Skill Gem /2
Support Gem /10
Support Gem Quality /6
Item | Stats |
---|---|
Elemental Damage with Attacks Support | (0–10)% increased Elemental Damage with Attack Skills |
Elemental Focus Support | Supported Skills deal (0–10)% increased Elemental Damage |
Awakened Elemental Damage with Attacks Support | (0–10)% increased Elemental Damage with Attack Skills |
Awakened Elemental Focus Support | Supported Skills deal (0–10)% increased Elemental Damage |
Elemental Penetration Support | Supported Skills deal (0–10)% increased Elemental Damage |
Trinity Support | Supported Skills deal (0–10)% increased Elemental Damage |
Item mods /69
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Catalysing | 4 | Prefix | (5–10)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Infusing | 15 | Prefix | (11–20)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Empowering | 30 | Prefix | (21–30)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Unleashed | 60 | Prefix | (31–36)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Overpowering | 81 | Prefix | (37–42)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Devastating | 86 | Prefix | (43–50)% increased Elemental Damage with Attack Skills damage elemental attack | amulet 300 belt 300 default 0 |
Catalysing | 4 | Prefix | (11–20)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Infusing | 15 | Prefix | (21–30)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Empowering | 30 | Prefix | (31–36)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Unleashed | 60 | Prefix | (37–42)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Overpowering | 81 | Prefix | (43–50)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Devastating | 86 | Prefix | (51–59)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Catalysing | 4 | Prefix | (19–34)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Infusing | 15 | Prefix | (36–51)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Empowering | 30 | Prefix | (53–61)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Unleashed | 60 | Prefix | (63–71)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Overpowering | 81 | Prefix | (73–85)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Devastating | 86 | Prefix | (87–100)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
1 | Corrupted | (20–24)% increased Elemental Damage with Attack Skills damage elemental attack | amulet 1000 default 0 | |
of Shaping | 85 | Suffix | Nearby Enemies take 6% increased Elemental Damage damage elemental | helmet_shaper 400 default 0 |
The Shaper's | 68 | Prefix | (11–15)% increased Elemental Damage damage elemental | belt_shaper 500 default 0 |
The Shaper's | 75 | Prefix | (16–20)% increased Elemental Damage damage elemental | belt_shaper 500 default 0 |
The Shaper's | 80 | Prefix | (21–25)% increased Elemental Damage damage elemental | belt_shaper 500 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are supported by Level 18 Elemental Damage with Attacks (28–32)% increased Elemental Damage with Attack Skills damage elemental attack gem | sword_shaper 500 axe_shaper 500 mace_shaper 500 claw_shaper 500 sceptre_shaper 500 dagger_shaper 500 rune_dagger_shaper 500 wand_shaper 500 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are supported by Level 20 Elemental Damage with Attacks (33–37)% increased Elemental Damage with Attack Skills damage elemental attack gem | sword_shaper 500 axe_shaper 500 mace_shaper 500 claw_shaper 500 sceptre_shaper 500 dagger_shaper 500 rune_dagger_shaper 500 wand_shaper 500 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Elemental Focus (45–52)% increased Elemental Damage damage elemental gem | sceptre_shaper 400 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Elemental Focus (53–56)% increased Elemental Damage damage elemental gem | sceptre_shaper 200 default 0 |
The Shaper's | 80 | Prefix | Socketed Gems are Supported by Level 20 Elemental Focus (57–60)% increased Elemental Damage damage elemental gem | sceptre_shaper 100 default 0 |
The Shaper's | 75 | Prefix | Gain (5–6)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 85 | Prefix | Gain (7–8)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (10–12)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 85 | Prefix | Gain (13–15)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | staff_shaper 1000 warstaff_shaper 1000 default 0 |
Warlord's | 68 | Prefix | (12–14)% increased Elemental Damage damage elemental | helmet_adjudicator 500 default 0 |
Warlord's | 70 | Prefix | (15–18)% increased Elemental Damage damage elemental | helmet_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (19–22)% increased Elemental Damage damage elemental | helmet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (26–30)% increased Elemental Damage with Attack Skills damage elemental attack | shield_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | (31–35)% increased Elemental Damage with Attack Skills damage elemental attack | shield_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (36–40)% increased Elemental Damage with Attack Skills damage elemental attack | shield_eyrie 500 default 0 |
1 | ScourgeUpside | (8–12)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeUpside | (13–16)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 | |
68 | ScourgeUpside | (17–20)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 | |
68 | ScourgeUpside | (21–24)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 | |
1 | ScourgeUpside | (23–25)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeUpside | (28–30)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeUpside | (33–35)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeUpside | (38–40)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeUpside | (43–45)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeUpside | (48–50)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeUpside | (34–40)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
25 | ScourgeUpside | (41–47)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
45 | ScourgeUpside | (48–54)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
55 | ScourgeUpside | (55–61)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
68 | ScourgeUpside | (62–68)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
68 | ScourgeUpside | (69–75)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
75 | WeaponTree | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit | weapon 300 default 0 | |
1 | WeaponTree | 10% increased Explicit Elemental Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 | |
65 | WeaponTree | 15% increased Explicit Elemental Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
Monsters mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% increased Elemental Damage damage elemental | ||
1 | Unique | Every 10 seconds, gain 30% increased Elemental Damage for 4 seconds elementalist elemental damage rotation [1] damage elemental | ||
1 | Unique | active skill elemental damage +% final [15] damage elemental | ||
Heretic's Touch | 1 | Torment | 10% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill possessed monster drop template any map [10] elemental cold lightning ailment | |
Heretic's Grip | 1 | Torment | 25% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill possessed monster drop template any map [100] elemental cold lightning ailment |
Fossil mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (40–60)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 0 default 0 |
Subterranean | 1 | Prefix | (80–120)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 0 default 0 |
Subterranean | 1 | Prefix | (19–25)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 1000 default 0 |
Subterranean | 25 | Prefix | (26–32)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 1000 default 0 |
Subterranean | 50 | Prefix | (33–39)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 1000 default 0 |
Subterranean | 75 | Prefix | (40–49)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 1000 default 0 |
Subterranean | 1 | Prefix | (37–50)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 1000 default 0 |
Subterranean | 25 | Prefix | (51–65)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 1000 default 0 |
Subterranean | 50 | Prefix | (66–79)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 1000 default 0 |
Subterranean | 75 | Prefix | (80–94)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 1000 default 0 |
of the Underground | 1 | Suffix | (25–30)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 belt 1600 ring 1600 default 0 |
Veiled mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | (10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elemental | helmet 1000 body_armour 1000 default 0 |
of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance (27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently damage elemental critical | gloves 1500 quiver 1500 default 0 |
Crafting Bench /7
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Marshes Map |
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x Vaal Orb | Body Armour · Helmet | Betrayal Unveil |
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x Vaal Orb | Body Armour · Helmet | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Gloves · Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Gloves · Quiver | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Gloves · Quiver | Betrayal Unveil |
Misc mods /6
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect damage elemental chaos | ||
1 | Jewel | Unique | (4–12)% increased Elemental Damage with Attack Skills damage elemental attack | ||
1 | Jewel | Unique | 10% increased Elemental Damage damage elemental | ||
1 | Jewel | Unique | 15% increased Elemental Damage per Grand Spectrum number of stackable unique jewels [1] damage elemental | ||
1 | Jewel | Unique | (10–15)% increased Elemental Damage damage elemental | ||
1 | Tincture | Unique | (70–100)% increased Elemental Damage with Melee Weapons damage elemental attack |
Item /31
Turbulent Catalyst
Stack Size: 1 / 10
Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt
Replaces other quality types
Replaces other quality types
Driftwood Sceptre
Physical Damage: 8-11
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires 8 Str, 8 Int
10% increased Elemental Damage
Darkwood Sceptre
Physical Damage: 11-17
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 5, 14 Str, 14 Int
12% increased Elemental Damage
Bronze Sceptre
Physical Damage: 15-29
Critical Strike Chance: 7%
Attacks per Second: 1.1
Weapon Range: 1.1 metres
Requires Level 10, 22 Str, 22 Int
12% increased Elemental Damage
Quartz Sceptre
Physical Damage: 21-32
Critical Strike Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.1 metres
Requires Level 15, 25 Str, 35 Int
20% increased Elemental Damage
Iron Sceptre
Physical Damage: 27-40
Critical Strike Chance: 7%
Attacks per Second: 1.1
Weapon Range: 1.1 metres
Requires Level 20, 38 Str, 38 Int
14% increased Elemental Damage
Ochre Sceptre
Physical Damage: 24-45
Critical Strike Chance: 7%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 24, 44 Str, 44 Int
16% increased Elemental Damage
Ritual Sceptre
Physical Damage: 21-50
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 28, 51 Str, 51 Int
16% increased Elemental Damage
Shadow Sceptre
Physical Damage: 29-44
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int
22% increased Elemental Damage
Grinning Fetish
Physical Damage: 24-36
Critical Strike Chance: 7%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Int
18% increased Elemental Damage
Sekhem
Physical Damage: 30-55
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 38, 67 Str, 67 Int
18% increased Elemental Damage
Crystal Sceptre
Physical Damage: 35-52
Critical Strike Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 41, 59 Str, 85 Int
30% increased Elemental Damage
Lead Sceptre
Physical Damage: 38-57
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 44, 77 Str, 77 Int
22% increased Elemental Damage
Blood Sceptre
Physical Damage: 30-55
Critical Strike Chance: 7%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Int
24% increased Elemental Damage
Royal Sceptre
Physical Damage: 34-80
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 50, 86 Str, 86 Int
24% increased Elemental Damage
Abyssal Sceptre
Physical Damage: 45-67
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 53, 83 Str, 99 Int
30% increased Elemental Damage
Karui Sceptre
Physical Damage: 37-55
Critical Strike Chance: 7%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Int
26% increased Elemental Damage
Tyrant's Sekhem
Physical Damage: 43-80
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 58, 99 Str, 99 Int
26% increased Elemental Damage
Opal Sceptre
Physical Damage: 49-73
Critical Strike Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 60, 95 Str, 131 Int
40% increased Elemental Damage
Platinum Sceptre
Physical Damage: 51-76
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 62, 113 Str, 113 Int
30% increased Elemental Damage
Vaal Sceptre
Physical Damage: 37-70
Critical Strike Chance: 7%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Int
32% increased Elemental Damage
Carnal Sceptre
Physical Damage: 41-95
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 66, 113 Str, 113 Int
32% increased Elemental Damage
Void Sceptre
Physical Damage: 50-76
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage
Royal Bow
Physical Damage: 14-56
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 28, 95 Dex
(20–24)% increased Elemental Damage with Attack Skills
Highborn Bow
Physical Damage: 24-94
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 50, 161 Dex
(20–24)% increased Elemental Damage with Attack Skills
Imperial Bow
Physical Damage: 29-117
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 66, 212 Dex
(20–24)% increased Elemental Damage with Attack Skills
Infernal Sword
Physical Damage: 62-129
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex
30% increased Elemental Damage with Attack Skills
Opal Ring
Requires Level 78
(15–25)% increased Elemental Damage
Opal Ring
Requires Level 2
(12–16)% increased Elemental Damage
Primal Arrow Quiver
Requires Level 66
(20–30)% increased Elemental Damage with Attack Skills
Prismatic Tincture
Inflicts Mana Burn every 0.70 Seconds
8 Second Cooldown when Deactivated
Requires Level 18
(70–100)% increased Elemental Damage with Melee Weapons
Unique /56
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(8–10)% to all Elemental Resistances
+(20–30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(30–40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
each type of Elemental Ailment on Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(200–220)% increased Energy Shield
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
+(20–30) to Strength
+(20–30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10–20)% increased Elemental Damage
(300–400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(33–37)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
Has 1 Socket
All Sockets are White
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Attacks
Adds (10–12) to (24–28) Cold Damage to Attacks
Adds 1 to (60–68) Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
(12–24)% increased Global Physical Damage
10% increased Elemental Damage
30% increased Life Recovery from Flasks
30% increased Mana Recovery from Flasks
30% reduced Flask Effect Duration
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
+2 to Level of Socketed Elemental Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
+25% to Global Critical Strike Multiplier
Adds 1 to (45–55) Lightning Damage
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(17–21)% increased Spell Damage
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Trigger Level 10 Void Gaze when you use a Skill
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
Adds (310–350) to (460–500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
play debeons dirge sounds [1]
(Recently refers to the past 4 seconds)
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(200–250)% increased Armour
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
(240–280)% increased Energy Shield
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
30% increased Global Critical Strike Chance
+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
(350–400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Spells
Adds (10–12) to (24–28) Cold Damage to Spells
Adds 1 to (60–68) Lightning Damage to Spells
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
Grants 3 Life per Enemy Hit
Adds 1 to (5–6) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
12% increased Elemental Damage
(50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
(12–24)% increased Global Physical Damage
Adds 2 to 3 Fire Damage to Attacks
Adds 1 to 3 Cold Damage to Attacks
Adds 1 to 5 Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
15% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
Maximum Endurance, Frenzy and Power Charges is 0
(Maximum Resistances cannot be raised above 90%)
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(300–500) to Accuracy Rating
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
180% increased Block Recovery
(100–150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical Damage
Passive /12
+8% to all Elemental Resistances
24% increased Critical Strike Chance for Attacks
24% increased Elemental Damage with Attack Skills
+12% to all Elemental Resistances
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
10% increased Accuracy Rating with Maces or Sceptres
30% increased Elemental Damage with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances
Exposure inflicted this way applies -25% to Resistances
6% increased Attack Speed with Wands
24% increased Elemental Damage with Wands
Damage with Weapons Penetrates 5% Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
25% increased Cold Damage
25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
25% increased Elemental Damage during any Flask Effect
25% increased Elemental Damage with Attack Skills
50% increased Elemental Damage
30% increased Elemental Damage with Staves
Damage with Weapons Penetrates 5% Elemental Resistances
(Warstaves are considered Staves)
Ascendancy Passive /6
Ascendancy: Juggernaut
Character: Marauder
1% additional Physical Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge
Ascendancy: Warden
Character: Ranger
Grants Level 20 Unbound Avatar Skill
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Cannot gain Unbound Fury while Unbound
Cannot gain Unbound Fury while Unbound
Your Hits always inflict Freeze, Shock and Ignite while Unbound
80% more Elemental Damage while Unbound
(Unbound Avatar requires 100 Unbound Fury to use and causes you to become Unbound for 10 seconds, which has no effects beyond those listed here)
Ascendancy: Elementalist
Character: Witch
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence
(Convergence grants 30% more Elemental Damage and lasts 4 seconds)
Ascendancy: Elementalist
Character: Witch
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem
+1 to maximum number of Summoned Golems
Ascendancy: Inquisitor
Character: Templar
Radius: 60
Nearby Enemies deal 8% less Elemental Damage
Nearby Enemies take 16% increased Elemental Damage
Ascendancy: Guardian
Character: Templar
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
Cluster Jewel Passive /10
10% chance to Freeze, Shock and Ignite while affected by a Herald
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
0.2% of Elemental Damage Leeched as Life
25% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Recently refers to the past 4 seconds)
+10% to all Elemental Resistances
35% reduced Elemental Damage
35% increased Physical Damage
15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
(Recently refers to the past 4 seconds)
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 20% increased Elemental Damage | maraketh_notable_add_elemental_damage |
Elevated modifier List /4
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 85 | Nearby Enemies take 6% increased Elemental Damage Group: 3146 | Nearby Enemies take 9% increased Elemental Damage |
Warlord's | 68 | (12–14)% increased Elemental Damage Group: 125 | (15–18)% increased Elemental Damage |
Warlord's | 70 | (15–18)% increased Elemental Damage Group: 125 | (19–22)% increased Elemental Damage |
Warlord's | 75 | (19–22)% increased Elemental Damage Group: 125 | (19–22)% increased Elemental Damage Damage Penetrates (2–3)% of Enemy Elemental Resistances |
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Elemental damage
Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental resistance will affect all 3 of these Damage Types or Resistances.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.