Skill Gem /1
Skill Gem Quality /6
Item | Type | Stats | Weight |
---|---|---|---|
Double Strike | Anomalous | (0–40)% increased Elemental Damage | 100 |
Elemental Hit | Superior | (0–20)% increased Elemental Damage | 50 |
Discharge | Superior | (0–20)% increased Elemental Damage | 50 |
Wild Strike | Superior | (0–20)% increased Elemental Damage | 50 |
Blade Flurry | Divergent | (0–40)% increased Elemental Damage while Channelling | 50 |
Wave of Conviction | Superior | (0–20)% increased Elemental Damage | 50 |
Support Gem /10
Support Gem Quality /8
Item | Type | Stats | Weight |
---|---|---|---|
Elemental Damage with Attacks Support | Superior | (0–10)% increased Elemental Damage with Attack Skills | 50 |
Elemental Damage with Attacks Support | Divergent | (0–0.5)% of Elemental Damage Leeched as Mana | 10 |
Elemental Army Support | Divergent | Minions from Supported Skill Leech (0–0.4)% of Elemental Damage as Life | 20 |
Elemental Focus Support | Superior | Supported Skills deal (0–10)% increased Elemental Damage | 50 |
Awakened Elemental Damage with Attacks Support | Superior | (0–10)% increased Elemental Damage with Attack Skills | 50 |
Awakened Elemental Focus Support | Superior | Supported Skills deal (0–10)% increased Elemental Damage | 50 |
Elemental Penetration Support | Superior | Supported Skills deal (0–10)% increased Elemental Damage | 50 |
Trinity Support | Superior | Supported Skills deal (0–10)% increased Elemental Damage | 100 |
Item mods /69
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Catalysing | 4 | Prefix | (5–10)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Infusing | 15 | Prefix | (11–20)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Empowering | 30 | Prefix | (21–30)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Unleashed | 60 | Prefix | (31–36)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Overpowering | 81 | Prefix | (37–42)% increased Elemental Damage with Attack Skills damage elemental attack | ring 300 amulet 300 belt 300 default 0 |
Devastating | 86 | Prefix | (43–50)% increased Elemental Damage with Attack Skills damage elemental attack | amulet 300 belt 300 default 0 |
Catalysing | 4 | Prefix | (11–20)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Infusing | 15 | Prefix | (21–30)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Empowering | 30 | Prefix | (31–36)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Unleashed | 60 | Prefix | (37–42)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Overpowering | 81 | Prefix | (43–50)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Devastating | 86 | Prefix | (51–59)% increased Elemental Damage with Attack Skills damage elemental attack | one_hand_weapon 300 default 0 |
Catalysing | 4 | Prefix | (19–34)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Infusing | 15 | Prefix | (36–51)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Empowering | 30 | Prefix | (53–61)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Unleashed | 60 | Prefix | (63–71)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Overpowering | 81 | Prefix | (73–85)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
Devastating | 86 | Prefix | (87–100)% increased Elemental Damage with Attack Skills damage elemental attack | two_hand_weapon 300 default 0 |
1 | Corrupted | (20–24)% increased Elemental Damage with Attack Skills damage elemental attack | amulet 1000 default 0 | |
of Shaping | 85 | Suffix | Nearby Enemies take 6% increased Elemental Damage damage elemental | helmet_shaper 400 default 0 |
The Shaper's | 68 | Prefix | (11–15)% increased Elemental Damage damage elemental | belt_shaper 500 default 0 |
The Shaper's | 75 | Prefix | (16–20)% increased Elemental Damage damage elemental | belt_shaper 500 default 0 |
The Shaper's | 80 | Prefix | (21–25)% increased Elemental Damage damage elemental | belt_shaper 500 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are supported by Level 18 Elemental Damage with Attacks (28–32)% increased Elemental Damage with Attack Skills damage elemental attack gem | sword_shaper 500 axe_shaper 500 mace_shaper 500 claw_shaper 500 sceptre_shaper 500 dagger_shaper 500 rune_dagger_shaper 500 wand_shaper 500 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are supported by Level 20 Elemental Damage with Attacks (33–37)% increased Elemental Damage with Attack Skills damage elemental attack gem | sword_shaper 500 axe_shaper 500 mace_shaper 500 claw_shaper 500 sceptre_shaper 500 dagger_shaper 500 rune_dagger_shaper 500 wand_shaper 500 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Elemental Focus (45–52)% increased Elemental Damage damage elemental gem | sceptre_shaper 400 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Elemental Focus (53–56)% increased Elemental Damage damage elemental gem | sceptre_shaper 200 default 0 |
The Shaper's | 80 | Prefix | Socketed Gems are Supported by Level 20 Elemental Focus (57–60)% increased Elemental Damage damage elemental gem | sceptre_shaper 100 default 0 |
The Shaper's | 75 | Prefix | Gain (5–6)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 85 | Prefix | Gain (7–8)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (10–12)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 85 | Prefix | Gain (13–15)% of Elemental Damage as Extra Chaos Damage damage elemental chaos | staff_shaper 1000 warstaff_shaper 1000 default 0 |
Warlord's | 68 | Prefix | (12–14)% increased Elemental Damage damage elemental | helmet_adjudicator 500 default 0 |
Warlord's | 70 | Prefix | (15–18)% increased Elemental Damage damage elemental | helmet_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (19–22)% increased Elemental Damage damage elemental | helmet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (26–30)% increased Elemental Damage with Attack Skills damage elemental attack | shield_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | (31–35)% increased Elemental Damage with Attack Skills damage elemental attack | shield_eyrie 500 default 0 |
Redeemer's | 80 | Prefix | (36–40)% increased Elemental Damage with Attack Skills damage elemental attack | shield_eyrie 500 default 0 |
1 | ScourgeUpside | (8–12)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeUpside | (13–16)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 | |
68 | ScourgeUpside | (17–20)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 | |
68 | ScourgeUpside | (21–24)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 | |
1 | ScourgeUpside | (23–25)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeUpside | (28–30)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeUpside | (33–35)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeUpside | (38–40)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeUpside | (43–45)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeUpside | (48–50)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeUpside | (34–40)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
25 | ScourgeUpside | (41–47)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
45 | ScourgeUpside | (48–54)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
55 | ScourgeUpside | (55–61)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
68 | ScourgeUpside | (62–68)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
68 | ScourgeUpside | (69–75)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 | |
75 | WeaponTree | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit | weapon 300 default 0 | |
1 | WeaponTree | 10% increased Explicit Elemental Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 | |
65 | WeaponTree | 15% increased Explicit Elemental Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
Monsters mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% increased Elemental Damage damage elemental | ||
1 | Unique | Every 10 seconds, gain 30% increased Elemental Damage for 4 seconds elementalist elemental damage rotation [1] damage elemental | ||
1 | Unique | active skill elemental damage +% final [15] damage elemental | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill elemental cold lightning ailment |
Fossil mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (40–60)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 0 default 0 |
Subterranean | 1 | Prefix | (80–120)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 0 default 0 |
Subterranean | 1 | Prefix | (19–25)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 1000 default 0 |
Subterranean | 25 | Prefix | (26–32)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 1000 default 0 |
Subterranean | 50 | Prefix | (33–39)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 1000 default 0 |
Subterranean | 75 | Prefix | (40–49)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 one_hand_weapon 1000 default 0 |
Subterranean | 1 | Prefix | (37–50)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 1000 default 0 |
Subterranean | 25 | Prefix | (51–65)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 1000 default 0 |
Subterranean | 50 | Prefix | (66–79)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 1000 default 0 |
Subterranean | 75 | Prefix | (80–94)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 two_hand_weapon 1000 default 0 |
of the Underground | 1 | Suffix | (25–30)% increased Elemental Damage damage elemental | abyss_jewel 0 jewel 0 belt 1600 ring 1600 default 0 |
Veiled mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | (10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elemental | helmet 1000 body_armour 1000 default 0 |
of the Order | 60 | Suffix | (20–22)% increased Global Critical Strike Chance (27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently damage elemental critical | gloves 1500 quiver 1500 default 0 |
Crafting Bench /7
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(15–23)% increased Elemental Damage with Attack Skills | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Mesa Map |
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x ![]() | Body Armour · Helmet | Betrayal Unveil |
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x ![]() | Body Armour · Helmet | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves · Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves · Quiver | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves · Quiver | Betrayal Unveil |
Misc mods /5
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect damage elemental chaos | ||
1 | Jewel | Unique | (4–12)% increased Elemental Damage with Attack Skills damage elemental attack | ||
1 | Jewel | Unique | 10% increased Elemental Damage damage elemental | ||
1 | Jewel | Unique | 15% increased Elemental Damage per Grand Spectrum number of stackable unique jewels [1] damage elemental | ||
1 | Jewel | Unique | (10–15)% increased Elemental Damage damage elemental |
Item /30
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt Replaces other quality types |
![]() | Driftwood Sceptre Physical Damage: 8-11 Critical Strike Chance: 6% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires 8 Str, 8 Int 10% increased Elemental Damage |
![]() | Darkwood Sceptre Physical Damage: 11-17 Critical Strike Chance: 6% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires Level 5, 14 Str, 14 Int 12% increased Elemental Damage |
![]() | Bronze Sceptre Physical Damage: 15-29 Critical Strike Chance: 6% Attacks per Second: 1.1 Weapon Range: 1.1 metres Requires Level 10, 22 Str, 22 Int 12% increased Elemental Damage |
![]() | Quartz Sceptre Physical Damage: 21-32 Critical Strike Chance: 6.5% Attacks per Second: 1.1 Weapon Range: 1.1 metres Requires Level 15, 25 Str, 35 Int 20% increased Elemental Damage |
![]() | Iron Sceptre Physical Damage: 27-40 Critical Strike Chance: 6% Attacks per Second: 1.1 Weapon Range: 1.1 metres Requires Level 20, 38 Str, 38 Int 14% increased Elemental Damage |
![]() | Ochre Sceptre Physical Damage: 24-45 Critical Strike Chance: 6% Attacks per Second: 1.15 Weapon Range: 1.1 metres Requires Level 24, 44 Str, 44 Int 16% increased Elemental Damage |
![]() | Ritual Sceptre Physical Damage: 21-50 Critical Strike Chance: 6% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires Level 28, 51 Str, 51 Int 16% increased Elemental Damage |
![]() | Shadow Sceptre Physical Damage: 29-44 Critical Strike Chance: 6.2% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 32, 52 Str, 62 Int 22% increased Elemental Damage |
![]() | Grinning Fetish Physical Damage: 24-36 Critical Strike Chance: 6% Attacks per Second: 1.5 Weapon Range: 1.1 metres Requires Level 35, 62 Str, 62 Int 18% increased Elemental Damage |
![]() | Sekhem Physical Damage: 30-55 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 38, 67 Str, 67 Int 18% increased Elemental Damage |
![]() | Crystal Sceptre Physical Damage: 35-52 Critical Strike Chance: 6.5% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 41, 59 Str, 85 Int 30% increased Elemental Damage |
![]() | Lead Sceptre Physical Damage: 38-57 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 44, 77 Str, 77 Int 22% increased Elemental Damage |
![]() | Blood Sceptre Physical Damage: 30-55 Critical Strike Chance: 6% Attacks per Second: 1.4 Weapon Range: 1.1 metres Requires Level 47, 81 Str, 81 Int 24% increased Elemental Damage |
![]() | Royal Sceptre Physical Damage: 34-80 Critical Strike Chance: 6% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires Level 50, 86 Str, 86 Int 24% increased Elemental Damage |
![]() | Abyssal Sceptre Physical Damage: 45-67 Critical Strike Chance: 6.2% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 53, 83 Str, 99 Int 30% increased Elemental Damage |
![]() | Karui Sceptre Physical Damage: 37-55 Critical Strike Chance: 6% Attacks per Second: 1.5 Weapon Range: 1.1 metres Requires Level 56, 96 Str, 96 Int 26% increased Elemental Damage |
![]() | Tyrant's Sekhem Physical Damage: 43-80 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 58, 99 Str, 99 Int 26% increased Elemental Damage |
![]() | Opal Sceptre Physical Damage: 49-73 Critical Strike Chance: 6.5% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 60, 95 Str, 131 Int 40% increased Elemental Damage |
![]() | Platinum Sceptre Physical Damage: 51-76 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 62, 113 Str, 113 Int 30% increased Elemental Damage |
![]() | Vaal Sceptre Physical Damage: 37-70 Critical Strike Chance: 6% Attacks per Second: 1.4 Weapon Range: 1.1 metres Requires Level 64, 113 Str, 113 Int 32% increased Elemental Damage |
![]() | Carnal Sceptre Physical Damage: 41-95 Critical Strike Chance: 6% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires Level 66, 113 Str, 113 Int 32% increased Elemental Damage |
![]() | Void Sceptre Physical Damage: 50-76 Critical Strike Chance: 6.2% Attacks per Second: 1.25 Weapon Range: 1.1 metres Requires Level 68, 104 Str, 122 Int 40% increased Elemental Damage |
![]() | Royal Bow Physical Damage: 14-56 Critical Strike Chance: 5% Attacks per Second: 1.45 Requires Level 28, 95 Dex (20–24)% increased Elemental Damage with Attack Skills |
![]() | Highborn Bow Physical Damage: 24-94 Critical Strike Chance: 5% Attacks per Second: 1.45 Requires Level 50, 161 Dex (20–24)% increased Elemental Damage with Attack Skills |
![]() | Imperial Bow Physical Damage: 29-117 Critical Strike Chance: 5% Attacks per Second: 1.45 Requires Level 66, 212 Dex (20–24)% increased Elemental Damage with Attack Skills |
![]() | Infernal Sword Physical Damage: 62-129 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.3 metres Requires Level 67, 113 Str, 113 Dex 30% increased Elemental Damage with Attack Skills |
![]() | Opal Ring Requires Level 80 (15–25)% increased Elemental Damage |
![]() | Royale Opal Ring (12–16)% increased Elemental Damage |
![]() | Primal Arrow Quiver Requires Level 66 (20–30)% increased Elemental Damage with Attack Skills |
Unique /54
Icon | Name |
---|---|
![]() | +(60–80) to maximum Energy Shield +(60–70) to maximum Energy Shield +(45–55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20–25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power Charge (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +(8–10)% to all Elemental Resistances 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | +(80–90) to maximum Life (220–240)% increased Armour and Energy Shield (0.8–1)% of Attack Damage Leeched as Life Gain (10–20)% of Elemental Damage as Extra Chaos Damage (20–30)% increased Light Radius 25% of Elemental Damage from Hits taken as Chaos Damage Light Radius is based on Energy Shield instead of Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | (200–220)% increased Energy Shield +(20–30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage |
![]() | +(20–30) to Strength +(20–30) to maximum Mana 5% increased Experience gain +10% to all Elemental Resistances (10–20)% increased Elemental Damage |
![]() | +10% to all Elemental Resistances (300–400)% increased Armour and Energy Shield +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block (10–20)% increased Elemental Damage with Attack Skills (Maximum Resistances cannot be raised above 90%) |
![]() | 30% increased Elemental Damage +1 to Level of Socketed Gems 60% increased Intelligence Requirement (80–100)% increased Physical Damage (10–20)% increased Attack Speed 3% increased Experience gain 20% increased Elemental Damage |
![]() | 32% increased Elemental Damage Socketed Gems are Supported by Level 20 Elemental Proliferation Adds (65–85) to (100–160) Physical Damage (11–15)% increased Attack Speed (6–10)% increased Cast Speed (30–40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80–100)% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | (33–37)% increased Spell Damage No Physical Damage (10–18)% increased Attack Speed (20–30)% increased Critical Strike Chance +(340–400) to Accuracy Rating Attacks with this Weapon have (100–115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances |
![]() | Has 1 Socket All Sockets are White Socketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances) |
![]() | (12–24)% increased Global Physical Damage Adds (14–16) to (30–32) Fire Damage to Attacks Adds (10–12) to (24–28) Cold Damage to Attacks Adds 1 to (60–68) Lightning Damage to Attacks +(6–15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect |
![]() | (12–24)% increased Global Physical Damage 10% increased Elemental Damage 30% increased Life Recovery from Flasks 30% increased Mana Recovery from Flasks 30% reduced Flask Effect Duration |
![]() | +18% Chance to Block Attack Damage while wielding a Staff +1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire Adds (10–15) to (20–25) Fire Damage Adds (10–15) to (20–25) Cold Damage (30–50)% increased Elemental Damage |
![]() | (90–110)% increased Armour and Evasion (4–7)% increased Elemental Damage per Frenzy Charge (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
![]() | (5–10)% increased Global Defences (10–20)% chance to Avoid being Stunned (10–20)% increased Elemental Damage |
![]() | +(15–25)% to Global Critical Strike Multiplier (60–80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60–80)% increased Elemental Damage with Attack Skills |
![]() | 15% increased Elemental Damage per Grand Spectrum number of stackable unique jewels [1] |
![]() | +25% to Global Critical Strike Multiplier Adds 1 to (45–55) Lightning Damage (16–22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40–55)% increased Elemental Damage with Attack Skills |
![]() | 30% increased Global Physical Damage (400–450)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | (17–21)% increased Spell Damage Gain (10–20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds |
![]() | +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (60–80)% increased Critical Strike Chance for Spells Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | Trigger Level 10 Void Gaze when you use a Skill (150–180)% increased Energy Shield +(50–80) to maximum Mana Gain (5–8)% of Elemental Damage as Extra Chaos Damage 50% increased Stun and Block Recovery |
![]() | Adds (310–350) to (460–500) Cold Damage 15% increased Movement Speed if you've used a Warcry Recently 150% increased Elemental Damage if you've used a Warcry Recently Warcries Knock Back and Interrupt Enemies in a smaller Area play debeons dirge sounds [1] (Recently refers to the past 4 seconds) |
![]() | +(10–16) to all Attributes +(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | 40% increased Elemental Damage (180–220)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
![]() | Adds (130–150) to (270–300) Cold Damage (15–25)% increased Attack Speed 4% increased Movement Speed per Frenzy Charge +(400–500) to Accuracy Rating 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 12 to 14 Added Cold Damage per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving charge elder art variation [1] (No chance to avoid damage can be higher than 75%) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | (200–250)% increased Armour +(10–15)% to all Elemental Resistances 25% increased Movement Speed (10–20)% increased Elemental Damage You can apply an additional Curse 60% increased Area of Effect of Hex Skills |
![]() | Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (20–60)% increased Global Critical Strike Chance +(15–50) to maximum Energy Shield +(20–60) to maximum Life +(20–50) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (76–78)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | 30% increased Elemental Damage with Attack Skills (5–8)% increased Attack Speed +(90–100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | (10–15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold |
![]() | (10–15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning |
![]() | (10–15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire |
![]() | (240–280)% increased Energy Shield +(30–40)% to Fire Resistance (30–40)% increased Elemental Damage (25–50)% chance to Scorch Enemies Cannot inflict Ignite (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) |
![]() | (240–280)% increased Energy Shield +(30–40)% to Cold Resistance (30–40)% increased Elemental Damage (25–50)% chance to inflict Brittle Cannot inflict Freeze or Chill (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) |
![]() | (240–280)% increased Energy Shield +(30–40)% to Lightning Resistance (30–40)% increased Elemental Damage (25–50)% chance to Sap Enemies Cannot inflict Shock (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) |
![]() | Trigger Level 20 Glimpse of Eternity when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items |
![]() | (140–180)% increased Evasion and Energy Shield +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
![]() | 30% increased Global Critical Strike Chance +3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
![]() | 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked Recently (No chance to avoid damage can be higher than 75%) (Recently refers to the past 4 seconds) |
![]() | (100–150)% increased Evasion and Energy Shield (5–7)% increased Attack and Cast Speed (20–25)% chance to inflict Withered for 2 seconds on Hit Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | (350–400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3–5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block |
![]() | (12–24)% increased Global Physical Damage Adds (14–16) to (30–32) Fire Damage to Spells Adds (10–12) to (24–28) Cold Damage to Spells Adds 1 to (60–68) Lightning Damage to Spells +(6–15)% to all Elemental Resistances 30% increased Elemental Damage during any Flask Effect |
![]() | +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (40–50)% increased Critical Strike Chance Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | (7–10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms |
![]() | Grants 3 Life per Enemy Hit Adds 1 to (5–6) Lightning Damage (10–15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence (20–25)% increased Elemental Damage with Attack Skills |
![]() | 12% increased Elemental Damage (50–90)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
![]() | (12–24)% increased Global Physical Damage Adds 2 to 3 Fire Damage to Attacks Adds 1 to 3 Cold Damage to Attacks Adds 1 to 5 Lightning Damage to Attacks +(6–15)% to all Elemental Resistances 15% increased Elemental Damage with Attack Skills during any Flask Effect 10% increased Elemental Damage with Attack Skills |
![]() | +(16–24) to Strength and Intelligence +(40–70) to maximum Mana (-13–13)% to Chaos Resistance -5% to all maximum Resistances Gain additional Elemental Damage Reduction equal to half your Chaos Resistance (Maximum Resistances cannot be raised above 90%) |
![]() | 30% increased Chaos Damage Adds (600–650) to (750–800) Chaos Damage (-16–16)% reduced Attack Speed (-200–200) to maximum Life Your Chaos Damage can Shock (-40–40)% reduced Area of Effect for Attacks Deal no Physical or Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | +(300–500) to Accuracy Rating (200–250)% increased Energy Shield (20–30)% increased Elemental Damage with Attack Skills Ancestral Bond Increases and Reductions to Cast Speed apply to Attack Speed (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems) |
![]() | +(17–23)% to Chaos Resistance All Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0 (Any Elemental Damage not Converted by other effects is Converted by this) |
Passive /12
Icon | Name |
---|---|
+8% to all Elemental Resistances 24% increased Critical Strike Chance for Attacks 24% increased Elemental Damage with Attack Skills | |
+12% to all Elemental Resistances 24% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
10% increased Accuracy Rating with Maces or Sceptres 30% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances | |
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances | |
6% increased Attack Speed with Wands 24% increased Elemental Damage with Wands Damage with Weapons Penetrates 5% Elemental Resistances | |
30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
25% increased Cold Damage 25% increased Lightning Damage Enemies Shocked or Frozen by you take 5% increased Elemental Damage | |
20% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes | |
25% increased Elemental Damage during any Flask Effect 25% increased Elemental Damage with Attack Skills | |
50% increased Elemental Damage | |
30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistances (Warstaves are considered Staves) |
Ascendancy Passive /3
Icon | Name |
---|---|
Ascendancy: Elementalist Character: Witch Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence (Convergence grants 30% more Elemental Damage and lasts 4 seconds) | |
Ascendancy: Elementalist Character: Witch Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem +1 to maximum number of Summoned Golems | |
Ascendancy: Inquisitor Character: Templar Radius: 60 Nearby Enemies deal 8% less Elemental Damage Nearby Enemies take 16% increased Elemental Damage |
Cluster Jewel Passive /10
Icon | Name |
---|---|
10% chance to Freeze, Shock and Ignite while affected by a Herald 25% increased Elemental Damage while affected by a Herald | |
10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
0.2% of Elemental Damage Leeched as Life 25% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Recently refers to the past 4 seconds) | |
+10% to all Elemental Resistances 35% reduced Elemental Damage 35% increased Physical Damage | |
+10% to all Elemental Resistances 30% increased Elemental Damage | |
15% increased Elemental Damage if you've Chilled an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently (Recently refers to the past 4 seconds) | |
6% increased Area of Effect 20% increased Elemental Damage |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 20% increased Elemental Damage | maraketh_notable_add_elemental_damage |
Elevated modifier List /4
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 85 | Nearby Enemies take 6% increased Elemental Damage Group: 3133 | Nearby Enemies take 9% increased Elemental Damage |
Warlord's | 68 | (12–14)% increased Elemental Damage Group: 125 | (15–18)% increased Elemental Damage |
Warlord's | 70 | (15–18)% increased Elemental Damage Group: 125 | (19–22)% increased Elemental Damage |
Warlord's | 75 | (19–22)% increased Elemental Damage Group: 125 | (19–22)% increased Elemental Damage Damage Penetrates (2–3)% of Enemy Elemental Resistances |
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Elemental damage
Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental resistance will affect all 3 of these Damage Types or Resistances.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.