Skill Gem /1
Skill Gem Quality /6
ItemTypeStatsWeight
Double StrikeAnomalous (0–40)% increased Elemental Damage100
Elemental HitSuperior (0–20)% increased Elemental Damage50
DischargeSuperior (0–20)% increased Elemental Damage50
Wild StrikeSuperior (0–20)% increased Elemental Damage50
Blade FlurryDivergent (0–40)% increased Elemental Damage while Channelling50
Wave of ConvictionSuperior (0–20)% increased Elemental Damage50
Support Gem Quality /8
ItemTypeStatsWeight
Elemental Damage with Attacks SupportSuperior (0–10)% increased Elemental Damage with Attack Skills50
Elemental Damage with Attacks SupportDivergent (0–0.5)% of Elemental Damage Leeched as Mana10
Elemental Army SupportDivergent Minions from Supported Skill Leech (0–0.4)% of Elemental Damage as Life20
Elemental Focus SupportSuperior Supported Skills deal (0–10)% increased Elemental Damage50
Awakened Elemental Damage with Attacks SupportSuperior (0–10)% increased Elemental Damage with Attack Skills50
Awakened Elemental Focus SupportSuperior Supported Skills deal (0–10)% increased Elemental Damage50
Elemental Penetration SupportSuperior Supported Skills deal (0–10)% increased Elemental Damage50
Trinity SupportSuperior Supported Skills deal (0–10)% increased Elemental Damage100
Item mods /66
NameLevelPre/SufDescriptionWeight
Catalysing4Prefix(5–10)% increased Elemental Damage with Attack Skills damage elemental attackring 300
amulet 300
belt 300
default 0
Infusing15Prefix(11–20)% increased Elemental Damage with Attack Skills damage elemental attackring 300
amulet 300
belt 300
default 0
Empowering30Prefix(21–30)% increased Elemental Damage with Attack Skills damage elemental attackring 300
amulet 300
belt 300
default 0
Unleashed60Prefix(31–36)% increased Elemental Damage with Attack Skills damage elemental attackring 300
amulet 300
belt 300
default 0
Overpowering81Prefix(37–42)% increased Elemental Damage with Attack Skills damage elemental attackring 300
amulet 300
belt 300
default 0
Devastating86Prefix(43–50)% increased Elemental Damage with Attack Skills damage elemental attackamulet 300
belt 300
default 0
Catalysing4Prefix(11–20)% increased Elemental Damage with Attack Skills damage elemental attackone_hand_weapon 300
default 0
Infusing15Prefix(21–30)% increased Elemental Damage with Attack Skills damage elemental attackone_hand_weapon 300
default 0
Empowering30Prefix(31–36)% increased Elemental Damage with Attack Skills damage elemental attackone_hand_weapon 300
default 0
Unleashed60Prefix(37–42)% increased Elemental Damage with Attack Skills damage elemental attackone_hand_weapon 300
default 0
Overpowering81Prefix(43–50)% increased Elemental Damage with Attack Skills damage elemental attackone_hand_weapon 300
default 0
Devastating86Prefix(51–59)% increased Elemental Damage with Attack Skills damage elemental attackone_hand_weapon 300
default 0
Catalysing4Prefix(19–34)% increased Elemental Damage with Attack Skills damage elemental attacktwo_hand_weapon 300
default 0
Infusing15Prefix(36–51)% increased Elemental Damage with Attack Skills damage elemental attacktwo_hand_weapon 300
default 0
Empowering30Prefix(53–61)% increased Elemental Damage with Attack Skills damage elemental attacktwo_hand_weapon 300
default 0
Unleashed60Prefix(63–71)% increased Elemental Damage with Attack Skills damage elemental attacktwo_hand_weapon 300
default 0
Overpowering81Prefix(73–85)% increased Elemental Damage with Attack Skills damage elemental attacktwo_hand_weapon 300
default 0
Devastating86Prefix(87–100)% increased Elemental Damage with Attack Skills damage elemental attacktwo_hand_weapon 300
default 0
1Corrupted(20–24)% increased Elemental Damage with Attack Skills damage elemental attackamulet 1000
default 0
of Shaping85SuffixNearby Enemies take 6% increased Elemental Damage damage elementalhelmet_shaper 400
default 0
The Shaper's68Prefix(11–15)% increased Elemental Damage damage elementalbelt_shaper 500
default 0
The Shaper's75Prefix(16–20)% increased Elemental Damage damage elementalbelt_shaper 500
default 0
The Shaper's80Prefix(21–25)% increased Elemental Damage damage elementalbelt_shaper 500
default 0
The Shaper's68PrefixSocketed Gems are supported by Level 18 Elemental Damage with Attacks
(28–32)% increased Elemental Damage with Attack Skills
damage elemental attack gem
sword_shaper 500
axe_shaper 500
mace_shaper 500
claw_shaper 500
sceptre_shaper 500
dagger_shaper 500
rune_dagger_shaper 500
wand_shaper 500
default 0
The Shaper's75PrefixSocketed Gems are supported by Level 20 Elemental Damage with Attacks
(33–37)% increased Elemental Damage with Attack Skills
damage elemental attack gem
sword_shaper 500
axe_shaper 500
mace_shaper 500
claw_shaper 500
sceptre_shaper 500
dagger_shaper 500
rune_dagger_shaper 500
wand_shaper 500
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 16 Elemental Focus
(45–52)% increased Elemental Damage
damage elemental gem
sceptre_shaper 400
default 0
The Shaper's75PrefixSocketed Gems are Supported by Level 18 Elemental Focus
(53–56)% increased Elemental Damage
damage elemental gem
sceptre_shaper 200
default 0
The Shaper's80PrefixSocketed Gems are Supported by Level 20 Elemental Focus
(57–60)% increased Elemental Damage
damage elemental gem
sceptre_shaper 100
default 0
The Shaper's75PrefixGain (5–6)% of Elemental Damage as Extra Chaos Damage damage elemental chaossceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
The Shaper's85PrefixGain (7–8)% of Elemental Damage as Extra Chaos Damage damage elemental chaossceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
The Shaper's75PrefixGain (10–12)% of Elemental Damage as Extra Chaos Damage damage elemental chaosstaff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's85PrefixGain (13–15)% of Elemental Damage as Extra Chaos Damage damage elemental chaosstaff_shaper 1000
warstaff_shaper 1000
default 0
Warlord's68Prefix(12–14)% increased Elemental Damage damage elementalhelmet_adjudicator 500
default 0
Warlord's70Prefix(15–18)% increased Elemental Damage damage elementalhelmet_adjudicator 500
default 0
Warlord's75Prefix(19–22)% increased Elemental Damage damage elementalhelmet_adjudicator 500
default 0
Redeemer's68Prefix(26–30)% increased Elemental Damage with Attack Skills damage elemental attackshield_eyrie 500
default 0
Redeemer's75Prefix(31–35)% increased Elemental Damage with Attack Skills damage elemental attackshield_eyrie 500
default 0
Redeemer's80Prefix(36–40)% increased Elemental Damage with Attack Skills damage elemental attackshield_eyrie 500
default 0
1ScourgeUpside(8–12)% increased Elemental Damage with Attack Skills damage elemental attackring 500
amulet 500
belt 500
quiver 500
default 0
45ScourgeUpside(13–16)% increased Elemental Damage with Attack Skills damage elemental attackring 500
amulet 500
belt 500
quiver 500
default 0
68ScourgeUpside(17–20)% increased Elemental Damage with Attack Skills damage elemental attackring 500
amulet 500
belt 500
quiver 500
default 0
68ScourgeUpside(21–24)% increased Elemental Damage with Attack Skills damage elemental attackring 500
amulet 500
belt 500
quiver 500
default 0
1ScourgeUpside(23–25)% increased Elemental Damage damage elementalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25ScourgeUpside(28–30)% increased Elemental Damage damage elementalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45ScourgeUpside(33–35)% increased Elemental Damage damage elementalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55ScourgeUpside(38–40)% increased Elemental Damage damage elementalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68ScourgeUpside(43–45)% increased Elemental Damage damage elementalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68ScourgeUpside(48–50)% increased Elemental Damage damage elementalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeUpside(34–40)% increased Elemental Damage damage elementalattack_staff 0
staff 333
default 0
25ScourgeUpside(41–47)% increased Elemental Damage damage elementalattack_staff 0
staff 333
default 0
45ScourgeUpside(48–54)% increased Elemental Damage damage elementalattack_staff 0
staff 333
default 0
55ScourgeUpside(55–61)% increased Elemental Damage damage elementalattack_staff 0
staff 333
default 0
68ScourgeUpside(62–68)% increased Elemental Damage damage elementalattack_staff 0
staff 333
default 0
68ScourgeUpside(69–75)% increased Elemental Damage damage elementalattack_staff 0
staff 333
default 0
1ScourgeDownside(32–40)% reduced Elemental Damage damage elementalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1ScourgeDownside(42–50)% reduced Elemental Damage damage elementalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25ScourgeDownside(52–60)% reduced Elemental Damage damage elementalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45ScourgeDownside(62–70)% reduced Elemental Damage damage elementalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55ScourgeDownside(72–80)% reduced Elemental Damage damage elementalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeDownside(82–90)% reduced Elemental Damage damage elementalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1ScourgeDownside(54–66)% reduced Elemental Damage damage elementalattack_staff 0
staff 1000
default 0
1ScourgeDownside(68–80)% reduced Elemental Damage damage elementalattack_staff 0
staff 1000
default 0
25ScourgeDownside(82–94)% reduced Elemental Damage damage elementalattack_staff 0
staff 1000
default 0
45ScourgeDownside(96–108)% reduced Elemental Damage damage elementalattack_staff 0
staff 1000
default 0
55ScourgeDownside(110–122)% reduced Elemental Damage damage elementalattack_staff 0
staff 1000
default 0
68ScourgeDownside(124–136)% reduced Elemental Damage damage elementalattack_staff 0
staff 1000
default 0
Monsters mods /4
NameLevelPre/SufDescriptionWeight
1Unique50% increased Elemental Damage damage elemental
1UniqueEvery 10 seconds, gain 30% increased Elemental Damage for 4 seconds
elementalist elemental damage rotation [1]
damage elemental
1Uniqueactive skill elemental damage +% final [15] damage elemental
Heretic's Grip1Torment25% chance to Shock
Your Elemental Damage can Shock
Your Physical Damage can Chill
elemental cold lightning ailment
Fossil mods /11
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(40–60)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
one_hand_weapon 0
default 0
Subterranean1Prefix(80–120)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
two_hand_weapon 0
default 0
Subterranean1Prefix(19–25)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
one_hand_weapon 1000
default 0
Subterranean25Prefix(26–32)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
one_hand_weapon 1000
default 0
Subterranean50Prefix(33–39)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
one_hand_weapon 1000
default 0
Subterranean75Prefix(40–49)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
one_hand_weapon 1000
default 0
Subterranean1Prefix(37–50)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
two_hand_weapon 1000
default 0
Subterranean25Prefix(51–65)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
two_hand_weapon 1000
default 0
Subterranean50Prefix(66–79)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
two_hand_weapon 1000
default 0
Subterranean75Prefix(80–94)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
two_hand_weapon 1000
default 0
of the Underground1Suffix(25–30)% increased Elemental Damage damage elementalabyss_jewel 0
jewel 0
belt 1600
ring 1600
default 0
Veiled mods /2
NameLevelPre/SufDescriptionWeight
of the Order60Suffix(10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elementalhelmet 1000
body_armour 1000
default 0
of the Order60Suffix(20–22)% increased Global Critical Strike Chance
(27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently
damage elemental critical
gloves 1500
quiver 1500
default 0
Crafting Bench /7
ModRequireItemClassesUnlock
(15–23)% increased Elemental Damage with Attack Skills6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
(24–32)% increased Elemental Damage with Attack Skills4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltPhantasmagoria Map
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour · HelmetBetrayal Unveil
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour · HelmetBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
(14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
6x CurrencyRerollMagicOrb of AlterationGloves · QuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
(17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x CurrencyUpgradeToRareOrb of AlchemyGloves · QuiverBetrayal Unveil
(15–16)% increased Global Critical Strike Chance
(20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
4x CurrencyRerollRareChaos OrbGloves · QuiverBetrayal Unveil
Misc mods /5
NameLevelDomainPre/SufDescriptionWeight
85FlaskUniqueGain (5–8)% of Elemental Damage as Extra Chaos Damage during effect damage elemental chaos
1JewelUnique(4–12)% increased Elemental Damage with Attack Skills damage elemental attack
1JewelUnique10% increased Elemental Damage damage elemental
1JewelUnique15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
damage elemental
1JewelUnique(10–15)% increased Elemental Damage with Attack Skills damage elemental attack
Item /30
IconName
TurbulentCatalystTurbulentCatalystTurbulent Catalyst
Stack Size: 1 / 10
Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt
Replaces other quality types
scepter1Driftwood Sceptre
Physical Damage: 5-8
Critical Strike Chance: 6%
Attacks per Second: 1.55
Weapon Range: 11
Requires 8 Str, 8 Int
10% increased Elemental Damage
scepter2Darkwood Sceptre
Physical Damage: 8-12
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 5, 14 Str, 14 Int
12% increased Elemental Damage
scepter3Bronze Sceptre
Physical Damage: 10-19
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 10, 22 Str, 22 Int
12% increased Elemental Damage
scepter4Quartz Sceptre
Physical Damage: 14-22
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 15, 25 Str, 35 Int
20% increased Elemental Damage
scepter5Iron Sceptre
Physical Damage: 18-27
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 20, 38 Str, 38 Int
14% increased Elemental Damage
scepter6Ochre Sceptre
Physical Damage: 17-31
Critical Strike Chance: 6%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 24, 44 Str, 44 Int
16% increased Elemental Damage
scepter7Ritual Sceptre
Physical Damage: 21-50
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 28, 51 Str, 51 Int
16% increased Elemental Damage
scepter8Shadow Sceptre
Physical Damage: 29-44
Critical Strike Chance: 6.2%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int
22% increased Elemental Damage
scepter2Grinning Fetish
Physical Damage: 24-36
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 35, 62 Str, 62 Int
18% increased Elemental Damage
scepter3Sekhem
Physical Damage: 30-55
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 38, 67 Str, 67 Int
18% increased Elemental Damage
scepter4Crystal Sceptre
Physical Damage: 35-52
Critical Strike Chance: 6.5%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 41, 59 Str, 85 Int
30% increased Elemental Damage
scepter5Lead Sceptre
Physical Damage: 38-57
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 44, 77 Str, 77 Int
22% increased Elemental Damage
scepter6Blood Sceptre
Physical Damage: 30-55
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 47, 81 Str, 81 Int
24% increased Elemental Damage
scepter7Royal Sceptre
Physical Damage: 34-80
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 50, 86 Str, 86 Int
24% increased Elemental Damage
scepter8Abyssal Sceptre
Physical Damage: 45-67
Critical Strike Chance: 6.2%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 53, 83 Str, 99 Int
30% increased Elemental Damage
scepter2Karui Sceptre
Physical Damage: 37-55
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 56, 96 Str, 96 Int
26% increased Elemental Damage
scepter3Tyrant's Sekhem
Physical Damage: 43-80
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 58, 99 Str, 99 Int
26% increased Elemental Damage
scepter4Opal Sceptre
Physical Damage: 49-73
Critical Strike Chance: 6.5%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 60, 95 Str, 131 Int
40% increased Elemental Damage
scepter5Platinum Sceptre
Physical Damage: 51-76
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 62, 113 Str, 113 Int
30% increased Elemental Damage
scepter6Vaal Sceptre
Physical Damage: 37-70
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 64, 113 Str, 113 Int
32% increased Elemental Damage
scepter7Carnal Sceptre
Physical Damage: 41-95
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 66, 113 Str, 113 Int
32% increased Elemental Damage
scepter8Void Sceptre
Physical Damage: 50-76
Critical Strike Chance: 6.2%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage
Bow7Royal Bow
Physical Damage: 14-56
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 28, 95 Dex
(20–24)% increased Elemental Damage with Attack Skills
Bow7Highborn Bow
Physical Damage: 24-94
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 50, 161 Dex
(20–24)% increased Elemental Damage with Attack Skills
Bow7Imperial Bow
Physical Damage: 29-117
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 66, 212 Dex
(20–24)% increased Elemental Damage with Attack Skills
TwoHandSword7Infernal Sword
Physical Damage: 62-129
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex
30% increased Elemental Damage with Attack Skills
OpalRingOpal Ring
Requires Level 80
(15–25)% increased Elemental Damage
OpalRingRoyale Opal Ring
(12–16)% increased Elemental Damage
RikerRinQuiverPrimal Arrow Quiver
Requires Level 66
(20–30)% increased Elemental Damage with Attack Skills
Unique /56
IconName
AuxiumAuxium Crystal Belt
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
IlluminatisIncandescent Heart Saintly Chainmail
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VisMortisVis Mortis Necromancer Silks
(200–220)% increased Energy Shield
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
ChitusApexChitus' Apex Necromancer Circlet
+(20–30) to Strength
+(20–30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10–20)% increased Elemental Damage
ShieldStrIntUnique7uniqueAegis Aurora Champion Kite Shield
(300–400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
ThesupremetruthThe Supreme Truth Crystal Sceptre
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
DoryanisCatalystDoryani's Catalyst Vaal Sceptre
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AtzirisPromiseAtziri's Promise Amethyst Flask
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
PiscatorsVigilPiscator's Vigil Tornado Wand
(35–39)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
MalachaisArtificeMalachai's Artifice Unset Ring
Has 1 Socket
All Sockets are White
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
PrismweavePrismweave Rustic Sash
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Attacks
Adds (10–12) to (24–28) Cold Damage to Attacks
Adds 1 to (60–68) Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
Belt1Chains of Time Rustic Sash
(12–24)% increased Global Physical Damage
10% increased Elemental Damage
30% increased Life Recovery from Flasks
30% increased Mana Recovery from Flasks
30% reduced Flask Effect Duration
Staff5uniqueRealmshaper Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
SurgeBindersSurgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
RingoftheVictorBand of the Victor Jet Ring
(5–10)% increased Global Defences
(10–20)% chance to Avoid being Stunned
(10–20)% increased Elemental Damage
SarkhamsReachRoth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
GreenGrandSpectrumGrand Spectrum Viridian Jewel
15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
EwarsMirageEwar's Mirage Antique Rapier
+25% to Global Critical Strike Multiplier
Adds 1 to (45–55) Lightning Damage
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
StarforgeStarforge Infernal Sword
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
SolarisWandShade of Solaris Sage Wand
(17–21)% increased Spell Damage
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
ThoughtMotion1Hand of Thought and Motion Blinder
Grants 12 Life per Enemy Hit
Adds 1 to (50–60) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
ThoughtMotion2Hand of Wisdom and Action Imperial Claw
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(25–30)% increased Elemental Damage with Attack Skills
SolarisLunarisStaffDuskdawn Maelström Staff
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Critical Strike Chance for Spells
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
PaleCouncilHelmetEber's Unification Hubris Circlet
Trigger Level 10 Void Gaze when you use a Skill
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
StringAxeDebeon's Dirge Despot Axe
Adds (310–350) to (460–500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
play debeons dirge sounds [1]
(Recently refers to the past 4 seconds)
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
ElderSceptreAugyre Void Sceptre
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
ElderBowHopeshredder Ranger Bow
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
WindscreamWindshriek Reinforced Greaves
(200–250)% increased Armour
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
LoreweaveLoreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
StarforgeVoidforge Infernal Sword
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
ElementalHitColdCombat Focus Crimson Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
ElementalHitLighteningCombat Focus Viridian Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
ElementalHitFireCombat Focus Cobalt Jewel
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
ExplorersVisionFireFlamesight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
ExplorersVisionColdGalesight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
ExplorersVisionLightningThundersight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
MantleOfDismantlingThe Eternity Shroud Blood Raiment
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
FractalthoughtsFractal Thoughts Vaal Mask
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
ColdIronPointCold Iron Point Ezomyte Dagger
30% increased Global Critical Strike Chance
+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
MistwallMistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
DecayingGripAbhorrent Interrogation Ambush Mitts
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
LoreweaveReplica Loreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
MindBlockMaskWillclash Golden Mask
(350–400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
PrismweaveReplica Prismweave Rustic Sash
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Spells
Adds (10–12) to (24–28) Cold Damage to Spells
Adds 1 to (60–68) Lightning Damage to Spells
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
SolarisLunarisStaffReplica Duskdawn Maelström Staff
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DischargeThresholdJewelEndless Misery Cobalt Jewel
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
ThoughtMotion1Royale Hand of Thought and Motion Nailed Fist
Grants 3 Life per Enemy Hit
Adds 1 to (5–6) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
ElderSceptreRoyale Augyre Bronze Sceptre
12% increased Elemental Damage
(50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
PrismweaveRoyale Prismweave Rustic Sash
(12–24)% increased Global Physical Damage
Adds 2 to 3 Fire Damage to Attacks
Adds 1 to 3 Cold Damage to Attacks
Adds 1 to 5 Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
15% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
AnwensAmuletEternal Damnation Agate Amulet
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
CosmicForgeEchoforge Infernal Sword
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
WilmasRequitalWilma's Requital Solaris Circlet
+(300–500) to Accuracy Rating
(200–250)% increased Energy Shield
Increases and Reductions to Cast Speed apply to Attack Speed
(20–30)% increased Elemental Damage with Attack Skills
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
SanctumSpecialUniqueRingOriginal Sin Amethyst Ring
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
Passive /12
IconName
One With Nature
Notable
+8% to all Elemental Resistances
24% increased Critical Strike Chance for Attacks
24% increased Elemental Damage with Attack Skills
Holy Dominion
Notable
+12% to all Elemental Resistances
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Galvanic Hammer
Notable
10% increased Accuracy Rating with Maces or Sceptres
30% increased Elemental Damage with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances
Elemental Equilibrium
Keystone
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances
Prism Weave
Notable
6% increased Attack Speed with Wands
24% increased Elemental Damage with Wands
Damage with Weapons Penetrates 5% Elemental Resistances
Ash, Frost and Storm
Notable
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Storm Weaver
Notable
25% increased Cold Damage
25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
Elemental Focus
Notable
20% increased Duration of Elemental Ailments on Enemies
20% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Elemental Overload
Keystone
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
Primeval Force
Notable
25% increased Elemental Damage during any Flask Effect
25% increased Elemental Damage with Attack Skills
Divine Judgement
Notable
50% increased Elemental Damage
One with the River
Notable
30% increased Elemental Damage with Staves
Damage with Weapons Penetrates 5% Elemental Resistances
(Warstaves are considered Staves)
Ascendancy Passive /3
IconName
Heart of Destruction
Notable
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence
(Convergence grants 30% more Elemental Damage and lasts 4 seconds)
Elemancer
Notable
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem
+1 to maximum number of Summoned Golems
Augury of Penitence
Notable
Nearby Enemies deal 8% less Elemental Damage
Nearby Enemies take 16% increased Elemental Damage
Cluster Jewel Passive /10
IconName
Agent of Destruction
Notable
10% chance to Freeze, Shock and Ignite while affected by a Herald
25% increased Elemental Damage while affected by a Herald
Calamitous
Notable
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Corrosive Elements
Notable
15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Disorienting Display
Notable
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Doryani's Lesson
Notable
0.2% of Elemental Damage Leeched as Life
25% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Inspired Oppression
Notable
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Recently refers to the past 4 seconds)
Master the Fundamentals
Notable
+10% to all Elemental Resistances
35% reduced Elemental Damage
35% increased Physical Damage
Prismatic Heart
Notable
+10% to all Elemental Resistances
30% increased Elemental Damage
Sadist
Notable
15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
(Recently refers to the past 4 seconds)
Widespread Destruction
Notable
6% increased Area of Effect
20% increased Elemental Damage
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
20% increased Elemental Damagemaraketh_notable_add_elemental_damage
Elevated modifier List /4
NameLvModsElevated Mods
of Shaping85Nearby Enemies take 6% increased Elemental Damage
Group: 3123
Nearby Enemies take 9% increased Elemental Damage
Warlord's68(12–14)% increased Elemental Damage
Group: 124
(15–18)% increased Elemental Damage
Warlord's70(15–18)% increased Elemental Damage
Group: 124
(19–22)% increased Elemental Damage
Warlord's75(19–22)% increased Elemental Damage
Group: 124
(19–22)% increased Elemental Damage
Damage Penetrates (2–3)% of Enemy Elemental Resistances

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Elemental damage

Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental resistance will affect all 3 of these Damage Types or Resistances.


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