Skill Gem Quality /4
ItemStats
Detonate DeadExplosion deals base Fire Damage equal to (0–5)% of the corpse's Maximum Life
Flame SurgeBurning ground deals +(0–10)% of Fire Damage per second of inflicted Ignite
BodyswapDeals +(0–4)% of your maximum Life, as base Fire Damage
BodyswapExplosion deals base Fire Damage equal to (0–4)% of the Minion's maximum Life
Support Gem Quality /7
ItemStats
Added Fire Damage SupportSupported Skills deal (0–10)% increased Fire Damage
Combustion SupportSupported Skills deal (0–10)% increased Fire Damage
Fire Penetration SupportSupported Skills deal (0–10)% increased Fire Damage
Ignite Proliferation SupportSupported Skills deal (0–10)% increased Fire Damage
Immolate SupportSupported Skills deal (0–10)% increased Fire Damage
Awakened Added Fire Damage SupportSupported Skills deal (0–10)% increased Fire Damage
Awakened Fire Penetration SupportSupported Skills deal (0–10)% increased Fire Damage
Item mods /384
NameLevelPre/SufDescriptionWeight
Heated1PrefixAdds (1–2) to (3–4) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Smouldering11PrefixAdds (8–10) to (15–18) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Smoking18PrefixAdds (12–17) to (25–29) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Burning26PrefixAdds (17–24) to (35–41) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Flaming33PrefixAdds (24–33) to (49–57) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Scorching42PrefixAdds (34–46) to (68–80) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Incinerating51PrefixAdds (46–62) to (93–107) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 2000
sword 1200
axe 1200
sceptre 800
mace 500
wand 500
claw 1200
dagger 1200
default 0
Blasting62PrefixAdds (59–81) to (120–140) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 1600
sword 960
axe 960
sceptre 640
mace 400
wand 400
claw 960
dagger 960
default 0
Cremating74PrefixAdds (74–101) to (150–175) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 700
sword 420
axe 420
sceptre 280
mace 175
wand 175
claw 420
dagger 420
default 0
Carbonising82PrefixAdds (89–121) to (180–210) Fire Damage damage elemental fire attacktwo_hand_weapon 0
rapier 180
sword 108
axe 108
sceptre 72
mace 45
wand 45
claw 108
dagger 108
default 0
Heated1PrefixAdds (3–5) to (6–7) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Smouldering11PrefixAdds (14–20) to (29–33) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Smoking18PrefixAdds (23–31) to (47–54) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Burning26PrefixAdds (32–44) to (65–76) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Flaming33PrefixAdds (45–61) to (91–106) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Scorching42PrefixAdds (63–85) to (128–148) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Incinerating51PrefixAdds (85–115) to (172–200) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 1400
sword 1200
axe 1200
mace 500
staff 600
default 0
Blasting62PrefixAdds (110–150) to (223–260) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 1120
sword 960
axe 960
mace 400
staff 480
default 0
Cremating74PrefixAdds (137–188) to (279–325) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 490
sword 420
axe 420
mace 175
staff 210
default 0
Carbonising82PrefixAdds (165–225) to (335–390) Fire Damage damage elemental fire attackone_hand_weapon 0
bow 126
sword 108
axe 108
mace 45
staff 54
default 0
Searing2Prefix(10–19)% increased Fire Damage damage elemental firefocus 500
wand 500
sceptre 500
default 0
Sizzling11Prefix(20–29)% increased Fire Damage damage elemental firefocus 500
wand 500
sceptre 500
default 0
Blistering23Prefix(30–39)% increased Fire Damage damage elemental firefocus 500
wand 500
sceptre 500
default 0
Cauterising35Prefix(40–54)% increased Fire Damage damage elemental firefocus 200
wand 200
sceptre 200
default 0
Volcanic46Prefix(55–69)% increased Fire Damage damage elemental firefocus 100
wand 100
sceptre 100
default 0
Magmatic58Prefix(70–84)% increased Fire Damage damage elemental firefocus 50
wand 50
sceptre 50
default 0
Pyroclastic64Prefix(85–99)% increased Fire Damage damage elemental firefocus 25
wand 25
sceptre 25
default 0
Xoph's84Prefix(100–109)% increased Fire Damage damage elemental firefocus 12
wand 12
sceptre 12
default 0
Searing2Prefix(15–29)% increased Fire Damage damage elemental fireattack_staff 0
staff 500
default 0
Sizzling11Prefix(30–44)% increased Fire Damage damage elemental fireattack_staff 0
staff 500
default 0
Blistering23Prefix(45–59)% increased Fire Damage damage elemental fireattack_staff 0
staff 500
default 0
Cauterising35Prefix(60–84)% increased Fire Damage damage elemental fireattack_staff 0
staff 200
default 0
Volcanic46Prefix(85–104)% increased Fire Damage damage elemental fireattack_staff 0
staff 100
default 0
Magmatic58Prefix(105–124)% increased Fire Damage damage elemental fireattack_staff 0
staff 50
default 0
Pyroclastic79Prefix(125–149)% increased Fire Damage damage elemental fireattack_staff 0
staff 25
default 0
Xoph's84Prefix(150–164)% increased Fire Damage damage elemental fireattack_staff 0
staff 13
default 0
of Embers8Suffix(3–7)% increased Fire Damage damage elemental firewand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Coals22Suffix(8–12)% increased Fire Damage damage elemental firewand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Cinders36Suffix(13–17)% increased Fire Damage damage elemental firewand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Flames50Suffix(18–22)% increased Fire Damage damage elemental firewand 1000
staff 1000
sceptre 1000
ring 500
amulet 500
default 0
of Immolation64Suffix(23–26)% increased Fire Damage damage elemental firewand 1000
staff 1000
sceptre 1000
amulet 500
default 0
of Ashes76Suffix(27–30)% increased Fire Damage damage elemental firewand 1000
staff 1000
sceptre 1000
default 0
1Unique2% of Fire Damage Leeched as Life resource life elemental fireamulet 1000
quiver 1000
two_hand_weapon 1000
weapon 200
default 0
1Corrupted(11–14) to (21–25) Added Fire Damage with Bow Attacks damage elemental fire attackquiver 1000
default 0
31Corrupted(24–31) to (46–55) Added Fire Damage with Bow Attacks damage elemental fire attackquiver 1000
default 0
75Corrupted(29–39) to (59–69) Added Fire Damage with Bow Attacks damage elemental fire attackquiver 500
default 0
50Corrupted0.5% of Fire Damage Leeched as Life resource life elemental firehelmet 1000
amulet 1000
quiver 1000
default 0
1CorruptedAdds (8–10) to (15–18) Fire Damage damage elemental fire attacksword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
31CorruptedAdds (17–22) to (33–39) Fire Damage damage elemental fire attacksword 0
mace 0
axe 0
one_hand_weapon 1000
default 0
84CorruptedAdds (21–28) to (40–48) Fire Damage damage elemental fire attacksword 0
mace 0
axe 0
one_hand_weapon 250
default 0
1CorruptedAdds (12–17) to (23–27) Fire Damage damage elemental fire attackbow 1000
staff 1000
default 0
31CorruptedAdds (27–31) to (39–50) Fire Damage damage elemental fire attackbow 1000
staff 1000
default 0
84CorruptedAdds (31–39) to (52–61) Fire Damage damage elemental fire attackbow 250
staff 250
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Fire Damage damage physical elemental firequiver 1000
default 0
The Elder's68Prefix(8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_elder 400
default 0
The Elder's84Prefix(13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_elder 400
default 0
The Elder's68Prefix(0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fireamulet_elder 800
default 0
The Elder's68PrefixGain (8–11)% of Physical Damage as Extra Fire Damage damage physical elemental fireamulet_elder 800
default 0
The Elder's75PrefixGain (12–15)% of Physical Damage as Extra Fire Damage damage physical elemental fireamulet_elder 800
default 0
The Elder's68PrefixAdds (19–26) to (38–46) Fire Damage against Ignited Enemies damage elemental fire ailmentring_elder 800
default 0
The Elder's75PrefixAdds (23–30) to (47–54) Fire Damage against Ignited Enemies damage elemental fire ailmentring_elder 800
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 16 Added Fire Damage
(101–115)% increased Physical Damage
damage physical elemental fire attack gem
sword_shaper 400
axe_shaper 400
mace_shaper 400
claw_shaper 400
sceptre_shaper 400
dagger_shaper 400
rune_dagger_shaper 400
wand_shaper 400
default 0
The Shaper's75PrefixSocketed Gems are Supported by Level 18 Added Fire Damage
(116–126)% increased Physical Damage
damage physical elemental fire attack gem
sword_shaper 200
axe_shaper 200
mace_shaper 200
claw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's80PrefixSocketed Gems are Supported by Level 20 Added Fire Damage
(127–134)% increased Physical Damage
damage physical elemental fire attack gem
sword_shaper 100
axe_shaper 100
mace_shaper 100
claw_shaper 100
sceptre_shaper 100
dagger_shaper 100
rune_dagger_shaper 100
wand_shaper 100
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 16 Fire Penetration
(45–52)% increased Fire Damage
damage elemental fire gem
sceptre_elder 400
wand_elder 400
default 0
The Elder's75PrefixSocketed Gems are Supported by Level 18 Fire Penetration
(53–56)% increased Fire Damage
damage elemental fire gem
sceptre_elder 200
wand_elder 200
default 0
The Elder's80PrefixSocketed Gems are Supported by Level 20 Fire Penetration
(57–60)% increased Fire Damage
damage elemental fire gem
sceptre_elder 100
wand_elder 100
default 0
of Shaping68SuffixEnemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental fire2h_mace_shaper 1000
mace_shaper 1000
default 0
Warlord's68PrefixGain (3–5)% of Physical Damage as Extra Fire Damage damage physical elemental fireboots_adjudicator 500
default 0
Warlord's75PrefixGain (6–8)% of Physical Damage as Extra Fire Damage damage physical elemental fireboots_adjudicator 500
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Fire Damage from Hits elemental fireboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Fire Damage from Hits elemental fireboots_adjudicator 500
shield_adjudicator 500
default 0
Crusader's68Prefix(18–21)% of Physical Damage Converted to Fire Damage damage physical elemental firegloves_crusader 500
quiver_crusader 500
default 0
Crusader's71Prefix(22–25)% of Physical Damage Converted to Fire Damage damage physical elemental firegloves_crusader 500
quiver_crusader 500
default 0
Redeemer's68PrefixAdds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently damage elemental firegloves_eyrie 500
default 0
Redeemer's73PrefixAdds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently damage elemental firegloves_eyrie 500
default 0
Warlord's68Prefix(4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet_adjudicator 500
default 0
Warlord's83Prefix(7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet_adjudicator 500
default 0
Warlord's68Prefix(8–12)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_adjudicator 500
default 0
Warlord's83Prefix(13–15)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_adjudicator 500
default 0
Warlord's68PrefixGain (5–10)% of Physical Damage as Extra Fire Damage damage physical elemental firequiver_adjudicator 500
amulet_adjudicator 500
default 0
Warlord's75PrefixGain (11–15)% of Physical Damage as Extra Fire Damage damage physical elemental firequiver_adjudicator 500
amulet_adjudicator 500
default 0
Warlord's68Prefix(22–27) to (41–46) added Fire Damage against Burning Enemies damage elemental firebelt_adjudicator 500
default 0
Warlord's75Prefix(28–32) to (47–51) added Fire Damage against Burning Enemies damage elemental firebelt_adjudicator 500
default 0
Warlord's80Prefix(33–39) to (52–55) added Fire Damage against Burning Enemies damage elemental firebelt_adjudicator 500
default 0
Warlord's68Prefix(16–20)% increased Fire Damage damage elemental firebelt_adjudicator 500
default 0
Warlord's75Prefix(21–25)% increased Fire Damage damage elemental firebelt_adjudicator 500
default 0
Warlord's80Prefix(26–30)% increased Fire Damage damage elemental firebelt_adjudicator 500
default 0
Warlord's68PrefixAdds (19–26) to (38–46) Fire Damage against Ignited Enemies damage elemental fire ailmentring_adjudicator 500
default 0
Warlord's75PrefixAdds (23–30) to (47–54) Fire Damage against Ignited Enemies damage elemental fire ailmentring_adjudicator 500
default 0
Warlord's75Prefix(2–3) to (4–5) Fire Damage per Endurance Charge damage elemental firering_adjudicator 500
default 0
Warlord's80Prefix(3–4) to (6–7) Fire Damage per Endurance Charge damage elemental firering_adjudicator 500
default 0
Warlord's68Prefix(0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fireamulet_adjudicator 500
default 0
Warlord's68Prefix(0.2–0.4)% of Fire Damage Leeched as Energy Shield defences elemental fireamulet_adjudicator 500
default 0
Warlord's68PrefixAdds (8–10) to (15–18) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
wand_adjudicator 500
bow_adjudicator 500
default 0
Warlord's71PrefixAdds (12–16) to (24–28) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
wand_adjudicator 500
bow_adjudicator 500
default 0
Warlord's74PrefixAdds (17–22) to (33–39) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 400
axe_adjudicator 400
claw_adjudicator 400
dagger_adjudicator 400
rune_dagger_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
bow_adjudicator 400
default 0
Warlord's77PrefixAdds (21–28) to (42–49) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 300
axe_adjudicator 300
claw_adjudicator 300
dagger_adjudicator 300
rune_dagger_adjudicator 300
mace_adjudicator 300
sceptre_adjudicator 300
wand_adjudicator 300
bow_adjudicator 300
default 0
Warlord's80PrefixAdds (26–35) to (53–61) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 200
axe_adjudicator 200
claw_adjudicator 200
dagger_adjudicator 200
rune_dagger_adjudicator 200
mace_adjudicator 200
sceptre_adjudicator 200
wand_adjudicator 200
bow_adjudicator 200
default 0
Warlord's68PrefixAdds (15–19) to (28–34) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
default 0
Warlord's71PrefixAdds (22–30) to (44–52) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
default 0
Warlord's74PrefixAdds (31–41) to (61–72) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's77PrefixAdds (39–52) to (78–90) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 300
2h_axe_adjudicator 300
2h_mace_adjudicator 300
staff_adjudicator 300
warstaff_adjudicator 300
default 0
Warlord's80PrefixAdds (49–65) to (99–114) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 200
2h_axe_adjudicator 200
2h_mace_adjudicator 200
staff_adjudicator 200
warstaff_adjudicator 200
default 0
Warlord's68PrefixGain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's73PrefixGain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's78PrefixGain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's68PrefixGain (16–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's73PrefixGain (21–26)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's78PrefixGain (27–30)% of Physical Damage as Extra Fire Damage damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
of the Crusade68Suffix(23–26)% of Physical Damage Converted to Fire Damage damage physical elemental firesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade71Suffix(27–30)% of Physical Damage Converted to Fire Damage damage physical elemental firesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of Redemption78SuffixEnemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental firemace_eyrie 500
2h_mace_eyrie 500
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet 100
default 0
45ScourgeUpsideDeal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental firebody_armour 200
default 0
68ScourgeUpsideDeal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental firebody_armour 200
default 0
68ScourgeUpsideDeal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental firebody_armour 200
default 0
1ScourgeUpsideAdds (11–14) to (23–27) Fire Damage damage elemental fire attackone_hand_weapon 1000
default 0
45ScourgeUpsideAdds (21–26) to (31–38) Fire Damage damage elemental fire attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (29–35) to (43–48) Fire Damage damage elemental fire attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (40–45) to (56–62) Fire Damage damage elemental fire attackone_hand_weapon 1000
default 0
1ScourgeUpsideAdds (18–22) to (35–39) Fire Damage damage elemental fire attackbow 1000
default 0
45ScourgeUpsideAdds (27–34) to (46–53) Fire Damage damage elemental fire attackbow 1000
default 0
68ScourgeUpsideAdds (36–41) to (56–64) Fire Damage damage elemental fire attackbow 1000
default 0
68ScourgeUpsideAdds (43–57) to (66–72) Fire Damage damage elemental fire attackbow 1000
default 0
1ScourgeUpsideAdds (22–26) to (38–44) Fire Damage damage elemental fire attackbow 0
two_hand_weapon 1000
default 0
45ScourgeUpsideAdds (34–43) to (59–67) Fire Damage damage elemental fire attackbow 0
two_hand_weapon 1000
default 0
68ScourgeUpsideAdds (48–56) to (69–78) Fire Damage damage elemental fire attackbow 0
two_hand_weapon 1000
default 0
68ScourgeUpsideAdds (59–72) to (80–91) Fire Damage damage elemental fire attackbow 0
two_hand_weapon 1000
default 0
1ScourgeUpside(23–25)% increased Fire Damage damage elemental fireattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25ScourgeUpside(28–30)% increased Fire Damage damage elemental fireattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45ScourgeUpside(33–35)% increased Fire Damage damage elemental fireattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55ScourgeUpside(38–40)% increased Fire Damage damage elemental fireattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(43–45)% increased Fire Damage damage elemental fireattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(48–50)% increased Fire Damage damage elemental fireattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1ScourgeUpside(34–40)% increased Fire Damage damage elemental fireattack_staff 0
staff 1000
default 0
25ScourgeUpside(41–47)% increased Fire Damage damage elemental fireattack_staff 0
staff 1000
default 0
45ScourgeUpside(48–54)% increased Fire Damage damage elemental fireattack_staff 0
staff 1000
default 0
55ScourgeUpside(55–61)% increased Fire Damage damage elemental fireattack_staff 0
staff 1000
default 0
68ScourgeUpside(62–68)% increased Fire Damage damage elemental fireattack_staff 0
staff 1000
default 0
68ScourgeUpside(69–75)% increased Fire Damage damage elemental fireattack_staff 0
staff 1000
default 0
68ScourgeUpside25% of Physical Damage Converted to Fire Damage damage physical elemental firegloves 200
default 0
45ScourgeUpside(0.2–0.3)% of Fire Damage Leeched as Life resource life elemental fireamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Fire Damage Leeched as Life resource life elemental fireamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Fire Damage Leeched as Life resource life elemental fireamulet 250
default 0
1ScourgeDownside(32–40)% reduced Fire Damage damage elemental fireattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(42–50)% reduced Fire Damage damage elemental fireattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25ScourgeDownside(52–60)% reduced Fire Damage damage elemental fireattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45ScourgeDownside(62–70)% reduced Fire Damage damage elemental fireattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55ScourgeDownside(72–80)% reduced Fire Damage damage elemental fireattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68ScourgeDownside(82–90)% reduced Fire Damage damage elemental fireattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(54–66)% reduced Fire Damage damage elemental fireattack_staff 0
staff 333
default 0
1ScourgeDownside(68–80)% reduced Fire Damage damage elemental fireattack_staff 0
staff 333
default 0
25ScourgeDownside(82–94)% reduced Fire Damage damage elemental fireattack_staff 0
staff 333
default 0
45ScourgeDownside(96–108)% reduced Fire Damage damage elemental fireattack_staff 0
staff 333
default 0
55ScourgeDownside(110–122)% reduced Fire Damage damage elemental fireattack_staff 0
staff 333
default 0
68ScourgeDownside(124–136)% reduced Fire Damage damage elemental fireattack_staff 0
staff 333
default 0
1ScourgeDownsideDeal no Fire Damageweapon 500
quiver 200
default 0
75BlueImplicit10% of Physical Damage Converted to Fire Damage damage physical elemental fireno_tier_6_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit15% of Physical Damage Converted to Fire Damage damage physical elemental fireno_tier_5_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit20% of Physical Damage Converted to Fire Damage damage physical elemental fireno_tier_4_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit25% of Physical Damage Converted to Fire Damage damage physical elemental fireno_tier_3_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit30% of Physical Damage Converted to Fire Damage damage physical elemental fireno_tier_2_eldritch_implicit 0
gloves 600
default 0
75BlueImplicit35% of Physical Damage Converted to Fire Damage damage physical elemental fireno_tier_1_eldritch_implicit 0
gloves 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Fire Damageno_tier_5_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Fire Damageno_tier_4_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Fire Damageno_tier_3_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Fire Damageno_tier_2_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Fire Damageno_tier_1_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Fire Damageno_tier_4_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Fire Damageno_tier_3_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Fire Damageno_tier_2_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Fire Damageno_tier_1_eldritch_implicit 0
gloves 120
default 0
75BlueImplicit0.2% of Fire Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Fire Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Fire Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Fire Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Fire Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Fire Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Fire Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Fire Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Fire Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Fire Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Fire Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Fire Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Fire Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Fire Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Fire Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit10% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit11% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicit12% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Fire Damage damage physical elemental fireno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
boots 120
default 0
75RedImplicit(15–17)% increased Fire Damage damage elemental fireno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(18–20)% increased Fire Damage damage elemental fireno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(21–23)% increased Fire Damage damage elemental fireno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(24–26)% increased Fire Damage damage elemental fireno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(27–28)% increased Fire Damage damage elemental fireno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(29–30)% increased Fire Damage damage elemental fireno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–26)% increased Fire Damage damage elemental fireno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Fire Damage damage elemental fireno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Fire Damage damage elemental fireno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Fire Damage damage elemental fireno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (35–36)% increased Fire Damage damage elemental fireno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Fire Damage damage elemental fireno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Fire Damage damage elemental fireno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Fire Damage damage elemental fireno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Fire Damage damage elemental fireno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
10WeaponTreeAdds 1 to 3 Physical Damage
15% of Physical Damage Converted to Fire Damage
one_hand_weapon 100
default 0
31WeaponTreeAdds 1 to 4 Physical Damage
15% of Physical Damage Converted to Fire Damage
one_hand_weapon 100
default 0
54WeaponTreeAdds 2 to 6 Physical Damage
15% of Physical Damage Converted to Fire Damage
one_hand_weapon 100
default 0
72WeaponTreeAdds 3 to 7 Physical Damage
15% of Physical Damage Converted to Fire Damage
one_hand_weapon 50
default 0
84WeaponTreeAdds 5 to 8 Physical Damage
15% of Physical Damage Converted to Fire Damage
one_hand_weapon 25
default 0
10WeaponTreeAdds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
two_hand_weapon 100
default 0
31WeaponTreeAdds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
two_hand_weapon 100
default 0
54WeaponTreeAdds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
two_hand_weapon 100
default 0
72WeaponTreeAdds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
two_hand_weapon 50
default 0
84WeaponTreeAdds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
two_hand_weapon 25
default 0
62WeaponTreeAdds 27 to 42 Fire Damage
6% reduced Attack Speed
one_hand_weapon 250
default 0
82WeaponTreeAdds 55 to 83 Fire Damage
6% reduced Attack Speed
one_hand_weapon 125
default 0
62WeaponTreeAdds 52 to 77 Fire Damage
6% reduced Attack Speed
two_hand_weapon 250
default 0
82WeaponTreeAdds 102 to 153 Fire Damage
6% reduced Attack Speed
two_hand_weapon 125
default 0
1WeaponTreeAdds 4 to 6 Fire Damageone_hand_weapon 1000
default 0
26WeaponTreeAdds 7 to 10 Fire Damageone_hand_weapon 1000
default 0
42WeaponTreeAdds 13 to 18 Fire Damageone_hand_weapon 1000
default 0
62WeaponTreeAdds 22 to 32 Fire Damageone_hand_weapon 500
default 0
82WeaponTreeAdds 42 to 63 Fire Damageone_hand_weapon 250
default 0
1WeaponTreeAdds 8 to 10 Fire Damagetwo_hand_weapon 1000
default 0
26WeaponTreeAdds 13 to 19 Fire Damagetwo_hand_weapon 1000
default 0
42WeaponTreeAdds 24 to 35 Fire Damagetwo_hand_weapon 1000
default 0
62WeaponTreeAdds 39 to 61 Fire Damagetwo_hand_weapon 500
default 0
82WeaponTreeAdds 78 to 118 Fire Damagetwo_hand_weapon 250
default 0
1WeaponTreeAdds 1 to 5 Fire Damage
10% chance to Ignite
one_hand_weapon 250
default 0
26WeaponTreeAdds 3 to 6 Fire Damage
10% chance to Ignite
one_hand_weapon 250
default 0
42WeaponTreeAdds 7 to 12 Fire Damage
10% chance to Ignite
one_hand_weapon 250
default 0
62WeaponTreeAdds 12 to 19 Fire Damage
10% chance to Ignite
one_hand_weapon 125
default 0
82WeaponTreeAdds 25 to 39 Fire Damage
10% chance to Ignite
one_hand_weapon 63
default 0
1WeaponTreeAdds 4 to 9 Fire Damage
20% chance to Ignite
two_hand_weapon 250
default 0
26WeaponTreeAdds 7 to 11 Fire Damage
20% chance to Ignite
two_hand_weapon 250
default 0
42WeaponTreeAdds 13 to 22 Fire Damage
20% chance to Ignite
two_hand_weapon 250
default 0
62WeaponTreeAdds 23 to 36 Fire Damage
20% chance to Ignite
two_hand_weapon 125
default 0
82WeaponTreeAdds 48 to 71 Fire Damage
20% chance to Ignite
two_hand_weapon 63
default 0
10WeaponTree25% increased Implicit Modifier magnitudes
Adds 1 to 5 Fire Damage
one_hand_weapon 250
default 0
30WeaponTree25% increased Implicit Modifier magnitudes
Adds 3 to 6 Fire Damage
one_hand_weapon 250
default 0
48WeaponTree25% increased Implicit Modifier magnitudes
Adds 7 to 12 Fire Damage
one_hand_weapon 250
default 0
66WeaponTree25% increased Implicit Modifier magnitudes
Adds 12 to 19 Fire Damage
one_hand_weapon 125
default 0
84WeaponTree25% increased Implicit Modifier magnitudes
Adds 25 to 39 Fire Damage
one_hand_weapon 63
default 0
10WeaponTree25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
two_hand_weapon 250
default 0
30WeaponTree25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
two_hand_weapon 250
default 0
48WeaponTree25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
two_hand_weapon 250
default 0
66WeaponTree25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
two_hand_weapon 125
default 0
84WeaponTree25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
two_hand_weapon 63
default 0
36WeaponTreeAdds 5 to 10 Fire Damage
Adds 5 to 10 Cold Damage
Adds 1 to 15 Lightning Damage
one_hand_weapon 500
default 0
60WeaponTreeAdds 9 to 15 Fire Damage
Adds 9 to 15 Cold Damage
Adds 1 to 23 Lightning Damage
one_hand_weapon 250
default 0
85WeaponTreeAdds 18 to 27 Fire Damage
Adds 18 to 27 Cold Damage
Adds 3 to 42 Lightning Damage
one_hand_weapon 125
default 0
36WeaponTreeAdds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
Adds 3 to 26 Lightning Damage
two_hand_weapon 500
default 0
60WeaponTreeAdds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
Adds 3 to 42 Lightning Damage
two_hand_weapon 250
default 0
85WeaponTreeAdds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
Adds 4 to 78 Lightning Damage
two_hand_weapon 125
default 0
36WeaponTreeAdds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 8 Lightning Damage
5% chance to Freeze, Shock and Ignite
one_hand_weapon 125
default 0
60WeaponTreeAdds 6 to 10 Fire Damage
Adds 6 to 10 Cold Damage
Adds 1 to 13 Lightning Damage
5% chance to Freeze, Shock and Ignite
one_hand_weapon 63
default 0
85WeaponTreeAdds 13 to 20 Fire Damage
Adds 13 to 20 Cold Damage
Adds 3 to 25 Lightning Damage
5% chance to Freeze, Shock and Ignite
one_hand_weapon 31
default 0
36WeaponTreeAdds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
Adds 3 to 15 Lightning Damage
10% chance to Freeze, Shock and Ignite
two_hand_weapon 125
default 0
60WeaponTreeAdds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
Adds 3 to 25 Lightning Damage
10% chance to Freeze, Shock and Ignite
two_hand_weapon 63
default 0
85WeaponTreeAdds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
Adds 4 to 46 Lightning Damage
10% chance to Freeze, Shock and Ignite
two_hand_weapon 31
default 0
36WeaponTreeAdds 3 to 6 Fire Damage
Adds 3 to 6 Cold Damage
Adds 1 to 8 Lightning Damage
15% increased Effect of Non-Damaging Ailments
one_hand_weapon 125
default 0
60WeaponTreeAdds 4 to 9 Fire Damage
Adds 4 to 9 Cold Damage
Adds 1 to 13 Lightning Damage
15% increased Effect of Non-Damaging Ailments
one_hand_weapon 63
default 0
85WeaponTreeAdds 11 to 15 Fire Damage
Adds 11 to 15 Cold Damage
Adds 3 to 25 Lightning Damage
15% increased Effect of Non-Damaging Ailments
one_hand_weapon 31
default 0
36WeaponTreeAdds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
Adds 3 to 15 Lightning Damage
25% increased Effect of Non-Damaging Ailments
two_hand_weapon 125
default 0
60WeaponTreeAdds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
Adds 3 to 25 Lightning Damage
25% increased Effect of Non-Damaging Ailments
two_hand_weapon 63
default 0
85WeaponTreeAdds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
Adds 4 to 46 Lightning Damage
25% increased Effect of Non-Damaging Ailments
two_hand_weapon 31
default 0
10WeaponTreeAdds 1 to 3 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
31WeaponTreeAdds 2 to 4 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
54WeaponTreeAdds 4 to 6 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
72WeaponTreeAdds 6 to 10 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
two_hand_weapon 0
caster_unique_weapon 32
attack_dagger 0
wand 32
sceptre 32
dagger 32
default 0
84WeaponTreeAdds 13 to 20 Physical Damage to Spells
15% of Physical Damage Converted to Fire Damage
two_hand_weapon 0
caster_unique_weapon 16
attack_dagger 0
wand 16
sceptre 16
dagger 16
default 0
10WeaponTreeAdds 1 to 3 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
31WeaponTreeAdds 3 to 6 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
54WeaponTreeAdds 7 to 10 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
72WeaponTreeAdds 11 to 17 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
one_hand_weapon 0
caster_unique_weapon 32
attack_staff 0
staff 32
default 0
84WeaponTreeAdds 22 to 33 Physical Damage to Spells
25% of Physical Damage Converted to Fire Damage
one_hand_weapon 0
caster_unique_weapon 16
attack_staff 0
staff 16
default 0
10WeaponTreeMinions convert 15% of Physical Damage to Fire Damage
Minions deal 1 to 3 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
31WeaponTreeMinions convert 15% of Physical Damage to Fire Damage
Minions deal 2 to 4 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
54WeaponTreeMinions convert 15% of Physical Damage to Fire Damage
Minions deal 4 to 6 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
72WeaponTreeMinions convert 15% of Physical Damage to Fire Damage
Minions deal 6 to 10 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
84WeaponTreeMinions convert 15% of Physical Damage to Fire Damage
Minions deal 13 to 20 additional Physical Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 160
minion_unique_weapon 160
default 0
10WeaponTreeMinions convert 25% of Physical Damage to Fire Damage
Minions deal 1 to 3 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
31WeaponTreeMinions convert 25% of Physical Damage to Fire Damage
Minions deal 3 to 6 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
54WeaponTreeMinions convert 25% of Physical Damage to Fire Damage
Minions deal 7 to 10 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
72WeaponTreeMinions convert 25% of Physical Damage to Fire Damage
Minions deal 11 to 17 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
84WeaponTreeMinions convert 25% of Physical Damage to Fire Damage
Minions deal 22 to 33 additional Physical Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 160
minion_unique_weapon 160
default 0
62WeaponTreeMinions deal 19 to 30 additional Fire Damage
Minions have 6% reduced Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 39 to 59 additional Fire Damage
Minions have 6% reduced Attack and Cast Speed
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
62WeaponTreeMinions deal 37 to 55 additional Fire Damage
Minions have 10% reduced Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 73 to 109 additional Fire Damage
Minions have 10% reduced Attack and Cast Speed
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
1WeaponTreeMinions deal 2 to 5 additional Fire Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
26WeaponTreeMinions deal 5 to 7 additional Fire Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
42WeaponTreeMinions deal 9 to 14 additional Fire Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
62WeaponTreeMinions deal 15 to 24 additional Fire Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
82WeaponTreeMinions deal 30 to 45 additional Fire Damagetwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
1WeaponTreeMinions deal 5 to 7 additional Fire Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
26WeaponTreeMinions deal 9 to 13 additional Fire Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
42WeaponTreeMinions deal 16 to 26 additional Fire Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
62WeaponTreeMinions deal 28 to 43 additional Fire Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
82WeaponTreeMinions deal 56 to 84 additional Fire Damageone_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
1WeaponTreeMinions deal 1 to 3 additional Fire Damage
Minions have 8% chance to Ignite
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
26WeaponTreeMinions deal 2 to 4 additional Fire Damage
Minions have 8% chance to Ignite
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
42WeaponTreeMinions deal 4 to 9 additional Fire Damage
Minions have 8% chance to Ignite
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
62WeaponTreeMinions deal 8 to 14 additional Fire Damage
Minions have 8% chance to Ignite
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 18 to 28 additional Fire Damage
Minions have 8% chance to Ignite
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
1WeaponTreeMinions deal 2 to 6 additional Fire Damage
Minions have 16% chance to Ignite
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
26WeaponTreeMinions deal 5 to 8 additional Fire Damage
Minions have 16% chance to Ignite
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
42WeaponTreeMinions deal 9 to 16 additional Fire Damage
Minions have 16% chance to Ignite
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
62WeaponTreeMinions deal 16 to 26 additional Fire Damage
Minions have 16% chance to Ignite
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
82WeaponTreeMinions deal 34 to 51 additional Fire Damage
Minions have 16% chance to Ignite
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
10WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 1 to 3 additional Fire Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
30WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 2 to 4 additional Fire Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
48WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 4 to 9 additional Fire Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
66WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 8 to 14 additional Fire Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
84WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 18 to 28 additional Fire Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
10WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 2 to 6 additional Fire Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
30WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 5 to 8 additional Fire Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
48WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 9 to 16 additional Fire Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
66WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 16 to 26 additional Fire Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
84WeaponTree25% increased Implicit Modifier magnitudes
Minions deal 34 to 51 additional Fire Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
8WeaponTree30% increased Fire Damage
-10% to Fire Resistance
shield 200
default 0
42WeaponTree35% increased Fire Damage
-10% to Fire Resistance
shield 200
default 0
72WeaponTree40% increased Fire Damage
-10% to Fire Resistance
shield 200
default 0
1WeaponTree15% increased Fire Damageshield 200
default 0
50WeaponTree20% increased Fire Damageshield 200
default 0
77WeaponTree25% increased Fire Damageshield 200
default 0
1WeaponTree9% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
shield 200
default 0
36WeaponTree12% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
shield 200
default 0
68WeaponTree15% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
shield 200
default 0
34WeaponTreeInflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
weapon 300
default 0
1WeaponTreeConsecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
caster_unique_weapon 1000
bow 0
claw 0
weapon_can_roll_minion_modifiers 0
attack_dagger 0
shield 500
weapon 1000
default 0
1WeaponTree100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 500
sceptre 1000
shield 500
default 0
1WeaponTreeHoly Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondtwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeHoly Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bondone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hittwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeDecoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hitone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /13
NameLevelPre/SufDescriptionWeight
Enchantment Fire Damage 153EnchantmentAdds 16 to 24 Fire Damage if you've Killed Recently damage elemental fireboots 100
default 0
Enchantment Fire Damage 266EnchantmentAdds 33 to 50 Fire Damage if you've Killed Recently damage elemental fireboots 100
default 0
Enchantment Fire Damage 375EnchantmentAdds 45 to 68 Fire Damage if you've Killed Recently damage elemental fireboots 100
default 0
Enchantment Righteous Fire Damage 166Enchantment25% increased Righteous Fire Damage damagehelmet 100
default 0
Enchantment Righteous Fire Damage 275Enchantment40% increased Righteous Fire Damage damagehelmet 100
default 0
66EnchantmentAncestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attackhelmet 0
default 0
75EnchantmentAncestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attackhelmet 0
default 0
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 166Enchantment10% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attackhelmet 100
default 0
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 275Enchantment15% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attackhelmet 100
default 0
Enchantment Flame Wall Added Damage 166EnchantmentFlame Wall grants 19 to 28 Added Fire Damage to Projectiles elemental fire casterhelmet 100
default 0
Enchantment Flame Wall Added Damage 275EnchantmentFlame Wall grants 31 to 47 Added Fire Damage to Projectiles elemental fire casterhelmet 100
default 0
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 166Enchantment10% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attackhelmet 75
default 0
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 275Enchantment15% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attackhelmet 75
default 0
Monsters mods /40
NameLevelPre/SufDescriptionWeight
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental firecaster 0
default 1000
1Uniquebase fire damage % of maximum life plus maximum ES taken per minute [900] damage elemental fire
1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
1Unique50% of Physical Damage Converted to Fire Damage damage physical elemental fire
1Unique100% of Physical Damage Converted to Fire Damage damage physical elemental fire
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
damage physical elemental fire attack speed
1Unique80% of Physical Damage Converted to Fire Damage damage physical elemental fire
1UniqueGain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire
Flamewoven1Unique50% increased Fire Damage
+50% to Fire Resistance
Gain 50% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
Inflict Fire Exposure on Hit
scorch ailment effect on self +% [-50]
no_common_monster_mods 0
default 5000
of Flame-striding13Unique30% increased Fire Damage
+40% to Fire Resistance
Hits always Ignite
Gain 25% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
ignite damage +% [200]
scorch ailment effect on self +% [-50]
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of Magma34Unique30% increased Fire Damage
+40% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
25% additional Physical Damage Reduction
dropped items have maximum sockets [1]
magic 0
default 200
of Flame-striding13Unique30% increased Fire Damage
+40% to Fire Resistance
Hits always Ignite
Gain 25% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
ignite damage +% [200]
scorch ailment effect on self +% [-50]
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
1Unique50% increased Fire Damage
+50% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
1Unique50% increased Fire Damage
+40% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
1UniqueGain 20% of Physical Damage as Extra Fire Damage
50% chance to Ignite
bleed damage physical elemental fire ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire
Arsonist's Touch1Torment+25% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
10% chance to Ignite
bleed damage physical elemental fire resistance ailment
default 1000
Arsonist's Grip1Torment+40% to Fire Resistance
Gain 60% of Physical Damage as Extra Fire Damage
25% chance to Ignite
bleed damage physical elemental fire resistance ailment
default 1000
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [300] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [360] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [420] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [480] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [540] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [600] damage elemental fire
Cult of the Elements1Bloodlinesbase fire damage % of maximum life plus maximum ES taken per minute [660] damage elemental fire
1UniqueGain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
damage physical elemental fire speed
1UniqueGain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire
1EssenceGain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damage
damage physical elemental fire
1Unique35% more Attack Speed
35% increased Movement Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below Base Value
damage physical elemental fire attack speed
1UniqueGain 50% of Physical Damage as Extra Fire Damage
Always Ignite
All Damage can Ignite
bleed damage physical elemental fire ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage
Gain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
of Flames1SuffixGain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance
cold_affinity 0
lightning_affinity 0
default 5000
1UniqueExplode on Death, dealing 500% of Maximum Life as Fire Damage
Angry1UniqueGain 20% of Physical Damage as Extra Fire Damage
Abyss Jewel mods /73
NameLevelPre/SufDescriptionWeight
Heated1PrefixMinions deal (3–6) to (8–11) additional Fire Damage damage elemental fire minionabyss_jewel_summoner 700
default 0
Flaming39PrefixMinions deal (11–14) to (17–20) additional Fire Damage damage elemental fire minionabyss_jewel_summoner 700
default 0
Scorching48PrefixMinions deal (15–18) to (21–24) additional Fire Damage damage elemental fire minionabyss_jewel_summoner 700
default 0
Incinerating58PrefixMinions deal (20–23) to (26–32) additional Fire Damage damage elemental fire minionabyss_jewel_summoner 700
default 0
Blasting70PrefixMinions deal (24–27) to (33–36) additional Fire Damage damage elemental fire minionabyss_jewel_summoner 350
default 0
Cremating82PrefixMinions deal (29–35) to (42–51) additional Fire Damage damage elemental fire minionabyss_jewel_summoner 175
default 0
Heated1Prefix(2–4) to (5–7) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Flaming39Prefix(7–9) to (11–13) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Scorching48Prefix(10–12) to (14–16) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Incinerating58Prefix(13–15) to (17–21) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Blasting70Prefix(16–18) to (22–24) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Cremating82Prefix(19–25) to (26–34) Added Spell Fire Damage while Dual Wielding damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Heated1Prefix(2–4) to (5–7) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Flaming39Prefix(7–9) to (11–13) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Scorching48Prefix(10–12) to (14–16) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Incinerating58Prefix(13–15) to (17–21) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Blasting70Prefix(16–18) to (22–24) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Cremating82Prefix(19–25) to (26–34) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Heated1Prefix(2–4) to (5–7) Added Spell Fire Damage while holding a Shield damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Flaming39Prefix(7–9) to (11–13) Added Spell Fire Damage while holding a Shield damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Scorching48Prefix(10–12) to (14–16) Added Spell Fire Damage while holding a Shield damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Incinerating58Prefix(13–15) to (17–21) Added Spell Fire Damage while holding a Shield damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Blasting70Prefix(16–18) to (22–24) Added Spell Fire Damage while holding a Shield damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
default 0
Cremating82Prefix(19–25) to (26–34) Added Spell Fire Damage while holding a Shield damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
default 0
Heated1Prefix(5–6) to (11–12) Added Fire Damage with Wand Attacks damage elemental fire attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Flaming40Prefix(7–8) to (13–15) Added Fire Damage with Wand Attacks damage elemental fire attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Scorching51Prefix(9–11) to (16–19) Added Fire Damage with Wand Attacks damage elemental fire attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Incinerating62Prefix(12–13) to (20–22) Added Fire Damage with Wand Attacks damage elemental fire attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Blasting72Prefix(14–15) to (23–26) Added Fire Damage with Wand Attacks damage elemental fire attackwand 1175
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
default 0
Cremating84Prefix(16–18) to (27–32) Added Fire Damage with Wand Attacks damage elemental fire attackwand 553
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 87
default 0
Heated1Prefix(5–6) to (11–12) Added Fire Damage with Dagger Attacks damage elemental fire attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaming40Prefix(7–8) to (13–15) Added Fire Damage with Dagger Attacks damage elemental fire attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Scorching51Prefix(9–11) to (16–19) Added Fire Damage with Dagger Attacks damage elemental fire attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Incinerating62Prefix(12–13) to (20–22) Added Fire Damage with Dagger Attacks damage elemental fire attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Blasting72Prefix(14–15) to (23–26) Added Fire Damage with Dagger Attacks damage elemental fire attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Cremating84Prefix(16–18) to (27–32) Added Fire Damage with Dagger Attacks damage elemental fire attackdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Heated1Prefix(5–6) to (11–12) Added Fire Damage with Claw Attacks damage elemental fire attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaming40Prefix(7–8) to (13–15) Added Fire Damage with Claw Attacks damage elemental fire attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Scorching51Prefix(9–11) to (16–19) Added Fire Damage with Claw Attacks damage elemental fire attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Incinerating62Prefix(12–13) to (20–22) Added Fire Damage with Claw Attacks damage elemental fire attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Blasting72Prefix(14–15) to (23–26) Added Fire Damage with Claw Attacks damage elemental fire attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Cremating84Prefix(16–18) to (27–32) Added Fire Damage with Claw Attacks damage elemental fire attackclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Heated1Prefix(5–6) to (11–12) Added Fire Damage with Bow Attacks damage elemental fire attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Flaming40Prefix(7–8) to (13–15) Added Fire Damage with Bow Attacks damage elemental fire attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Scorching51Prefix(9–11) to (16–19) Added Fire Damage with Bow Attacks damage elemental fire attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Incinerating62Prefix(12–13) to (20–22) Added Fire Damage with Bow Attacks damage elemental fire attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Blasting72Prefix(14–15) to (23–26) Added Fire Damage with Bow Attacks damage elemental fire attackbow 1250
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Cremating84Prefix(16–18) to (27–32) Added Fire Damage with Bow Attacks damage elemental fire attackbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 175
default 0
Heated1Prefix(5–6) to (11–12) Added Fire Damage with Sword Attacks damage elemental fire attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaming40Prefix(7–8) to (13–15) Added Fire Damage with Sword Attacks damage elemental fire attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Scorching51Prefix(9–11) to (16–19) Added Fire Damage with Sword Attacks damage elemental fire attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Incinerating62Prefix(12–13) to (20–22) Added Fire Damage with Sword Attacks damage elemental fire attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Blasting72Prefix(14–15) to (23–26) Added Fire Damage with Sword Attacks damage elemental fire attacksword 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Cremating84Prefix(16–18) to (27–32) Added Fire Damage with Sword Attacks damage elemental fire attacksword 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Heated1Prefix(5–6) to (11–12) Added Fire Damage with Axe Attacks damage elemental fire attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaming40Prefix(7–8) to (13–15) Added Fire Damage with Axe Attacks damage elemental fire attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Scorching51Prefix(9–11) to (16–19) Added Fire Damage with Axe Attacks damage elemental fire attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Incinerating62Prefix(12–13) to (20–22) Added Fire Damage with Axe Attacks damage elemental fire attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Blasting72Prefix(14–15) to (23–26) Added Fire Damage with Axe Attacks damage elemental fire attackaxe 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Cremating84Prefix(16–18) to (27–32) Added Fire Damage with Axe Attacks damage elemental fire attackaxe 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Heated1Prefix(5–6) to (11–12) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaming40Prefix(7–8) to (13–15) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Scorching51Prefix(9–11) to (16–19) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Incinerating62Prefix(12–13) to (20–22) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Blasting72Prefix(14–15) to (23–26) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attackmace 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Cremating84Prefix(16–18) to (27–32) Added Fire Damage with Mace or Sceptre Attacks damage elemental fire attackmace 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Heated1Prefix(5–6) to (11–12) Added Fire Damage with Staff Attacks damage elemental fire attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaming40Prefix(7–8) to (13–15) Added Fire Damage with Staff Attacks damage elemental fire attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Scorching51Prefix(9–11) to (16–19) Added Fire Damage with Staff Attacks damage elemental fire attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Incinerating62Prefix(12–13) to (20–22) Added Fire Damage with Staff Attacks damage elemental fire attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Blasting72Prefix(14–15) to (23–26) Added Fire Damage with Staff Attacks damage elemental fire attackstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Cremating84Prefix(16–18) to (27–32) Added Fire Damage with Staff Attacks damage elemental fire attackstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
of the Inferno40SuffixGain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently damage physical elemental fireabyss_jewel_melee 300
abyss_jewel_ranged 150
abyss_jewel_caster 150
abyss_jewel_summoner 0
default 0
Fossil mods /4
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(8–10)% chance to Avoid Fire Damage from Hits elemental fireabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Subterranean1PrefixAdds (20–25) to (26–35) Fire Damage damage elemental fireabyss_jewel 0
jewel 0
gloves 2000
default 0
Subterranean1Prefix0.2% of Fire Damage Leeched as Life resource life elemental fireabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix(20–30)% increased Fire Damage damage elemental fireabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 100
default 0
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Heated1Prefix(11–15) to (18–21) added Fire Damage
Players and their Minions have (11–15) to (18–21) added Fire Damage
damage elemental fire
heist_equipment_weapon 1000
default 0
Smouldering45Prefix(16–20) to (22–25) added Fire Damage
Players and their Minions have (16–20) to (22–25) added Fire Damage
damage elemental fire
heist_equipment_weapon 800
default 0
Smoking75Prefix(20–25) to (26–35) added Fire Damage
Players and their Minions have (20–25) to (26–35) added Fire Damage
damage elemental fire
heist_equipment_weapon 600
default 0
Burning83Prefix(26–30) to (36–42) added Fire Damage
Players and their Minions have (26–30) to (36–42) added Fire Damage
damage elemental fire
heist_equipment_weapon 400
default 0
Veiled mods /12
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(70–79)% increased Fire Damage
(21–23)% chance to Ignite
damage elemental fire ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Fire Damage
(35–40)% chance to Ignite
damage elemental fire ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60Prefix(30–35)% of Physical Damage Converted to Fire Damage damage physical elemental firegloves 2000
default 0
Chosen60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Cold Damage
damage elemental fire cold
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Cold Damage
damage elemental fire cold
quiver 0
default 0
Chosen60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Lightning Damage
damage elemental fire lightning
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Lightning Damage
damage elemental fire lightning
quiver 0
default 0
It's60PrefixGain (9–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (18–20)% of Fire Damage as Extra Chaos Damage damage elemental fire chaostwo_hand_weapon 2000
default 0
Gravicius'60Prefix(8–9)% of Physical Damage from Hits taken as Fire Damage
(8–9)% of Physical Damage from Hits taken as Lightning Damage
physical elemental fire lightning
body_armour 0
default 0
Korell's60Prefix(9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet 0
default 0
of Riker60Suffix(18–20)% increased Fire Damage
(20–22)% increased Lightning Damage
damage elemental fire lightning
ring 2000
default 0
Crafting Bench /33
ModRequireItemClassesUnlock
(37–51)% increased Fire Damage4x Orb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
(52–66)% increased Fire Damage8x Orb of AlterationTwo Hand MeleeThe Dread Thicket
(67–81)% increased Fire Damage4x Chaos OrbTwo Hand MeleeSilo Map
(25–34)% increased Fire Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(35–44)% increased Fire Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
(45–54)% increased Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
(9–12)% increased Fire Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Solaris Temple Level 2
(13–16)% increased Fire Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (60–72) to (110–128) Fire Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedSilo Map
Adds (11–12) to (19–23) Fire Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (35–41) to (63–73) Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
(60–64)% increased Fire Damage
(21–24)% chance to Ignite
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(65–72)% increased Fire Damage
(25–28)% chance to Ignite
3x Chaos OrbTwo Hand MeleeBetrayal Unveil
(73–80)% increased Fire Damage
(29–34)% chance to Ignite
8x Chaos OrbTwo Hand MeleeBetrayal Unveil
(36–41)% increased Fire Damage
(13–15)% chance to Ignite
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(42–50)% increased Fire Damage
(16–17)% chance to Ignite
3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(51–60)% increased Fire Damage
(18–20)% chance to Ignite
8x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
(20–25)% of Physical Damage Converted to Fire Damage4x Chaos OrbGlovesBetrayal Unveil
Adds (6–7) to (9–10) Fire Damage
Adds (6–7) to (9–10) Cold Damage
8x Orb of TransmutationShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
3x Chaos OrbShield · Ring · QuiverBetrayal Unveil
Adds (6–7) to (9–10) Fire Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · QuiverBetrayal Unveil
Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
Gain (5–6)% of Fire Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
Gain (7–8)% of Fire Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(11–13)% increased Fire Damage
(11–13)% increased Lightning Damage
2x Orb of AlchemyRingBetrayal Unveil
(14–16)% increased Fire Damage
(14–16)% increased Lightning Damage
4x Chaos OrbRingBetrayal Unveil
Misc mods /24
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(10–15)% increased Fire Damage damage elemental fire
1JewelUnique(18–25)% increased Fire Damage damage elemental fire
1JewelUniqueGain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos
Flaming1JewelPrefix(14–16)% increased Fire Damage damage elemental firenot_str 400
default 500
1JewelUniqueIncreases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
local jewel effect base radius [1200]
damage elemental fire
1JewelUniqueFire Damage is increased by 1% per 5 Intelligence from Allocated Passives in Radius
local jewel effect base radius [1200]
local unique jewel fireball explosion radius 20% less at close range 50% more at long range with x int in radius [60]
damage elemental fire
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
damage elemental fire attack
1AtlasPrefixPlayers and Monsters take 12% increased Fire Damage
Your Maps contain 6 additional packs of Monsters that deal Fire Damage
3 uses remaining
damage elemental fire
no_monster_packs 0
default 1000
1AtlasPrefixPlayers and Monsters take 14% increased Fire Damage
Your Maps contain 8 additional packs of Monsters that deal Fire Damage
15 uses remaining
damage elemental fire
no_monster_packs 0
default 1000
1ExpeditionRelicPrefixMonsters are Immune to Fire Damagedefault 1000
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Fire Damage
Cover Enemies in Ash on Hit
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueHits always Ignite
Gain (70–130)% of Physical Damage as Extra Fire Damage
All Damage can Ignite
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Fire Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Fire Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
Combusting75SanctumSpecialPrefix(20–30)% of Physical Damage Converted to Fire Damage damage physical elemental firestr_special_relic 200
default 50
Summer Preacher's75SanctumSpecialPrefix(0.3–0.5)% of Fire Damage Leeched as Lifestr_special_relic 600
default 150
Infernal75SanctumSpecialPrefixGain (5–8)% of Physical Damage as Extra Fire Damage damage physical elemental firestr_special_relic 600
default 150
Pyroclastic75SanctumSpecialPrefix(20–30)% increased Fire Damage damage elemental firestr_special_relic 1000
default 250
Rapturous84SanctumSpecialPrefixYour Fire Damage can Shock elemental fire lightning ailmentstr_special_relic 200
default 50
Chieftain's70CharmPrefixEnemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damagestr_animal_charm 100
default 0
1NecropolisNecropolisHauntedGain 25% of Physical Damage as Extra Fire Damage
monster necropolis mod value +% [40]
default 600
11NecropolisNecropolisHauntedGain 50% of Physical Damage as Extra Fire Damage
monster necropolis mod value +% [80]
default 400
34NecropolisNecropolisHauntedGain 75% of Physical Damage as Extra Fire Damage
Damage Penetrates 10% Fire Resistance
monster necropolis mod value +% [120]
default 200
68NecropolisNecropolisHauntedGain 125% of Physical Damage as Extra Fire Damage
Damage Penetrates 10% Fire Resistance
monster necropolis mod value +% [160]
default 200
Item /10
Hedron Bow
Physical Damage: 9-13
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 30, 101 Dex
Adds (46–55) to (69–83) Fire Damage
Foundry Bow
Physical Damage: 13-20
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 50, 161 Dex
Adds (80–97) to (126–144) Fire Damage
Solarine Bow
Physical Damage: 16-24
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 70, 212 Dex
Adds (121–133) to (184–197) Fire Damage
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage
Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage
Shadowed Ring
Requires Level 25
Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage
Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
Ashscale Talisman
Talisman Tier: 1
(20–30)% increased Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Cold Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Fire Damage from Hits taken as Lightning Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Cold Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Avian Twins Talisman
Talisman Tier: 2
50% of Lightning Damage from Hits taken as Fire Damage
local stat monsters pick up item [1]
Corrupted
Unique /69
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
+(50–75)% to Fire Resistance
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
30% increased Elemental Damage
(150–200)% increased Physical Damage
Adds (76–98) to (161–176) Fire Damage
50% increased Light Radius
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(100–120)% increased Evasion Rating
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
+2 to Level of Socketed Elemental Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds (35–45) to (80–90) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
(10–15)% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed
+22% Chance to Block Spell Damage while wielding a Staff
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Triggers Level 20 Blinding Aura when Equipped
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
(240–280)% increased Energy Shield
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ash modifier]
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
+25% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Damage with Hits is Lucky while you are Shocked
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 1 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+(10–20) to Dexterity
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
(60–100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
(36–40)% increased Spell Damage
(300–350)% increased Physical Damage
Gain (10–30)% of Physical Damage as Extra Fire Damage
Gain (10–30)% of Physical Damage as Extra Cold Damage
Gain (10–30)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
(40–60)% increased Cold Damage while affected by Herald of Ice
(40–60)% increased Fire Damage while affected by Herald of Ash
10% increased Mana Reservation Efficiency of Herald Skills
+1% to maximum Cold Resistance while affected by Herald of Ice
(Attributes are Strength, Dexterity, and Intelligence)
(Maximum Resistances cannot be raised above 90%)
Passive /10
Damage with Weapons Penetrates 8% Fire Resistance
30% increased Fire Damage with Attack Skills
25% increased Fire Damage
5% increased Cast Speed with Fire Skills
+15% to Fire Resistance
30% increased Fire Damage
Damage Penetrates 6% Fire Resistance
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
30% increased Fire Damage
12% increased Area of Effect
25% increased Fire Damage
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
Gain 5% of Physical Damage as Extra Fire Damage
Damage Penetrates 5% Fire Resistance
Every 10 seconds, gain 30% of Physical Damage
as Extra Fire Damage for 4 seconds
Hits Stun as though dealing 50% more Melee Fire Damage
Ignites from Stunning Melee Hits deal 20% more Damage
Ascendancy Passive /3
Ascendancy: Chieftain
Character: Marauder
Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to
also grant +3 to Strength
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
Ascendancy: Chieftain
Character: Marauder
Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage
Ascendancy: Warden
Character: Ranger
Hits that would Ignite instead Scorch
You can inflict an additional Scorch on each Enemy
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Cluster Jewel Passive /5
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
25% increased Armour
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed
Minions have 20% chance to Ignite
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
35% increased Fire Damage
10% chance to create a Smoke Cloud on Kill
Timeless Jewel Passive /7
FactionCategoryNameShow Full Descriptions
VaalPassiveFire Damage
(7–12)% increased Fire Damage
VaalNotableRitual of Immolation
(25–35)% increased Fire DamageDamage Penetrates (2–4)% Fire Resistance
VaalNotableRevitalising Flames
(25–35)% increased Fire Damage0.2% of Fire Damage Leeched as Life(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableFlesh to Flames
(25–35)% increased Fire Damage10% of Physical Damage Converted to Fire Damage
KaruiKeystoneTempered by War
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance

Tasalio and Valako test you, child of the volcano. Prove yourself worthy.
Lethal Pride: Rakiata
TemplarNotableHeated Devotion
15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion
EternalNotableNight of a Thousand Ribbons
80% increased Fire Damage with Attack Skills
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
(7–12)% increased Fire Damagevaal_small_fire_damage
KaruiNotable
Gain 5% of Physical Damage as Extra Fire Damagekarui_notable_add_physical_added_as_fire
Elevated modifier List /12
NameLvModsElevated Mods
The Elder's68(8–12)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Fire Damage
Warlord's68(8–12)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(13–15)% of Physical Damage from Hits taken as Fire Damage
Warlord's68(4–6)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(7–10)% of Physical Damage from Hits taken as Fire Damage
Warlord's83(7–10)% of Physical Damage from Hits taken as Fire Damage
Group: 2727
(11–13)% of Physical Damage from Hits taken as Fire Damage
Crusader's68(18–21)% of Physical Damage Converted to Fire Damage
Group: 156
(22–25)% of Physical Damage Converted to Fire Damage
Crusader's71(22–25)% of Physical Damage Converted to Fire Damage
Group: 156
Gain (3–5)% of Physical Damage as Extra Fire Damage
(22–25)% of Physical Damage Converted to Fire Damage
Redeemer's68Adds (16–20) to (22–25) Fire Damage if you've dealt a Critical Strike Recently
Group: 1923
Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds (20–25) to (26–35) Fire Damage if you've dealt a Critical Strike Recently
Group: 1923
Adds (26–30) to (36–45) Fire Damage if you've dealt a Critical Strike Recently
Warlord's68Gain (3–5)% of Physical Damage as Extra Fire Damage
Group: 1466
Gain (6–8)% of Physical Damage as Extra Fire Damage
Warlord's75Gain (6–8)% of Physical Damage as Extra Fire Damage
Group: 1466
Gain (9–11)% of Physical Damage as Extra Fire Damage
of the Conquest68(5–7)% chance to Avoid Fire Damage from Hits
Group: 1761
(8–10)% chance to Avoid Fire Damage from Hits
of the Conquest80(8–10)% chance to Avoid Fire Damage from Hits
Group: 1761
+(20–30)% to Fire Resistance
(8–10)% chance to Avoid Fire Damage from Hits

Community Wiki

Edit

Fire damage

Fire damage is one of the five damage types and of the three types which count as elemental damage.

If a creature lands a critical strike with an attack or spell that deals fire damage, the ignite status ailment is inflicted. Some fire damage, including that caused by ignite, is further classified as burning and is a type of damage over time. (Note that if the source deals non-fire damage that is taken as fire by the target, the ignite will not occur due the source having no base fire damage to scale an ignite off of.)

Fire damage is mitigated by fire resistance and reduction to fire damage taken. Skills which deal or affect fire damage have the Fire gem tag. Some modifiers convert other types of damage into fire.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.