Skill Gem /54
Skill Gem /54
Skill Gem Quality /16
Skill Gem Quality /16
Item | Type | Stats | Weight |
---|---|---|---|
Spark | Phantasmal | (0–40)% of Lightning Damage Converted to Chaos Damage | 100 |
Shock Nova | Divergent | (0–20)% increased Lightning Damage | 100 |
Lightning Strike | Phantasmal | (0–20)% of Physical Damage Converted to Lightning Damage | 100 |
Lightning Arrow | Divergent | (0–20)% of Physical Damage Converted to Lightning Damage | 100 |
Ball Lightning | Superior | (0–20)% increased Lightning Damage | 50 |
Lightning Trap | Superior | (0–20)% increased Lightning Damage (0–10)% increased Effect of Lightning Ailments | 50 |
Animate Weapon | Phantasmal | Minions deal to (0–100) additional Lightning Damage | 20 |
Herald of Thunder | Superior | Buff grants (0–15)% increased Lightning Damage | 50 |
Lightning Tendrils | Superior | (0–20)% increased Lightning Damage | 50 |
Old Lightning Tendrils | Superior | (0–20)% increased Lightning Damage | 50 |
Orb of Storms | Superior | (0–20)% increased Lightning Damage | 50 |
Smite | Divergent | (0–20)% increased Lightning Damage | 100 |
Stormblast Mine | Phantasmal | (0–20)% increased Lightning Damage | 100 |
Crackling Lance | Anomalous | (0–20)% of Lightning Damage Converted to Chaos Damage | 20 |
Voltaxic Burst | Divergent | Gain (0–5)% of Lightning Damage as Extra Chaos Damage | 50 |
Energy Blade | Divergent | Energy Blades grant (0–20)% of Lightning Damage with Attacks Converted to Chaos Damage | 50 |
Support Gem /5
Support Gem /5
Support Gem Quality /8
Support Gem Quality /8
Item | Type | Stats | Weight |
---|---|---|---|
Added Lightning Damage Support | Superior | Supported Skills deal (0–10)% increased Lightning Damage | 50 |
Added Lightning Damage Support | Divergent | Supported Skills have (0–20)% of Physical Damage Converted to Lightning Damage | 100 |
Lightning Penetration Support | Superior | Supported Skills deal (0–10)% increased Lightning Damage | 50 |
Physical to Lightning Support | Superior | Supported Skills deal (0–10)% increased Lightning Damage Supported Skills deal (0–10)% increased Physical Damage | 50 |
Physical to Lightning Support | Anomalous | Supported Skills have (0–10)% of Physical Damage Converted to Lightning Damage | 100 |
Awakened Added Lightning Damage Support | Superior | Supported Skills deal (0–10)% increased Lightning Damage | 50 |
Awakened Lightning Penetration Support | Superior | Supported Skills deal (0–10)% increased Lightning Damage | 50 |
Archmage Support | Anomalous | Supported Skills lose Added Lightning Damage equal to (0–40)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend Supported Skills gain Added Cold Damage equal to (0–40)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 20 |
Item mods /231
Item mods /231
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Humming | 3 | Prefix | Adds 1 to (5–6) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Buzzing | 13 | Prefix | Adds 2 to (25–29) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Snapping | 19 | Prefix | Adds 2 to (41–48) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Crackling | 31 | Prefix | Adds 3 to (57–67) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Sparking | 34 | Prefix | Adds (4–5) to (80–94) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Arcing | 42 | Prefix | Adds (5–8) to (112–131) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Shocking | 51 | Prefix | Adds (8–10) to (152–176) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 default 0 |
Discharging | 63 | Prefix | Adds (10–14) to (197–229) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 1600 sword 960 axe 960 sceptre 640 mace 400 wand 400 claw 960 dagger 960 default 0 |
Electrocuting | 74 | Prefix | Adds (13–17) to (247–286) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 700 sword 420 axe 420 sceptre 280 mace 175 wand 175 claw 420 dagger 420 default 0 |
Vapourising | 82 | Prefix | Adds (15–21) to (296–344) Lightning Damage elemental_damage damage elemental lightning attack | two_hand_weapon 0 rapier 180 sword 108 axe 108 sceptre 72 mace 45 wand 45 claw 108 dagger 108 default 0 |
Humming | 3 | Prefix | Adds 2 to (10–11) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Buzzing | 13 | Prefix | Adds 3 to (46–53) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Snapping | 19 | Prefix | Adds (4–5) to (76–88) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Crackling | 31 | Prefix | Adds (5–8) to (106–123) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Sparking | 34 | Prefix | Adds (8–10) to (148–173) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Arcing | 42 | Prefix | Adds (11–14) to (208–242) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Shocking | 51 | Prefix | Adds (14–20) to (281–327) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 default 0 |
Discharging | 63 | Prefix | Adds (19–25) to (366–425) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 1120 sword 960 axe 960 mace 400 staff 480 default 0 |
Electrocuting | 74 | Prefix | Adds (23–32) to (458–531) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 490 sword 420 axe 420 mace 175 staff 210 default 0 |
Vapourising | 82 | Prefix | Adds (28–38) to (549–638) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 0 bow 126 sword 108 axe 108 mace 45 staff 54 default 0 |
Charged | 2 | Prefix | (10–19)% increased Lightning Damage elemental_damage damage elemental lightning | focus 500 wand 500 sceptre 500 default 0 |
Hissing | 11 | Prefix | (20–29)% increased Lightning Damage elemental_damage damage elemental lightning | focus 500 wand 500 sceptre 500 default 0 |
Bolting | 23 | Prefix | (30–39)% increased Lightning Damage elemental_damage damage elemental lightning | focus 500 wand 500 sceptre 500 default 0 |
Coursing | 35 | Prefix | (40–54)% increased Lightning Damage elemental_damage damage elemental lightning | focus 200 wand 200 sceptre 200 default 0 |
Striking | 46 | Prefix | (55–69)% increased Lightning Damage elemental_damage damage elemental lightning | focus 100 wand 100 sceptre 100 default 0 |
Smiting | 58 | Prefix | (70–84)% increased Lightning Damage elemental_damage damage elemental lightning | focus 50 wand 50 sceptre 50 default 0 |
Ionising | 64 | Prefix | (85–99)% increased Lightning Damage elemental_damage damage elemental lightning | focus 25 wand 25 sceptre 25 default 0 |
Esh's | 84 | Prefix | (100–109)% increased Lightning Damage elemental_damage damage elemental lightning | focus 12 wand 12 sceptre 12 default 0 |
Charged | 2 | Prefix | (15–29)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 500 default 0 |
Hissing | 11 | Prefix | (30–44)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 500 default 0 |
Bolting | 23 | Prefix | (45–59)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 500 default 0 |
Coursing | 35 | Prefix | (60–84)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 200 default 0 |
Striking | 46 | Prefix | (85–104)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 100 default 0 |
Smiting | 58 | Prefix | (105–124)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 50 default 0 |
Ionising | 79 | Prefix | (125–149)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 25 default 0 |
Esh's | 84 | Prefix | (150–164)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 13 default 0 |
of Sparks | 10 | Suffix | (3–7)% increased Lightning Damage elemental_damage damage elemental lightning | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Static | 23 | Suffix | (8–12)% increased Lightning Damage elemental_damage damage elemental lightning | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Electricity | 36 | Suffix | (13–17)% increased Lightning Damage elemental_damage damage elemental lightning | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Voltage | 50 | Suffix | (18–22)% increased Lightning Damage elemental_damage damage elemental lightning | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 default 0 |
of Discharge | 64 | Suffix | (23–26)% increased Lightning Damage elemental_damage damage elemental lightning | wand 1000 staff 1000 sceptre 1000 amulet 500 default 0 |
of Arcing | 76 | Suffix | (27–30)% increased Lightning Damage elemental_damage damage elemental lightning | wand 1000 staff 1000 sceptre 1000 default 0 |
1 | Unique | 2% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 1000 quiver 1000 two_hand_weapon 1000 weapon 200 default 0 | |
1 | Corrupted | (1–3) to (38–39) Added Lightning Damage with Bow Attacks elemental_damage damage elemental lightning attack | quiver 1000 default 0 | |
31 | Corrupted | (3–7) to (81–85) Added Lightning Damage with Bow Attacks elemental_damage damage elemental lightning attack | quiver 1000 default 0 | |
75 | Corrupted | (3–8) to (101–106) Added Lightning Damage with Bow Attacks elemental_damage damage elemental lightning attack | quiver 500 default 0 | |
50 | Corrupted | 0.5% of Lightning Damage Leeched as Life resource life elemental lightning | helmet 1000 amulet 1000 quiver 1000 default 0 | |
1 | Corrupted | Adds (1–2) to (27–28) Lightning Damage elemental_damage damage elemental lightning attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
31 | Corrupted | Adds (2–5) to (58–61) Lightning Damage elemental_damage damage elemental lightning attack | sword 0 mace 0 axe 0 one_hand_weapon 1000 default 0 | |
84 | Corrupted | Adds (2–6) to (72–76) Lightning Damage elemental_damage damage elemental lightning attack | sword 0 mace 0 axe 0 one_hand_weapon 250 default 0 | |
1 | Corrupted | Adds (2–3) to (35–39) Lightning Damage elemental_damage damage elemental lightning attack | bow 1000 staff 1000 default 0 | |
31 | Corrupted | Adds (3–7) to (73–84) Lightning Damage elemental_damage damage elemental lightning attack | bow 1000 staff 1000 default 0 | |
84 | Corrupted | Adds (5–9) to (103–107) Lightning Damage elemental_damage damage elemental lightning attack | bow 250 staff 250 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | quiver 1000 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | shield 1000 default 0 | |
The Shaper's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
The Shaper's | 82 | Prefix | (11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
The Shaper's | 68 | Prefix | (0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Adds (3–7) to (68–73) Lightning Damage against Shocked Enemies elemental_damage damage elemental lightning ailment | ring_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Adds (4–8) to (82–86) Lightning Damage against Shocked Enemies elemental_damage damage elemental lightning ailment | ring_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Lightning Penetration (45–52)% increased Lightning Damage elemental_damage damage elemental lightning gem | sceptre_shaper 400 rune_dagger_shaper 400 wand_shaper 400 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Lightning Penetration (53–56)% increased Lightning Damage elemental_damage damage elemental lightning gem | sceptre_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 80 | Prefix | Socketed Gems are Supported by Level 20 Lightning Penetration (57–60)% increased Lightning Damage elemental_damage damage elemental lightning gem | sceptre_shaper 100 rune_dagger_shaper 100 wand_shaper 100 default 0 |
Crusader's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | boots_crusader 500 default 0 |
Crusader's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | boots_crusader 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
Crusader's | 68 | Prefix | (18–21)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | gloves_crusader 500 quiver_crusader 500 default 0 |
Crusader's | 71 | Prefix | (22–25)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | gloves_crusader 500 quiver_crusader 500 default 0 |
Redeemer's | 68 | Prefix | Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently elemental_damage damage elemental lightning | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently elemental_damage damage elemental lightning | gloves_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Crusader's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Crusader's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | quiver_crusader 500 amulet_crusader 500 default 0 |
Crusader's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | quiver_crusader 500 amulet_crusader 500 default 0 |
Crusader's | 68 | Prefix | (16–20)% increased Lightning Damage elemental_damage damage elemental lightning | belt_crusader 500 default 0 |
Crusader's | 75 | Prefix | (21–25)% increased Lightning Damage elemental_damage damage elemental lightning | belt_crusader 500 default 0 |
Crusader's | 80 | Prefix | (26–30)% increased Lightning Damage elemental_damage damage elemental lightning | belt_crusader 500 default 0 |
Crusader's | 68 | Prefix | Adds (3–7) to (68–73) Lightning Damage against Shocked Enemies elemental_damage damage elemental lightning ailment | ring_crusader 500 default 0 |
Crusader's | 75 | Prefix | Adds (4–8) to (82–86) Lightning Damage against Shocked Enemies elemental_damage damage elemental lightning ailment | ring_crusader 500 default 0 |
Crusader's | 75 | Prefix | 1 to (6–8) Lightning Damage per Power Charge elemental_damage damage elemental lightning | ring_crusader 500 default 0 |
Crusader's | 80 | Prefix | (1–2) to (9–11) Lightning Damage per Power Charge elemental_damage damage elemental lightning | ring_crusader 500 default 0 |
Crusader's | 68 | Prefix | (0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet_crusader 500 default 0 |
Crusader's | 68 | Prefix | (0.2–0.4)% of Lightning Damage Leeched as Energy Shield defences elemental lightning | amulet_crusader 500 default 0 |
Crusader's | 68 | Prefix | Adds 2 to (25–29) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (1–4) to (40–45) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (2–5) to (55–63) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 400 axe_crusader 400 claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 mace_crusader 400 sceptre_crusader 400 wand_crusader 400 bow_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (2–6) to (70–79) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 300 axe_crusader 300 claw_crusader 300 dagger_crusader 300 rune_dagger_crusader 300 mace_crusader 300 sceptre_crusader 300 wand_crusader 300 bow_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (3–8) to (89–99) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 200 axe_crusader 200 claw_crusader 200 dagger_crusader 200 rune_dagger_crusader 200 mace_crusader 200 sceptre_crusader 200 wand_crusader 200 bow_crusader 200 default 0 |
Crusader's | 68 | Prefix | Adds 3 to (46–53) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (2–7) to (74–84) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (3–9) to (102–117) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 400 2h_axe_crusader 400 2h_mace_crusader 400 staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (3–12) to (130–146) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 300 2h_axe_crusader 300 2h_mace_crusader 300 staff_crusader 300 warstaff_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (6–15) to (165–183) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 200 2h_axe_crusader 200 2h_mace_crusader 200 staff_crusader 200 warstaff_crusader 200 default 0 |
Crusader's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
of the Crusade | 68 | Suffix | (23–26)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (27–30)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
1 | ScourgeUpside | Adds (1–3) to (40–45) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (2–4) to (54–68) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (3–6) to (76–90) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (4–8) to (98–111) Lightning Damage elemental_damage damage elemental lightning attack | one_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | Adds (1–5) to (60–66) Lightning Damage elemental_damage damage elemental lightning attack | bow 1000 default 0 | |
45 | ScourgeUpside | Adds (3–6) to (81–102) Lightning Damage elemental_damage damage elemental lightning attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (4–9) to (114–134) Lightning Damage elemental_damage damage elemental lightning attack | bow 1000 default 0 | |
68 | ScourgeUpside | Adds (5–12) to (147–166) Lightning Damage elemental_damage damage elemental lightning attack | bow 1000 default 0 | |
1 | ScourgeUpside | Adds (2–6) to (74–86) Lightning Damage elemental_damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (4–8) to (103–129) Lightning Damage elemental_damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (5–10) to (145–170) Lightning Damage elemental_damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (6–15) to (186–211) Lightning Damage elemental_damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | (23–25)% increased Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeUpside | (28–30)% increased Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeUpside | (33–35)% increased Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeUpside | (38–40)% increased Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (43–45)% increased Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (48–50)% increased Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeUpside | (34–40)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeUpside | (41–47)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeUpside | (48–54)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeUpside | (55–61)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (62–68)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (69–75)% increased Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | 25% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | gloves 200 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 | |
1 | ScourgeUpside | Socketed Gems are Supported by Level 1 Added Lightning Damage gem | gloves 200 default 0 | |
45 | ScourgeUpside | Socketed Gems are Supported by Level 10 Added Lightning Damage gem | gloves 200 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 20 Added Lightning Damage gem | gloves 200 default 0 | |
68 | ScourgeUpside | Socketed Gems are Supported by Level 22 Added Lightning Damage gem | gloves 200 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Lightning Damage elemental_damage damage elemental lightning | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | Deal no Lightning Damage | weapon 500 quiver 200 default 0 | |
75 | BlueImplicit | 10% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 15% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 20% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 25% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 30% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | 35% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | 0.2% of Lightning Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Lightning Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Lightning Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | (15–17)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Lightning Damage elemental_damage damage elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
Enchantment Modifier /7
Enchantment Modifier /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Lightning Damage 1 | 53 | Enchantment | Adds 1 to 56 Lightning Damage if you haven't Killed Recently elemental_damage damage elemental lightning | boots 100 default 0 |
Enchantment Lightning Damage 2 | 66 | Enchantment | Adds 1 to 120 Lightning Damage if you haven't Killed Recently elemental_damage damage elemental lightning | boots 100 default 0 |
Enchantment Lightning Damage 3 | 75 | Enchantment | Adds 1 to 160 Lightning Damage if you haven't Killed Recently elemental_damage damage elemental lightning | boots 100 default 0 |
Enchantment Ball Lightning Damage 1 | 66 | Enchantment | 25% increased Ball Lightning Damage damage caster | helmet 100 default 0 |
Enchantment Ball Lightning Damage 2 | 75 | Enchantment | 40% increased Ball Lightning Damage damage caster | helmet 100 default 0 |
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1 | 66 | Enchantment | 10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning attack | helmet 100 default 0 |
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 2 | 75 | Enchantment | 15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning attack | helmet 100 default 0 |
Monsters mods /28
Monsters mods /28
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | caster 0 default 1000 |
1 | Unique | base lightning damage % of maximum life plus maximum ES taken per minute [900] elemental_damage damage elemental lightning | ||
1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
1 | Unique | 50% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental cold lightning | ||
1 | Unique | 80% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
1 | Unique | Gain 150% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
Stormwoven | 1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Siphoning | 34 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage dropped items are converted to amulets [0] lightning ailment effect on self +% [-50] | magic 0 default 200 |
of Storms | 24 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Unique | 50% increased Lightning Damage +40% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 20% chance to Shock physical_damage elemental_damage bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 10% chance to Shock physical_damage elemental_damage bleed damage physical elemental lightning resistance ailment | default 1000 |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance Gain 60% of Physical Damage as Extra Lightning Damage 25% chance to Shock physical_damage elemental_damage bleed damage physical elemental lightning resistance ailment | default 1000 |
1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
1 | Essence | Gain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | ||
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit monster dropped item quantity +% [0] monster dropped item rarity +% [0] physical_damage elemental_damage resource life damage physical elemental lightning | bestiary_deep 100 default 0 |
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Always Shock All Damage can Shock physical_damage elemental_damage bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage 50% chance to Shock physical_damage elemental_damage bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 10% chance to Shock physical_damage elemental_damage bleed damage physical elemental lightning ailment | ||
of Electricity | 1 | Suffix | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance | fire_affinity 0 cold_affinity 0 default 5000 |
Abyss Jewel mods /72
Abyss Jewel mods /72
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Humming | 1 | Prefix | Minions deal 1 to (9–15) additional Lightning Damage elemental_damage damage elemental lightning minion | abyss_jewel_summoner 700 default 0 |
Sparking | 39 | Prefix | Minions deal (1–2) to (26–32) additional Lightning Damage elemental_damage damage elemental lightning minion | abyss_jewel_summoner 700 default 0 |
Arcing | 48 | Prefix | Minions deal (1–3) to (33–39) additional Lightning Damage elemental_damage damage elemental lightning minion | abyss_jewel_summoner 700 default 0 |
Shocking | 58 | Prefix | Minions deal (1–4) to (44–50) additional Lightning Damage elemental_damage damage elemental lightning minion | abyss_jewel_summoner 700 default 0 |
Discharging | 70 | Prefix | Minions deal (1–5) to (51–54) additional Lightning Damage elemental_damage damage elemental lightning minion | abyss_jewel_summoner 350 default 0 |
Electrocuting | 82 | Prefix | Minions deal (1–6) to (65–77) additional Lightning Damage elemental_damage damage elemental lightning minion | abyss_jewel_summoner 175 default 0 |
Humming | 1 | Prefix | 1 to (6–10) Added Spell Lightning Damage while Dual Wielding elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Sparking | 39 | Prefix | (1–2) to (17–21) Added Spell Lightning Damage while Dual Wielding elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Arcing | 48 | Prefix | (1–3) to (22–26) Added Spell Lightning Damage while Dual Wielding elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Shocking | 58 | Prefix | (1–4) to (29–33) Added Spell Lightning Damage while Dual Wielding elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Discharging | 70 | Prefix | (1–5) to (34–36) Added Spell Lightning Damage while Dual Wielding elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Electrocuting | 82 | Prefix | (1–6) to (43–51) Added Spell Lightning Damage while Dual Wielding elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Humming | 1 | Prefix | 1 to (6–10) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Sparking | 39 | Prefix | (1–2) to (17–21) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Arcing | 48 | Prefix | (1–3) to (22–26) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Shocking | 58 | Prefix | (1–4) to (29–33) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Discharging | 70 | Prefix | (1–5) to (34–36) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Electrocuting | 82 | Prefix | (1–6) to (43–51) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Humming | 1 | Prefix | 1 to (6–10) Added Spell Lightning Damage while holding a Shield elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Sparking | 39 | Prefix | (1–2) to (17–21) Added Spell Lightning Damage while holding a Shield elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Arcing | 48 | Prefix | (1–3) to (22–26) Added Spell Lightning Damage while holding a Shield elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Shocking | 58 | Prefix | (1–4) to (29–33) Added Spell Lightning Damage while holding a Shield elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Discharging | 70 | Prefix | (1–5) to (34–36) Added Spell Lightning Damage while holding a Shield elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Electrocuting | 82 | Prefix | (1–6) to (43–51) Added Spell Lightning Damage while holding a Shield elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Wand Attacks elemental_damage damage elemental lightning attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Wand Attacks elemental_damage damage elemental lightning attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Wand Attacks elemental_damage damage elemental lightning attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Wand Attacks elemental_damage damage elemental lightning attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Wand Attacks elemental_damage damage elemental lightning attack | wand 1175 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Wand Attacks elemental_damage damage elemental lightning attack | wand 553 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 87 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Dagger Attacks elemental_damage damage elemental lightning attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Dagger Attacks elemental_damage damage elemental lightning attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Dagger Attacks elemental_damage damage elemental lightning attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Dagger Attacks elemental_damage damage elemental lightning attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Dagger Attacks elemental_damage damage elemental lightning attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Dagger Attacks elemental_damage damage elemental lightning attack | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Claw Attacks elemental_damage damage elemental lightning attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Claw Attacks elemental_damage damage elemental lightning attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Claw Attacks elemental_damage damage elemental lightning attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Claw Attacks elemental_damage damage elemental lightning attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Claw Attacks elemental_damage damage elemental lightning attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Claw Attacks elemental_damage damage elemental lightning attack | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Bow Attacks elemental_damage damage elemental lightning attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Bow Attacks elemental_damage damage elemental lightning attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Bow Attacks elemental_damage damage elemental lightning attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Bow Attacks elemental_damage damage elemental lightning attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Bow Attacks elemental_damage damage elemental lightning attack | bow 1250 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Bow Attacks elemental_damage damage elemental lightning attack | bow 625 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 175 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Sword Attacks elemental_damage damage elemental lightning attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Sword Attacks elemental_damage damage elemental lightning attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Sword Attacks elemental_damage damage elemental lightning attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Sword Attacks elemental_damage damage elemental lightning attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Sword Attacks elemental_damage damage elemental lightning attack | sword 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Sword Attacks elemental_damage damage elemental lightning attack | sword 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Axe Attacks elemental_damage damage elemental lightning attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Axe Attacks elemental_damage damage elemental lightning attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Axe Attacks elemental_damage damage elemental lightning attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Axe Attacks elemental_damage damage elemental lightning attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Axe Attacks elemental_damage damage elemental lightning attack | axe 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Axe Attacks elemental_damage damage elemental lightning attack | axe 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Mace or Sceptre Attacks elemental_damage damage elemental lightning attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Mace or Sceptre Attacks elemental_damage damage elemental lightning attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Mace or Sceptre Attacks elemental_damage damage elemental lightning attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Mace or Sceptre Attacks elemental_damage damage elemental lightning attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Mace or Sceptre Attacks elemental_damage damage elemental lightning attack | mace 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Mace or Sceptre Attacks elemental_damage damage elemental lightning attack | mace 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Humming | 1 | Prefix | 1 to (19–20) Added Lightning Damage with Staff Attacks elemental_damage damage elemental lightning attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Sparking | 37 | Prefix | (1–2) to (23–24) Added Lightning Damage with Staff Attacks elemental_damage damage elemental lightning attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Arcing | 48 | Prefix | (1–3) to (28–30) Added Lightning Damage with Staff Attacks elemental_damage damage elemental lightning attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Shocking | 60 | Prefix | (1–4) to (33–35) Added Lightning Damage with Staff Attacks elemental_damage damage elemental lightning attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Discharging | 70 | Prefix | (2–4) to (40–43) Added Lightning Damage with Staff Attacks elemental_damage damage elemental lightning attack | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Electrocuting | 82 | Prefix | (2–5) to (48–50) Added Lightning Damage with Staff Attacks elemental_damage damage elemental lightning attack | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Fossil mods /4
Fossil mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (6–10)% chance to Avoid Lightning Damage from Hits elemental lightning | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | Adds 1 to (48–60) Lightning Damage elemental_damage damage elemental lightning | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
Subterranean | 1 | Prefix | 0.2% of Lightning Damage Leeched as Life resource life elemental lightning | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | (20–30)% increased Lightning Damage elemental_damage damage elemental lightning | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
Delve Area mods /1
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Item Unique Boss gains 0% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 100 default 0 |
Heist Equipment mods /4
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Humming | 1 | Prefix | 1 to (35–40) added Lightning Damage Players and their Minions have 1 to (35–40) added Lightning Damage elemental_damage damage elemental lightning | heist_equipment_weapon 1000 default 0 |
Buzzing | 45 | Prefix | 1 to (41–47) added Lightning Damage Players and their Minions have 1 to (41–47) added Lightning Damage elemental_damage damage elemental lightning | heist_equipment_weapon 800 default 0 |
Snapping | 75 | Prefix | 1 to (48–60) added Lightning Damage Players and their Minions have 1 to (48–60) added Lightning Damage elemental_damage damage elemental lightning | heist_equipment_weapon 600 default 0 |
Crackling | 83 | Prefix | 1 to (61–66) added Lightning Damage Players and their Minions have 1 to (61–66) added Lightning Damage elemental_damage damage elemental lightning | heist_equipment_weapon 400 default 0 |
Veiled mods /11
Veiled mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Lightning Damage (21–23)% chance to Shock elemental_damage damage elemental lightning ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Lightning Damage (35–40)% chance to Shock elemental_damage damage elemental lightning ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (30–35)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | gloves 2000 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Lightning Damage elemental_damage damage elemental fire lightning | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Lightning Damage elemental_damage damage elemental fire lightning | quiver 0 default 0 |
Chosen | 60 | Prefix | Adds (14–16) to (20–22) Cold Damage Adds (14–16) to (20–22) Lightning Damage elemental_damage damage elemental cold lightning | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | Adds (9–10) to (13–14) Cold Damage Adds (9–10) to (13–14) Lightning Damage elemental_damage damage elemental cold lightning | quiver 0 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Lightning Damage as Extra Chaos Damage elemental_damage chaos_damage damage elemental lightning chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Lightning Damage as Extra Chaos Damage elemental_damage chaos_damage damage elemental lightning chaos | two_hand_weapon 2000 default 0 |
Gravicius' | 60 | Prefix | (8–9)% of Physical Damage from Hits taken as Fire Damage (8–9)% of Physical Damage from Hits taken as Lightning Damage physical elemental fire lightning | body_armour 2000 default 0 |
of Riker | 60 | Suffix | (18–20)% increased Fire Damage (20–22)% increased Lightning Damage elemental_damage damage elemental fire lightning | ring 2000 default 0 |
Crafting Bench /35
Crafting Bench /35
ID | Mod | Require | ItemClasses | Unlock |
---|---|---|---|---|
Helena | (37–51)% increased Lightning Damage | 4x ![]() | Two Hand Melee | The Lunaris Temple Level 2 |
Helena | (52–66)% increased Lightning Damage | 8x ![]() | Two Hand Melee | The Chamber of Sins Level 1 |
Helena | (67–81)% increased Lightning Damage | 4x ![]() | Two Hand Melee | Leyline Map |
Helena | (25–34)% increased Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Lunaris Temple Level 2 |
Helena | (35–44)% increased Lightning Damage | 8x ![]() | One Hand Melee, One Hand Ranged | The Chamber of Sins Level 1 |
Helena | (45–54)% increased Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Leyline Map |
Helena | (9–12)% increased Lightning Damage | 4x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Lunaris Temple Level 2 |
Helena | (13–16)% increased Lightning Damage | 2x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Chamber of Sins Level 1 |
Helena | Adds (2–5) to (46–64) Lightning Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | The Lunaris Temple Level 2 |
Helena | Adds (6–9) to (104–139) Lightning Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Chamber of Sins Level 1 |
Helena | Adds (10–14) to (162–197) Lightning Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Leyline Map |
Helena | Adds (1–3) to (27–37) Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Lunaris Temple Level 2 |
Helena | Adds (3–5) to (60–80) Lightning Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Chamber of Sins Level 1 |
Helena | Adds (6–8) to (100–113) Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Leyline Map |
Jun | (60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x ![]() | Two Hand Melee | Unveil |
Jun | (65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (20–25)% of Physical Damage Converted to Lightning Damage | 4x ![]() | Gloves | Unveil |
Jun | Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | (3–4)% of Physical Damage from Hits taken as Fire Damage (3–4)% of Physical Damage from Hits taken as Lightning Damage | 2x ![]() | Body Armour | Unveil, Gravicius |
Jun | (5–6)% of Physical Damage from Hits taken as Fire Damage (5–6)% of Physical Damage from Hits taken as Lightning Damage | 4x ![]() | Body Armour | Unveil, Gravicius |
Jun | (11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x ![]() | Ring | Unveil, Riker |
Jun | (14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x ![]() | Ring | Unveil, Riker |
Misc mods /17
Misc mods /17
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | 20% of Lightning Damage Leeched as Life during Effect resource life elemental lightning | ||
1 | Flask | Unique | 20% of Lightning Damage Leeched as Mana during Effect resource mana elemental lightning | ||
1 | Jewel | Unique | (10–15)% increased Lightning Damage elemental_damage damage elemental lightning | ||
1 | Jewel | Unique | Gain 5% of Lightning Damage as Extra Chaos Damage elemental_damage chaos_damage damage elemental lightning chaos | ||
Humming | 1 | Jewel | Prefix | (14–16)% increased Lightning Damage elemental_damage damage elemental lightning | not_int 400 default 500 |
1 | Jewel | Unique | With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning local jewel effect base radius [1200] elemental_damage damage elemental lightning attack | ||
1 | Atlas | Prefix | Players and Monsters take 12% increased Lightning Damage Your Maps contain 6 additional packs of Monsters that deal Lightning Damage 3 uses remaining elemental_damage damage elemental lightning | no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Players and Monsters take 14% increased Lightning Damage Your Maps contain 8 additional packs of Monsters that deal Lightning Damage 15 uses remaining elemental_damage damage elemental lightning | no_monster_packs 0 default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters are Immune to Lightning Damage | default 1000 | |
1 | PrimordialAltar | Unique | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
Electrifying | 75 | SanctumSpecial | Prefix | (20–30)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning | int_special_relic 200 default 50 |
Storm Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Lightning Damage Leeched as Life | int_special_relic 600 default 150 |
Excoriating | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning | int_special_relic 600 default 150 |
Ionising | 75 | SanctumSpecial | Prefix | (20–30)% increased Lightning Damage elemental_damage damage elemental lightning | int_special_relic 1000 default 250 |
Cataclysmic | 84 | SanctumSpecial | Prefix | Your Lightning Damage can Freeze elemental cold lightning ailment | int_special_relic 200 default 50 |
Essence /6
Essence /6
Item /12
Item /12
Icon | Name |
---|---|
![]() | Shadowed Ring Requires Level 24Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage |
![]() | Shadowed Ring Requires Level 24Left ring slot: 25% of Lightning Damage from Hits taken as Cold Damage Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage |
![]() | Lone Antler Talisman Talisman Tier: 1(20–30)% increased Lightning Damage local stat monsters pick up item [1]Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 250% of Fire Damage from Hits taken as Lightning Damage local stat monsters pick up item [1]Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 250% of Cold Damage from Hits taken as Lightning Damage local stat monsters pick up item [1]Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 250% of Lightning Damage from Hits taken as Cold Damage local stat monsters pick up item [1]Corrupted |
![]() | Avian Twins Talisman Talisman Tier: 250% of Lightning Damage from Hits taken as Fire Damage local stat monsters pick up item [1]Corrupted |
![]() | Cloudwhisper Boots Evasion Rating: 68–78Requires Level 20, 39 Dex1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating 25% less Accuracy Rating |
![]() | Windbreak Boots Evasion Rating: 164–189Requires Level 50, 89 Dex1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating 25% less Accuracy Rating |
![]() | Stormrider Boots Evasion Rating: 236–271Requires Level 80, 124 Dex1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating 25% less Accuracy Rating |
![]() | Energy Blade Physical Damage: 0-0 Critical Strike Chance: 7% Attacks per Second: 1.7 Weapon Range: 11Adds 0 to 0 Lightning Damage |
![]() | Energy Blade Physical Damage: 0-0 Critical Strike Chance: 7% Attacks per Second: 1.6 Weapon Range: 13Adds 0 to 0 Lightning Damage |
Unique /75
Unique /75
Name | Show Full Descriptions |
---|---|
![]() | Shavronne's Wrappings Occultist's Vestment (3–10)% increased Spell Damage(100–150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30–40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy Shield |
![]() | Thunderfist Murder Mitts Socketed Gems are Supported by Level 30 Added Lightning Damage 10% increased Attack Speed (150–200)% increased Evasion and Energy Shield 100% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Storm Cloud Long Bow No Physical Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
![]() | Voltaxic Rift Spine Bow Adds 1 to (600–750) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of Shock use unique purple shock effect [1] (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Base Maximum Effect of Shock is 50% increased Damage taken) |
![]() | Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
![]() | Essentia Sanguis Vaal Claw 2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600–700) Lightning Damage (20–30)% increased Attack Speed +(30–40) to maximum Energy Shield Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield Ghost Reaver (Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield) |
![]() | Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding +(10–20) to Dexterity (80–100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | Mjölner Gavel 15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80–120)% increased Physical Damage (80–100)% increased Lightning Damage Skills Chain +1 times |
![]() | Ephemeral Edge Dusk Blade 40% increased Global Accuracy Rating+10 to Intelligence Adds 1 to 75 Lightning Damage 50% increased Global Critical Strike Chance (40–50)% increased maximum Energy Shield 25% reduced maximum Life Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield |
![]() | Rebuke of the Vaal Vaal Blade +460 to Accuracy RatingAdds (49–98) to (101–140) Physical Damage Adds (49–98) to (101–140) Fire Damage Adds (49–98) to (101–140) Cold Damage Adds 1 to (210–250) Lightning Damage Adds (49–98) to (101–140) Chaos Damage (10–20)% increased Attack Speed |
![]() | Moonsorrow Imbued Wand (33–37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind +10 to Intelligence (30–40)% increased Spell Damage (250–275)% increased Physical Damage (20–30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Hyaon's Fury Legion Sword 40% increased Global Accuracy RatingAdds 1 to (550–650) Lightning Damage (7–10)% increased Attack Speed 1% increased Damage taken per Frenzy Charge (15–20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge sound on kill wolf call [1] |
![]() | Agnerod East Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Agnerod North Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Valako's Sign Topaz Ring +(20–30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20–40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Thunder of the Dawn Corroded Blade 40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Fidelitas' Spike Jagged Foil +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40–50) Lightning Damage (25–30)% increased Attack Speed Grants 2 Life per Enemy Hit (15–20)% chance to Shock Herald of Thunder has 50% increased Buff Effect (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Stormheart Royal Staff +18% Chance to Block Attack Damage while wielding a Staff(80–100)% increased Physical Damage Adds (25–35) to (45–60) Cold Damage Adds (1–10) to (70–90) Lightning Damage (20–35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Moonbender's Wing Tomahawk Trigger Level 15 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Agnerod South Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems +5% to maximum Lightning Resistance Damage Penetrates 20% Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
![]() | Natural Hierarchy Rotfeather Talisman (25–35)% increased Damage local stat monsters pick up item [1](10–15)% increased Global Physical Damage (25–30)% increased Fire Damage (20–25)% increased Cold Damage (15–20)% increased Lightning Damage (30–35)% increased Chaos Damage Corrupted |
![]() | Storm Prison Carved Wand (11–15)% increased Spell Damage(40–60)% increased Physical Damage Adds 1 to (35–45) Lightning Damage (15–25)% increased Mana Regeneration Rate +1 to Maximum Power Charges (25–35)% chance to gain a Power Charge on Kill |
![]() | The Tempestuous Steel War Sword 40% increased Global Accuracy RatingAdds (5–8) to (15–20) Physical Damage (8–14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | Xirgil's Crank Coiled Staff +20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff (60–80)% increased Spell Damage +(70–100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block (Warstaves are considered Staves) |
![]() | Saemus' Gift Feathered Arrow Quiver (20–30)% increased Projectile Speed+(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | The Tempest Long Bow No Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
![]() | Mind of the Council Harlequin Mask (230–260)% increased Evasion and Energy Shield +(15–20) to maximum Energy Shield (20–30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Ewar's Mirage Antique Rapier +25% to Global Critical Strike MultiplierAdds 1 to (45–55) Lightning Damage (16–22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40–55)% increased Elemental Damage with Attack Skills |
![]() | Brain Rattler Meatgrinder 5% chance to deal Double DamageAdds (60–80) to (270–320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed Hits with this Weapon Shock Enemies as though dealing 300% more Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Starforge Infernal Sword 30% increased Global Physical Damage(400–450)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Xoph's Blood Amber Amulet +(20–30) to Strength10% increased Strength 10% increased maximum Life +(20–40)% to Fire Resistance Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of Fire (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Esh's Mirror Thorium Spirit Shield +(20–30) to Intelligence (80–100)% increased Energy Shield +(70–100) to maximum Life +(35–40)% to Lightning Resistance Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently Shock Reflection (Recently refers to the past 4 seconds) |
![]() | Choir of the Storm Lapis Amulet +(20–30) to IntelligenceTrigger Level 20 Lightning Bolt when you deal a Critical Strike 50% increased Lightning Damage (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | The Blue Dream Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
![]() | The Blue Nightmare Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken 50% of Physical Damage Converted to Lightning during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 6% Lightning Resistance during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength(20–30)% increased Lightning Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20–30)% chance to Shock during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Inpulsa's Broken Heart Sadist Garb +(60–80) to maximum Life (20–50)% increased Damage if you have Shocked an Enemy Recently (15–25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Yoke of Suffering Onyx Amulet +(10–16) to all Attributes+(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Augyre Void Sceptre 40% increased Elemental Damage(180–220)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (10–13) to (43–47) Lightning Damage +(50–70) to maximum Life +(20–25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Saqawal's Winds Soldier Gloves (140–180)% increased Armour and Energy Shield +(30–60) to maximum Life +(20–25)% to Cold and Lightning Resistances (-2–2) seconds to Avian's Might Duration Adds (20–25) to (37–40) Cold Damage while you have Avian's Might Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might |
![]() | The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (30–40)% chance to Shock Attackers for 4 seconds on Block (Warstaves are considered Staves) (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Stormfire Opal Ring (15–25)% increased Elemental Damage(40–45)% increased Mana Regeneration Rate +(20–30)% to Fire and Lightning Resistances (8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite (Recently refers to the past 4 seconds) |
![]() | Voidforge Infernal Sword 30% increased Elemental Damage with Attack Skills(5–8)% increased Attack Speed +(90–100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Earendel's Embrace Grinning Fetish 18% increased Elemental Damage+(20–30) to all Attributes Minions deal (30–40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage Summoned Skeletons have Avatar of Fire (Attributes are Strength, Dexterity, and Intelligence) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Sacrificial Heart Paua Amulet (20–30)% increased Mana Regeneration RateAdds (22–27) to (34–38) Fire Damage Adds (20–23) to (31–35) Cold Damage Adds (1–3) to (47–52) Lightning Damage Gain up to maximum Power Charges when you use a Vaal Skill Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently 10% increased Movement Speed if you have used a Vaal Skill Recently (Recently refers to the past 4 seconds) |
![]() | Combat Focus Viridian Jewel (10–15)% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning |
![]() | Crown of the Tyrant Magistrate Crown Has 1 Socket +(50–175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket -10% to All Resistances |
![]() | Perquil's Toe Gold Amulet (12–20)% increased Rarity of Items found+(40–50) to Dexterity (5–8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky (Lucky things are rolled twice and the best result used) |
![]() | Thundersight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Lightning Resistance (30–40)% increased Elemental Damage (25–50)% chance to Sap Enemies Cannot inflict Shock (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) |
![]() | Nebulis Void Sceptre [One to three random synthesis implicit modifiers](15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Cold Resistance above 75% (15–20)% increased Lightning Damage per 1% Lightning Resistance above 75% |
![]() | Circle of Regret Topaz Ring [One to three random synthesis implicit modifiers]+(20–30) to Intelligence Adds 1 to (48–60) Lightning Damage +(20–30)% to Lightning Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Thunder modifier] |
![]() | Manastorm Lacewood Spirit Shield (5–10)% increased Spell Damage(80–120)% increased Energy Shield +(50–70) to maximum Mana (30–50)% increased Mana Regeneration Rate When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 25% of Sacrificed Mana for 4 seconds |
![]() | Painseeker Shagreen Gloves Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently apply non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Algor Mortis Carnal Mitts +(50–70) to maximum Energy Shield +(15–20)% to Cold and Lightning Resistances (20–30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25–35)% increased Lightning Damage (15–20)% increased Effect of Non-Damaging Ailments (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Storm Secret Topaz Ring +(20–30)% to Lightning Resistance+(20–30) to Intelligence (20–30)% increased Lightning Damage (10–15)% chance to Shock Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Replica Kaom's Heart Glorious Plate Has no Sockets (30–40)% increased Lightning Damage +500 to maximum Mana |
![]() | Replica Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy |
![]() | Replica Tempestuous Steel War Sword 40% increased Global Accuracy RatingAdds (5–8) to (15–20) Physical Damage (8–14)% increased Attack Speed 100% reduced Global Accuracy Rating +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | The Ephemeral Bond Lapis Amulet +(20–30) to Intelligence(25–40)% increased Mana Regeneration Rate +(15–25)% to all Elemental Resistances +(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently (1–2) to (36–40) Lightning Damage per Power Charge 90% less Power Charge Duration |
![]() | Replica Earendel's Embrace Grinning Fetish 18% increased Elemental Damage+(20–30) to all Attributes Minions deal (30–40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire (Attributes are Strength, Dexterity, and Intelligence) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Font of Thunder Mirrored Spiked Shield +5% chance to Suppress Spell Damage(400–500)% increased Evasion and Energy Shield (25–40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | The Fulcrum Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff(140–180)% increased Physical Damage (0–50)% of Physical Damage Converted to Fire Damage (0–50)% of Physical Damage Converted to Cold Damage (0–50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8–10)% Elemental Resistances while you are Chilled Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken (25–40)% increased Effect of Shocks you inflict during Effect Shocks you inflict during Effect spread to other Enemies in a radius of 20 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Sublime Vision Prismatic Jewel Auras from your Skills have (20–40)% increased Effect on you Always Sap while affected by Wrath Aura Skills other than Wrath are Disabled (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) |
![]() | Royale Windripper Long Bow Adds (6–8) to (12–16) Cold Damage Adds 1 to (25–35) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
![]() | Royale Moonbender's Wing Jade Hatchet Trigger Level 1 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Royale Ungil's Gauche Glass Shank 30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding +(10–20) to Dexterity (80–100)% increased Physical Damage Adds 1 to 10 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | Royale Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Royale Choir of the Storm Lapis Amulet +(20–30) to IntelligenceTrigger Level 1 Lightning Bolt when you deal a Critical Strike 20% increased Lightning Damage (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Royale Augyre Bronze Sceptre 12% increased Elemental Damage(50–90)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
![]() | Echoforge Infernal Sword 30% increased Chaos DamageAdds (600–650) to (750–800) Chaos Damage (-16–16)% reduced Attack Speed (-200–200) to maximum Life Your Chaos Damage can Shock (-40–40)% reduced Area of Effect for Attacks Deal no Physical or Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
Passive /9
Passive /9
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Arcing Blows![]() | Damage with Weapons Penetrates 8% Lightning Resistance 30% increased Lightning Damage with Attack Skills |
Notable | Heart of Thunder![]() | 30% increased Lightning Damage Damage Penetrates 6% Lightning Resistance |
Notable | Lightning Walker![]() | 25% increased Lightning Damage 5% increased Cast Speed with Lightning Skills +15% to Lightning Resistance |
Keystone | Avatar of Fire![]() | 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage |
Notable | Breath of Lightning![]() | 30% increased Lightning Damage 50% increased Effect of Lightning Ailments |
Notable | Tempest Blast![]() | Gain 20% of Wand Physical Damage as Extra Lightning Damage |
Notable | Storm Weaver![]() | 25% increased Cold Damage 25% increased Lightning Damage Enemies Shocked or Frozen by you take 5% increased Elemental Damage |
Notable | Crackling Speed![]() | 24% increased Lightning Damage 8% increased Cast Speed |
Notable | Divine Wrath![]() | Gain 5% of Physical Damage as Extra Lightning Damage Damage Penetrates 5% Lightning Resistance |
Cluster Jewel Passive /8
Cluster Jewel Passive /8
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Overshock![]() | 30% increased Lightning Damage 40% increased Effect of Lightning Ailments |
Notable | Paralysis![]() | 30% increased Lightning Damage 10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold |
Notable | Snowstorm![]() | Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies |
Notable | Storm's Hand![]() | Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage |
Notable | Stormrider![]() | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies |
Notable | Storm Drinker![]() | Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield |
Notable | Supercharge![]() | Lightning Damage with Non-Critical Strikes is Lucky |
Notable | Thunderstruck![]() | 20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance |
Timeless Jewel Passive /6
Timeless Jewel Passive /6
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Lightning Damage![]() | (7–12)% increased Lightning Damage |
Vaal | Notable | Ritual of Thunder![]() | (25–35)% increased Lightning Damage Damage Penetrates (2–4)% Lightning Resistance |
Vaal | Notable | Revitalising Lightning![]() | (25–35)% increased Lightning Damage 0.2% of Lightning Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Flesh to Lightning![]() | (25–35)% increased Lightning Damage 10% of Physical Damage Converted to Lightning Damage |
Templar | Notable | Thundrous Devotion![]() | 15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion |
Eternal | Notable | Chitus' Heart![]() | 80% increased Lightning Damage with Attack Skills |
Timeless Jewel Passive Additions /1
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Lightning Damage | vaal_small_lightning_damage |
Elevated modifier List /12
Elevated modifier List /12
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Shaper's | 68 | (5–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2714 | (11–15)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 68 | (5–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2714 | (11–15)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 68 | (4–6)% of Physical Damage from Hits taken as Lightning Damage Group: 2714 | (7–10)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (7–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2714 | (11–13)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 68 | (18–21)% of Physical Damage Converted to Lightning Damage Group: 1453 | (22–25)% of Physical Damage Converted to Lightning Damage |
Crusader's | 71 | (22–25)% of Physical Damage Converted to Lightning Damage Group: 1453 | Gain (3–5)% of Physical Damage as Extra Lightning Damage (22–25)% of Physical Damage Converted to Lightning Damage |
Redeemer's | 68 | Adds 1 to (41–47) Lightning Damage if you've dealt a Critical Strike Recently Group: 1914 | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds 1 to (48–60) Lightning Damage if you've dealt a Critical Strike Recently Group: 1914 | Adds 1 to (61–90) Lightning Damage if you've dealt a Critical Strike Recently |
Crusader's | 68 | Gain (3–5)% of Physical Damage as Extra Lightning Damage Group: 1456 | Gain (6–8)% of Physical Damage as Extra Lightning Damage |
Crusader's | 75 | Gain (6–8)% of Physical Damage as Extra Lightning Damage Group: 1456 | Gain (9–11)% of Physical Damage as Extra Lightning Damage |
of the Conquest | 68 | (5–7)% chance to Avoid Lightning Damage from Hits Group: 1754 | (8–10)% chance to Avoid Lightning Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Lightning Damage from Hits Group: 1754 | +(20–30)% to Lightning Resistance (8–10)% chance to Avoid Lightning Damage from Hits |
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Lightning damage
Lightning damage is one of the five damage types and is one of the three types that count as elemental damage.
Landing a critical strike with a skill that deals lightning damage inflicts the shock status ailment.
Lightning damage is mitigated by lightning resistance and reduction to lightning damage taken. Skills which deal or affect lightning damage have the "Lightning" gem tag. Some effects convert other types of damage into lightning.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.