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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Hydrosphere
Spell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: 1–20
Cost: 12–20 Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 34
Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
Base duration is 8.00 seconds
Deals (37–356) to (56–533) Physical Damage
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle


Additional Effects From Quality:
(0–10)% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Hydrosphere

Referencepoe.ninja, Fandom Community Wiki
DropLevel 34
BaseType Hydrosphere
Class Active Skill Gems
CostCurrencyUpgradeRandomlyOrb of Chance x 1
TargetTypesGround,
TypeHit, Spell, Area, Duration, SkillCanTrap, SkillCanMine, Triggerable, AreaSpell, ColdSkill, SkillCanTotem, Orb, SpellCanRepeat, CanRapidFire, LightningSkill, PhysicalSkill
IsActiveSkill1
DefaultTxtdebuff_skill_stat_descriptions
MetadataMetadata/Items/Gems/SkillGemHydrosphere
Quality Gem /3

Quality Gem /3

TypeStatsWeight
Superior (0–10)% increased Pulse Frequency50
Anomalous (0–10)% increased Cast Speed100
Divergent (0–10)% increased Area of Effect100
Quest /2

Quest /2

Implicit
is area damage [1]
skill can add multiple charges per action [1]
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
damage cannot be reflected or leech if used by other object [1]
100% of Physical Damage Converted to Cold Damage
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds

Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
Level Effect /40

Level Effect /40

LevelRequires LevelIntelligenceCostDeals 37 to 56 Physical DamageExperience
134791237, 56252,595
236831243, 64314,394
338881349, 73388,734
440921356, 84477,437
542961464, 96583,786
6441001473, 109710,359
7461041583, 1241,355,511
8481091594, 1411,138,877
95011315106, 1591,368,233
105211716120, 1811,638,338
115412116136, 2041,956,648
125612517154, 2313,655,184
135813017174, 2613,017,327
146013418196, 2953,576,232
156213818222, 3329,164,731
166414218250, 37417,861,428
176614619281, 42246,032,386
186815119316, 47487,248,039
196915320335, 503157,972,052
207015520356, 533
217220399, 599
227421449, 673
237621504, 755
247821565, 847
258022633, 950
268222710, 1065
278423795, 1192
288623890, 1335
298824996, 1494
3090241114, 1671
3191241178, 1767
3292251246, 1869
3393251317, 1976
3494251392, 2089
3595251472, 2208
3696251556, 2334
3797261644, 2467
3898261738, 2607
3999261836, 2754
40100261940, 2910
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Myrmidon Hydrosphere Effect
Your Hydrosphere becomes a Myrmidon Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Hydrosphere Damage 1Hydrosphere deals 25% increased Damage100
The Eternal LabyrinthEnchantment Hydrosphere Damage 2Hydrosphere deals 40% increased Damage100
The Merciless LabyrinthEnchantment Hydrosphere Pulse Frequency 1Hydrosphere has 20% increased Pulse Frequency100
The Eternal LabyrinthEnchantment Hydrosphere Pulse Frequency 2Hydrosphere has 30% increased Pulse Frequency100
The Merciless LabyrinthEnchantment Hydrosphere Exposure Amount 1Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances100
The Eternal LabyrinthEnchantment Hydrosphere Exposure Amount 2Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances100
Supported By /84 ⍟

Supported By /84 ⍟

  • Active Type: Hit, Spell, Area, Duration, SkillCanTrap, SkillCanMine, Triggerable, AreaSpell, ColdSkill, SkillCanTotem, Orb, SpellCanRepeat, CanRapidFire, LightningSkill, PhysicalSkill
  • Support GemActiveType
    Added Fire Damage SupportHit, Attack
    Added Cold Damage SupportAttack, Hit
    Increased Area of Effect SupportArea, CreateMinion, Type53
    Added Lightning Damage SupportAttack, Hit
    Increased Critical Strikes SupportHit, Attack
    Increased Critical Damage SupportHit, Attack
    Knockback SupportHit, Attack
    Life Leech SupportHit, Attack
    Added Chaos Damage SupportHit, Attack
    Stun SupportHit, Attack
    Trap SupportSkillCanTrap
    Item Rarity SupportHit, Attack, DamageOverTime, Type112
    Faster Casting SupportSpell
    Concentrated Effect SupportArea, CreateMinion, Type53
    Increased Duration SupportDuration, Type55
    Cold to Fire SupportHit, Attack
    Combustion SupportHit, Attack
    Elemental Proliferation SupportHit, Attack, CauseElementalStatus
    Culling Strike SupportHit, Attack
    Iron Will SupportHit, Type59, Type66
    Spell Totem SupportSpell, SkillCanTotem, AND
    Blastchain Mine SupportSkillCanMine
    Chance to Flee SupportAttack, Hit
    Blind SupportHit, Attack
    Fire Penetration SupportHit, Attack
    Cold Penetration SupportHit, Attack
    Lightning Penetration SupportHit, Attack
    Elemental Penetration SupportHit, Attack
    Spell Echo SupportSpellCanRepeat
    Power Charge On Critical SupportHit, Attack
    Burning Damage SupportHit, Attack, CausesBurning
    Hextouch SupportAttack, Hit
    Less Duration SupportDuration, Type55
    Cast on Death SupportSpell, Triggerable, AND
    Cast when Damage Taken SupportSpell, Triggerable, AND
    Cast when Stunned SupportSpell, Triggerable, AND
    Block Chance Reduction SupportHit, Attack
    Physical to Lightning SupportHit, Attack
    Ice Bite SupportHit, Attack
    Hypothermia SupportHit, Attack, DamageOverTime
    Innervate SupportHit, Attack
    Critical Strike Affliction SupportHit, Attack
    Void Manipulation SupportHit, Attack, DamageOverTime
    Controlled Destruction SupportHit, Attack, Type59
    Swift Affliction SupportDuration, Type55, Hit, Attack
    Elemental Focus SupportHit, Attack, CausesBurning, NonHitChill
    Ignite Proliferation SupportHit, Attack
    Chance to Poison SupportHit, Attack
    Deadly Ailments SupportHit, Attack
    Decay SupportHit, Attack
    Efficacy SupportHit, Attack, Type59, Duration, Type55, DamageOverTime
    Vile Toxins SupportHit, Attack
    Immolate SupportHit, Attack
    Unbound Ailments SupportHit, Attack, CauseElementalStatus
    Brutality SupportHit, Attack, DamageOverTime
    Onslaught SupportHit, Attack
    Arcane Surge SupportSpell
    Summon Phantasm SupportAttack, Hit, CreatesMinion
    Bonechill SupportAttack, Hit, NonHitChill, ChillingArea
    Energy Leech SupportHit, Attack
    Intensify SupportAreaSpell
    Unleash SupportCanRapidFire
    High-Impact Mine SupportSkillCanMine
    Awakened Added Fire Damage SupportHit, Attack
    Awakened Brutality SupportHit, Attack, DamageOverTime
    Awakened Burning Damage SupportHit, Attack, CausesBurning
    Awakened Fire Penetration SupportHit, Attack
    Awakened Added Cold Damage SupportAttack, Hit
    Awakened Cold Penetration SupportHit, Attack
    Awakened Deadly Ailments SupportHit, Attack
    Awakened Swift Affliction SupportDuration, Type55, Hit, Attack
    Awakened Void Manipulation SupportHit, Attack, DamageOverTime
    Awakened Added Chaos Damage SupportHit, Attack
    Awakened Added Lightning Damage SupportAttack, Hit
    Awakened Controlled Destruction SupportHit, Attack, Type59
    Awakened Hextouch SupportAttack, Hit
    Awakened Elemental Focus SupportHit, Attack, CausesBurning, NonHitChill
    Awakened Increased Area of Effect SupportArea, CreateMinion, Type53
    Awakened Lightning Penetration SupportHit, Attack
    Awakened Spell Echo SupportSpellCanRepeat
    Awakened Unbound Ailments SupportHit, Attack, CauseElementalStatus
    Awakened Unleash SupportCanRapidFire
    Archmage SupportHit, Spell, AND
    Cruelty SupportHit, Attack

    Community Wiki

    Wiki Edit

    Hydrosphere

    HydrosphereHydrosphere is a skill gem that creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict cold and lightning ailments (other than chill). The sphere pulses at regular intervals while afflicted by an ailment, and after moving, damaging all drenched enemies in a large area with that ailment. It is classified as an Intelligence Skill Gem

    Skill functions

    Skills that hit enemies can also hit the hydrosphere. This can happen even when no enemies are around. The hydrosphere itself cannot be targeted, so skills that require a specific target and are not merely cast at a location will typically not work with Hydrosphere.

    Skill interactions

    • Brands: Brands cannot attach to hydrosphere. Activations of brands attached to other creatures can hit the hydrosphere.

    • ChainStrikeGemChain Hook: Grants Rage when hitting the hydrosphere.

    • Chaining skills: Skills can chain off the hydrosphere on their first hit. They will not chain from the enemies to the hydrosphere.

    • Curses: Hydrosphere cannot be affected by hexes or marks, even if the player applies them on-hit. However, since Hydrosphere itself does hit with its initial pulse, it can be used to curse on hit when linked with Hextouch Support.

    • ExplosiveArrowExplosive Arrow: Explosive Arrows can stick into a hydrosphere and will explode as expected.

    • FrenzyFrenzy: Grants frenzy charge when hitting the hydrosphere.

    • HeraldofThunderHerald of Thunder: Lightning strikes will target hydrosphere but since it is not allowed to shock it would need to be able to inflict another valid ailment.

    • Strike skills: Strike skills that strike additional nearby targets, such as those supported by MirageStrikeAncestral Call Support, can choose the hydrosphere as a nearby target. When combined with skills that deal area of effect damage, such as MoltenStrikeMolten Strike or skills supported by SplashMelee Splash Support, these extra strikes can cause an area of effect overlap back onto the primary target that may increase single target DPS.

    Reflected Ailments

    MaligarosRestraintMaligaro's Restraint: Shocking hydrosphere reflects the same shock on the player.

    ElementalHarmonyThe Fulcrum: All Cold and Lightning ailments applied to hydrosphere reflect to the player.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.