Gain (0–5)% of Fire Damage as Extra Chaos Damage | 20 |
Volcanic Fissure | Superior | (0–20)% increased Fire Damage | 50 |
Vaal Volcanic Fissure | Superior | (0–20)% increased Fire Damage | 50 |
Support Gem /8
Support Gem Quality /13
Item | Type | Stats | Weight |
---|---|---|---|
Added Fire Damage Support | Superior | Supported Skills deal (0–10)% increased Fire Damage | 50 |
Added Fire Damage Support | Divergent | Supported Skills have (0–20)% of Physical Damage Converted to Fire Damage | 100 |
Cold to Fire Support | Superior | Supported Skills deal (0–10)% increased Cold Damage Supported Skills deal (0–10)% increased Fire Damage | 50 |
Cold to Fire Support | Anomalous | Supported Skills have (0–10)% of Cold Damage Converted to Fire Damage | 100 |
Combustion Support | Superior | Supported Skills deal (0–10)% increased Fire Damage | 50 |
Combustion Support | Divergent | Ignites from Supported Skills deal Damage (0–10)% slower Supported Skills deal (0–20)% increased Fire Damage | 50 |
Fire Penetration Support | Superior | Supported Skills deal (0–10)% increased Fire Damage | 50 |
Ignite Proliferation Support | Superior | Supported Skills deal (0–10)% increased Fire Damage | 50 |
Immolate Support | Superior | Supported Skills deal (0–10)% increased Fire Damage | 50 |
Infernal Legion Support | Superior | Minions from Supported Skills take (0–20)% reduced Fire Damage | 50 |
Infernal Legion Support | Anomalous | Minions from Supported Skills take (0–10)% of their Maximum Life as Fire Damage per second | 100 |
Awakened Added Fire Damage Support | Superior | Supported Skills deal (0–10)% increased Fire Damage | 50 |
Awakened Fire Penetration Support | Superior | Supported Skills deal (0–10)% increased Fire Damage | 50 |
Item mods /370
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Heated | 1 | Prefix | Adds (1–2) to (3–4) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Smouldering | 11 | Prefix | Adds (8–10) to (15–18) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Smoking | 18 | Prefix | Adds (12–17) to (25–29) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Burning | 26 | Prefix | Adds (17–24) to (35–41) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Flaming | 33 | Prefix | Adds (24–33) to (49–57) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Scorching | 42 | Prefix | Adds (34–46) to (68–80) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Incinerating | 51 | Prefix | Adds (46–62) to (93–107) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Blasting | 62 | Prefix | Adds (59–81) to (120–140) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 1600 sword 960 axe 960 sceptre 640 mace 400 wand 400 claw 960 dagger 960 default 0 |
Cremating | 74 | Prefix | Adds (74–101) to (150–175) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 700 sword 420 axe 420 sceptre 280 mace 175 wand 175 claw 420 dagger 420 default 0 |
Carbonising | 82 | Prefix | Adds (89–121) to (180–210) Fire Damage damage elemental fire attack | two_hand_weapon 0 rapier 180 sword 108 axe 108 sceptre 72 mace 45 wand 45 claw 108 dagger 108 default 0 |
Heated | 1 | Prefix | Adds (3–5) to (6–7) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Smouldering | 11 | Prefix | Adds (14–20) to (29–33) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Smoking | 18 | Prefix | Adds (23–31) to (47–54) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Burning | 26 | Prefix | Adds (32–44) to (65–76) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Flaming | 33 | Prefix | Adds (45–61) to (91–106) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Scorching | 42 | Prefix | Adds (63–85) to (128–148) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Incinerating | 51 | Prefix | Adds (85–115) to (172–200) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Blasting | 62 | Prefix | Adds (110–150) to (223–260) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 1120 sword 960 axe 960 mace 400 staff 480 default 0 |
Cremating | 74 | Prefix | Adds (137–188) to (279–325) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 490 sword 420 axe 420 mace 175 staff 210 default 0 |
Carbonising | 82 | Prefix | Adds (165–225) to (335–390) Fire Damage damage elemental fire attack | one_hand_weapon 0 bow 126 sword 108 axe 108 mace 45 staff 54 default 0 |
Searing | 2 | Prefix | (10–19)% increased Fire Damage damage elemental fire | focus 500 wand 500 sceptre 500 default 0 |
Sizzling | 11 | Prefix | (20–29)% increased Fire Damage damage elemental fire | focus 500 wand 500 sceptre 500 default 0 |
Blistering | 23 | Prefix | (30–39)% increased Fire Damage damage elemental fire | focus 500 wand 500 sceptre 500 default 0 |
Cauterising | 35 | Prefix | (40–54)% increased Fire Damage damage elemental fire | focus 200 wand 200 sceptre 200 default 0 |
Volcanic | 46 | Prefix | (55–69)% increased Fire Damage damage elemental fire | focus 100 wand 100 sceptre 100 default 0 |
Magmatic | 58 | Prefix | (70–84)% increased Fire Damage damage elemental fire | focus 50 wand 50 sceptre 50 default 0 |
Pyroclastic | 64 | Prefix | (85–99)% increased Fire Damage damage elemental fire | focus 25 wand 25 sceptre 25 default 0 |
Xoph's | 84 | Prefix | (100–109)% increased Fire Damage damage elemental fire | focus 12 wand 12 sceptre 12 default 0 |
Searing | 2 | Prefix | (15–29)% increased Fire Damage damage elemental fire | attack_staff 0 staff 500 default 0 |
Sizzling | 11 | Prefix | (30–44)% increased Fire Damage damage elemental fire | attack_staff 0 staff 500 default 0 |
Blistering | 23 | Prefix | (45–59)% increased Fire Damage damage elemental fire | attack_staff 0 staff 500 default 0 |
Cauterising | 35 | Prefix | (60–84)% increased Fire Damage damage elemental fire | attack_staff 0 staff 200 default 0 |
Volcanic | 46 | Prefix | (85–104)% increased Fire Damage damage elemental fire | attack_staff 0 staff 100 default 0 |
Magmatic | 58 | Prefix | (105–124)% increased Fire Damage damage elemental fire | attack_staff 0 staff 50 default 0 |
Pyroclastic | 79 | Prefix | (125–149)% increased Fire Damage damage elemental fire | attack_staff 0 staff 25 default 0 |
Xoph's | 84 | Prefix | (150–164)% increased Fire Damage damage elemental fire | attack_staff 0 staff 13 default 0 |
of Embers | 8 | Suffix | (3–7)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Coals | 22 | Suffix | (8–12)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Cinders | 36 | Suffix | (13–17)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Flames | 50 | Suffix | (18–22)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Immolation | 64 | Suffix | (23–26)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 amulet 500 default 0 |
of Ashes | 76 | Suffix | (27–30)% increased Fire Damage damage elemental fire | wand 1000 staff 1000 sceptre 1000 default 0 |
1 | Unique | 2% of Fire Damage Leeched as Life resource life elemental fire | amulet 1000 quiver 1000 two_hand_weapon 1000 weapon 200 default 0 | |
1 | Corrupted | (11–14) to (21–25) Added Fire Damage with Bow Attacks damage elemental fire attack | quiver 1000 default 0 | |
31 | Corrupted | (24–31) to (46–55) Added Fire Damage with Bow Attacks damage elemental fire attack | quiver 1000 default 0 | |
75 | Corrupted | (29–39) to (59–69) Added Fire Damage with Bow Attacks damage elemental fire attack | quiver 500 default 0 | |
50 | Corrupted | 0.5% of Fire Damage Leeched as Life resource life elemental fire | helmet 1000 amulet 1000 quiver 1000 default 0 | |
1 | Corrupted | Adds (8–10) to (15–18) Fire Damage damage elemental fire attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
31 | Corrupted | Adds (17–22) to (33–39) Fire Damage damage elemental fire attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
84 | Corrupted | Adds (21–28) to (40–48) Fire Damage damage elemental fire attack | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 | |
1 | Corrupted | Adds (12–17) to (23–27) Fire Damage damage elemental fire attack | bow 1000 staff 1000 default 0 | |
31 | Corrupted | Adds (27–31) to (39–50) Fire Damage damage elemental fire attack | bow 1000 staff 1000 default 0 | |
84 | Corrupted | Adds (31–39) to (52–61) Fire Damage damage elemental fire attack | bow 250 staff 250 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver 1000 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | shield 1000 default 0 | |
The Elder's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Elder's | 84 | Prefix | (11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Elder's | 68 | Prefix | (0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet_elder 800 default 0 |
The Elder's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Fire Damage damage physical elemental fire | amulet_elder 800 default 0 |
The Elder's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Fire Damage damage physical elemental fire | amulet_elder 800 default 0 |
The Elder's | 68 | Prefix | Adds (19–26) to (38–46) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_elder 800 default 0 |
The Elder's | 75 | Prefix | Adds (23–30) to (47–54) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_elder 800 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Added Fire Damage (101–115)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 400 axe_shaper 400 mace_shaper 400 claw_shaper 400 sceptre_shaper 400 dagger_shaper 400 rune_dagger_shaper 400 wand_shaper 400 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Added Fire Damage (116–126)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 200 axe_shaper 200 mace_shaper 200 claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 80 | Prefix | Socketed Gems are Supported by Level 20 Added Fire Damage (127–134)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 100 axe_shaper 100 mace_shaper 100 claw_shaper 100 sceptre_shaper 100 dagger_shaper 100 rune_dagger_shaper 100 wand_shaper 100 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 16 Fire Penetration (45–52)% increased Fire Damage damage elemental fire gem | sceptre_elder 400 wand_elder 400 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are Supported by Level 18 Fire Penetration (53–56)% increased Fire Damage damage elemental fire gem | sceptre_elder 200 wand_elder 200 default 0 |
The Elder's | 80 | Prefix | Socketed Gems are Supported by Level 20 Fire Penetration (57–60)% increased Fire Damage damage elemental fire gem | sceptre_elder 100 wand_elder 100 default 0 |
of Shaping | 68 | Suffix | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental fire | 2h_mace_shaper 1000 mace_shaper 1000 default 0 |
Warlord's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Fire Damage damage physical elemental fire | boots_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Fire Damage damage physical elemental fire | boots_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves_crusader 500 quiver_crusader 500 default 0 |
Redeemer's | 68 | Prefix | Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently damage elemental fire | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently damage elemental fire | gloves_eyrie 500 default 0 |
Warlord's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (22–27) to (41–46) added Fire Damage against Burning Enemies damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (28–32) to (47–51) added Fire Damage against Burning Enemies damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (33–39) to (52–55) added Fire Damage against Burning Enemies damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (16–20)% increased Fire Damage damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (21–25)% increased Fire Damage damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (26–30)% increased Fire Damage damage elemental fire | belt_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | Adds (19–26) to (38–46) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Adds (23–30) to (47–54) Fire Damage against Ignited Enemies damage elemental fire ailment | ring_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (2–3) to (4–5) Fire Damage per Endurance Charge damage elemental fire | ring_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (3–4) to (6–7) Fire Damage per Endurance Charge damage elemental fire | ring_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (0.2–0.4)% of Fire Damage Leeched as Energy Shield defences elemental fire | amulet_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | Adds (8–10) to (15–18) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (12–16) to (24–28) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (17–22) to (33–39) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 400 axe_adjudicator 400 claw_adjudicator 400 dagger_adjudicator 400 rune_dagger_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (21–28) to (42–49) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 300 axe_adjudicator 300 claw_adjudicator 300 dagger_adjudicator 300 rune_dagger_adjudicator 300 mace_adjudicator 300 sceptre_adjudicator 300 wand_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (26–35) to (53–61) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 200 axe_adjudicator 200 claw_adjudicator 200 dagger_adjudicator 200 rune_dagger_adjudicator 200 mace_adjudicator 200 sceptre_adjudicator 200 wand_adjudicator 200 bow_adjudicator 200 default 0 |
Warlord's | 68 | Prefix | Adds (15–19) to (28–34) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (22–30) to (44–52) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (31–41) to (61–72) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (39–52) to (78–90) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 staff_adjudicator 300 warstaff_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (49–65) to (99–114) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 default 0 |
Warlord's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Fire Damage damage physical elemental fire | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Fire Damage damage physical elemental fire | sword_crusader 500 axe_crusader 500 mace_crusader 500 sceptre_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of Redemption | 78 | Suffix | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental fire | mace_eyrie 500 2h_mace_eyrie 500 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
45 | ScourgeUpside | Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
68 | ScourgeUpside | Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 | |
1 | ScourgeUpside | Adds (11–14) to (23–27) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (21–26) to (31–38) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (29–35) to (43–48) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (40–45) to (56–62) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | Adds (18–22) to (35–39) Fire Damage damage elemental fire attack | bow 1000 default 0 | |
45 | ScourgeUpside | Adds (27–34) to (46–53) Fire Damage damage elemental fire attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (36–41) to (56–64) Fire Damage damage elemental fire attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (43–57) to (66–72) Fire Damage damage elemental fire attack | bow 1000 default 0 | |
1 | ScourgeUpside | Adds (22–26) to (38–44) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (34–43) to (59–67) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (48–56) to (69–78) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (59–72) to (80–91) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | (23–25)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeUpside | (28–30)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeUpside | (33–35)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeUpside | (38–40)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (43–45)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (48–50)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeUpside | (34–40)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeUpside | (41–47)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeUpside | (48–54)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeUpside | (55–61)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (62–68)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (69–75)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 200 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | Deal no Fire Damage | weapon 500 quiver 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Fire Damage | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 0.2% of Fire Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Fire Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Fire Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | (15–17)% increased Fire Damage damage elemental fire | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Fire Damage damage elemental fire | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Fire Damage damage elemental fire | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Fire Damage damage elemental fire | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Fire Damage damage elemental fire | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Fire Damage damage elemental fire | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Fire Damage damage elemental fire | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Fire Damage damage elemental fire | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Fire Damage damage elemental fire | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Fire Damage damage elemental fire | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Fire Damage damage elemental fire | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Fire Damage damage elemental fire | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Fire Damage damage elemental fire | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Fire Damage damage elemental fire | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Fire Damage damage elemental fire | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 25 default 0 | |
10 | WeaponTree | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
31 | WeaponTree | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
54 | WeaponTree | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 default 0 | |
72 | WeaponTree | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 50 default 0 | |
84 | WeaponTree | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 25 default 0 | |
62 | WeaponTree | Adds 27 to 42 Fire Damage 6% reduced Attack Speed | one_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 55 to 83 Fire Damage 6% reduced Attack Speed | one_hand_weapon 125 default 0 | |
62 | WeaponTree | Adds 52 to 77 Fire Damage 6% reduced Attack Speed | two_hand_weapon 250 default 0 | |
82 | WeaponTree | Adds 102 to 153 Fire Damage 6% reduced Attack Speed | two_hand_weapon 125 default 0 | |
1 | WeaponTree | Adds 4 to 6 Fire Damage | one_hand_weapon 1000 default 0 | |
26 | WeaponTree | Adds 7 to 10 Fire Damage | one_hand_weapon 1000 default 0 | |
42 | WeaponTree | Adds 13 to 18 Fire Damage | one_hand_weapon 1000 default 0 | |
62 | WeaponTree | Adds 22 to 32 Fire Damage | one_hand_weapon 500 default 0 | |
82 | WeaponTree | Adds 42 to 63 Fire Damage | one_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 8 to 10 Fire Damage | two_hand_weapon 1000 default 0 | |
26 | WeaponTree | Adds 13 to 19 Fire Damage | two_hand_weapon 1000 default 0 | |
42 | WeaponTree | Adds 24 to 35 Fire Damage | two_hand_weapon 1000 default 0 | |
62 | WeaponTree | Adds 39 to 61 Fire Damage | two_hand_weapon 500 default 0 | |
82 | WeaponTree | Adds 78 to 118 Fire Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 1 to 5 Fire Damage 10% chance to Ignite | one_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 3 to 6 Fire Damage 10% chance to Ignite | one_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 7 to 12 Fire Damage 10% chance to Ignite | one_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 12 to 19 Fire Damage 10% chance to Ignite | one_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 25 to 39 Fire Damage 10% chance to Ignite | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 4 to 9 Fire Damage 20% chance to Ignite | two_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 7 to 11 Fire Damage 20% chance to Ignite | two_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 13 to 22 Fire Damage 20% chance to Ignite | two_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 23 to 36 Fire Damage 20% chance to Ignite | two_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 48 to 71 Fire Damage 20% chance to Ignite | two_hand_weapon 63 default 0 | |
10 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage | one_hand_weapon 250 default 0 | |
30 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage | one_hand_weapon 250 default 0 | |
48 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage | one_hand_weapon 250 default 0 | |
66 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage | one_hand_weapon 125 default 0 | |
84 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage | one_hand_weapon 63 default 0 | |
10 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage | two_hand_weapon 250 default 0 | |
30 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage | two_hand_weapon 250 default 0 | |
48 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage | two_hand_weapon 250 default 0 | |
66 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage | two_hand_weapon 125 default 0 | |
84 | WeaponTree | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage | two_hand_weapon 63 default 0 | |
36 | WeaponTree | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 0 Lightning Damage | one_hand_weapon 500 default 0 | |
60 | WeaponTree | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 0 Lightning Damage | one_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 0 Lightning Damage | one_hand_weapon 125 default 0 | |
36 | WeaponTree | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 0 Lightning Damage | two_hand_weapon 500 default 0 | |
60 | WeaponTree | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 0 Lightning Damage | two_hand_weapon 250 default 0 | |
85 | WeaponTree | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 0 Lightning Damage | two_hand_weapon 125 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 0 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 0 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 0 Lightning Damage 15% increased Effect of Non-Damaging Ailments | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 0 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 0 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 0 Lightning Damage 25% increased Effect of Non-Damaging Ailments | two_hand_weapon 31 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
31 | WeaponTree | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
54 | WeaponTree | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
72 | WeaponTree | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
84 | WeaponTree | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 default 0 | |
10 | WeaponTree | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
31 | WeaponTree | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
54 | WeaponTree | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
72 | WeaponTree | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
84 | WeaponTree | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 default 0 | |
10 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 1 to 3 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
31 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 2 to 4 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
54 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 4 to 6 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
72 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 6 to 10 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
84 | WeaponTree | Minions convert 15% of Physical Damage to Fire Damage Minions deal 13 to 20 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
10 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 1 to 3 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
31 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 3 to 6 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
54 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 7 to 10 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
72 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 11 to 17 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
84 | WeaponTree | Minions convert 25% of Physical Damage to Fire Damage Minions deal 22 to 33 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 default 0 | |
62 | WeaponTree | Minions deal 19 to 30 additional Fire Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 39 to 59 additional Fire Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
62 | WeaponTree | Minions deal 37 to 55 additional Fire Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 73 to 109 additional Fire Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 2 to 5 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
26 | WeaponTree | Minions deal 5 to 7 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
42 | WeaponTree | Minions deal 9 to 14 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
62 | WeaponTree | Minions deal 15 to 24 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
82 | WeaponTree | Minions deal 30 to 45 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
1 | WeaponTree | Minions deal 5 to 7 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
26 | WeaponTree | Minions deal 9 to 13 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
42 | WeaponTree | Minions deal 16 to 26 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 default 0 | |
62 | WeaponTree | Minions deal 28 to 43 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
82 | WeaponTree | Minions deal 56 to 84 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
1 | WeaponTree | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 1 to 3 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 2 to 4 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 4 to 9 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 8 to 14 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 18 to 28 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
10 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 2 to 6 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
30 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 5 to 8 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
48 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 9 to 16 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
66 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 16 to 26 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
84 | WeaponTree | 25% increased Implicit Modifier magnitudes Minions deal 34 to 51 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
8 | WeaponTree | 30% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
1 | WeaponTree | 15% increased Fire Damage | shield 200 default 0 | |
50 | WeaponTree | 20% increased Fire Damage | shield 200 default 0 | |
77 | WeaponTree | 25% increased Fire Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
34 | WeaponTree | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit | weapon 300 default 0 | |
1 | WeaponTree | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage | caster_unique_weapon 1000 bow 0 claw 0 weapon_can_roll_minion_modifiers 0 attack_dagger 0 shield 500 weapon 1000 default 0 | |
1 | WeaponTree | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Fire Damage 1 | 53 | Enchantment | Adds 16 to 24 Fire Damage if you've Killed Recently damage elemental fire | boots 100 default 0 |
Enchantment Fire Damage 2 | 66 | Enchantment | Adds 33 to 50 Fire Damage if you've Killed Recently damage elemental fire | boots 100 default 0 |
Enchantment Fire Damage 3 | 75 | Enchantment | Adds 45 to 68 Fire Damage if you've Killed Recently damage elemental fire | boots 100 default 0 |
Enchantment Righteous Fire Damage 1 | 66 | Enchantment | 25% increased Righteous Fire Damage damage | helmet 100 default 0 |
Enchantment Righteous Fire Damage 2 | 75 | Enchantment | 40% increased Righteous Fire Damage damage | helmet 100 default 0 |
66 | Enchantment | Ancestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
75 | Enchantment | Ancestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 1 | 66 | Enchantment | 10% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 100 default 0 |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 2 | 75 | Enchantment | 15% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 100 default 0 |
Enchantment Flame Wall Added Damage 1 | 66 | Enchantment | Flame Wall grants 19 to 28 Added Fire Damage to Projectiles elemental fire caster | helmet 100 default 0 |
Enchantment Flame Wall Added Damage 2 | 75 | Enchantment | Flame Wall grants 31 to 47 Added Fire Damage to Projectiles elemental fire caster | helmet 100 default 0 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 1 | 66 | Enchantment | 10% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 75 default 0 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 2 | 75 | Enchantment | 15% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 75 default 0 |
Monsters mods /38
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | caster 0 default 1000 |
1 | Unique | base fire damage % of maximum life plus maximum ES taken per minute [900] damage elemental fire | ||
1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | 50% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | 100% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] damage physical elemental fire attack speed | ||
1 | Unique | 80% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Magma | 34 | Unique | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [0] | magic 0 default 200 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Fire Damage +50% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Unique | 50% increased Fire Damage +40% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage 50% chance to Ignite bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 10% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage 25% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [300] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [360] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [420] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [480] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [540] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [600] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [660] damage elemental fire | |
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage damage physical elemental fire speed | |
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Essence | Gain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | 35% more Attack Speed 35% increased Movement Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value damage physical elemental fire attack speed | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Always Ignite All Damage can Ignite bleed damage physical elemental fire ailment | ||
of Flames | 1 | Suffix | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance | cold_affinity 0 lightning_affinity 0 default 5000 |
1 | Unique | Explode on Death, dealing 500% of Maximum Life as Fire Damage |
Abyss Jewel mods /73
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Heated | 1 | Prefix | Minions deal (3–6) to (8–11) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 700 default 0 |
Flaming | 39 | Prefix | Minions deal (11–14) to (17–20) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 700 default 0 |
Scorching | 48 | Prefix | Minions deal (15–18) to (21–24) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 700 default 0 |
Incinerating | 58 | Prefix | Minions deal (20–23) to (26–32) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 700 default 0 |
Blasting | 70 | Prefix | Minions deal (24–27) to (33–36) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 350 default 0 |
Cremating | 82 | Prefix | Minions deal (29–35) to (42–51) additional Fire Damage damage elemental fire minion | abyss_jewel_summoner 175 default 0 |
Heated | 1 | Prefix | (2–4) to (5–7) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Flaming | 39 | Prefix | (7–9) to (11–13) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Scorching | 48 | Prefix | (10–12) to (14–16) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Incinerating | 58 | Prefix | (13–15) to (17–21) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Blasting | 70 | Prefix | (16–18) to (22–24) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Cremating | 82 | Prefix | (19–25) to (26–34) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Heated | 1 | Prefix | (2–4) to (5–7) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Flaming | 39 | Prefix | (7–9) to (11–13) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Scorching | 48 | Prefix | (10–12) to (14–16) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Incinerating | 58 | Prefix | (13–15) to (17–21) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Blasting | 70 | Prefix | (16–18) to (22–24) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Cremating | 82 | Prefix | (19–25) to (26–34) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Heated | 1 | Prefix | (2–4) to (5–7) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Flaming | 39 | Prefix | (7–9) to (11–13) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Scorching | 48 | Prefix | (10–12) to (14–16) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Incinerating | 58 | Prefix | (13–15) to (17–21) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Blasting | 70 | Prefix | (16–18) to (22–24) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Cremating | 82 | Prefix | (19–25) to (26–34) Added Spell Fire Damage while holding a Shield damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 1175 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Wand Attacks damage elemental fire attack | wand 553 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 87 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Dagger Attacks damage elemental fire attack | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Claw Attacks damage elemental fire attack | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Bow Attacks damage elemental fire attack | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Sword Attacks damage elemental fire attack | sword 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Axe Attacks damage elemental fire attack | axe 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attack | mace 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Heated | 1 | Prefix | (5–6) to (11–12) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaming | 40 | Prefix | (7–8) to (13–15) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Scorching | 51 | Prefix | (9–11) to (16–19) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Incinerating | 62 | Prefix | (12–13) to (20–22) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Blasting | 72 | Prefix | (14–15) to (23–26) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Cremating | 84 | Prefix | (16–18) to (27–32) Added Fire Damage with Staff Attacks damage elemental fire attack | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
of the Inferno | 40 | Suffix | Gain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently damage physical elemental fire | abyss_jewel_melee 300 abyss_jewel_ranged 150 abyss_jewel_caster 150 abyss_jewel_summoner 0 default 0 |
Fossil mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | Adds (20–25) to (26–35) Fire Damage damage elemental fire | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
Subterranean | 1 | Prefix | 0.2% of Fire Damage Leeched as Life resource life elemental fire | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | (20–30)% increased Fire Damage damage elemental fire | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Item Unique Boss gains 0% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 100 default 0 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Heated | 1 | Prefix | (11–15) to (18–21) added Fire Damage Players and their Minions have (11–15) to (18–21) added Fire Damage damage elemental fire | heist_equipment_weapon 1000 default 0 |
Smouldering | 45 | Prefix | (16–20) to (22–25) added Fire Damage Players and their Minions have (16–20) to (22–25) added Fire Damage damage elemental fire | heist_equipment_weapon 800 default 0 |
Smoking | 75 | Prefix | (20–25) to (26–35) added Fire Damage Players and their Minions have (20–25) to (26–35) added Fire Damage damage elemental fire | heist_equipment_weapon 600 default 0 |
Burning | 83 | Prefix | (26–30) to (36–42) added Fire Damage Players and their Minions have (26–30) to (36–42) added Fire Damage damage elemental fire | heist_equipment_weapon 400 default 0 |
Veiled mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Fire Damage (21–23)% chance to Ignite damage elemental fire ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Fire Damage (35–40)% chance to Ignite damage elemental fire ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 2000 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Cold Damage damage elemental fire cold | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Cold Damage damage elemental fire cold | quiver 0 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Lightning Damage damage elemental fire lightning | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Lightning Damage damage elemental fire lightning | quiver 0 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | two_hand_weapon 2000 default 0 |
Gravicius' | 60 | Prefix | (8–9)% of Physical Damage from Hits taken as Fire Damage (8–9)% of Physical Damage from Hits taken as Lightning Damage physical elemental fire lightning | body_armour 2000 default 0 |
Korell's | 60 | Prefix | (9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 2000 default 0 |
of Riker | 60 | Suffix | (18–20)% increased Fire Damage (20–22)% increased Lightning Damage damage elemental fire lightning | ring 2000 default 0 |
Crafting Bench /37
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(37–51)% increased Fire Damage | 4x ![]() | Two Hand Melee | The Solaris Temple Level 2 |
(52–66)% increased Fire Damage | 8x ![]() | Two Hand Melee | The Dread Thicket |
(67–81)% increased Fire Damage | 4x ![]() | Two Hand Melee | Port Map |
(25–34)% increased Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x ![]() | One Hand Melee · One Hand Ranged | The Dread Thicket |
(45–54)% increased Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Port Map |
(9–12)% increased Fire Damage | 4x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket |
Adds (19–21) to (32–41) Fire Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
Adds (38–46) to (73–85) Fire Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
Adds (60–72) to (110–128) Fire Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Port Map |
Adds (11–12) to (19–23) Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Port Map |
(60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x ![]() | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x ![]() | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x ![]() | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(20–25)% of Physical Damage Converted to Fire Damage | 4x ![]() | Gloves | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x ![]() | Shield · Ring · Quiver | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x ![]() | Shield · Ring · Quiver | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x ![]() | Shield · Ring · Quiver | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Shield · Ring · Quiver | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield · Ring · Quiver | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield · Ring · Quiver | Betrayal Unveil |
Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
(3–4)% of Physical Damage from Hits taken as Fire Damage (3–4)% of Physical Damage from Hits taken as Lightning Damage | 2x ![]() | Body Armour | Betrayal Unveil, Gravicius |
(5–6)% of Physical Damage from Hits taken as Fire Damage (5–6)% of Physical Damage from Hits taken as Lightning Damage | 4x ![]() | Body Armour | Betrayal Unveil, Gravicius |
(5–6)% of Physical Damage from Hits taken as Fire Damage | 4x ![]() | Helmet | Betrayal Unveil, Korell |
(7–8)% of Physical Damage from Hits taken as Fire Damage | 1x ![]() | Helmet | Betrayal Unveil, Korell |
(11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x ![]() | Ring | Betrayal Unveil, Riker |
(14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x ![]() | Ring | Betrayal Unveil, Riker |
Misc mods /19
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | (10–15)% increased Fire Damage damage elemental fire | ||
1 | Jewel | Unique | (18–25)% increased Fire Damage damage elemental fire | ||
1 | Jewel | Unique | Gain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | ||
Flaming | 1 | Jewel | Prefix | (14–16)% increased Fire Damage damage elemental fire | not_str 400 default 500 |
1 | Jewel | Unique | Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage local jewel effect base radius [1200] damage elemental fire | ||
1 | Jewel | Unique | Fire Damage is increased by 1% per 5 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] local unique jewel fireball explosion radius 20% less at close range 50% more at long range with x int in radius [60] damage elemental fire | ||
1 | Jewel | Unique | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire local jewel effect base radius [1200] damage elemental fire attack | ||
1 | Atlas | Prefix | Players and Monsters take 12% increased Fire Damage Your Maps contain 6 additional packs of Monsters that deal Fire Damage 3 uses remaining damage elemental fire | no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Players and Monsters take 14% increased Fire Damage Your Maps contain 8 additional packs of Monsters that deal Fire Damage 15 uses remaining damage elemental fire | no_monster_packs 0 default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters are Immune to Fire Damage | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Fire Damage Cover Enemies in Ash on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Hits always Ignite Gain (70–130)% of Physical Damage as Extra Fire Damage All Damage can Ignite | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Combusting | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Fire Damage damage physical elemental fire | str_special_relic 200 default 50 |
Summer Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Fire Damage Leeched as Life | str_special_relic 600 default 150 |
Infernal | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Fire Damage damage physical elemental fire | str_special_relic 600 default 150 |
Pyroclastic | 75 | SanctumSpecial | Prefix | (20–30)% increased Fire Damage damage elemental fire | str_special_relic 1000 default 250 |
Rapturous | 84 | SanctumSpecial | Prefix | Your Fire Damage can Shock elemental fire lightning ailment | str_special_relic 200 default 50 |
Essence /7
Item /10
Icon | Name |
---|---|
![]() | Hedron Bow Physical Damage: 9-13 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Requires Level 30, 101 Dex Adds (40–48) to (60–72) Fire Damage |
![]() | Foundry Bow Physical Damage: 13-20 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Requires Level 50, 161 Dex Adds (70–84) to (110–124) Fire Damage |
![]() | Solarine Bow Physical Damage: 16-24 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Requires Level 70, 212 Dex Adds (105–116) to (160–172) Fire Damage |
![]() | Shadowed Ring Requires Level 24 Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage |
![]() | Shadowed Ring Requires Level 24 Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage |
![]() | Ashscale Talisman Talisman Tier: 1 (20–30)% increased Fire Damage local stat monsters pick up item [1] Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Fire Damage from Hits taken as Cold Damage local stat monsters pick up item [1] Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Fire Damage from Hits taken as Lightning Damage local stat monsters pick up item [1] Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Cold Damage from Hits taken as Fire Damage local stat monsters pick up item [1] Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 2 50% of Lightning Damage from Hits taken as Fire Damage local stat monsters pick up item [1] Corrupted |
Unique /56
Icon | Name |
---|---|
![]() | Berek's Pass Two-Stone Ring +(12–16)% to Fire and Cold Resistances (25–30)% increased Fire Damage Adds (20–25) to (30–50) Cold Damage to Spells and Attacks +(30–40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen |
![]() | Blackgleam Blazing Arrow Quiver Adds (12–15) to (24–27) Fire Damage to Attacks 10% increased Attack Speed +(80–100) to Evasion Rating +(10–30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks |
![]() | Cloak of Flame Scholar's Robe +(50–75)% to Fire Resistance (40–75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage |
![]() | Infernal Mantle Widowsilk Robe +3 to Level of Socketed Fire Gems 100% increased Global Critical Strike Chance (120–160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low Mana (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | Kaom's Heart Glorious Plate Has no Sockets (20–40)% increased Fire Damage +500 to maximum Life |
![]() | Heatshiver Leather Hood (80–100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies |
![]() | Hrimnor's Resolve Samnite Helmet (30–40)% increased Fire Damage (100–120)% increased Armour +(50–70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently |
![]() | Chin Sol Assassin Bow +(15–25)% to Global Critical Strike Multiplier +(10–20) to Dexterity (100–140)% increased Physical Damage Adds 25 to 50 Fire Damage (10–14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Close Range is up to 2 metres) (Knockback pushes Enemies away when Hit) |
![]() | Mon'tregul's Grasp Void Sceptre 40% increased Elemental Damage Raised Zombies have +5000 to maximum Life Raised Zombies have +(25–30)% to all Resistances 50% reduced maximum number of Raised Zombies 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100–125)% more Physical Damage |
![]() | Nycta's Lantern Crystal Sceptre 30% increased Elemental Damage (150–200)% increased Physical Damage Adds (76–98) to (161–176) Fire Damage 50% increased Light Radius Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | The Goddess Bound Whalebone Rapier +25% to Global Critical Strike Multiplier +1 to Level of Socketed Melee Gems Uses both hand slots (250–300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed +(20–40) to Evasion Rating 30% increased Global Critical Strike Chance 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | The Goddess Scorned Elegant Sword +190 to Accuracy Rating Uses both hand slots (250–300)% increased Physical Damage (90–110)% increased Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier +(40–50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite (They will deal the same total damage over a shorter duration) |
![]() | Rebuke of the Vaal Vaal Blade +460 to Accuracy Rating Adds (49–98) to (101–140) Physical Damage Adds (49–98) to (101–140) Fire Damage Adds (49–98) to (101–140) Cold Damage Adds 1 to (210–250) Lightning Damage Adds (49–98) to (101–140) Chaos Damage (10–20)% increased Attack Speed |
![]() | Kaom's Primacy Karui Chopper (100–140)% increased Physical Damage Gain 20 Life per Enemy Killed +(150–250) to Accuracy Rating Culling Strike Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
![]() | Wings of Entropy Ezomyte Axe +(8–12)% Chance to Block Attack Damage while Dual Wielding (7–10)% Chance to Block Spell Damage (60–80)% increased Physical Damage Adds (75–100) to (165–200) Chaos Damage in Off Hand Adds (75–100) to (165–200) Fire Damage in Main Hand Counts as Dual Wielding local off hand visual identity override hash [14664] |
![]() | Quecholli Jagged Maul 30% increased Stun Duration on Enemies +(25–50) to all Attributes Adds 5 to 25 Physical Damage (80–100)% increased Physical Damage Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Pyre Sapphire Ring +(20–30)% to Cold Resistance +(25–35)% to Fire Resistance (60–80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyed |
![]() | Doomsower Lion Sword +50 to Strength and Dexterity Socketed Melee Gems have 15% increased Area of Effect Adds (65–75) to (100–110) Physical Damage (30–50)% increased Physical Damage (6–12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are Red (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | The Rat Cage Sharkskin Tunic (100–120)% increased Evasion Rating +(200–300) to maximum Life 15% increased Movement Speed 100% of Fire Damage from Hits taken as Physical Damage |
![]() | Dreadarc Cleaver Adds (5–15) to (20–25) Physical Damage Adds (5–15) to (20–25) Fire Damage (7–10)% increased Attack Speed +(15–25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on Hit (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | Realmshaper Iron Staff +18% Chance to Block Attack Damage while wielding a Staff +1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire Adds (10–15) to (20–25) Fire Damage Adds (10–15) to (20–25) Cold Damage (30–50)% increased Elemental Damage |
![]() | The Goddess Unleashed Eternal Sword +475 to Accuracy Rating Uses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Redblade Band Unset Ring Has 1 Socket Socketed Golem Skills have 25% chance to Taunt on Hit Socketed Golem Skills have Minions Regenerate 5% of Life per second +3 to Level of Socketed Golem Gems +(30–40) to Strength (20–30)% increased Fire Damage +(30–40) to maximum Life |
![]() | Natural Hierarchy Rotfeather Talisman (25–35)% increased Damage local stat monsters pick up item [1] (10–15)% increased Global Physical Damage (25–30)% increased Fire Damage (20–25)% increased Cold Damage (15–20)% increased Lightning Damage (30–35)% increased Chaos Damage Corrupted |
![]() | Kongming's Stratagem Ancient Spirit Shield (5–10)% increased Spell Damage Trigger Level 20 Fog of War when your Trap is triggered +(20–30) to Intelligence (250–300)% increased Energy Shield 30% reduced Spell Damage taken from Blinded Enemies (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies No Chance to Block (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Eclipse Solaris Engraved Wand (22–26)% increased Spell Damage Adds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120–140)% increased Critical Strike Chance against Blinded Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | The Tempestuous Steel War Sword 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage (8–14)% increased Attack Speed Hits can't be Evaded Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | The Cauteriser Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds (35–45) to (80–90) Physical Damage (80–100)% increased Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Ngamahu's Flame Abyssal Axe 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170–190)% increased Physical Damage (8–12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance |
![]() | The Red Dream Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
![]() | The Red Nightmare Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value |
![]() | Martyr of Innocence Highborn Staff +18% Chance to Block Attack Damage while wielding a Staff Grants Level 15 Vengeance Skill +(12–16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315–360) to (450–540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited Battlemage (Warstaves are considered Staves) (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | Inevitability Cobalt Jewel (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes Adds (20–24) to (33–36) Fire Damage +(50–70) to maximum Life +(20–25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Oni-Goroshi Charan's Sword 40% increased Global Accuracy Rating Uses both hand slots (70–90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level local six linked sockets [1] use goddess player audio [1] (Her Embrace grants the following: Cannot be Stunned 123% of Sword Physical Damage gained as Extra Fire Damage Unaffected by Burning Ground Immune to Freeze, Chill and Ignite 20% increased Attack, Cast and Movement Speed) |
![]() | Sacrificial Heart Paua Amulet (20–30)% increased Mana Regeneration Rate Adds (22–27) to (34–38) Fire Damage Adds (20–23) to (31–35) Cold Damage Adds (1–3) to (47–52) Lightning Damage Gain up to maximum Power Charges when you use a Vaal Skill Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently 10% increased Movement Speed if you have used a Vaal Skill Recently (Recently refers to the past 4 seconds) |
![]() | Combat Focus Cobalt Jewel (10–15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire |
![]() | Crown of the Tyrant Magistrate Crown Has 1 Socket +(50–175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket -10% to All Resistances |
![]() | Flamesight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Fire Resistance (30–40)% increased Elemental Damage (25–50)% chance to Scorch Enemies Cannot inflict Ignite (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) |
![]() | Circle of Anguish Ruby Ring [One to three random synthesis implicit modifiers] +(20–30) to Strength Adds (20–25) to (26–35) Fire Damage +(20–30)% to Fire Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Ash modifier] |
![]() | Torchoak Step Antique Greaves (80–120)% increased Armour (20–30)% increased Totem Life 25% increased Movement Speed (30–50)% increased Totem Placement speed Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
![]() | Painseeker Shagreen Gloves Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Replica Tempestuous Steel War Sword 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage 100% reduced Global Accuracy Rating (8–14)% increased Attack Speed +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | Replica Siegebreaker Heavy Belt +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(15–25)% to Fire Resistance Minions have 5% chance to Maim Enemies on Hit with Attacks Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second (Maimed enemies have 30% reduced Movement Speed) |
![]() | Replica Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | Replica Earendel's Embrace Grinning Fetish 18% increased Elemental Damage +(20–30) to all Attributes Minions deal (30–40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies have Avatar of Fire Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Replica Advancing Fortress Gut Ripper Grants 44 Life per Enemy Hit Socketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) |
![]() | Replica Nebulis Void Sceptre 40% increased Elemental Damage (15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% (Missing Resistance is the amount your Resistance is below the maximum) |
![]() | The Fulcrum Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff (140–180)% increased Physical Damage (0–50)% of Physical Damage Converted to Fire Damage (0–50)% of Physical Damage Converted to Cold Damage (0–50)% of Physical Damage Converted to Lightning Damage Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8–10)% Elemental Resistances while you are Chilled Elemental Ailments you inflict are Reflected to you Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
![]() | Legacy of Fury Wyrmscale Boots (200–300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30–50)% increased Effect of Scorch (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second (Scorched Enemies have -10% to Elemental Resistances) |
![]() | The Scales of Justice Chiming Spirit Shield (10–15)% increased Spell Damage Has no Energy Shield +(40–70) to maximum Life +(40–70) to maximum Mana (3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 |
![]() | Royale Kaom's Heart War Plate Has no Sockets (20–40)% increased Fire Damage +100 to maximum Life |
![]() | Royale Martyr of Innocence Long Staff +18% Chance to Block Attack Damage while wielding a Staff Grants Level 1 Vengeance Skill +(12–16)% Chance to Block Attack Damage while wielding a Staff 30% increased Fire Damage Adds (12–18) to (22–26) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited Battlemage (Warstaves are considered Staves) (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | Royale Chin Sol Long Bow +(10–20) to Dexterity (70–100)% increased Physical Damage Adds 4 to 8 Fire Damage (10–14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Close Range is up to 2 metres) (Knockback pushes Enemies away when Hit) |
![]() | Royale Wings of Entropy Stone Axe +(8–12)% Chance to Block Attack Damage while Dual Wielding (7–10)% Chance to Block Spell Damage (20–30)% increased Physical Damage Adds (3–5) to (9–12) Chaos Damage in Off Hand Adds (3–5) to (9–12) Fire Damage in Main Hand Counts as Dual Wielding |
![]() | Annihilation's Approach Dragonscale Boots Grants Level 20 Approaching Flames Skill (60–100)% increased Armour and Evasion Cannot be Chilled Cannot be Frozen 30% increased Movement Speed Take 10000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-Touched (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.) |
Passive /10
Icon | Name |
---|---|
Lava Lash Notable Damage with Weapons Penetrates 8% Fire Resistance 30% increased Fire Damage with Attack Skills | |
Fire Walker Notable 25% increased Fire Damage 5% increased Cast Speed with Fire Skills +15% to Fire Resistance | |
Heart of Flame Notable 30% increased Fire Damage Damage Penetrates 6% Fire Resistance | |
Minion Instability Keystone Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies | |
Avatar of Fire Keystone 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage | |
Explosive Impact Notable 30% increased Fire Damage 12% increased Area of Effect | |
Snowforged Notable 25% increased Fire Damage 25% increased Cold Damage Enemies Ignited or Chilled by you have -5% to Elemental Resistances | |
Divine Fury Notable Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance | |
Magmatic Strikes Notable Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds | |
Concussive Force Notable Hits Stun as though dealing 50% more Melee Fire Damage Ignites from Stunning Melee Hits deal 20% more Damage |
Ascendancy Passive /2
Icon | Name |
---|---|
Ngamahu, Flame's Advance Notable Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +3 to Strength (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small) | |
Hinekora, Death's Fury Notable Enemies you Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage |
Cluster Jewel Passive /5
Icon | Name |
---|---|
Secrets of Suffering Keystone Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) | |
Blacksmith Notable 25% increased Armour +20% to Fire Resistance 0.4% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Cremator Notable 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed | |
Raze and Pillage Notable Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage | |
Smoking Remains Notable 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill |
Timeless Jewel Passive /7
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Fire Damage![]() | (7–12)% increased Fire Damage |
Vaal | Notable | Ritual of Immolation![]() | (25–35)% increased Fire Damage Damage Penetrates (2–4)% Fire Resistance |
Vaal | Notable | Revitalising Flames![]() | (25–35)% increased Fire Damage 0.2% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Flesh to Flames![]() | (25–35)% increased Fire Damage 10% of Physical Damage Converted to Fire Damage |
Karui | Keystone | Tempered by War![]() | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance Tasalio and Valako test you, child of the volcano. Prove yourself worthy. Lethal Pride: Rakiata |
Templar | Notable | Heated Devotion![]() | 15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion |
Eternal | Notable | Night of a Thousand Ribbons![]() | 80% increased Fire Damage with Attack Skills |
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Fire Damage | vaal_small_fire_damage |
Karui | Notable | Gain 5% of Physical Damage as Extra Fire Damage | karui_notable_add_physical_added_as_fire |
Karui | Notable | 5% of Physical Damage from Hits taken as Fire Damage | karui_notable_add_physical_taken_as_fire |
Elevated modifier List /12
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 68 | (5–10)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 68 | (5–10)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (11–15)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 68 | (4–6)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (7–10)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (7–10)% of Physical Damage from Hits taken as Fire Damage Group: 2718 | (11–13)% of Physical Damage from Hits taken as Fire Damage |
Crusader's | 68 | (18–21)% of Physical Damage Converted to Fire Damage Group: 156 | (22–25)% of Physical Damage Converted to Fire Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Fire Damage Group: 156 | Gain (3–5)% of Physical Damage as Extra Fire Damage (22–25)% of Physical Damage Converted to Fire Damage |
Redeemer's | 68 | Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently Group: 1915 | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently Group: 1915 | Adds (26–30) to (36–45) Fire Damage if you've dealt a Critical Strike Recently |
Warlord's | 68 | Gain (3–5)% of Physical Damage as Extra Fire Damage Group: 1459 | Gain (6–8)% of Physical Damage as Extra Fire Damage |
Warlord's | 75 | Gain (6–8)% of Physical Damage as Extra Fire Damage Group: 1459 | Gain (9–11)% of Physical Damage as Extra Fire Damage |
of the Conquest | 68 | (5–7)% chance to Avoid Fire Damage from Hits Group: 1754 | (8–10)% chance to Avoid Fire Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Fire Damage from Hits Group: 1754 | +(20–30)% to Fire Resistance (8–10)% chance to Avoid Fire Damage from Hits |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Fire damage
Fire damage is one of the five damage types and of the three types which count as elemental damage.
If a creature lands a critical strike with an attack or spell that deals fire damage, the ignite status ailment is inflicted. Some fire damage, including that caused by ignite, is further classified as burning and is a type of damage over time. (Note that if the source deals non-fire damage that is taken as fire by the target, the ignite will not occur due the source having no base fire damage to scale an ignite off of.)
Fire damage is mitigated by fire resistance and reduction to fire damage taken. Skills which deal or affect fire damage have the Fire gem tag. Some modifiers convert other types of damage into fire.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.