基礎持続時間は8秒
サブの基礎持続時間は4秒
スフィアが凍結、感電、脆弱、消耗状態の時0.4秒ごとにパルスを放つ
1秒ごとに1回だけヒットを受けることができる
水浸しの敵は曝露(冷気)および曝露(雷)を受け、その耐性が-10%される
スフィアが状態異常を受けていない時は物理ダメージの100%を冷気ダメージに変換する
スフィアが感電または消耗を受けている時は物理ダメージの100%を雷ダメージに変換する
スフィアが凍結または脆弱を受けている時は物理ダメージの100%を冷気ダメージに変換する
品質による追加の効果:
Level Effect /40
Implicit |
---|
スフィアが凍結、感電、脆弱、消耗状態の時0.4秒ごとにパルスを放つ サブの基礎持続時間は4秒 水浸しの敵は曝露(冷気)および曝露(雷)を受け、その耐性が-10%される 1秒ごとに1回だけヒットを受けることができる 基礎持続時間は8秒 スフィアが状態異常を受けていない時は物理ダメージの100%を冷気ダメージに変換する\nスフィアが感電または消耗を受けている時は物理ダメージの100%を雷ダメージに変換する\nスフィアが凍結または脆弱を受けている時は物理ダメージの100%を冷気ダメージに変換する (Conversion: 両方の変換が適用された場合、それぞれに50%変換されます) |
レベル | 装備条件レベル | 知性 | コスト | 37から56の物理ダメージを与える | 経験値 |
---|---|---|---|---|---|
1 | 34 | 79 | 12 | 37, 56 | 252,595 |
2 | 36 | 83 | 12 | 43, 65 | 314,394 |
3 | 38 | 88 | 13 | 51, 76 | 388,734 |
4 | 40 | 92 | 13 | 59, 88 | 477,437 |
5 | 42 | 96 | 14 | 69, 103 | 583,786 |
6 | 44 | 100 | 14 | 80, 120 | 710,359 |
7 | 46 | 104 | 15 | 93, 139 | 1,355,511 |
8 | 48 | 109 | 15 | 107, 161 | 1,138,877 |
9 | 50 | 113 | 15 | 124, 186 | 1,368,233 |
10 | 52 | 117 | 16 | 144, 215 | 1,638,338 |
11 | 54 | 121 | 16 | 166, 249 | 1,956,648 |
12 | 56 | 125 | 17 | 191, 287 | 3,655,184 |
13 | 58 | 130 | 17 | 221, 331 | 3,017,327 |
14 | 60 | 134 | 18 | 254, 381 | 3,576,232 |
15 | 62 | 138 | 18 | 293, 439 | 9,164,731 |
16 | 64 | 142 | 18 | 337, 505 | 17,861,428 |
17 | 66 | 146 | 19 | 387, 580 | 46,032,386 |
18 | 68 | 151 | 19 | 444, 666 | 87,248,039 |
19 | 69 | 153 | 20 | 476, 714 | 157,972,052 |
20 | 70 | 155 | 20 | 510, 765 | |
21 | 72 | 20 | 585, 877 | ||
22 | 74 | 21 | 670, 1006 | ||
23 | 76 | 21 | 768, 1152 | ||
24 | 78 | 21 | 879, 1319 | ||
25 | 80 | 22 | 1006, 1510 | ||
26 | 82 | 22 | 1151, 1727 | ||
27 | 84 | 23 | 1316, 1974 | ||
28 | 86 | 23 | 1504, 2256 | ||
29 | 88 | 24 | 1718, 2577 | ||
30 | 90 | 24 | 1962, 2943 | ||
31 | 91 | 24 | 2096, 3144 | ||
32 | 92 | 25 | 2239, 3359 | ||
33 | 93 | 25 | 2392, 3588 | ||
34 | 94 | 25 | 2555, 3832 | ||
35 | 95 | 25 | 2729, 4093 | ||
36 | 96 | 25 | 2914, 4371 | ||
37 | 97 | 26 | 3111, 4667 | ||
38 | 98 | 26 | 3322, 4983 | ||
39 | 99 | 26 | 3547, 5320 | ||
40 | 100 | 26 | 3786, 5679 |
Attribute /9
ハイドロスフィア
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x可能性のオーブ |
Acronym | Hit, 耐性, Exposure, 状態異常, Shock, Brittle, Sap |
DropLevel | 34 |
BaseType | ハイドロスフィア |
Class | スキルジェム |
TargetTypes | Ground, |
Type | Damage, Spell, Area, Duration, Trappable, Mineable, Triggerable, AreaSpell, Cold, Totemable, Orb, Multicastable, CanRapidFire, Lightning, Physical |
ItemType | Metadata/Items/Gems/SkillGemHydrosphere |
Reference | poe.ninja, Community Wiki |
Crucible 武器 /1
Weight | Desc |
---|---|
1000 (T5) | プレイヤーがウィンターオーブをチャネリング中にレベル20ハイドロスフィアをトリガーする |
基礎持続時間は8秒
サブの基礎持続時間は4秒
スフィアが凍結、感電、脆弱、消耗状態の時0.4秒ごとにパルスを放つ
1秒ごとに1回だけヒットを受けることができる
水浸しの敵は曝露(冷気)および曝露(雷)を受け、その耐性が-10%される
スフィアが状態異常を受けていない時は物理ダメージの100%を冷気ダメージに変換する
スフィアが感電または消耗を受けている時は物理ダメージの100%を雷ダメージに変換する
スフィアが凍結または脆弱を受けている時は物理ダメージの100%を冷気ダメージに変換する
damage cannot be reflected or leech if used by other object [1]
hydrosphere ailment threshold [1500,103048]
is area damage [1]
skill can add multiple charges per action [1]
品質による追加の効果:
有料アイテム /2
Supported By /88
Community Wiki
Hydrosphere
Hydrosphere is a skill gem that creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict cold and lightning ailments (other than chill). The sphere pulses at regular intervals while afflicted by an ailment, and after moving, damaging all drenched enemies in a large area with that ailment. It is classified as an Intelligence Skill Gem
Skill functions
Skills that hit enemies can also hit the hydrosphere. This can happen even when no enemies are around. The hydrosphere itself cannot be targeted, so skills that require a specific target and are not merely cast at a location will typically not work with Hydrosphere.
Skill interactions
Brands: Brands cannot attach to hydrosphere. Activations of brands attached to other creatures can hit the hydrosphere.
Chain Hook: Grants Rage when hitting the hydrosphere.
Chaining skills: Skills can chain off the hydrosphere on their first hit. They will not chain from the enemies to the hydrosphere.
Curses: Hydrosphere cannot be affected by hexes or marks, even if the player applies them on-hit. However, since Hydrosphere itself does hit with its initial pulse, it can be used to curse on hit when linked with Hextouch Support.
Explosive Arrow: Explosive Arrows can stick into a hydrosphere and will explode as expected.
Frenzy: Grants frenzy charge when hitting the hydrosphere.
Herald of Thunder: Lightning strikes will target hydrosphere but since it is not allowed to shock it would need to be able to inflict another valid ailment.
Strike skills: Strike skills that strike additional nearby targets, such as those supported by Ancestral Call Support, can choose the hydrosphere as a nearby target. When combined with skills that deal area of effect damage, such as Molten Strike or skills supported by Melee Splash Support, these extra strikes can cause an area of effect overlap back onto the primary target that may increase single target DPS.
Reflected Ailments
Maligaro's Restraint: Shocking hydrosphere reflects the same shock on the player.
The Fulcrum: All Cold and Lightning ailments applied to hydrosphere reflect to the player.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.13.1e |
|
3.13.0 |
|
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