Hydrosphere
Level: (1–20)
Cost: (12–20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level (34–70), (79–155) Int
Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
Deals (37–510) to (56–765) Physical Damage
Base duration is 8 seconds
Base secondary duration is 4 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects From Quality:
+(0–10)% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Genus
Level Effect /40
Implicit
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
Can only be Hit once every 1 second
Base duration is 8 seconds
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments\n100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped\n100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
(If both conversions apply, each will convert 50%)
LevelRequires LevelIntCostDeals 37 to 56 Physical DamageExperience
134791237, 56252,595
236831243, 65314,394
338881351, 76388,734
440921359, 88477,437
542961469, 103583,786
6441001480, 120710,359
7461041593, 1391,355,511
84810915107, 1611,138,877
95011315124, 1861,368,233
105211716144, 2151,638,338
115412116166, 2491,956,648
125612517191, 2873,655,184
135813017221, 3313,017,327
146013418254, 3813,576,232
156213818293, 4399,164,731
166414218337, 50517,861,428
176614619387, 58046,032,386
186815119444, 66687,248,039
196915320476, 714157,972,052
207015520510, 765
217220585, 877
227421670, 1006
237621768, 1152
247821879, 1319
2580221006, 1510
2682221151, 1727
2784231316, 1974
2886231504, 2256
2988241718, 2577
3090241962, 2943
3191242096, 3144
3292252239, 3359
3393252392, 3588
3494252555, 3832
3595252729, 4093
3696252914, 4371
3797263111, 4667
3898263322, 4983
3999263547, 5320
40100263786, 5679
Attribute /9

Hydrosphere

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymProjectile, Modifiers
DropLevel 34
BaseType Hydrosphere
Class Skill Gems
TargetTypesGround,
TypeDamage, Spell, Area, Duration, Trappable, Mineable, Triggerable, AreaSpell, Cold, Totemable, Orb, Multicastable, CanRapidFire, Lightning, Physical
ItemTypeMetadata/Items/Gems/SkillGemHydrosphere
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Hydrosphere while you Channel Winter Orb
Microtransactions /2 ⍟
Myrmidon Hydrosphere Effect
Your Hydrosphere becomes a Myrmidon Effect.
Harmonious Hydrosphere Effect
Your Hydrosphere becomes a Harmonious Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Hydrosphere Damage 1Hydrosphere deals 25% increased Damage100
The Eternal LabyrinthEnchantment Hydrosphere Damage 2Hydrosphere deals 40% increased Damage100
The Merciless LabyrinthEnchantment Hydrosphere Pulse Frequency 1Hydrosphere has 20% increased Pulse Frequency100
The Eternal LabyrinthEnchantment Hydrosphere Pulse Frequency 2Hydrosphere has 30% increased Pulse Frequency100
The Merciless LabyrinthEnchantment Hydrosphere Exposure Amount 1Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances100
The Eternal LabyrinthEnchantment Hydrosphere Exposure Amount 2Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances100
Supported By /87 ⍟
IconName
Added Fire Damage Support
Added Cold Damage Support
Increased Area of Effect Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Added Chaos Damage Support
Stun Support
Trap Support
Item Rarity Support
Faster Casting Support
Concentrated Effect Support
Increased Duration Support
Cold to Fire Support
Combustion Support
Elemental Proliferation Support
Culling Strike Support
Iron Will Support
Spell Totem Support
Blastchain Mine Support
Chance to Flee Support
Blind Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Spell Echo Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Less Duration Support
Cast on Death Support
Cast when Damage Taken Support
Cast when Stunned Support
Block Chance Reduction Support
Physical to Lightning Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Immolate Support
Unbound Ailments Support
Brutality Support
Arcane Surge Support
Summon Phantasm Support
Bonechill Support
Energy Leech Support
Intensify Support
Unleash Support
High-Impact Mine Support
Awakened Added Fire Damage Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Fire Penetration Support
Awakened Added Cold Damage Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Increased Area of Effect Support
Awakened Lightning Penetration Support
Awakened Spell Echo Support
Awakened Unbound Ailments Support
Awakened Unleash Support
Archmage Support
Cruelty Support
Overcharge Support
Spellblade Support
Devour Support
Sadism Support

Community Wiki

Edit

Hydrosphere

Hydrosphere is a skill gem that creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict cold and lightning ailments (other than chill). The sphere pulses at regular intervals while afflicted by an ailment, and after moving, damaging all drenched enemies in a large area with that ailment. It is classified as an Intelligence Skill Gem

Skill functions

Skills that hit enemies can also hit the hydrosphere. This can happen even when no enemies are around. The hydrosphere itself cannot be targeted, so skills that require a specific target and are not merely cast at a location will typically not work with Hydrosphere.

Skill interactions

  • Brands: Brands cannot attach to hydrosphere. Activations of brands attached to other creatures can hit the hydrosphere.

  • Chain Hook: Grants Rage when hitting the hydrosphere.

  • Chaining skills: Skills can chain off the hydrosphere on their first hit. They will not chain from the enemies to the hydrosphere.

  • Curses: Hydrosphere cannot be affected by hexes or marks, even if the player applies them on-hit. However, since Hydrosphere itself does hit with its initial pulse, it can be used to curse on hit when linked with Hextouch Support.

  • Explosive Arrow: Explosive Arrows can stick into a hydrosphere and will explode as expected.

  • Frenzy: Grants frenzy charge when hitting the hydrosphere.

  • Herald of Thunder: Lightning strikes will target hydrosphere but since it is not allowed to shock it would need to be able to inflict another valid ailment.

  • Strike skills: Strike skills that strike additional nearby targets, such as those supported by Ancestral Call Support, can choose the hydrosphere as a nearby target. When combined with skills that deal area of effect damage, such as Molten Strike or skills supported by Melee Splash Support, these extra strikes can cause an area of effect overlap back onto the primary target that may increase single target DPS.

Reflected Ailments

Maligaro's Restraint: Shocking hydrosphere reflects the same shock on the player.

The Fulcrum: All Cold and Lightning ailments applied to hydrosphere reflect to the player.

Version history

VersionChanges
3.19.0
  • Hydrosphere can only be hit by the entity that cast it.
  • 3.17.0
  • Hydrosphere now deals 37 to 56 Physical Damage at gem level 1 (unchanged), up to 510 to 765 at gem level 20 (previously 356 to 533).
  • Now has 110% Effectiveness of Added Damage at all gem levels (previously 80%).
  • Changed Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.
  • 3.13.1e
  • Fixed a bug where '''Hydrospheres''' couldn't be Shocked or Frozen when using Elemental Hit as a Ranged skill.
  • 3.13.0
  • Introduced to the game.

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