La duración base es de 8 segundos
La duración secundaria base es de 4 segundos
Pulsa cada 0.4 segundos mientras esté congelada, electrocutada, frágil o debilitada
Solo puede ser golpeada una vez cada 1 segundo
Los enemigos empapados tienen exposición al hielo y al rayo, lo que aplica -10% a las resistencias
El 100% del daño físico se convierte en daño de hielo mientras la esfera no tenga estados alterados
El 100% del daño físico se convierte en daño de rayo mientras la esfera esté electrocutada o debilitada
El 100% del daño físico se convierte en daño de hielo mientras la esfera esté congelada o frágil
Efectos adicionales de la calidad:
Misión /2
Act | Misión | NPC | Personaje |
---|---|---|---|
4 | Rompiendo el sello | Quest Reward | Bruja · Templario |
4 | Rompiendo el sello | Pétarus y Vanja | Heredera |
Género
Level Effect /40
Implicit |
---|
Pulsa cada 0.4 segundos mientras esté congelada, electrocutada, frágil o debilitada La duración secundaria base es de 4 segundos Los enemigos empapados tienen exposición al hielo y al rayo, lo que aplica -10% a las resistencias Solo puede ser golpeada una vez cada 1 segundo La duración base es de 8 segundos El 100% del daño físico se convierte en daño de hielo mientras la esfera no tenga estados alterados\nEl 100% del daño físico se convierte en daño de rayo mientras la esfera esté electrocutada o debilitada\nEl 100% del daño físico se convierte en daño de hielo mientras la esfera esté congelada o frágil (Si se aplican ambas conversiones, cada una convertirá el 50%) |
Nivel | Requiere Nivel | Int | Costo | Inflige de 37 a 56 de daño físico | Experiencia |
---|---|---|---|---|---|
1 | 34 | 79 | 12 | 37, 56 | 252,595 |
2 | 36 | 83 | 12 | 43, 65 | 314,394 |
3 | 38 | 88 | 13 | 51, 76 | 388,734 |
4 | 40 | 92 | 13 | 59, 88 | 477,437 |
5 | 42 | 96 | 14 | 69, 103 | 583,786 |
6 | 44 | 100 | 14 | 80, 120 | 710,359 |
7 | 46 | 104 | 15 | 93, 139 | 1,355,511 |
8 | 48 | 109 | 15 | 107, 161 | 1,138,877 |
9 | 50 | 113 | 15 | 124, 186 | 1,368,233 |
10 | 52 | 117 | 16 | 144, 215 | 1,638,338 |
11 | 54 | 121 | 16 | 166, 249 | 1,956,648 |
12 | 56 | 125 | 17 | 191, 287 | 3,655,184 |
13 | 58 | 130 | 17 | 221, 331 | 3,017,327 |
14 | 60 | 134 | 18 | 254, 381 | 3,576,232 |
15 | 62 | 138 | 18 | 293, 439 | 9,164,731 |
16 | 64 | 142 | 18 | 337, 505 | 17,861,428 |
17 | 66 | 146 | 19 | 387, 580 | 46,032,386 |
18 | 68 | 151 | 19 | 444, 666 | 87,248,039 |
19 | 69 | 153 | 20 | 476, 714 | 157,972,052 |
20 | 70 | 155 | 20 | 510, 765 | |
21 | 72 | 20 | 585, 877 | ||
22 | 74 | 21 | 670, 1006 | ||
23 | 76 | 21 | 768, 1152 | ||
24 | 78 | 21 | 879, 1319 | ||
25 | 80 | 22 | 1006, 1510 | ||
26 | 82 | 22 | 1151, 1727 | ||
27 | 84 | 23 | 1316, 1974 | ||
28 | 86 | 23 | 1504, 2256 | ||
29 | 88 | 24 | 1718, 2577 | ||
30 | 90 | 24 | 1962, 2943 | ||
31 | 91 | 24 | 2096, 3144 | ||
32 | 92 | 25 | 2239, 3359 | ||
33 | 93 | 25 | 2392, 3588 | ||
34 | 94 | 25 | 2555, 3832 | ||
35 | 95 | 25 | 2729, 4093 | ||
36 | 96 | 25 | 2914, 4371 | ||
37 | 97 | 26 | 3111, 4667 | ||
38 | 98 | 26 | 3322, 4983 | ||
39 | 99 | 26 | 3547, 5320 | ||
40 | 100 | 26 | 3786, 5679 |
Attribute /9
Hidroesfera
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrbe de azar |
Acronym | Hit, Resistencia, Exposure, Estado alterado, Shock, Brittle, Sap |
DropLevel | 34 |
BaseType | Hidroesfera |
Class | Gemas de habilidad |
TargetTypes | Ground, |
Type | Damage, Spell, Area, Duration, Trappable, Mineable, Triggerable, AreaSpell, Cold, Totemable, Orb, Multicastable, CanRapidFire, Lightning, Physical |
ItemType | Metadata/Items/Gems/SkillGemHydrosphere |
Reference | poe.ninja, Community Wiki |
Crucible Arma /1
Weight | Desc |
---|---|
1000 (T5) | Activa Hidroesfera de nivel 20 mientras canalizas Orbe invernal |
El 100% del daño físico se convierte en daño de rayo mientras la esfera esté electrocutada o debilitada
El 100% del daño físico se convierte en daño de hielo mientras la esfera esté congelada o frágil
Efectos adicionales de la calidad:
Microtransacciones /2
Supported By /88
Community Wiki
Hydrosphere
Hydrosphere is a skill gem that creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict cold and lightning ailments (other than chill). The sphere pulses at regular intervals while afflicted by an ailment, and after moving, damaging all drenched enemies in a large area with that ailment. It is classified as an Intelligence Skill Gem
Skill functions
Skills that hit enemies can also hit the hydrosphere. This can happen even when no enemies are around. The hydrosphere itself cannot be targeted, so skills that require a specific target and are not merely cast at a location will typically not work with Hydrosphere.
Skill interactions
Brands: Brands cannot attach to hydrosphere. Activations of brands attached to other creatures can hit the hydrosphere.
Chain Hook: Grants Rage when hitting the hydrosphere.
Chaining skills: Skills can chain off the hydrosphere on their first hit. They will not chain from the enemies to the hydrosphere.
Curses: Hydrosphere cannot be affected by hexes or marks, even if the player applies them on-hit. However, since Hydrosphere itself does hit with its initial pulse, it can be used to curse on hit when linked with Hextouch Support.
Explosive Arrow: Explosive Arrows can stick into a hydrosphere and will explode as expected.
Frenzy: Grants frenzy charge when hitting the hydrosphere.
Herald of Thunder: Lightning strikes will target hydrosphere but since it is not allowed to shock it would need to be able to inflict another valid ailment.
Strike skills: Strike skills that strike additional nearby targets, such as those supported by Ancestral Call Support, can choose the hydrosphere as a nearby target. When combined with skills that deal area of effect damage, such as Molten Strike or skills supported by Melee Splash Support, these extra strikes can cause an area of effect overlap back onto the primary target that may increase single target DPS.
Reflected Ailments
Maligaro's Restraint: Shocking hydrosphere reflects the same shock on the player.
The Fulcrum: All Cold and Lightning ailments applied to hydrosphere reflect to the player.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.13.1e |
|
3.13.0 |
|
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