Base duration is 8 seconds
Base secondary duration is 4 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
4 | Breaking the Seal | Quest Reward | Witch · Templar |
4 | Breaking the Seal | Petarus and Vanja | Scion |
Genus
Level Effect /40
Implicit |
---|
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Base secondary duration is 4 seconds Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances Can only be Hit once every 1 second Base duration is 8 seconds 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments\n100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped\n100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle (If both conversions apply, each will convert 50%) |
Level | Requires Level | Int | Cost | Deals 37 to 56 Physical Damage | Experience |
---|---|---|---|---|---|
1 | 34 | 79 | 12 | 37, 56 | 252,595 |
2 | 36 | 83 | 12 | 43, 65 | 314,394 |
3 | 38 | 88 | 13 | 51, 76 | 388,734 |
4 | 40 | 92 | 13 | 59, 88 | 477,437 |
5 | 42 | 96 | 14 | 69, 103 | 583,786 |
6 | 44 | 100 | 14 | 80, 120 | 710,359 |
7 | 46 | 104 | 15 | 93, 139 | 1,355,511 |
8 | 48 | 109 | 15 | 107, 161 | 1,138,877 |
9 | 50 | 113 | 15 | 124, 186 | 1,368,233 |
10 | 52 | 117 | 16 | 144, 215 | 1,638,338 |
11 | 54 | 121 | 16 | 166, 249 | 1,956,648 |
12 | 56 | 125 | 17 | 191, 287 | 3,655,184 |
13 | 58 | 130 | 17 | 221, 331 | 3,017,327 |
14 | 60 | 134 | 18 | 254, 381 | 3,576,232 |
15 | 62 | 138 | 18 | 293, 439 | 9,164,731 |
16 | 64 | 142 | 18 | 337, 505 | 17,861,428 |
17 | 66 | 146 | 19 | 387, 580 | 46,032,386 |
18 | 68 | 151 | 19 | 444, 666 | 87,248,039 |
19 | 69 | 153 | 20 | 476, 714 | 157,972,052 |
20 | 70 | 155 | 20 | 510, 765 | |
21 | 72 | 20 | 585, 877 | ||
22 | 74 | 21 | 670, 1006 | ||
23 | 76 | 21 | 768, 1152 | ||
24 | 78 | 21 | 879, 1319 | ||
25 | 80 | 22 | 1006, 1510 | ||
26 | 82 | 22 | 1151, 1727 | ||
27 | 84 | 23 | 1316, 1974 | ||
28 | 86 | 23 | 1504, 2256 | ||
29 | 88 | 24 | 1718, 2577 | ||
30 | 90 | 24 | 1962, 2943 | ||
31 | 91 | 24 | 2096, 3144 | ||
32 | 92 | 25 | 2239, 3359 | ||
33 | 93 | 25 | 2392, 3588 | ||
34 | 94 | 25 | 2555, 3832 | ||
35 | 95 | 25 | 2729, 4093 | ||
36 | 96 | 25 | 2914, 4371 | ||
37 | 97 | 26 | 3111, 4667 | ||
38 | 98 | 26 | 3322, 4983 | ||
39 | 99 | 26 | 3547, 5320 | ||
40 | 100 | 26 | 3786, 5679 |
Attribute /9
Hydrosphere
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Projectile, Modifiers |
DropLevel | 34 |
BaseType | Hydrosphere |
Class | Skill Gems |
TargetTypes | Ground, |
Type | Damage, Spell, Area, Duration, Trappable, Mineable, Triggerable, AreaSpell, Cold, Totemable, Orb, Multicastable, CanRapidFire, Lightning, Physical |
ItemType | Metadata/Items/Gems/SkillGemHydrosphere |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
Microtransactions /2 ⍟
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Hydrosphere Damage 1 | Hydrosphere deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Hydrosphere Damage 2 | Hydrosphere deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Hydrosphere Pulse Frequency 1 | Hydrosphere has 20% increased Pulse Frequency | 100 |
The Eternal Labyrinth | Enchantment Hydrosphere Pulse Frequency 2 | Hydrosphere has 30% increased Pulse Frequency | 100 |
The Merciless Labyrinth | Enchantment Hydrosphere Exposure Amount 1 | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances | 100 |
The Eternal Labyrinth | Enchantment Hydrosphere Exposure Amount 2 | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances | 100 |
Supported By /87 ⍟
Community Wiki
Hydrosphere
Hydrosphere is a skill gem that creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict cold and lightning ailments (other than chill). The sphere pulses at regular intervals while afflicted by an ailment, and after moving, damaging all drenched enemies in a large area with that ailment. It is classified as an Intelligence Skill Gem
Skill functions
Skills that hit enemies can also hit the hydrosphere. This can happen even when no enemies are around. The hydrosphere itself cannot be targeted, so skills that require a specific target and are not merely cast at a location will typically not work with Hydrosphere.
Skill interactions
Brands: Brands cannot attach to hydrosphere. Activations of brands attached to other creatures can hit the hydrosphere.
Chain Hook: Grants Rage when hitting the hydrosphere.
Chaining skills: Skills can chain off the hydrosphere on their first hit. They will not chain from the enemies to the hydrosphere.
Curses: Hydrosphere cannot be affected by hexes or marks, even if the player applies them on-hit. However, since Hydrosphere itself does hit with its initial pulse, it can be used to curse on hit when linked with Hextouch Support.
Explosive Arrow: Explosive Arrows can stick into a hydrosphere and will explode as expected.
Frenzy: Grants frenzy charge when hitting the hydrosphere.
Herald of Thunder: Lightning strikes will target hydrosphere but since it is not allowed to shock it would need to be able to inflict another valid ailment.
Strike skills: Strike skills that strike additional nearby targets, such as those supported by Ancestral Call Support, can choose the hydrosphere as a nearby target. When combined with skills that deal area of effect damage, such as Molten Strike or skills supported by Melee Splash Support, these extra strikes can cause an area of effect overlap back onto the primary target that may increase single target DPS.
Reflected Ailments
Maligaro's Restraint: Shocking hydrosphere reflects the same shock on the player.
The Fulcrum: All Cold and Lightning ailments applied to hydrosphere reflect to the player.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.13.1e |
|
3.13.0 |
|
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